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mohammed1234

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181

Sunday, April 3rd 2016, 3:52am

XD but bo pretty much summed it up mages have always been hated by rom as hes one of the best m/w's there is, also it is very absurd it shouldnt have to be that way but some people seem to be fine with it.
Also tbh i feel like everytime i comment on a post certain ppl pop up just to troll me lol.

182

Sunday, April 3rd 2016, 4:56am


Magio - Mages are fine. -Doesn't play mage anymore. Hmm.

Honestly at this point it's unlikely that they will actually do anything. They've never shown class balance to be their specialty. Their "fix" for mages originally was making their dps "spam one skill for 20 seconds".

Personally, I quit for a variety of reasons, but one of the biggest is that I was sick of doing over twice the work only to consistently do less dps than melee who had to do hardly any work at all. Are mages viable? Yes. Are they good? Only if they work 2-3x as hard as the melee they want to match. And then they still probably won't.

Also, there's major classism against mages. Literally the best suggestion for "you want to do better dps" is "run with only mages". That statement is so absurd I can't even begin.

Also WK's posts are giving me a headache so I think Imma stop reading them.

That's what I said too... like word for word. I quit because of the work. Jesus I'd play again if the only drawback was D/Wd. I believe you're right and reading his posts is affecting your head.

The two suggestions mostly fix that. MDEF reduc on Tac and guitar+lute stacking really takes away both your arguments.
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mohammed1234

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183

Sunday, April 3rd 2016, 5:23am

I guess he said it better and with a lot less more troll and what do you mean only draw back was d/wrd? and i agree with your tac smash mdef and lute and guitar stacking but dont take away our ma stacking just allow melee to stack pdam and pa.
Also who argument im confused lol

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184

Sunday, April 3rd 2016, 11:13am


Personally, I quit for a variety of reasons, but one of the biggest is that I was sick of doing over twice the work only to consistently do less dps than melee who had to do hardly any work at all. Are mages viable? Yes. Are they good? Only if they work 2-3x as hard as the melee they want to match. And then they still probably won't.



^
This

Nobody understands, nobody but people that have actually played m/w from the start. Magio is right, m/w isn't bad at end game dps, I don't think anyone of the end game mages here were against that. But COMPARED to the amount of work needed, m/w end game performance is piss poor. I'm pretty sure I've mentioned this some where on this thread already, but the average end game m/w over their life time spends well over 2-3 times gold/dias and time behind their toon compared to their melee counter parts. And for a game that is so rigged towards p2p players, the reward is pathetic.

m/w is literally good for 0 things out side of that 12 sec burn, they should be leaving all other dps miles behind considering that they have sacrificed all performance in other aspects of the game. But being able to "keep" up is the best m/w can do. It's like training your entire life for a race and then getting beaten or drawing with the guy that trained for 2-3 months before the race.

The reason the idea of ts19 giving mdef reduction and the stacking of lute and guitar got majority support is because its the smallest change melee are willing to go along with, without losing their easy life style. Where in reality these things shouldn't even be talked about here. They should have been implemented from the very beginning. The entire siege chart is balanced except for that one title, its almost as if they forgot to put in mdef on it rather than leave it out intentionally. And idk if RW ppl knows this, but whether lute and guitar stacks or not, the combo's that needs lute doesn't benefit from guitar anyways, and vice versa. But right now mages are just trying to get what little scrap of improvement they can. When the discussion really should be about how much mdmg increase do mage weapons needs and what % passive mdmg boost buff they should get and whether casting speed boost should increase their dps or not.

Oh sure mages get a ton of stacking attack buffs, m/p, p/s, p/r bla bla. But we all know that means jack squat. I bet none of the melee fotm dps combo's break the patk cap of an end game ini? and yet they still rip the boss a new one, why? Because they have a humongous amount of pdmg. And we all know that raw dmg > everything else. So don't try to make it out as if the stackable matk buffs makes up for the lack of mdmg mages suffer from, because it doesn't, no way.

