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gigilomann

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Sunday, April 26th 2015, 10:07am

I thought RoM was an MMorpg.

Firstly, let's start this thread off by explaining what MMORPG stands for.

MMORPG stands for massive multiplayer online role playing game.

What does that mean exactly? Well, let's break that down even further. Massive: large/heavy Multiplayer: multiple people. Online: on the interweb Roleplaying: The acting out or performance of a particular role. and lastly game.

This means that it's an online game that multiple people play together, and as of right now RoM maybe meets the criteria of a couple of those things. Meaning Online roleplaying and game.

Why is RoM not massive? well the state of the current game, the game doesn't meet this criteria b/c too many people have left, via the server merge. The game isn't growing. Heck there's no promotions and when you have videos on youtube on how to hack with well known players who i won't call out commenting on these videos... you know the game has dwindled.

Multiplayer: Why isn't RoM Multiplayer? Well, who needs multiple people when you can solo endgame content as a wd/w with buff alts.

or duo, or trio.

This game has fallen so far that it's rediculous. People say this people say that. let me tell you the Reality of this, at least on Palenque.

Players rather invite their own alts over player buff alts. This may not be the case for your server or guild. But I can assure you, it is for some. Why? Well, why invite someone else when they can keep the loot for themselves? Borella mentioned in a previous post about how they invite reall player buff alts, well this isnt the case for some and players are getting left out for alts, and not progressing

The game isn't fun anymore. it's not multiplayer, when you can solo with alts.

My suggestion is make strats. Strategy requires real players. that will fix 50% of this game. Next is %. fix the % boss damage. This way players cannot burn regardless, and need to strat to kill these bosses. So even if they stackk all pa or all ma, theyll die from hits, and need to strat to kill the boss.

Sure burn or die is slowly killing the game but the alt buffs are killing it more. At least on Palenque.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


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Sunday, April 26th 2015, 10:08am

I think you are right.

Insert overly-detailed explanation as to why I think he is right here.
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Sunday, April 26th 2015, 10:13am

forced strats which require everybody to do something. go back to flat damage or a mixture of flat and %.

just fixed majority of balancing issues right there. game is no longer burn or die, and viable combo pool expands.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

4

Sunday, April 26th 2015, 12:27pm

problem right now is on most bosses even if you were to do the strat or try to you would wipe coz you take too much damage
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Sunday, April 26th 2015, 1:32pm

Every boss has a start, just most are so poorly designed they aren't actually possible to do them. Boss 3 pom for example.
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Sunday, April 26th 2015, 2:14pm

Back years ago when the game was a true MMORPG there were huge numbers of players in the game and the only strategy was " Tank and Spank" or as you would put it no strategy at all. The most common group was a few scouts a tank and healer but every other class could enter as part of the group because a specific group was never necessary to succeed. Often there were no scouts at all. Then it took longer and often it was speed the group wanted so scouts became desired. But any group could clear an instance if they took their time. The concept of doing massive amounts of damage to bosses with no strategy in general had huge numbers of people in instances. It was easy to understand, easy to gear and the auction house was full of every type of item at every level. PUG groups were common and the main server problems were over population causing lag and crashes.
Then a few elite players started complaining and strategies were inserted into the instances, some reasonable some just silly like jumping from one different color block to another when the color of the boss changed, Some fool had tried to change the game into a Super Mario Brothers clone and people just got disgusted and quit.
This is suppose to be a game the more fun it is to play and quite often the easier it is to play the more people will play it. This game has become a job and hard work at that grinding is a good description of the game.
While some people want something very complex and hard to beat where a hundred deaths may be necessary to finish an instance, their numbers are very few. As the instances became more complex the number of people doing them became far fewer, More people want something simpler where they can win on a regular basis.
The current status of the game is a very very few end game elite players demanding even harder and more complex instances while the current instances are empty except for the few elite. Everyone else just is tired spending a lot of time and money to try to keep up with them. This more than anything else is why the game is empty.
The instances are almost empty. PUG groups are just about gone. The Auction houses are empty (at one time there were at least 10 pages full for every item and every level could find new gear in AH) now few useable items are there. This is what strategies have caused. They may not be the only cause of the crash of the population but the major one.

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Sunday, April 26th 2015, 3:20pm

Totally agree with Gigi on his post :thumbsup: also take into account the players who have a bad trolling attitude, childish behaviors, demeaning ways and backstabbing rep, those also contribute to the problem. Ya older players have to accept the fact that younger players play the game and the same is true the other way around. You also have the drama people, FDS syndrome, attention seeking freaks etc, if people would be nicer to each other and leave all that at the interweb door, it would be also better.

You can have fun in the game, don't have to be a moron about it, gotta know when enough is enough but some people just don't get that.


The merge now to get a bit of MMOrpg back into this game, heck make one big server and we will have the population on one server just like when i started playing, but gotta spend for a real server and stop cutting corners.

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8

Sunday, April 26th 2015, 4:03pm

sounds like they just dont like you, maybe its time to change guilds or something and if that's not an option wait for server merge to do so

as far as class balancing via forced strats goes, power guilds will still take the best class combos to minimize "strat time" of boss fights. it's been that way since day 1. so sure weaker guilds can take a bunch of non elite class combos and clear (doubtfull) but the power guild might do 10 runs in that time or something who knows. and there will still be complaints about class balancing, or gear/stat prices or whatever.
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Sunday, April 26th 2015, 5:16pm

Oh boy oh boy oh boy! ANOTHER one of these threads with a title who's sole purpose is to drive away players!

Good job. You're now part of the problem. Have fun with that. :)

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Sunday, April 26th 2015, 6:51pm

Jguy i get what you are saying but, Gameforge is also 75% of the demise of the population, they give little or no info to the GM's to pass on, they lure us with a merge that they full well knew would be pushed back but hoping people would still stay, make no promo's or ads to get new players. You have less than 40 people on Reni, meaning not alts, people, then at siege maybe a 100 show up for an hour and poof gone.

If they are just waiting to close it down, the least they could do is be honest about it, 22.7M of net profit in 2013 and can't even afford to give GM's/CM's/FM's a small wage? come on. But this confirms greed in the game is not as worse as the greed of Gameforge sadly.

I had hopes and dreams of what to come since christmas time but i guess scrooge took them all away and to many others faithfull players. Now you are gonna end up with the F2P endgamers and then blame the P2P for leaving and reason of no money = no servers. But guess it will be time to move on to other games since the lack of communication and highly secretive corporation Gameforge is.

For once in the history of the game we have great GM's and team to take care of us, sadly Gameforge don't give two cents about us. Good job.

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Sunday, April 26th 2015, 6:56pm

Gigi didn't you quit rom anyway...


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gigilomann

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Sunday, April 26th 2015, 7:47pm

Gigi didn't you quit rom anyway...
Quit, yes/no, I took a break and i still log on to do dailies and talk and heck ill even run instances, we ran beth hard and sardo last night as I can be useful for lower instances.. I'm not afraid to die or do strats or HELP lower guildies.

I guess you can say I retired from endgame... but could I heal it? well yeah sure,.. solo? no so I don't get invited. So I couldn't tell you.

I'm honestly jsut tired of alts taking the place of real players and you, this isn't this case for all servers. and I'm sure it's limited to some guilds.

and TWMXC you're right. and My life nor has any game ever been a popularity contest forme. I could careless who likes me, i will run with anyone regardless if Ilike them. I don't have en ego, I let my heals speakfor themselves. or my dps.

But again sure the stronger guilds will takes the most op classes to eliminate strat time, but it still requires real players to play not someones buff alt is all I was getting at.

There will always be people who agree and disagree, that's called opinions.

@aardvark. ON palenque we had a lot of people that actually prefered the strats via GCH and tosh hard... burn or die is easier and you can gear faster, but it gets boring and even the endgame elitests wills top playing once they get there stuff.. via Beth hard, you cannot get them to even think about running it again.

Thepoint of this post is real players should be playing,not multiboxing alts. I dont' care if it's an actual person playing a class that can buff, atleast they get to go. Just not an uber dps's alt so they can get the loot.

Also this thread isn't about me, it's about the general population, I could care less if I'm endgame because I allready know I can heal it. I was healing gch in holy source gear so.
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-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


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Sunday, April 26th 2015, 8:08pm

I believe Magio said something along the lines of what I'm about to say but I'm too lazy to look for it and quote him so ill do my best from memory...

Sometimes people don't exactly belong in a hardmode instance. And if they aren't willing to play a class that the party requires to be successful then what are they bringing to the table? If sharing loot is the reasoning then that's just plain wrong, but if someone, or multiple people drag a party down to the point of it not being able to complete a run, then they do not belong there, not yet.

It may sound mean but the strength of a party is made up by each player, sure there is an argument of 'how will players learn otherwise'? But that's what easy and normal mode are for :p I run lower level and easy mode instances much more often with lesser geared players because it's usually more enjoyable and it's nice to help out and try and 'guide' others in what is needed to take there game play to the next step, some take the advice, and some do not, completely up to them. However back to the topic of alts over real players... With the current burn state of the game, it really is needed in some cases. After all someone has to go in that instance and supply the server with new gear/stats, rather simply attempting and failing to do so repeatedly.
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gigilomann

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Sunday, April 26th 2015, 8:15pm

I believe Magio said something along the lines of what I'm about to say but I'm too lazy to look for it and quote him so ill do my best from memory...

Sometimes people don't exactly belong in a hardmode instance. And if they aren't willing to play a class that the party requires to be successful then what are they bringing to the table? If sharing loot is the reasoning then that's just plain wrong, but if someone, or multiple people drag a party down to the point of it not being able to complete a run, then they do not belong there, not yet.

It may sound mean but the strength of a party is made up by each player, sure there is an argument of 'how will players learn otherwise'? But that's what easy and normal mode are for :p I run lower level and easy mode instances much more often with lesser geared players because it's usually more enjoyable and it's nice to help out and try and 'guide' others in what is needed to take there game play to the next step, some take the advice, and some do not, completely up to them. However back to the topic of alts over real players... With the current burn state of the game, it really is needed in some cases. After all someone has to go in that instance and supply the server with new gear/stats, rather simply attempting and failing to do so repeatedly.
I talked to magio about this last night as well, and I couldn't agree more, everyone should be able to hold there own in an instance, I'm not arguing that regardless of class.

And with that mentality, that's the problem I have. "with the current state of the game it really is needed?" You're going to sit there and tell me that If i can run a k/p into an instance but someone who's allready in there brings their own k/p , that that's okay regardless if I go k/p or not to help out the raid? then that's the problem all together. Bringing alts instead of real players just to help yourselves. regardless if these real players are willing to switch to help the raid or not.
For you to live or die is in my hands, In Gigi we trust.

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15

Sunday, April 26th 2015, 8:47pm

My Point of View x.x
Why is RoM not massive? well the state of the current game, the game doesn't meet this criteria b/c too many people have left, via the server merge. The game isn't growing.
why I think so many people have quit/left...

I'll start by saying that in every MMORPG it's normal for people to leave after a while(generally when they get to "end game" and get bored) but new expansions/updates/patches should bring most of the players back and/or bring in new players.

RoM has a lot of problems... Poorly optimized game, Unbalanced pvp/pve, Pay to Win.

1. Poorly optimized game- I have a pretty good PC, I'm able to run most games on max settings (I can run newer MMOs on max also play GTA V on max, just a couple examples) but with RoM I usually crash 2+ times during sw and random times our of sw. It's very annoying but I believe that's a big problem with getting new players to stick around.




2. P2W- The most p2w game I've ever played. I think this is the main issue with lack of players. The way RoM has set up it's IS makes most of the game "broken" in my opinion. People walking around with t13 weapons and t8 gear, this makes it hard for Runewaker to make content for everyone... they either make it for the very op or for the not so op. In the end no one is going to be happy (content to easy or content to hard. bosses are all burns or we all get one shot ect...) The very best gear drops on hard mode so we know who they're making the content for.

Most people will probably say that its not so p2w and that you can get to end game with out having to spend money.. but this is mainly true for players that have been around from the start or players that join a top guild and are being carried though an instance, given gear/stats, or able to buy at a reduced price. If you're just starting and you're not in a top guild it will take you a long time to get geared enough to be able to compete with the "elite" players.




3a. Unbalanced PVP- RoM has the worst PVP in any MMO I have played. This is the only game i know of where a player can one shot another player of the same lvl for 2x their xp. A lvl 90 decently geared player with 100k hp shouldn't be hit for 200k+ by a rogue of the same lvl (or any other class). Classes are very unbalanced and the gap between people that pay and people that don't is huge. I guess this mostly applies to the top sw guilds... medium ranking guilds not suck a problem but it's still bad, sw still pretty fun(I just enjoy any pvp really)

3b. Diyce- I'm not going to "hate" on diyce. I know some people "have" to use it to make the game playable because they lag so much or they use it to buff. Diyce makes PVP even more unbalanced, people that don't "need" diyce can react much faster than people that don't use it... you can't react faster than a script.




4. PVE- Pve is made for the top players and the ones who are playing the best classes. If you're well geared but runs are limited and you're not playing a class that's "OP" you might have trouble getting a run
Players rather invite their own alts over player buff alts. This may not be the case for your server or guild. But I can assure you, it is for some. Why? Well, why invite someone else when they can keep the loot for themselves?

I don't think it's that they want all the loot for themselves, I think it's because they have all the heals they need, why add more heals if its not needed. Part of the unbalanced class problem...




