If it had the same gear nobody would run it.I like the multiple modes option.
Elitist Hard Mode
and Hard Mode
Elitist hard mode includes; more hp bosses, more pdef/mdef, more patk/matk, more crit resistance, 30s enrage timer, and faster attack speed. With the increase in these stats, most (or all) strategy is removed
If it had the same gear nobody would run it.I like the multiple modes option.
Elitist Hard Mode
and Hard Mode
Elitist hard mode includes; more hp bosses, more pdef/mdef, more patk/matk, more crit resistance, 30s enrage timer, and faster attack speed. With the increase in these stats, most (or all) strategy is removed
@The tank and spank vs strat modes
Endgamers aren't going to do strat modes if they can burn the tank and spank modes instead for the same gear. Sure, they might do it once or maybe even a couple times, but for general farming purposes? No sane person is going to go through 5-10 minutes of strat on every boss repeatedly unless it's a required mechanic of the instance.
@The tank and spank vs strat modes
Endgamers aren't going to do strat modes if they can burn the tank and spank modes instead for the same gear. Sure, they might do it once or maybe even a couple times, but for general farming purposes? No sane person is going to go through 5-10 minutes of strat on every boss repeatedly unless it's a required mechanic of the instance.
Why does the tank need to stand away from party when pulling?
Pillars of Morfan:
3rd Have the tank stand away from the party when pulling and bring boss towards party away from the spawned pillars, burn, seren at casted skill.
I wasn't around here at that time. I quit at around 62 cap and came back til 77ish idr. But that's a very good point you're bringing up. Basically strat alone won't fix much.
I'm not entirely convinced that simply having strat would mean mid-game guilds could do endgame instances. GCH and ToSh were extremely strat based, and midgame guilds never did those instances at cap.
Basically, I never saw midgame guilds running instances that had strat, but they sure seem to be most vocal about how terrible the burn or die mentality is, and how "They could do endgame if it was about strat not burning!". Not that I dislike strat, Tosh and GCH were and still are some of my favorite instances.
I thought this would be common sense lol. Sarsidan spawns his containers right on top of the person who aggros. What we do in our pugs is, Tank stands on the right of the room (sometimes with a healer to play instruments) rest of DPS on the left, they run in and get aggro, the containers spawn on the right side of the room and the tank runs across and brings the boss to the left. Boom, like magic, DPS are safe from the containers' AoE. You still need to heal through the heavy % bleed tho. One good Druid can do it. One Priest, even an amazing one, should have a hard time. 2 decent healers should be easy. Also don't forget to Serenstum the cast.
Why does the tank need to stand away from party when pulling?
This post has been edited 1 times, last edit by "Magío" (May 1st 2015, 1:05pm)
I'm not entirely convinced that simply having strat would mean mid-game guilds could do endgame instances. GCH and ToSh were extremely strat based, and midgame guilds never did those instances at cap.
Basically, I never saw midgame guilds running instances that had strat, but they sure seem to be most vocal about how terrible the burn or die mentality is, and how "They could do endgame if it was about strat not burning!". Not that I dislike strat, Tosh and GCH were and still are some of my favorite instances.

I thought this was a thread about whether or not RoM is/was an MMORPG.
Let's get back to discussing that and not burn vs. strat in instances, 'mmmkay?
I thought this was a thread about whether or not RoM is/was an MMORPG.
Let's get back to discussing that and not burn vs. strat in instances, 'mmmkay?
You play the game I'm sure, why don't you state your opinion on the matter. I mean unless you're one of them. RoM isn't an mmorpg due to the lack of multiplayer. That is what we're discussing. This thread is pretty much revolving around that subject. burn vs. strategy jsut happens to fall into that subject as well b/c burn = less real people = multiboxing al buffs = no multiplayer = not an MMOrpg.
You can say we're off topic but truly we're still on topic.

I thought this was a thread about whether or not RoM is/was an MMORPG.
Let's get back to discussing that and not burn vs. strat in instances, 'mmmkay?
You play the game I'm sure, why don't you state your opinion on the matter. I mean unless you're one of them. RoM isn't an mmorpg due to the lack of multiplayer. That is what we're discussing. This thread is pretty much revolving around that subject. burn vs. strategy jsut happens to fall into that subject as well b/c burn = less real people = multiboxing al buffs = no multiplayer = not an MMOrpg.
You can say we're off topic but truly we're still on topic.
Considering there is already a different thread discussing burns vs. strats and buff alts, you're off topic with it here.
My opinion? RoM is an MMOG, however diminished the total US server populations are at this time. No RP about it, unless players want to RP.
People are coming back. I also ran into a new player last night, which is a Good Thing. I'd like to see more.
Kindly stick to the original topic.
Most instances require generously modified gear from that instance being worn by a broken class to be "farmed".If it had the same gear nobody would run it.
@The tank and spank vs strat modes
Endgamers aren't going to do strat modes if they can burn the tank and spank modes instead for the same gear. Sure, they might do it once or maybe even a couple times, but for general farming purposes? No sane person is going to go through 5-10 minutes of strat on every boss repeatedly unless it's a required mechanic of the instance.