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aardvark3

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81

Friday, May 1st 2015, 12:19am

What is strategy about colors is it a kindergarten exercise to see if people know their colors what is next numbers go to spot 1 or 2 ,shapes go to a triangle or circle? If you want a strategy make it realistic strategy make it appropriate to the game. Give the boss total immunity to magic or physical and the next one the opposite. Then you require more people to come in. Make the third boss immune to melee damage and the 4th ranged damage of any kind. More people necessary. You can give a boss a shield which blocks all damage from the direction it faces. Give another the ability to nullify all magic and another all healing. Make another only take damage from the rear. Add traps to the room. Then you have to develop strategies appropriate to this game not silly Mario games.
If you have to have strategies stop with the silly ones like colors etc and go with something appropriate. Have a progression of bosses in each instance that require different people to handle each boss. There are many kinds of dps, melee, ranged, magic, physical etc. make each boss only able to be damaged by one and you require at least 4 different classes in each group when you add a healer and tank it becomes 6.
For hardcore mode the bosses could have multiple immunities and nullification s.

82

Friday, May 1st 2015, 12:29am

@aardvark - i believe bleedingblak was suggesting colors as a simple way to get rid of buff alts, not as the whole boss fight. lol

Anyway, as far as getting rid of buff alts, I think the most simple way would just be to prevent multiple logins from the same ip address.

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83

Friday, May 1st 2015, 12:33am

I like the multiple modes option.

Elitist Hard Mode
and Hard Mode

Elitist hard mode includes; more hp bosses, more pdef/mdef, more patk/matk, more crit resistance, 30s enrage timer, and faster attack speed. With the increase in these stats, most (or all) strategy is removed
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84

Friday, May 1st 2015, 2:19am

I like the multiple modes option.

Elitist Hard Mode
and Hard Mode

Elitist hard mode includes; more hp bosses, more pdef/mdef, more patk/matk, more crit resistance, 30s enrage timer, and faster attack speed. With the increase in these stats, most (or all) strategy is removed
If it had the same gear nobody would run it.

@The tank and spank vs strat modes

Endgamers aren't going to do strat modes if they can burn the tank and spank modes instead for the same gear. Sure, they might do it once or maybe even a couple times, but for general farming purposes? No sane person is going to go through 5-10 minutes of strat on every boss repeatedly unless it's a required mechanic of the instance.
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bleedingblak

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85

Friday, May 1st 2015, 3:22am

I like the multiple modes option.

Elitist Hard Mode
and Hard Mode

Elitist hard mode includes; more hp bosses, more pdef/mdef, more patk/matk, more crit resistance, 30s enrage timer, and faster attack speed. With the increase in these stats, most (or all) strategy is removed
If it had the same gear nobody would run it.

@The tank and spank vs strat modes

Endgamers aren't going to do strat modes if they can burn the tank and spank modes instead for the same gear. Sure, they might do it once or maybe even a couple times, but for general farming purposes? No sane person is going to go through 5-10 minutes of strat on every boss repeatedly unless it's a required mechanic of the instance.

I think that's the point.

The farm efficiency is extremely high on the burn modes... so for the hardcore elitist gamers. The strat wise way could be done for the mid-tier guilds. The 20s per boss vs the 5m per boss.


~Fly into the distance, disappear for awhile~

86

Friday, May 1st 2015, 3:39am


@The tank and spank vs strat modes

Endgamers aren't going to do strat modes if they can burn the tank and spank modes instead for the same gear. Sure, they might do it once or maybe even a couple times, but for general farming purposes? No sane person is going to go through 5-10 minutes of strat on every boss repeatedly unless it's a required mechanic of the instance.

Can't tell if you agree with the proposed model or not. If an OP group can burn, then yea, they would probably choose the tank n spank mode. If an equally geared group, but not as OP due to class combinations can't burn, then yea, they would probably choose the strat mode.

Keep in mind, some may opt to choose the strat mode even if they could do the tank n spank mode just because it is their level of fun.
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87

Friday, May 1st 2015, 3:51am

I'm not entirely convinced that simply having strat would mean mid-game guilds could do endgame instances. GCH and ToSh were extremely strat based, and midgame guilds never did those instances at cap.

Basically, I never saw midgame guilds running instances that had strat, but they sure seem to be most vocal about how terrible the burn or die mentality is, and how "They could do endgame if it was about strat not burning!". Not that I dislike strat, Tosh and GCH were and still are some of my favorite instances.
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ruisen2000

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88

Friday, May 1st 2015, 7:43am


Pillars of Morfan:

3rd Have the tank stand away from the party when pulling and bring boss towards party away from the spawned pillars, burn, seren at casted skill.

