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341

Friday, August 26th 2016, 7:21pm

Well Soppy, the whole Int/Matk nerf came from all the people that were running endgame at level 80 and above complaining that scrubs, should not have access to these fine stats and that it messed up the economy of the game. Yes it messed the economy of the game, only for those endgamers who couldn't price gouge players for them anymore and their F2P, crafters were keeping the prices low and affordable to all and able to gear up a bit easier. That made that more players were able to run more stuff in game and help others.


If you need to remake a set of gear every level cap to remain top dog on the scrutinizer it is pretty sad. Hardmode instance should be a 6 man strat at least to be able to complete each bosses. No more 3 to 4 players with 8 alts on tow for buffs. Because we all know that pieces sold 100M divided by 4 is better than divided by 6 or more hahaha.


Sadly i am happy to do what i can and people in Disturbed also to help out the scrubs like us, we might not be running the latest instances, but we do what we can and have fun doing it. :P

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342

Friday, August 26th 2016, 7:33pm

Tbh we always get nerfs and lose stuff because people be hating, w/m lost 100% because people were mad they only had to use elec rage to do alot of damage while others had to do combo, they nerf ed p/s because ppl were mad that it was doing damage and good in sw, they took away stats because people were getting mad that mages were getting stats on craft but not their class and etc.
Also rom only does unecessary changes never good changes like +20 jewels on ah and etc

343

Friday, August 26th 2016, 7:48pm

Since we mages have wand and tali some us of setitle for t12 but if we only needed one like melee we would t13 that is a big diff.
Also swap gear is atleast 2 billion gold. Higher tiers mean more crit more attack and more damage so your wrong.
Most rogues, if not all go scout and that's another tiered wep. Also thats another wep to clean tier on top of the one they already got for rogue. Most warriors have a clean tier bow, and most also have a tiered bow to go scout if they want to.
Then you have the exceptions that do it all so they play all physical classes.



T13 is not a big diff from T12. At least not enough damage difference to warrant triple the resources.
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344

Friday, August 26th 2016, 8:29pm

It is a huge difference and we as ma are expected to have both pa is not and y'all don't have a second piece og equipment just to buff off of and still not be in the top 5 of dps.

ancientgear

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345

Friday, August 26th 2016, 8:31pm

I personally am a pretty lazy guy. Being said lazy guy I prefer to make life simple and don't bother over complicating it. If I was to go out and buy nvidias latest flag ship graphics card, gtx 1080 and then sli'ed 2 of them in my pc, then I would be out £1500 or so easily but I would also be pretty pissed if some random person gets better stress test scores on their pc using cheaper parts. Ergo for mages to be considered "balanced" their performance needs to be in direct correlation to the time, effort and money that was put into them. They shouldn't do "acceptable", "Well", they shouldn't out dps the melee in the raid once or twice, THEY SHOULD BE OUT DPSING EVERY SINGLE OTHER COMBO EVERY SINGLE TIME IN A BURN, period. Because they sure as hell aren't good for anything else outside of that 10 sec burn.

Mage imbalance in this game is by far the worse class imbalance in the entire game. All the other combo's in the game is either clearly good or clearly bad. But mages have been kept on the bloody fence for far too long. RW either needs to buff it or nerf it and get it over with, but enough of this fence sitting BS.

Holy cow, what a q_q thread seriously. Firstly, to "exploit" ad you talk about literally one class, w/s which is beyond normal, its one str class of which there is many, so don't put then all into the same boat when they're completely different.


As for mage dps, there was a video already linked of mage doing viably, and in my guild we have warmages doing well too, imo the main issue is that on us side you're just used to buffing the crap out of w/s s/r etc etc that there is no chance any of them could keep up. Not to mention in a lot of runs I see you don't even max soul brand on boss.


LEL, guess someone is forgetting about skills like snipe and wound attack.

