Most rogues, if not all go scout and that's another tiered wep. Also thats another wep to clean tier on top of the one they already got for rogue. Most warriors have a clean tier bow, and most also have a tiered bow to go scout if they want to.Since we mages have wand and tali some us of setitle for t12 but if we only needed one like melee we would t13 that is a big diff.
Also swap gear is atleast 2 billion gold. Higher tiers mean more crit more attack and more damage so your wrong.
Holy cow, what a q_q thread seriously. Firstly, to "exploit" ad you talk about literally one class, w/s which is beyond normal, its one str class of which there is many, so don't put then all into the same boat when they're completely different.
As for mage dps, there was a video already linked of mage doing viably, and in my guild we have warmages doing well too, imo the main issue is that on us side you're just used to buffing the crap out of w/s s/r etc etc that there is no chance any of them could keep up. Not to mention in a lot of runs I see you don't even max soul brand on boss.
^THISHe did "acceptable" dps doing more than twice the work. There's a reason he quit playing mage.
Bo the point was that if RW kept mage the same but made them only need 1 set of gear and not have to bring 2 alts outside the instance they would be totally fine and If a melee put the same work as a mage they wouldn't do much better WK simply because getting 1 tier higher requires 3x the ressources and doesn't bring a hole that much
The second set of gear really isn't the biggest issue, imo, since most of us have that done already and str/stam isn't exactly the hardest stat to get. Its also not as important to have that set be up to date.
At this point, its probably impossible to stat even with PoM event. Zen's pull rate for controls was close to 1 in 6 after a very large number of pulls, which is expected given the number of stats in the stat pool, and with 3 shells and a bag, you still need 2 controls per piece x 15? pieces = 30 controls = 180 pulls = 1800 PoMs.... Restatting your entire set of gear might be not an immediate concern for everyone, but eventually each piece of gear will have to be restatted. Would be nice to see crafted int/matk again, or wisdom giving 1.9 matk so that we have the option to use 2 different stats like melee (I'm sure the healers would like this too), or make stat stats viable again and end this ridiculous 6x same stat meta.
EU mages don't do "great" lol. They all are as bad as the US mages. They just have access to a greater end game population hence they can afford to plan their raids more carefully by making it either a mage only raid or only bringing weak melee dps. I am sure the performance of those r/m's in that video will have made you raise an eye brow since you play r/m and have run raven heart hence have a good idea of what kind dps to expect from a r/m.we all have great ideas for balancing mage but will runewaker actually change something when EU mages are doing great?
question for EU:
what do the melee people think? do the EU melee complain like how US mages complain? do they feel underpowered in your parties? like the rogues in that Raven Heart video noble linked a couple pages back...they did like half the damage of the mage. Like wth? on a long fight too.

Quoted
At shay I assume their melee aren't as good as ours and at soppy
Quoted
question for EU:
what do the melee people think? do the EU melee complain like how US mages complain? do they feel underpowered in your parties? like the rogues in that Raven Heart video noble linked a couple pages back...they did like half the damage of the mage. Like wth? on a long fight too.
This post has been edited 4 times, last edit by "ruisen2000" (Aug 27th 2016, 12:58am)
mage is still endgame /viable/.
Pretty much resumes it.could it use a few tweaks? yes. are many of the mentioned issues an example of poorly designed mechanics in RoM in general? absolutely.
w/m is fine, maybe make mage classes bit more viable by boosting sustained dps.


Pretty sure Warrior/Scout died too. Js'ing. That's what happens. Adapt or die uninstall.
Magical Critical Hit Rate instead of "magical damage" on Intensification please.
Warriors still have viable combos though. Mages can't really play a with a diff secondary other than mage/warrior.Pretty sure Warrior/Scout died too. Js'ing. That's what happens. Adapt or die uninstall.
Magical Critical Hit Rate instead of "magical damage" on Intensification please.
Pretty sure Warrior/Scout died too. Js'ing. That's what happens. Adapt or die uninstall.
This post has been edited 1 times, last edit by "Borella" (Oct 6th 2016, 9:13am)