Flame should be hitting as hard as snipe, if not harder. idc if that means the bosses go down in 2-3 seconds. All that shows is that bosses need more hp and def. Because if the mages actually get the performance they deserve then the melee will have to leave their high chair and their sweet life behind and actually work for a living.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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185

Sunday, April 3rd 2016, 3:34pm

Preach, I have also gotten tired of the nonsense that's why I don't play anymore neither. I feel like rom will only go as far as changing sw time or fixing minor bugs. They don't really wanna do things that might require a little more effort no offense just speaking my mind.
Also I believe snipe isn't as frequent as flame maybe if fire ball could hit as hard as snipe after using flame I would agree with.

I would also like our 12 sec buff forgot the name all I know is it looks like a ball of fire dripping to be increased to 20 secs or 15.
Also give more mdam to staves might be better than a passive but I could be wrong passive might be better but thinking about it I rather see more mdam to the wep.

I would also like to say now that I really think about it changing cast speed to 0.3 might not be so bad but 0.2 is insane or convert the extra speed to boost mdam. 0.3 will be about 20 to to 26 mil boost I guess not so bad or make it 0.333. But if all these things do get implemented take away burn gear if just one or two get implemented keep it.
Also bosses getting burned in 10 secs is lame and not fun imo it's ok to have two or 3 burn able bosses but anymore than that is crazy.
I like the Vc set don't know about bone speak but doesn't seem all burn hope y'all keep it up.

Also I would like to see the 2 bosses at a time set up again these boost will also help mages in longer fights.

This post has been edited 2 times, last edit by "mohammed1234" (Apr 3rd 2016, 4:07pm)


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186

Sunday, April 3rd 2016, 4:43pm

Well some people have good ideas on some fixes on this thread. I still don't get why people would still think they will do any class balancing since any FOTM will just make them more money anyways.

Warriorking this quote from you :

I would also like our 12 sec buff forgot the name all I know is it looks
like a ball of fire dripping to be increased to 20 secs or 15.


And then you follow up with :

Also bosses getting burned in 10 secs is lame and not fun imo it's ok to
have two or 3 burn able bosses but anymore than that is crazy.



Why would you need any time limit increase to more than it takes you to take the bosses down??

If people quit playing or endgame players, Magio gave some of the reasons for it. If you can't find a party with the same kind of DPS to BURN through the instances, just wait for them to come back. Or maybe take a chance at inviting people you don't know on the server, take a chance and maybe you will be surprised? :crazy:

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mohammed1234

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187

Sunday, April 3rd 2016, 5:27pm

Well I want an increase for bosses it might take longer to burn also evert party doesn't burn in 10 secs.
Also as you know zid I have invited all kinds of people I don't think that is the source of the topic people are saying basically I thinking is having to pay all this money and do all this work when they are doing alright and not exceptional also how rom doesn't really listen to the community it seems like they are trying a bit more now but I can't say until I see more stuff implemented as they promised.

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188

Monday, April 4th 2016, 12:38am

Flame should be hitting as hard as snipe, if not harder.

this is where i stopped taking any of your suggestions seriously.

you want mages to be the new ch3 scouts.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

ancientgear

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189

Monday, April 4th 2016, 12:45am

Pretty sure ch 3 scouts didnt have to put in as much work behind their toons as m.w have to. So mage doing op dps is a lot more justified than scouts.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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190

Monday, April 4th 2016, 12:53am

lol your hurting your case your making it seem like you want m/ to be op not rivaling other fotm

191

Monday, April 4th 2016, 4:13pm



Flame should be hitting as hard as snipe, if not harder. idc if that means the bosses go down in 2-3 seconds. All that shows is that bosses need more hp and def. Because if the mages actually get the performance they deserve then the melee will have to leave their high chair and their sweet life behind and actually work for a living.
And then all the M/Wd's became gods