Why does the tank need to stand away from party when pulling?
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89

Friday, May 1st 2015, 8:24am


I'm not entirely convinced that simply having strat would mean mid-game guilds could do endgame instances. GCH and ToSh were extremely strat based, and midgame guilds never did those instances at cap.

Basically, I never saw midgame guilds running instances that had strat, but they sure seem to be most vocal about how terrible the burn or die mentality is, and how "They could do endgame if it was about strat not burning!". Not that I dislike strat, Tosh and GCH were and still are some of my favorite instances.
I wasn't around here at that time. I quit at around 62 cap and came back til 77ish idr. But that's a very good point you're bringing up. Basically strat alone won't fix much.

Why does the tank need to stand away from party when pulling?
I thought this would be common sense lol. Sarsidan spawns his containers right on top of the person who aggros. What we do in our pugs is, Tank stands on the right of the room (sometimes with a healer to play instruments) rest of DPS on the left, they run in and get aggro, the containers spawn on the right side of the room and the tank runs across and brings the boss to the left. Boom, like magic, DPS are safe from the containers' AoE. You still need to heal through the heavy % bleed tho. One good Druid can do it. One Priest, even an amazing one, should have a hard time. 2 decent healers should be easy. Also don't forget to Serenstum the cast.
Magío • Mithras

This post has been edited 1 times, last edit by "Magío" (May 1st 2015, 1:05pm)


gigilomann

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90

Friday, May 1st 2015, 9:36am

I'm not entirely convinced that simply having strat would mean mid-game guilds could do endgame instances. GCH and ToSh were extremely strat based, and midgame guilds never did those instances at cap.

Basically, I never saw midgame guilds running instances that had strat, but they sure seem to be most vocal about how terrible the burn or die mentality is, and how "They could do endgame if it was about strat not burning!". Not that I dislike strat, Tosh and GCH were and still are some of my favorite instances.



I don't care if there's strategy or not, and Imo at the time MA was a mid geared guild and we cleared GCH and worked on Tosh hard just fine, although Noto beat us to the punch( i blame ppk teaching them the instance) it just takes capable people who aren't downright ignorant and can do strategies. I get 4-7 fps during boss fights and if I can do a strategy no endgame dps should have any excuse. any not to.

All I'm asking for is someway to prevent the alt buffs regardless if burn or strat, strategy is just the simplest idea. Multiplayer v Multibox.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


FarmerTom

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91

Friday, May 1st 2015, 1:01pm

we do pomh 3rd 100% backwards from magio haha, rest of party stands on right while i or another tank stand at doorway run in early, grab boss and bring boss to party on right while jars are safely at door. Same exact strat just funny we do it 100% backwards XD
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Kalvan

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92

Friday, May 1st 2015, 8:06pm

I thought this was a thread about whether or not RoM is/was an MMORPG.

Let's get back to discussing that and not burn vs. strat in instances, 'mmmkay?
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gigilomann

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93

Friday, May 1st 2015, 8:24pm

I thought this was a thread about whether or not RoM is/was an MMORPG.

Let's get back to discussing that and not burn vs. strat in instances, 'mmmkay?


You play the game I'm sure, why don't you state your opinion on the matter. I mean unless you're one of them. RoM isn't an mmorpg due to the lack of multiplayer. That is what we're discussing. This thread is pretty much revolving around that subject. burn vs. strategy jsut happens to fall into that subject as well b/c burn = less real people = multiboxing al buffs = no multiplayer = not an MMOrpg.

You can say we're off topic but truly we're still on topic.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


Kalvan

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94

Friday, May 1st 2015, 9:52pm

I thought this was a thread about whether or not RoM is/was an MMORPG.

Let's get back to discussing that and not burn vs. strat in instances, 'mmmkay?


You play the game I'm sure, why don't you state your opinion on the matter. I mean unless you're one of them. RoM isn't an mmorpg due to the lack of multiplayer. That is what we're discussing. This thread is pretty much revolving around that subject. burn vs. strategy jsut happens to fall into that subject as well b/c burn = less real people = multiboxing al buffs = no multiplayer = not an MMOrpg.

You can say we're off topic but truly we're still on topic.

Considering there is already a different thread discussing burns vs. strats and buff alts, you're off topic with it here.

My opinion? RoM is an MMOG, however diminished the total US server populations are at this time. No RP about it, unless players want to RP.