That video doesn't mean anything. As noble already said he had sigil for B2 and B3, and on first boss, the fact that apparently "end game" r/m got out dps'ed by a m/w during a sustained boss fight isn't a credit to how "good" m/w is, its proof of how aweful the r/m in that raid are.

Also lmfao, the mage doing viably. Because that's what people aim for don't they when they play the most expensive and hardest to gear combo in the game, they plan to do "viably" and "well".

<going to be removing this bit as it may entice a fight, and we have a good thread going here>

He did "acceptable" dps doing more than twice the work. There's a reason he quit playing mage.
^THIS

Bo the point was that if RW kept mage the same but made them only need 1 set of gear and not have to bring 2 alts outside the instance they would be totally fine and If a melee put the same work as a mage they wouldn't do much better WK simply because getting 1 tier higher requires 3x the ressources and doesn't bring a hole that much

The second set of gear really isn't the biggest issue, imo, since most of us have that done already and str/stam isn't exactly the hardest stat to get. Its also not as important to have that set be up to date.

At this point, its probably impossible to stat even with PoM event. Zen's pull rate for controls was close to 1 in 6 after a very large number of pulls, which is expected given the number of stats in the stat pool, and with 3 shells and a bag, you still need 2 controls per piece x 15? pieces = 30 controls = 180 pulls = 1800 PoMs.... Restatting your entire set of gear might be not an immediate concern for everyone, but eventually each piece of gear will have to be restatted. Would be nice to see crafted int/matk again, or wisdom giving 1.9 matk so that we have the option to use 2 different stats like melee (I'm sure the healers would like this too), or make stat stats viable again and end this ridiculous 6x same stat meta.




IDK about everyone else, I don't mind having to make a second set of gear or the fact that mage stats are hard to come by or the fact that mages have to make their own alts, never been one to shy away from hard work. What I do take serious issue with is that fact all that effort and time doesn't give mages the performance it deserves.

The reason mages suck is because their dps skills are pitifully weak.







we all have great ideas for balancing mage but will runewaker actually change something when EU mages are doing great?

question for EU:
what do the melee people think? do the EU melee complain like how US mages complain? do they feel underpowered in your parties? like the rogues in that Raven Heart video noble linked a couple pages back...they did like half the damage of the mage. Like wth? on a long fight too.
EU mages don't do "great" lol. They all are as bad as the US mages. They just have access to a greater end game population hence they can afford to plan their raids more carefully by making it either a mage only raid or only bringing weak melee dps. I am sure the performance of those r/m's in that video will have made you raise an eye brow since you play r/m and have run raven heart hence have a good idea of what kind dps to expect from a r/m.

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ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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346

Friday, August 26th 2016, 9:35pm

mage is still endgame /viable/.

could it use a few tweaks? yes. are many of the mentioned issues an example of poorly designed mechanics in RoM in general? absolutely.

does it require just shy of 20 pages of rehashed QQ? no comment.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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347

Saturday, August 27th 2016, 12:36am

Quoted

At shay I assume their melee aren't as good as ours and at soppy


Actually, the R/M's in that video are doing pretty high dmg in B1. B1 fight in the german video lasted 2 minutes long. At 2 minutes in:
Top 2 german R/M did 46 and 50m dmg respectively in those 2 minutes.
Top 2 Erebos physical dps did 42m and 40m total dmg in the same 2 minutes.
Top 2 PPK physical DPS did 53m and 33m respetively.

So DPS wise, the german R/M are doing damage comparable to the top tier US melee.

Quoted


question for EU:
what do the melee people think? do the EU melee complain like how US mages complain? do they feel underpowered in your parties? like the rogues in that Raven Heart video noble linked a couple pages back...they did like half the damage of the mage. Like wth? on a long fight too.


lol that would be the funniest thing ever, if on EU its the reverse and melee are complaining that they can't keep up with magic XD
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This post has been edited 4 times, last edit by "ruisen2000" (Aug 27th 2016, 12:58am)


348

Saturday, August 27th 2016, 12:44am

The rogues did poorly during burn for 2 possible reason first m/wl was on slacy at least at first so less debuffs to work with, second reason is that tona might have ported in the melee group making mollock/gokur imune for a few seconds.

