You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

361

Thursday, October 6th 2016, 8:47am

still waiting on control stats to try wl/ch burn and wl/m support dps :/
bag stats man, bag stats.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

ancientgear

Intermediate

  • "ancientgear" started this thread

Posts: 267

Location: England

Mood: Love

  • Send private message

362

Thursday, October 6th 2016, 10:20am

I wonder if anyone has actually tried m/s or m/r in new instance, with longer boss fights, yet.

m/s wind fire arrows doesn't hit as hard as w/m white hits plus shot has a cd. m/r is a DOT based combo and it's DOT's doesnt do as much dmg as w/m whites. Also you can't use either of these combo on 4th boss because crystals need to go down asap and to do that m/s or m/r will have to cast flame which is just impractical. Any kind of dps that relied on cast skills as their main source of dps has been effectively killed off.


Or a wl/x dps combo for that matter.
I seriously hope by this you are not implying that you expect all mages to have a capped and ready wl/x combo...because I would have some pretty nasty things to say if that is the case.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

363

Thursday, October 6th 2016, 12:40pm

M/S is terrible. They have no magical attack and shot can't hit for anything. M/W sustained is better, and that's saying something.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

364

Thursday, October 6th 2016, 2:50pm

Frogster makes huge profits from a regular rotation of over powered and under powered classes. It causes people to constantly have to change characters and update (plus and tier) their gear. Their purpose is not to balance the classes but to constantly unbalance them so that what was overpowered one month would be underpowered the next and people would have to regear the character to get to the new overpowered class to survive. Balanced classes means low profits constantly changing the overpowered class so people have to regear creates huge profits as people struggle to play the game.

ancientgear

Intermediate

  • "ancientgear" started this thread

Posts: 267

Location: England

Mood: Love

  • Send private message

365

Thursday, October 6th 2016, 3:02pm

Frogster makes huge profits from a regular rotation of over powered and under powered classes. It causes people to constantly have to change characters and update (plus and tier) their gear. Their purpose is not to balance the classes but to constantly unbalance them so that what was overpowered one month would be underpowered the next and people would have to regear the character to get to the new overpowered class to survive. Balanced classes means low profits constantly changing the overpowered class so people have to regear creates huge profits as people struggle to play the game.

So how long before wd/w , w/wd and r/m's are nerfed? Because those have been top for as long as i've been playing.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

Rougetopriest

Professional

Posts: 1,051

Location: Ontario, Canada

Mood: Squint

  • Send private message

366

Thursday, October 6th 2016, 4:46pm

Shot shouldn't have a cooldown on you are playing M/S wrong ;p Cause they use a 2.4 spd or fast bow (usually 2 spd)

And its sustain isnt the problem at all, as Bo said its simply the lack of matk buffs in comparison to w/m. And no burn, but for first boss VoR I could see it carrying its weight yes. Nothing extraordinary tho.

For example, farming greens as M/S, was able to way out dmg endgame r/m's and match the w/m's dmg, when farming in a group. The difference is shown here because mobs in hoe have much less mdef then a vor boss :p Which is where the dmg to be as high of sustain drops off for m/s due to its lack of matk though a 5min+ fight.
Siege War Videos :)

Semi-Retired

~Zen

367

Thursday, October 6th 2016, 6:04pm

With cast times and cooldowns, mages are just limited with their sustain DPS. at the current state, I don't think it can happen. Can't really give just straight damage boost, when 100% more damage of literally 0 sustain damage won't get you anywhere. And I don't think the burn needs improvement, it just looks bad comparatively to other classes because of AD and Silent Seal.

An overhaul of how a mage can sustain damage needs to be done and I think it can be done in DoTs. DoTs can start scaling with magic damage instead of main hand. so let say like fireball leaves a ignite debuff and burns the target for 250k a second. Then like electric bolt actually does decent DoT damage, another 250k a second. i don't know just throwing numbers out there. Since the DoTs will scale with magic damage, during burn, their burn dps will go up a bit. This is just one example.

