The problem I see with a lot of boss fights is the unavoidability of hard hitting AoE's. All the strats you mentioned involved "step out of this AoE or you die/take a crap ton of damage. Nowadays, there's nothing to avoid. AoE's cannot be avoided and hit you for like 80% of your HP.I think RW's challenge is how to make boss fights more like how they were when the game began.
I think some of the best strats were things like 1st boss in HoS: Boss summons 2 adds that bring about lines of fire that dealt a lot of damage ( at the time ) w/ 1 line clear. During all fthis, the tank still needed to keep the boss away from everyone.
Another good Boss strat was Madman's jump where he would paint an X on somebody and they needed to move out of that area or he landed on them and killed them.
Some of the newer strats just seem... overly stupid for a game about togetherness.
Like someone wrote before, this game needs to come back to Tank 'n Spank w/ some learnable strats. Make the bosses have bajillions of hp, but let them do "normal" damage except for their 1 special ability. This would draw out the fights so people would have to learn the strats, but not have to "burn in 10" to beat the bosses.
Here's the thing.. people want a challenge, but they play games to win. The idea is to make the game challenging enough, yet allow the players to feel like they earned their win.
As it is, everyone is thinking of how they can beat the game with the resources at hand; & this is a nod to the situation in Palenque, if running buff alts was the best way for that group to run things, then that's what they had to do. Now, they've adapted to that setup and having others along just might screw them up? I don't know. *shrugs*
This post has been edited 6 times, last edit by "ruisen2000" (Apr 27th 2015, 11:17pm)
If my memory servers me right, otherwise correct me if I'm wrong.The problem I see with a lot of boss fights is the unavoidability of hard hitting AoE's. All the strats you mentioned involved "step out of this AoE or you die/take a crap ton of damage. Nowadays, there's nothing to avoid. AoE's cannot be avoided and hit you for like 80% of your HP.
Bring back "move out of this AoE or die" strats.
If my memory servers me right, otherwise correct me if I'm wrong.The problem I see with a lot of boss fights is the unavoidability of hard hitting AoE's. All the strats you mentioned involved "step out of this AoE or you die/take a crap ton of damage. Nowadays, there's nothing to avoid. AoE's cannot be avoided and hit you for like 80% of your HP.
Bring back "move out of this AoE or die" strats.
Belathis 2nd, 4th, last
Grotto 5th I think it's like DoD first, 6th's Pillars kill ppl pretty fast. Although burning Grotto was so easy we never really saw em.
PoM 3rd
CoE 2nd, 3rd has some weird AoE, 5th has Flame/Freeze rays, Annihilation (idr what triggers it), 6th has Wingstorm, I believe that's what it's called.
This post has been edited 1 times, last edit by "Magío" (Apr 28th 2015, 12:36am)
Bela had strat, and so does a very few bosses outside bela. But for most bosses in other instances like grotto or pomh, is there strat? I have never heard or seen of any... Would love to try a strat for grotto or pomh. Salt Deflagration seems completely unavoidable and can't be silenced; there doesnt seem to be any way to avoid the casting/attack speed debuffs he keeps stacking on you until your inevitable wipe because you'll be doing like no DPS after 30 secs. 3rd has strat, 4th there's no way to avoid the 25% Hp ticks unless you have 4 people swap gear and stand at the door, which I wouldn't really call a "strat" -.-, more of a way to cheese the mechanic. And After 30 seconds, boss is completely immune and there is no way to avoid the AoE without seren. no idea about 5th because it dies in 5 seconds... I still think his HP is broken, but eh..
The people complaining that there are not these types of AoE's are the ones that are not even running endgame I believe. They can't burn and they don't strat. Basically all these bosses should be good for people who can't burn them. Usually tho, I see those midgame guilds going in instances as burn classes like we do, M/W for example, when their guild can't burn. Instead, (still using those M/W's as my example) they should go in as W/M for sustained dmg on longer fights and strat.