192

Monday, April 4th 2016, 4:40pm

I still don't understand the rational behind making mages do more damage than other classes. As it is right now they are doing pretty much the same as any other dps combo. So if you say mages have to work 2x as hard to get to that point than any other class why don't you look at making mages get to that point more easily instead of trying to make them do 2x what every other class does. Imagine if mages needed only 1 set of gear and didn't need 3 alts outside the instance to do the damage it does in runs would mage as a dps even be considered an issue?
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mohammed1234

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193

Monday, April 4th 2016, 5:21pm

Well that's the point we were trying to get at I believe at least I was if you've read the post and also like bo said a pro we don't do the same as the fotm for us to do close we have to over gear like if a melee has tier 7 we have to tier 8 or 9 etc.
I would also like to see bosses have more hp.

194

Monday, April 4th 2016, 8:05pm

For someone who claims to be endgame... do you have any idea how hard Snipe can hit? There's a reason it has such a huge cooldown. And if I'm not mistaken, the cast breaks on damage.
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ancientgear

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195

Monday, April 4th 2016, 8:45pm



Flame should be hitting as hard as snipe, if not harder. idc if that means the bosses go down in 2-3 seconds. All that shows is that bosses need more hp and def. Because if the mages actually get the performance they deserve then the melee will have to leave their high chair and their sweet life behind and actually work for a living.
And then all the M/Wd's became gods
m/wd doesn't reach any where near the matk or mdmg that a m/w can. And even if they did, I don't see you complaining about w/s, or how wd/w and r/m are at the top of their field in all aspects of the game. So why would you complain about an all rounder mage combo?

I still don't understand the rational behind making mages do more damage than other classes.
Because its the single most expensive and tiresome class in the game.

As it is right now they are doing pretty much the same as any other dps combo.

How would you feel if you worked harder or more at w/e place you work at and got paid "pretty much the same" as everyone else that does less work?

As things stand right now, out side of that 12-15 sec burn m/w is probably one of the worst combo to play in the game. (going to use m/w as an example because its highly unlikely that other m/x combo will get invs on end game runs, except for the occasional m/wd). Hence when it comes to that 12-15 sec burn they should be the ones that carry's the entire raid, not do "ok". Cause god knows they aren't good for anything else.

For someone who claims to be endgame... do you have any idea how hard Snipe can hit? There's a reason it has such a huge cooldown. And if I'm not mistaken, the cast breaks on damage.
Snipe has a cool down because scouts have a large range of other very useful dps skills to use during a burn, what useful dps skill do mages have other than flame during a burn?
Imagine if mages needed only 1 set of gear and didn't need 3 alts outside the instance to do the damage it does in runs would mage as a dps even be considered an issue?
From my knowledge of melee, I don't believe that many or any melee combo hit 1m patk during a typical burn. A decently geared m/w goes well over 1m matk during a burn when fully buffed, they don't need to go that high. The reason they can't cash in on it is because for a class that uses a 2h weapon mage have pathetically low mdmg. Ppl use the matk buff alts is not because it makes a world of difference, they use it because due to the lack of raw dmg they might as well grab that small boost over no boost. Pretty sure no one would waste their time with buff alts if mages had more mdmg.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

This post has been edited 1 times, last edit by "ancientgear" (Apr 4th 2016, 9:04pm)


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196

Monday, April 4th 2016, 9:05pm

For someone who claims to be endgame... do you have any idea how hard Snipe can hit? There's a reason it has such a huge cooldown. And if I'm not mistaken, the cast breaks on damage.
Snipe has a cool down because scouts have a large range of other very useful dps skills to use during a burn, what useful dps skill do mages have other than flame during a burn?
Please don't try and compare mages to a class you obviously know nothing about. I don't think anybody here wants a class that can spam 50m flames 6 times a second for 4 seconds. kk
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197

Monday, April 4th 2016, 10:59pm

Quoted from "ancientgear"