@zid we never run with less then 7 real players(at least the most recent content), 5 dps 1 tank and 1 healer. Yes we use alts. Yes if someone (in guild and yes you need to be able to fill one of the 7 minimal spots at a hm lvl to get inv to guild) could play those classes(or wanted to play those) we would take him in. And it's just a way to maximize pty dps for instance a ch/p gives 20% to 5 members same as 1 person, but since everything stacks it's worth more then a full dps having a ch/P instead. As it is, we have trouble even getting those 7 minimal players on a regular basis.

atm w/m probably a very strong class if you consider the large amount of heavy strat fights in VoR

mage is still endgame /viable/.
could it use a few tweaks? yes. are many of the mentioned issues an example of poorly designed mechanics in RoM in general? absolutely.
Pretty much resumes it.

If you want to fix mage:
1. Remove stacking ma buffs from p/s and m/p and replace by tac reducing mdef as well
2. replace WoB by a % int increase so there is no need for swap set

Mentioned earlier in thread, simple, effective.


As for the 20 pages of Q.Q personnally i don't mind it, altough most of it is ppl affirming things without facts to back it up it has the merit to be quite entertaining

@wk calculate how much dps increase having t9 gear (t13 weap) with optimal stats vs t8 gear (t12 weap) and full yellow/bag stats you might be surprised by the result. (in case you don't know how to calculate it cp both sets of gear and note the mdam ratio, calculate the burn ma during burn for both combo to obtain the ma damage modifer then calculate the crit rate left after crit resist need to include the crit from buffs then multiply the damage by crit rate by crit damage and add damage*(1-crit rate) then find the ratio between the 2 sets of gear)

ps: if you are looking for a class that really is in a bad spot in pve look at priest think they in a much worse spot then mages.
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349

Saturday, August 27th 2016, 1:32am

w/m is fine, maybe make mage classes bit more viable by boosting sustained dps.


See my mage rework ideas on page 12 of this thread. I touch on every skill the mage has minus elites. Most of my changes are for pvp and sustained dps in pve. There are a few burn changes too
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350

Sunday, August 28th 2016, 10:53pm

Hi there,

We've done some cleaning and will reopen this thread. Please keep it on topic and keep the insults and trolling out.

Thanks!

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351

Tuesday, August 30th 2016, 4:56am

"Zen's pull rate for controls was close to 1 in 6 after a very large number of pulls, which is expected given the number of stats in the stat pool, and with 3 shells and a bag, you still need 2 controls per piece x 15? pieces = 30 controls = 180 pulls = 1800 PoMs...." -Noble


Yea I got just under a 1/6 control pull rate with 600 poms. And just under a 33% pull rate for wis/matk, ofc being such a useful stat I was thrilled. Love this games stat logic sometimes.
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352

Saturday, October 1st 2016, 7:55pm

Time to scrap the idea of magic buffs not stacking in exchange for 20% mdef reduction on TS now that we keep getting strat inis (Veiled Crypt HM, BP, RH, and now continusing this trend with VoR). This change is going to be a huge nerf for W/M with 3-8 min fights. No way in hell I want to trade M/P and P/S for a 20s mdef reduction on TS lol.

This was brought up in magio's youtube channel, but intensification giving like magic crit rate would be cool, small change that wouldn't effect siege much, esp for W/M.

Also, mages (mage as in only mage combos, not all magic classes) need some serious help... Mage was already meh in burn inis, now with long strat fights not a single mage combo would even be remotely decent.
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ancientgear

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353

Sunday, October 2nd 2016, 9:05pm

GOOD BYE MAGE/WARRIOR.

