Magio - Mages are fine. -Doesn't play mage anymore. Hmm.
Honestly at this point it's unlikely that they will actually do anything. They've never shown class balance to be their specialty. Their "fix" for mages originally was making their dps "spam one skill for 20 seconds".
Personally, I quit for a variety of reasons, but one of the biggest is that I was sick of doing over twice the work only to consistently do less dps than melee who had to do hardly any work at all. Are mages viable? Yes. Are they good? Only if they work 2-3x as hard as the melee they want to match. And then they still probably won't.
Also, there's major classism against mages. Literally the best suggestion for "you want to do better dps" is "run with only mages". That statement is so absurd I can't even begin.
Also WK's posts are giving me a headache so I think Imma stop reading them.
Personally, I quit for a variety of reasons, but one of the biggest is that I was sick of doing over twice the work only to consistently do less dps than melee who had to do hardly any work at all. Are mages viable? Yes. Are they good? Only if they work 2-3x as hard as the melee they want to match. And then they still probably won't.
This post has been edited 2 times, last edit by "mohammed1234" (Apr 3rd 2016, 4:07pm)
And then all the M/Wd's became gods
Flame should be hitting as hard as snipe, if not harder. idc if that means the bosses go down in 2-3 seconds. All that shows is that bosses need more hp and def. Because if the mages actually get the performance they deserve then the melee will have to leave their high chair and their sweet life behind and actually work for a living.
m/wd doesn't reach any where near the matk or mdmg that a m/w can. And even if they did, I don't see you complaining about w/s, or how wd/w and r/m are at the top of their field in all aspects of the game. So why would you complain about an all rounder mage combo?And then all the M/Wd's became gods
Flame should be hitting as hard as snipe, if not harder. idc if that means the bosses go down in 2-3 seconds. All that shows is that bosses need more hp and def. Because if the mages actually get the performance they deserve then the melee will have to leave their high chair and their sweet life behind and actually work for a living.
Because its the single most expensive and tiresome class in the game.I still don't understand the rational behind making mages do more damage than other classes.
As it is right now they are doing pretty much the same as any other dps combo.
Snipe has a cool down because scouts have a large range of other very useful dps skills to use during a burn, what useful dps skill do mages have other than flame during a burn?For someone who claims to be endgame... do you have any idea how hard Snipe can hit? There's a reason it has such a huge cooldown. And if I'm not mistaken, the cast breaks on damage.
From my knowledge of melee, I don't believe that many or any melee combo hit 1m patk during a typical burn. A decently geared m/w goes well over 1m matk during a burn when fully buffed, they don't need to go that high. The reason they can't cash in on it is because for a class that uses a 2h weapon mage have pathetically low mdmg. Ppl use the matk buff alts is not because it makes a world of difference, they use it because due to the lack of raw dmg they might as well grab that small boost over no boost. Pretty sure no one would waste their time with buff alts if mages had more mdmg.Imagine if mages needed only 1 set of gear and didn't need 3 alts outside the instance to do the damage it does in runs would mage as a dps even be considered an issue?
This post has been edited 1 times, last edit by "ancientgear" (Apr 4th 2016, 9:04pm)
Please don't try and compare mages to a class you obviously know nothing about. I don't think anybody here wants a class that can spam 50m flames 6 times a second for 4 seconds. kkSnipe has a cool down because scouts have a large range of other very useful dps skills to use during a burn, what useful dps skill do mages have other than flame during a burn?For someone who claims to be endgame... do you have any idea how hard Snipe can hit? There's a reason it has such a huge cooldown. And if I'm not mistaken, the cast breaks on damage.
What why not? You're gonna want exactly that when they make bosses that have 2 billion hp, kill everyone no matter what after 10 seconds and pull from 2 rooms over. For that matter this whole thread is silly, mages should just wait 5 levels for the bosses to have 5mil pdef and mdef then you'll be the only ones breaking cap and doing damage. Obviously.Quoted from "ancientgear"
Quoted from "Magío"
For someone who claims to be endgame... do you have any idea how hard Snipe can hit? There's a reason it has such a huge cooldown. And if I'm not mistaken, the cast breaks on damage.
Snipe has a cool down because scouts have a large range of other very useful dps skills to use during a burn, what useful dps skill do mages have other than flame during a burn?
Please don't try and compare mages to a class you obviously know nothing about. I don't think anybody here wants a class that can spam 50m flames 6 times a second for 4 seconds. kk
won't do anything noticeable.Add wisdom and stamina multiplier on skills so a mage can stat stamina and wisdom