This post has been edited 7 times, last edit by "ruisen2000" (Apr 28th 2015, 2:36am)
Hope some of these tips might help (I know they arent solid strats but thats just ways that I've seen them done.) yeah, the mechanics that go off within the first 30 secs are usually nice. You can either avoid them, heal through them, or just seren. Then after 30 secs all hell breaks lose, lol. Is there another AoE for 2nd aside from the 80% one? We kill the boss by the door and the 80% AoE still hits everyone.Grotto of Horror:
2nd strat move boss between pillars by the door to avoid getting hit with aoes as you slowly kill him (debuffs might have to do with the jellyfish)
This post has been edited 8 times, last edit by "ruisen2000" (Apr 28th 2015, 2:29pm)
Firstly, let's start this thread off by explaining what MMORPG stands for.
MMORPG stands for massive multiplayer online role playing game.
What does that mean exactly? Well, let's break that down even further. Massive: large/heavy Multiplayer: multiple people. Online: on the interweb Roleplaying: The acting out or performance of a particular role. and lastly game.
This means that it's an online game that multiple people play together, and as of right now RoM maybe meets the criteria of a couple of those things. Meaning Online roleplaying and game.
Why is RoM not massive? well the state of the current game, the game doesn't meet this criteria b/c too many people have left, via the server merge. The game isn't growing. Heck there's no promotions and when you have videos on youtube on how to hack with well known players who i won't call out commenting on these videos... you know the game has dwindled.
Multiplayer: Why isn't RoM Multiplayer? Well, who needs multiple people when you can solo endgame content as a wd/w with buff alts.
or duo, or trio.
This game has fallen so far that it's rediculous. People say this people say that. let me tell you the Reality of this, at least on Palenque.
Players rather invite their own alts over player buff alts. This may not be the case for your server or guild. But I can assure you, it is for some. Why? Well, why invite someone else when they can keep the loot for themselves? Borella mentioned in a previous post about how they invite reall player buff alts, well this isnt the case for some and players are getting left out for alts, and not progressing
The game isn't fun anymore. it's not multiplayer, when you can solo with alts.
My suggestion is make strats. Strategy requires real players. that will fix 50% of this game. Next is %. fix the % boss damage. This way players cannot burn regardless, and need to strat to kill these bosses. So even if they stackk all pa or all ma, theyll die from hits, and need to strat to kill the boss.
Sure burn or die is slowly killing the game but the alt buffs are killing it more. At least on Palenque.
Yes, we played the strats for a long hard time until everyone was properly geared. All the bosses in KT until rt diamond geared. 3rd, 4th, 5th, and 6th boss in RT we had to play by the bosses rules.Your sig talks about being remembered for RT. If you did during level cap, did you ever have scouts(nice strat w/ playing a priest) in your party if so this entire first post and whatever people are typing for responses are also irrelevant.
ALTs are only really useful if you can burn the bosses. I saw darktouchs recent pom video where they literally had 2 DPS and that was it. Well for pom and maybe HoE this works. But won't work in crypt (at least not every boss) so eventually people are gonna be forced to take real players. But then again I have nothing against ALTs, if that's how people wanna play who are we to stop them. Can't tell someone how to play ROM can we?But yes would be nice to see more players in runs together then ALTs, helps the atmosphere more then if its just 3-4 people and rest are ALTs xD
The fact that someone can make these alts and go into hardmode isntances and do this is beyond rediculous and it hardly makes the game multiplayer.+1. Yes we had scouts. We also had knights and priests. We also had to clear KT then rt before even being able to be able to "burn" Also, the argument you're trying to make is invalid. Once the dps we're geared enough we even ran players through to get gear or weapons. WE unbinded weapons for guildies. We didn't take in ALTS to burn the instance. everyone was a real player. Everyone contributed. More than I can say for the game now. MOre than I can say for some of the players now.Yes, we played the strats for a long hard time until everyone was properly geared. All the bosses in KT until rt diamond geared. 3rd, 4th, 5th, and 6th boss in RT we had to play by the bosses rules.Your sig talks about being remembered for RT. If you did during level cap, did you ever have scouts(nice strat w/ playing a priest) in your party if so this entire first post and whatever people are typing for responses are also irrelevant.