Problem with this thread is most the players aren't even close to endgame, yet comparing themself/the mage class to an endgame geared skilled melee player/class.
The mage class could get simple tweaks, guitar and lute stack, lowering cast speed cap etc. Other than the small stuff, it's gonna need a complete overhaul of the mage class(rotation, elite skills..) to suit what some of you want.
Zzz man read a bit my post i was doing an example of a personal experience from PvP siege war, not pve endgame instance as you say. From what i read from u, u just came to Flame people and i dont see any good suggestion coming from you since the Topic is "mages and class balance"As for people comparing a m/p to wd/w dps in an endgame instance, you're retarded, please leave.
That has a bit of true, i dont think people that left mage side to roll rogue,warden of warrior, will like that their old broken class could become OP forcing them to reroll mage againQuoted from "ancientgear"
Flame should be hitting as hard as snipe, if not harder. idc if that means the bosses go down in 2-3 seconds. All that shows is that bosses need more hp and def. Because if the mages actually get the performance they deserve then the melee will have to leave their high chair and their sweet life behind and actually work for a living.
I can't believe you actually flame WarriorKing in his w/m threads, and then you say something like this.
As you say, mages gonna need a complete overhau but this would take years, i suggested some quick and easy fixes like adding int modifiees, debuffs, staff dmgThis thread is getting worse and worse. It's entertaining though, keep it going.
Enlighten us with ur end game knowledge, i hope u playing a mage classProblem with this thread is most the players aren't even close to endgame, yet comparing themself/the mage class to an endgame geared skilled melee player/class.
M/w good pve, M/wd good PvP, the rest combos is mid or low at pve or PvP.The mage class could get simple tweaks, guitar and lute stack, lowering cast speed cap etc. Other than the small stuff, it's gonna need a complete overhaul of the mage class(rotation, elite skills..) to suit what some of you want.
Quoted
Quoted
You want burst damage? Roll classes that do burst damage. Want
sustained damage? Roll classes that do sustained damage. You're being
childish prima donnas by rolling classes that don't have the kit for
what you want to do and throwing tantrums and qq'ing about changing them
to your wants (key here, wants not needs).
gotta agree with Magio on this too, omg the world is ending now since i agreed with him![]()
Well if you can't afford to make or play another class now that we have Class expansion tickets it is sad. Every class over the years had to learn to reroll, make another toon ( before Class expansion tickets ) to play what Runewaker makes as FOTM. It is how they make money for their publishers and players spend money.
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Well no one wants to reroll when they already invested time and money on that class most would rather quit like they did.
It's funny magio says that but he stated he doesn't play anymore why?
M/w m/wd have potential to be more desirable if the changes or implemented also giving hope to m/p etc.
No one tells anyone to play other classes then the one you want, it is your choice. Want to be listed on top scrutinizer in every runs or group? people tell you how on this thread, still your choice.
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You expect rogues to to wrd/w because they are getting out beat how about giving the classes a boost to rival them.
I
refuse to go wrd/w even tho I have the money I wouldn't have the time
and even if I could get a wrd/w I still would I like w/m buy I hate m/w
but I play m/w because it's better dps but I got tired because spamming
flame in one spot is lame.
While w/m can move around and has more to offer imo.
if you want to touch the casting formula, it also means that heals will benefit from the change, heals are already strong enough as it is plz don't do that, don't want to destroy siege. what could be done though is change the way magic skills work so they can be % of mdam just like melee skills are % of main hand dps. would probably be better than changing the cast formula.
One can dream. This post has been edited 1 times, last edit by "Magío" (Apr 6th 2016, 12:16am)
This post has been edited 5 times, last edit by "Rukifellth2792" (Apr 6th 2016, 5:00am) with the following reason: Forgot Electrostatic Charge
Better list imo. This is what I would want as an endgame Mage for my burn phase. I'm sure at least Borella will agree with me here... Less work, same effect. Note: Not being elitist here... this thread is about Mage in endgame burns.
i might not have as stylish list of recommandations, but it might be good enough for now. main idea is to give similar damage without as much trouble.
1) tac -20% mdef and remove buffs stacking.
This removes all the alts expect 1 unless you get a 2 healer instance can't do better
2) wisdom of bravery now calculates like every other buff, but also increases mdam by 40% for the duration.
why 40%? based on damage calculation you get x damage for your skill and it is multiplied by a att/def ratio. when you break the boss mdef that modifier is 1-0.5*mdef/att. based on magio's stats and on debuffed mdef of the average bp hm boss I arrive to a 0,74 ratio when he uses swap set and 0,53 ratio when he uses mage gear to cast wisdom of bravery. 0.74/53= 1.4 which means you need 40% more damage to do the damage you do with swap set using normal set. this suggestion would removes the need to have 2 sets of gear
3) make guitar stack with the other musics.
Concretly it means 1 or 2 extra flames during burns as you get your first flame off faster. not biggest of deal but a slight buff
4) Make fire/wind mastery 70% instead of 63%.
Small buff to mage damage, anything more would be too much.

This post has been edited 1 times, last edit by "mohammed1234" (Apr 6th 2016, 7:57am)
As a 10 minute buff Wl/M alts to buff Mages in siege will start to be a thing. Mage/Warden will be broken. People already complain enough as it is. As you keep posting it just seems you want to buff Mage/Warrior and don't care about the consequences of your suggestions at all... You've become what you hated most lol... word.
i'm not sure people are really thinking through the can of worms that lowering the cast speed cap is. for example, even lowering the cap from .5s to .4s is a 25% dps increase. going to .3s is ~67% dps increase.
i'd much rather just see a flat damage buff than screwing around with sensitive game mechanics such as this.
Yeah gj genius, give melee more pdmg. Maybe w/s will finally break the game and buff to more pdmg than patk.Well melee have only one pattack buff i believe and i meant remove attack staking bujt dont remove the damage stacking with attack and make it so for melee and tbh the best idea to me is adding elites and making them make more classes useful and do better damage and i would like to see iss thats what i think is better but some of the ideas here are pretty good would like to see simulations tho but i doubt it.