RoM itself is a fun game and can be a lot better. I played rom 4+ years, I still do the occasional sw but I think what made rom so fun was the people that played it(and a lot of good people still pay :)). Though I don't think I will play rom seriously it's nice to come on and talk to friends






Oh boy oh boy oh boy! ANOTHER one of these threads with a title who's sole purpose is to drive away players!
No I think it's to inform new players about the status of the game. RoM isn't perfect and new players should know what they're getting into :)


Good job. You're now part of the problem. Have fun with that.
Ironic. But for new players that want to try the game I would say go ahead and try it, It is free to play after all. I would probably not spend any money on the game till you get to 80+ (lvl cap 90 atm) and see how you like the game.

Try to find a good guild that helps with smaller instances, and people that will show you how the game works...

gigilomann

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Sunday, April 26th 2015, 9:04pm

"I don't think it's that they want all the loot for themselves, I think it's because they have all the heals they need, why add more heals if its not needed. Part of the unbalanced class problem..."


I'm not talking about me in particular killa, I'm not about anyone, any players getting invited. Recently I've found some players would rather invite their own buff alts than a real player even if that real play is playing a buff class.


The buff classes imo don't need nerfed, they work great, ( althoguh they dont do dps) but something needs to be done imho.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


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Sunday, April 26th 2015, 9:27pm

Gigi didn't you quit rom anyway...


and TWMXC you're right. and My life nor has any game ever been a popularity contest forme. I could careless who likes me, i will run with anyone regardless if Ilike them. I don't have en ego, I let my heals speakfor themselves. or my dps.


Glares at zid for no reason...


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Sunday, April 26th 2015, 11:18pm

3b. Diyce- I'm not going to "hate" on diyce. I know some people "have" to use it to make the game playable because they lag so much or they use it to buff. Diyce makes PVP even more unbalanced, people that don't "need" diyce can react much faster than people that don't use it... you can't react faster than a script.
You may not be able to react faster than a script, but 99% of scripts out there used in pvp, wont always react CORRECTLY to the situation. Which is why the thought of DYICE or macros being unfair in PVP is ridiculous. I hear so many complaints about people getting silenced as soon as they activate ECB, or being rooted the moment they come out of hide, or breaking out of a stun/root the moment they get one on you. DYICE can be nice for burning someone in siege (though im a mage so I do not use it myself) classes with warden semi-require it to maximize their dps. But in the case of all those stun breaks, silence when you see a player running behind you activating ECB, or rooting a rogue charging someone from hide... DYICE may only slow you down, depending how detailed your script is, which as I said I'd guess a close 99% of DYICE scripts don't go into enough detail to be faster or even as fast a a skilled player in siege

Sorry about the rant. So many people bring this up I think without even realizing what DYICE does. It's not a 'click this to win' button, using DYICE or not, you still have to have fast reaction time and decent enough skills to be successful in siege war.

Edit: Just to use a example of the most common complain I get from many players (silencing a flame spam) even if I was a play who used dyice, that player would still have to turn there camera angle to face you, target you in whatever method of targeting they use (addon/clicking/tab/macro) THEN click there DYICE macro key to get silence off, if it is written in your script. Which is the same amount of steps it takes to stop them without a DYICE simply by clicking 'silence' yourself. Not really that hard >.> And if your silence is on cooldown or misses, you can then manually press seren to save yourself. Where as a DYICE user gets too use to relying on 1 button that they don't know what to do when something goes wrong.
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Monday, April 27th 2015, 2:52am

Gotta remember 2 years ago when they broke all macro's, DIYCE also and omg the QQ'ing of all the players using it and how the game was unplayable, why? cause they are just used to press 1 button or 2 to save their keyboards LOL.

Remove them for a month and let's see what would happen and who would cry the most about it.

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Monday, April 27th 2015, 3:00am

i can tell you right now i'd stop playing if they removed macros, and i don't even have any combat macros. all of the ones i use are pure convenience macros (summoning arrows, switching ISS, switching titles, feeding pet, summoning pet, buying stacks, hammering gear, switching gear, etc). if you aren't using macros for things like this, i pity you.

diyce is not that common anymore i've found. that being said, the people with diyce for pvp don't have the flexibility that a manual player does -> no advantage. diyce for pve really doesn't do anything either(no real dps increase).


all in all, removing macros would achieve nothing but piss people off. a good number of people are already somewhat discouraged by the current meta, cost of gearing, constant crashing, the lag, the imbalance, and the rest of the laundry list of complaints. please zid, think of the repurcussions before you open your mouth for a suggestion.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.