YOU WERE THE LAST MAN STANDING, THE LAST OF THE MAGE DPS COMBO'S GETTING INVITES TO RUNS, THE LAST OF THE MAGE COMBO'S CARRYING THE LEGACY OF MAGES THROUGH THE END GAME INSTANCES. AND NOW AFTER ALL YOUR HARD WORK YOU HAVE BEEN LET GO.

YOU ARE VERY AWKWARD TO TAKE INTO RAVEN HEART RUNS,AND IMPOSSIBLE TO TAKE INTO VALE OF RITES DESPITE BEING THE MOST EXPENSIVE COMBO IN THE GAME. LIKE A ROLLS ROYCE OR BENTLY THAT CAN'T BE DRIVEN ON THE ROAD. YOU CRAWLED ON FOR AS LONG AS YOU COULD BUT NOW IT'S TIME TO REST. YOUR CREATORS HAVE MANAGED TO KILL YOU OFF WITHOUT ACTUALLY NERFING YOU (an acheivment all by itself if i should say so). ALL TALKS AND DISCUSSIONS OF BALANCING YOU IS NOW MORE OR LESS OBSOLETE. IF THE NEXT INSTANCE IS ALSO STRAT HEAVY THEN YOUR DEATH WILL BE MADE PERMENANT.

HAVE A SAFE JOURNEY INTO THE REALM OF USELESS CLASSES, YOU WILL NOT BE FORGOTTEN MY OLD FRIEND.



RIP MAGE/WARRIOR (BETHOMIA - MADRO TROLLS NEST)


ps- WTS my od t13 +20 lvl 95 staff, and my swap gear.

pps-Wonder how long it will be before w/m is killed off and we witness as the last minute trace of magic dissappear from this game and the game is renamed to just Runes of.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

354

Wednesday, October 5th 2016, 11:33pm

Pretty sure Warrior/Scout died too. Js'ing. That's what happens. Adapt or die uninstall.


Magical Critical Hit Rate instead of "magical damage" on Intensification please.
Magío • Mithras

ancientgear

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355

Thursday, October 6th 2016, 12:30am

Pretty sure Warrior/Scout died too. Js'ing. That's what happens. Adapt or die uninstall.


Magical Critical Hit Rate instead of "magical damage" on Intensification please.

warrior scout wasnt the last of the melee dps classes that still got inv's to runs...m/w was the last of the mage classes. And no w/m is not a mage...its a malee that happens to have better performance with mage gear, you can easily try to dps on it with melee gear, it just wont be as good.

Also w/s didn't have an entire set of gear that became useless like it did with m/w.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

Cike

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356

Thursday, October 6th 2016, 1:52am

Also w/s didn't have an entire set of gear that became useless like it did with m/w.

you made the gear knowing full well that it was for a single class with a single skill that may get nerfed at any time.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

ruisen2000

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357

Thursday, October 6th 2016, 2:53am

Pretty sure Warrior/Scout died too. Js'ing. That's what happens. Adapt or die uninstall.


Magical Critical Hit Rate instead of "magical damage" on Intensification please.
Warriors still have viable combos though. Mages can't really play a with a diff secondary other than mage/warrior.
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358

Thursday, October 6th 2016, 3:25am

I wonder if anyone has actually tried m/s or m/r in new instance, with longer boss fights, yet.

Or a wl/x dps combo for that matter.

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359

Thursday, October 6th 2016, 6:23am

still waiting on control stats to try wl/ch burn and wl/m support dps :/
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360

Thursday, October 6th 2016, 7:51am

That's a bad argument and you should feel bad Magio. You know as well as I do those W/S can just go W/wd or wd/w (Which they were already before w/s became OP) with literally the exact same gear and weapon and do just fine. For a mage to even switch to a viable dps combo they have to at the very least make a whole new weapon. And w/m is only good so long as we have longer, strat based instances.
Pretty sure Warrior/Scout died too. Js'ing. That's what happens. Adapt or die uninstall.

Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage

This post has been edited 1 times, last edit by "Borella" (Oct 6th 2016, 9:13am)