Oh if by that you mean making one combo putting in minimal effort to make 1 set of gear and no alts and then exploit the living hell out of AD to do stupid amount of dps, then no, we puny mages got quite a way to go on that account. But i do understand your frustration, oh how hard you must have worked behind that super hard to make melee. -he says sarcastically-It kinda changes that game quite a bit if mages are forced to use non farmable stats... sucks to be you guys welcome to the same world as strenght users.
a lot of US wl/m's don't do soulbrand since there's only like 4 or so magic dps on the entire server lol.Not to mention in a lot of runs I see you don't even max soul brand on boss.
This post has been edited 6 times, last edit by "ruisen2000" (Aug 24th 2016, 7:00pm)

as for matt on other eu servers no clue, 190-195 I guess. But the matt difference wont make much at all, due tot he fact that both m/w and w/m have plenty of matt during burst. To answer the question about soul brand at least in VVV i would say that last time we had mages was in bp and we happened to have a lot of the warp charges resisted so we just made it do warp many times in a row, didn't run with a mage since then and never saw the point to change it. We do have the screenies/vids of how magio did earlier in the thread and it's totally acceptable dps is not the issue with mage. (idr if we did soul brand on those or not).
Mages are the most expensive to stat because A. Nobody pulls their stats, so they're both nearly impossible to buy AND incredibly expensive when they are for sale, and B. They require two fully statted/runed/plussed sets of gear in order to be viable. No question about it.
Not to mention orange mage stats have less chance of dropping in instances, and they're harder to pull with proofs.
Bo the point was that if RW kept mage the same but made them only need 1 set of gear and not have to bring 2 alts outside the instance they would be totally fine and If a melee put the same work as a mage they wouldn't do much better WK simply because getting 1 tier higher requires 3x the ressources and doesn't bring a hole that much
This post has been edited 1 times, last edit by "ruisen2000" (Aug 26th 2016, 4:58pm)
Still think that this 6x attack stat meta is because of the way instances are. burn and win. But as I am writing this, it'll probably still not change even if instances become full strat. With siege gear so prevalent, people will just swap out a few pve pieces for pvp to be able to survive fights (ie RH1) and still have their gear for burnable bosses.Would be nice to see crafted int/matk again, or wisdom giving 1.9 matk so that we have the option to use 2 different stats like melee (I'm sure the healers would like this too), or make stat stats viable again and end this ridiculous 6x same stat meta.
This post has been edited 3 times, last edit by "SHAYdynasty" (Aug 26th 2016, 5:25pm)