- Class balance: ??? We're getting increasingly more OP classes like W/S and also nothing done with the terrible classes. Mages in particular are increasingly rare now with more OP fotm melee classes recently and increasingly common melee oriented parties (like a dozen DE endgame guilds show screens of clear, and most of the time you see like... 1 mage in the entire party, b/c of debuff from M/Wl).
This post has been edited 1 times, last edit by "ancientgear" (Mar 13th 2016, 10:12am)
Magic parties don't exist, and haven't for quiet awhile. You can't have a magic party unless you have mages.re to ancientgear-
m/w is fine as is in my opinion, your comparison is not fair, place them in magical party and they will do nicely, i think, and they wont be as good if most buffs/debuffs melee oriented.
This post has been edited 1 times, last edit by "ruisen2000" (Mar 12th 2016, 4:05am)
Magic parties don't exist, and haven't for quiet awhile. You can't have a magic party unless you have mages.re to ancientgear-
m/w is fine as is in my opinion, your comparison is not fair, place them in magical party and they will do nicely, i think, and they wont be as good if most buffs/debuffs melee oriented.
Also, I think you have the magical parties of back then in mind, which is much different than they are now. Mages didn't come close to surpassing boss Mdef by 2x like we do now, so most of those Mdef debuffs have much less impact now. The damage buff alts used in physical parties are king, and that's true for a mage too.
Agree, buffing intensification would just throw pvp off, w/m and k/m will go around one shotting everything. I would say get rid of cd or drastically reduce cast time on flame all together and make it more like cc (because for a skill with no cd, cc does a stupid amount of dps) but that would also mess up pvp. Just give passive weapon dmg boost to mages like every single melee dps class get, even if its just a 40% one like scouts.buffing intensification like that just makes k/m and w/m more op, that's not the solution. K/m with intensification boost would just be... unthinkable, since the main thing k/m lacks is the mdmg.
This post has been edited 5 times, last edit by "ruisen2000" (Mar 12th 2016, 7:13pm)
ikr, 3 sec cast time and 2 complete set of gear. And on top of that mages don't get a dps boost with casting speed boost like all melee not to mention that casting speed cap is higher than melee's attack speed cap. Guitar and lute also don't stack for what ever reason.
I've also found it strange that, for a 3 second cast time spell, flame hits only as hard as instant skills from melee, and 1.5x more than ET (which is just from white hits). For a 3 second spell, you'l expect it to hit like a train, and right now it certainly doesn't feel that way, both in siege and in PvE.


A mage party can definitely clear endgame (BPH is yet to be seen), and the situation isn't terrible like scouts in Ch4. But even with buff alts parked outside, and 2 sets of gear, mages still do less DPS than melee during burn. But the real trial will be in the newer instances. RoM has been doubling boss Hp every few updates - PoMH bosses have double the HP compared to Grotto HM, and Hall of Chaos and Bone peak bosses have 1.5 times and double the HP of bosses in Crypt HM respectively, as well both having 4.5 times the crit resist.I should just copy and paste from my other post haha..
Yea it stinks that mages have to have two sets of gear.. but last two weeks every run in Bteam has been 3-5 mages.
Yes mages have to stick together, but you also have to use m/d as well which a lot of people dont use.
You also have to have m/p, d/wd, and p/s and w/e else outside constantly buffing them.
Which again does suck that you have to run out and buff everytime u die or every 15 minutes.
But the damage is there guys. I see it nightly.
But i do agree it does suck you guys have to do twice as much work to get there yes.
It is ridiculous to suggest that if a class can't keep up, they should just segregate themselves and run with their own class and nobody else. A pure mage group would likely fail disastrously against a long fight like Thallsus or HoC first. For much more work, not only do we not burn as well as melee, we also play another class to do sustained DPS, and to me, that seems like imbalance.
Quoted
But yes mages are rare... but if your guild doesnt have mage parties find one that does XD
This post has been edited 11 times, last edit by "ruisen2000" (Mar 13th 2016, 6:09am) with the following reason: Why does the size of the text keep changing? Arrg, I hate these repeated edits to fix the font size