Now this doesn't have to stop with mages. It can open up other combos. P/R has an arsenal of DoTs, Wl/R, Druids. Since DoTs aren't affected by damage reduction, maybe DoTs will be the new OP in siege with the amount of skills that can reduce damage (probably not, too many skills in siege just hit too hard already, 1m CC what?) EDIT: ok maybe it'll be too strong in siege if dots are hitting for 250k a secon -.-. So maybe have it not scale that hard in pvp idk lol

I don't know, could be stupid, this thread seems to be at a stalemate and just throwing out a fresh idea.
Osha Erebos - Evilempires
Shaynoff R/S/M (98/98/85)
Rakalaka M/P/L (98/98/98)
Ffonyahs Wd/W/S (98/98/98)

This post has been edited 1 times, last edit by "SHAYdynasty" (Oct 6th 2016, 6:13pm) with the following reason: dots in siege


ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

368

Thursday, October 6th 2016, 6:10pm

M/S is going to fall behind pretty quick during the window for burn in VoR, when people pop their CD's. M/S doesn't have much of any decent CD's that would help shot to speak of.

Quoted

for first boss VoR I could see it carrying its weight yes. Nothing extraordinary tho.

agree.

Also, M/R afaik is not any better than M/nothing. There is absolutely nothing on M/R that improves PvE dps, either than the amazing 15k DoTs, which can tick for eternity and won't make a noticable difference in total dmg.

@Shay
DoT damage is a good idea, and I wrote some changes on how to make DoTs usable here in the M/R section. The only issue it that DoTs are probably going to need a huge overhaul to be decent, since just straight up increasing DoT dmg to be decent enough for PvE means that they'll be ticking for 50k+ in siege.

Instant casts on mage could definitely use a big upgrade. They should do quite a bit more than 1/3 the dmg of Flame, so it actually makes sense to use them. Also mage instants crit for a depressing 20k in endgame level siege, so that would help there too.


Tbh the easiest way to improve mage sustained is just more CD's or higher base damage. The base damage on mage is just extremely low, which is why m/w does avg burns despite having the most (and argumentably some of the strongest) CD's of any viable dps class. Even Flame could use higher base damage, although I know saying this, people are going to QQ about M/Wd hitting 40k flames in siege, even though 40k hits from spell that is normally a 3s cast is just ridiculously depressing.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 6 times, last edit by "ruisen2000" (Oct 6th 2016, 6:39pm)


ancientgear

Intermediate

  • "ancientgear" started this thread

Posts: 267

Location: England

Mood: Love

  • Send private message

369

Thursday, October 6th 2016, 6:37pm

Shot shouldn't have a cooldown on you are playing M/S wrong ;p Cause they use a 2.4 spd or fast bow (usually 2 spd)

And its sustain isnt the problem at all, as Bo said its simply the lack of matk buffs in comparison to w/m. And no burn, but for first boss VoR I could see it carrying its weight yes. Nothing extraordinary tho.

For example, farming greens as M/S, was able to way out dmg endgame r/m's and match the w/m's dmg, when farming in a group. The difference is shown here because mobs in hoe have much less mdef then a vor boss :p Which is where the dmg to be as high of sustain drops off for m/s due to its lack of matk though a 5min+ fight.
Well i get a 2sec cool down on shot. I'm using mdmg xbow from dreamland.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

370

Thursday, October 6th 2016, 6:41pm

Shot shouldn't have a cooldown on you are playing M/S wrong ;p Cause they use a 2.4 spd or fast bow (usually 2 spd)

And its sustain isnt the problem at all, as Bo said its simply the lack of matk buffs in comparison to w/m. And no burn, but for first boss VoR I could see it carrying its weight yes. Nothing extraordinary tho.