Quoted from "Magío"



For someone who claims to be endgame... do you have any idea how hard Snipe can hit? There's a reason it has such a huge cooldown. And if I'm not mistaken, the cast breaks on damage.
Snipe has a cool down because scouts have a large range of other very useful dps skills to use during a burn, what useful dps skill do mages have other than flame during a burn?
Please don't try and compare mages to a class you obviously know nothing about. I don't think anybody here wants a class that can spam 50m flames 6 times a second for 4 seconds. kk
What why not? You're gonna want exactly that when they make bosses that have 2 billion hp, kill everyone no matter what after 10 seconds and pull from 2 rooms over. For that matter this whole thread is silly, mages should just wait 5 levels for the bosses to have 5mil pdef and mdef then you'll be the only ones breaking cap and doing damage. Obviously.

198

Monday, April 4th 2016, 11:56pm

Mages skill reworking

Mage/warrior is not bad dps, its just that other melee clases do way better, thats why most of the m/w gone to w/m and u see mostly r/m and wd/s w/s in endgame runs
The other mage/x combos just cant dps enough, i used to be a m/p but then i geared up and i had to roll m/w if i wanted to run dungeons.
When u see all mages being forced to select m/w then u see something is not working.
Mages doesnt have the HP or the Defense and u get 1 shot in any lvl 80+ dungeons, at least u must deal good dmg or u are useless right? , also u have to stat it full int/ma to be able to deal decent dmg.
Its sure that mages need a skill reworking, back in lvl 62 cap mages were low dps, then they add the lvl 65 elemental catalisys speed and it fixed it for a while, but now the high lvl dungeons are too hard and if ur dps is not good enough then nobody will take you for runs.
RW could rework some skills like :
Fire Ward which is totally useless and make it give some bonus to mage class specific skills
Add wisdom and stamina multiplier on skills so a mage can stat stamina and wisdom
Increase intelligence multiplier on instant skills like fireball and lightning
Meteor shower- increase dmg on this skill nobody uses it anymore
Electric bolt- the DOT is very low
Energy Well - use mana to increase dmg, so maybe stating wisdom on mages could be useful and u can stop stating full int/ma
Hos ISS - lucky chance - the slow is useful but dmg too low
Grafu ISS - same as lucky chance
Raksha Temple ISS- not muchas useful, could make it absorb dmg or number of hits
That way u dont have to spam Flame Flame and you can make stats like wis/ma stam/wis useful again. Put a cd on Flame and make it stronger.

And rework all the elite skills from the other mage classes m/p m/r m/s m/d because if they cant dps or cant PvP then they got no use other than a testing combo

Difficulty of dungeons are scalating too high that casual or non hardcore players cant match, but thats another topic


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mohammed1234

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199

Tuesday, April 5th 2016, 12:16am

Well ancient I hope your trolling I had your back but now idk bosses will not get 5 mull pdef anytime soon but I kinda get what your getting at as I said something similar for w/m.
The way bosses are going they are surpassing us but it seems like Rom is also adapting the weps and the new amors and stuff I believe if bosses were to get 5mil mdef that your point would be justified but that's not the case flames hitting as hard as snipe my w/m 100 % will probably get implemented before that.

Also Zora you make some good points but adding cd to flame will only be justified if they reworked the skills to give us a decent rotation such as boosting plasma and electric charge and stuff but u like where your going.
But I also hope they implement elites for when we reach that point it's to hard which it seems like it's going but not 5mil def hard I doubt it.

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200

Tuesday, April 5th 2016, 12:19am

Add wisdom and stamina multiplier on skills so a mage can stat stamina and wisdom
won't do anything noticeable.

i say increase the boost from plasma arrow, or make the increased damage to electric explosion worth using. either one would start forcing mages to use a rotation to maximize dps.

(worst case, have wind skills buff the next fire damage, and fire skills buff the next wind damage taken/done)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.