People are coming back. I also ran into a new player last night, which is a Good Thing. I'd like to see more.

Kindly stick to the original topic.
[ New Sig Coming. Watch This Space! ]


Cike

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95

Friday, May 1st 2015, 9:57pm

they are 2 parts of the same problem. the burn or die meta is the only thing enabling RoM to be even considered not "multiplayer"(in running pve....the minigames/etc farming is another, but w/e). get rid of burn or die, implement strats, and this thread discussing the "multiplayerness" of RoM would be null and void.
my r/p can outdps r/m. your name is stupid.

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Zerienga

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96

Friday, May 1st 2015, 10:20pm

Also, considering Gigi is the OP and is considering the burn v strat a subtopic of a point in his OP.... If anything he could always modify OP to include the burn v strat and it would then have no question about if it's on topic or not.
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gigilomann

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97

Saturday, May 2nd 2015, 1:07pm

I thought this was a thread about whether or not RoM is/was an MMORPG.

Let's get back to discussing that and not burn vs. strat in instances, 'mmmkay?


You play the game I'm sure, why don't you state your opinion on the matter. I mean unless you're one of them. RoM isn't an mmorpg due to the lack of multiplayer. That is what we're discussing. This thread is pretty much revolving around that subject. burn vs. strategy jsut happens to fall into that subject as well b/c burn = less real people = multiboxing al buffs = no multiplayer = not an MMOrpg.

You can say we're off topic but truly we're still on topic.

Considering there is already a different thread discussing burns vs. strats and buff alts, you're off topic with it here.

My opinion? RoM is an MMOG, however diminished the total US server populations are at this time. No RP about it, unless players want to RP.

People are coming back. I also ran into a new player last night, which is a Good Thing. I'd like to see more.

Kindly stick to the original topic.


Bruh I swear you hate me, allmy infractions and stuff are always from you <.< Y U HATE ME SO MUCH KALVAN! LOVE ME > hate me. I know you want to.

I appreciate your opinion and we'll attempt to stay on topic, bu tin order to discuss a topic sometimes you need off topics and supporting facts to prove a point.


You can't have a subject without the predicate.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


Jada28

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98

Saturday, May 2nd 2015, 10:21pm

I think it is all intertwined, strats, burn, and whether or not ROM is no longer a mmorpg. I mean what Gigi has stated, as to why he believes this is not longer a mmorpg has everything to do with being able to burn the bosses with 3 or 4 real toons and the rest alts. If there were more strats then you would have to use real people or I think you would anyhow, but the way Rom is now you need 3 or 4. Which I believe is a valid suggestion that ROM is not really a mmorpg.

Compared to the older instances like GCH or TOSH for instance, you would not get away with 3 people and alts, it would be impossible. A lot of us in this thread would just like to see more of that type of instance over this burning with alt buffers. It makes it more fun for everyone and there would be no animosity between players like this 3 people + alts has caused.

I do not see people coming back to play ROM, I see people dropping in to see how things are and then leaving again. Some are interested in the Server Merge in the hopes that it will allow for more people to be able to run stuff. I have been thinking about this and I hope that is the case, other people have stated that the merge will not really change anything. You will still have those types of players that would rather run with 3 or 4 plus the alts just because they can, and until the game design for instances change from being able to burn, things will remain the same.

Personally I am hoping that things do get better with the Merge, and I am honestly hoping that the Merge is enough to keep people here.

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JarretGov

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99

Sunday, May 3rd 2015, 12:59am

+20 to Gigi for the subject/predicate reference it made my day!!!! :lol:

Mamn00n

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100

Sunday, May 3rd 2015, 1:21am

If it had the same gear nobody would run it.

@The tank and spank vs strat modes

Endgamers aren't going to do strat modes if they can burn the tank and spank modes instead for the same gear. Sure, they might do it once or maybe even a couple times, but for general farming purposes? No sane person is going to go through 5-10 minutes of strat on every boss repeatedly unless it's a required mechanic of the instance.
Most instances require generously modified gear from that instance being worn by a broken class to be "farmed".

Remove the need to be worn by a broken class and class balancing issues are mostly an issue of the past outside of PvP.

Want to farm that instance by doing the elitist hard mode then you will have to have already done the "strat" mode or have bought gear from somebody having done the strat mode.

Better yet, make it so that the broken high dps classes can't do the strat mode instances and have to buy the gear or get carried by the not so broken, so that the broken high dps classes can farm the elite mode. Maybe then people will be more generous and caring of one another.
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