For example, farming greens as M/S, was able to way out dmg endgame r/m's and match the w/m's dmg, when farming in a group. The difference is shown here because mobs in hoe have much less mdef then a vor boss :p Which is where the dmg to be as high of sustain drops off for m/s due to its lack of matk though a 5min+ fight.
Well i get a 2sec cool down on shot. I'm using mdmg xbow from dreamland.
Shot "CD" goes down based on how fast your bow is. So no, you should not be using a slower xbow with very marginal increase in mdmg, and should instead be using the fastest bow you can get.
Osha Erebos - Evilempires
Shaynoff R/S/M (98/98/85)
Rakalaka M/P/L (98/98/98)
Ffonyahs Wd/W/S (98/98/98)

371

Thursday, October 6th 2016, 7:05pm

Well i get a 2sec cool down on shot. I'm using mdmg xbow from dreamland.
Case Closed. :lol: :dash: :doofy:


Anyway. Wasn't Fire spells supposed to be the "Burn Mode" and Wind Spells "Sustained Mode" of Mage. Tbh I never even have played around with the Wind spells. But just looking at Tooltips they look so garbage. Overhaul pl0x.


Idea: Make wind spells do stackable debuffs up to 10 or 20 that increase damage of Wind?
Magío • Mithras

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

372

Thursday, October 6th 2016, 7:12pm

Well i get a 2sec cool down on shot. I'm using mdmg xbow from dreamland.
Case Closed. :lol: :dash: :doofy:


Anyway. Wasn't Fire spells supposed to be the "Burn Mode" and Wind Spells "Sustained Mode" of Mage. Tbh I never even have played around with the Wind spells. But just looking at Tooltips they look so garbage. Overhaul pl0x.


Idea: Make wind spells do stackable debuffs up to 10 or 20 that increase damage of Wind?
Midknight did some calculations years ago and showed PA and EE was actually slightly more sustained DPS than spamming flame. But the difference was small and didn't really scale well when people started measuring dmg in millions instead of thousands. Of course now with 36% fire dmg stacks from wl/m wind spells might as well just not exist.

Stackable debuffs would work. 5% per stack up to 10 stacks wouldn't be too bad. Strat fight wise, casting speed should help alot. Makes it much easier to move around and strat when casts are short. The tp costs of 2 extra skills tho :(
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 4 times, last edit by "ruisen2000" (Oct 6th 2016, 7:22pm)


ancientgear

Intermediate

  • "ancientgear" started this thread

Posts: 267

Location: England

Mood: Love

  • Send private message

373

Thursday, October 6th 2016, 7:37pm

The tp costs of 2 extra skills tho :(
just take it out of m/w. I'm taking away all 700m of my tp from that BS of a combo as soon as i finish selling off my swap gear.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

374

Thursday, October 6th 2016, 8:13pm

just take it out of m/w. I'm taking away all 700m of my tp from that BS of a combo as soon as i finish selling off my swap gear.
Wut? Take a walk outside man. You need to chill. Your rage not letting your brain function properly. Either that, or take time to read EVERYTHING in a post and not just reply to pieces of it...

If Mage Wind spells were changed to be good sustained, M/W would probably still be one of the best, if not the best, Mage combo to play because of the super low cooldown magical attack buffs. Not to mention it would actually have a burn to contribute compared to the rest of the Mage/x combos...

If this actually happened, don't forget Elemental Weakness would be a thing @ Ruisen. So 3 skills at least.
Magío • Mithras

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

375

Thursday, October 6th 2016, 9:12pm

The tp costs of 2 extra skills tho :(
just take it out of m/w. I'm taking away all 700m of my tp from that BS of a combo as soon as i finish selling off my swap gear.
Give me kiss of death staff if you're quitting and not using it >_>
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 1 times, last edit by "ruisen2000" (Oct 6th 2016, 9:19pm)


ancientgear

Intermediate

  • "ancientgear" started this thread

Posts: 267

Location: England

Mood: Love

  • Send private message

376

Thursday, October 6th 2016, 11:14pm

The tp costs of 2 extra skills tho :(
just take it out of m/w. I'm taking away all 700m of my tp from that BS of a combo as soon as i finish selling off my swap gear.
Give me kiss of death staff if you're quitting and not using it >_>

I can't use it till i sell my current one, theres like no rich mages on the server that can afford to buy it.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed