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mohammed1234

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101

Wednesday, March 16th 2016, 11:37pm

Lol the 5k damage wasn't the only suggestion I pitched stop taking my credit. Only one that's new is energy well.well . also I don't see it how ppl are saying k/m is too strong but whatever it's funny tho how alot of people were against it and now see the error of their ways

ruisen2000

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102

Thursday, March 17th 2016, 12:35am


Ok guys. Guitar stacking will do little for the M/W which is the combo that actually competes atm.

We have two options. Complete overhaul of how Mage/x DPS works. More than just spamming Flame. Which to be honest, will never happen with Runewaker.

Or making a few buffs. Best ideas from past threads and now that I remember are:

1) Intensification raises chance of Eruption (Flame hitting twice).
2) Lower Casting Speed Cap below .5s + Guitar stacking with Lute.

Guitar can be a decent boost even in the last 5 seconds and the first second of a 15 second burn. Also agree that the eruption debuff AG suggested is pretty cool.
AG is right, this is an archaic thing that hasn't happened since.. I dunno, but a long time ago.

why did people stop doing it is my point.

people have complained about nasty trash, yet one of the most effective ways to COMPLETELY lock trash down (negating most of the danger) has been discontinued.

so far the discussion has gone: "we keep dying on trash" "then how about you stun the trash so it can't hit you?" "but we can't/won't because the trash kills us"

am i missing something here?

Because mobs can be easily single pulled and burned. Its safe, easy and clean to deal with one at a time, and also faster because you can only debuff each mob you're killing individually, but you can't debuff a group. There aren't large groups of mobs as often as like in HoS, except for bone peak. Many recent instances have maybe 2-3 rooms that have groups of 5+ mobs, that's it, and most can also be single pulled if you're careful.

AG also brough up that mobs are ridiculously tanky. My flame, without any CD or debuff on the mob, does about 350k against a mob in Pillars hard, and a mob in pillars has 5m HP. Now if you try to do that with an AoE, you'd be there a long time. Much faster to just debuff a single mob and hit it with 800k flames, since and repeat. That way, you also make use of the many permanent/low CD casting speed buffs (perm 10% from curse and clear thought, 50% cast speed every 30s from M/W, almost permanent 10% from warlock/mage and 5% from nature crystal), none of which do anything for an AoE. There's also no equivalent in damage buffs that is always so readily available that could benefit an AoE.
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This post has been edited 3 times, last edit by "ruisen2000" (Mar 17th 2016, 12:42am)


mohammed1234

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103

Thursday, March 17th 2016, 12:50am

Make fire ward at mac lvl give 1000)x15% +1000 fire damage boost at max lvl with increased eruption chances, and make intensification double 4375X 5% + 4375 magical power or make it magical attack i guess. For energy well make it something like use half of your mp to boost mdam by that much i guess.

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104

Thursday, March 17th 2016, 1:02am

@ruisen: fair point i suppose. it just seems that a mage rotation would really work in bone peak.

Make fire ward at mac lvl give 1000)x15% +1000 fire damage boost at max lvl with increased eruption chances,
elemental resistance needs to be reworked, period.

and make intensification double 4375X 5% + 4375 magical power or make it magical attack i guess.
i thought we already decided this wasn't a good idea? (w/m, k/m, etc)

For energy well make it something like use half of your mp to boost mdam by that much i guess.
this would be stupidly broken.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

mohammed1234

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105

Thursday, March 17th 2016, 1:10am

Well magical power and mdam is different but tbh only think that would help mages overall at this time is more fire power or magical damages m/w and m/wrd or almost their and m/p has a little more ways to go while the rest need more work.
and giving mages half of their mp converted to mdam from energy well will only make m/wrd and m/w might be too much but for the rest i dont think so can be wrong. for m/w just take away burn gear for m/wrd i dk.

ancientgear

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106

Thursday, March 17th 2016, 9:28am

Well magical power and mdam is different but tbh only think that would help mages overall at this time is more fire power or magical damages m/w and m/wrd or almost their and m/p has a little more ways to go while the rest need more work.
and giving mages half of their mp converted to mdam from energy well will only make m/wrd and m/w might be too much but for the rest i dont think so can be wrong. for m/w just take away burn gear for m/wrd i dk.
Uhh idk if you play end m/w or not, or if you have a swap set. But during a typical burn I easily hit over 100k mana. And if half of that were to be turned into raw mdmg then I would have well over 110k magical dmg. Now as much as I would like to see this implemented (because who doesn't want the class they play to get buffed) it will not be fair to all the other dps combo in game. Because mages will literally kill bosses withing 2-3 seconds with their 50-60m spamable flame. So all the other dps will either have to quit the game or get used to getting inv's on runs purely to kill the trash, because the mages will have killed the boss before the melee even gets close enough to attack during burns.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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107

Thursday, March 17th 2016, 11:49am

Yes I play it but I honestly hate it and yes its geared with swap and stuff just haven't really played in a while so can't really remember certain stuff but it doesn't have to be turning that all to mdam and I was thinking if they implemented that buff take away burn gear they could make convert 40% of your mp which would be 40 k and cut it in half of a 1:2 ratio getting 20k mdam instead or make it a 1:4 ratio

108

Thursday, March 17th 2016, 5:36pm

Lol if mana gave you damage we'd finally have a use for all that int/wis. So naturally I'm sure it would stop dropping altogether.
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Cike

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109

Thursday, March 17th 2016, 6:28pm

converting between stat classes (attributes -> crit, mana -> mdam, etc) is a whole can of worms I don't think this game needs. stick to already established conversions (attribute -> attack).
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

ancientgear

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110

Thursday, March 17th 2016, 11:01pm

I think the most simplest way to better m/x dps is to make guitar and lute stackable
Yes, while also maybe lowering the cast speed cap a bit.

The thing about guitar and lute. I am not sure which would be better, to make them stackable, or not make them stackable but give mages a dps boost with increasing casting speed like melee. I mean if they do both then great. :phatgrin:

Or the 15 minute buff can give some kind of stackable buff, which increase chance of eruption occurring by say idk 5% for each fire based spell cast. The skill is maxed at 10 or w/e stacks and each stack lasts for 10 seconds before it either resets or goes up another stack because another fire based spell has been cast. (very similar to the forge buff for champ. The more they attack the more rage and attack boost they get. )
Wow! An eruption based buff that works just like the magical attack amulet from dreamland. OP idea. This is by far one of the best I've heard. Good add. Casting fireball while running around during strat so your buff doesn't go away and stacks don't reset sounds amazing.+1 Super idea.


OR, and I think this would work better, what about making it a debuff on fire-based spells? Each Flame/Fireball on a target adds a debuff stack where flame/fireball has a higher chance to erupt on said target. So you still have the stacks, but it's universal. This way:

1) Mage/Warden doesn't get 10 stacks in Siege War and the ability to erupt on a a large amount different people [have to focus 1 target]



I think the increased chance of eruption on a specific target as they get hit by fire based spells would be a better idea. Because if its a buff that a player builds up then people will complain mages use purgatory fire to keep the eruption buff on themselves forever.

But if its a debuff which goes on boss then I would make it 10% boost on eruption chance with each fire based spell, and the debuff maxes out at 5 stack.

Also why the hell do mages have the wind knowledge skill? They have like 0 wind based spell. Thunderstorm is the only one I can think of. Wouldn't it make much more sense to give mages lightning knowledge? They have more lightning based spells. Would be great if plasma arrow actually became useful.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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111

Thursday, March 17th 2016, 11:17pm

I think wind a lightning is the same in rom also I think making fireball causing a burning affect and after 10 flames it causes a huge burst of damage or can it make all fire damaged increased by 20% for 15 secs but magio idea on reducing casting speed is a really bad idea if it were to go below 0.4 it would make mages too op only class I would make it 0.3 for is probably m/s.

ancientgear

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112

Friday, March 18th 2016, 10:46am

I think wind a lightning is the same in rom

No wind and "a lightning" is not the same in rom. That's why they are called wind and or lightning.

but magio idea on reducing casting speed is a really bad idea if it were to go below 0.4 it would make mages too op only class I would make it 0.3 for is probably m/s.
LMAO WK complaining that a mage class will be come too OP. LMFAO, that is just some funny stuff.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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113

Friday, March 18th 2016, 12:02pm

Well I know that obviously but rom has no wind skills so I'm thinking it's a typo so maybe they mean lighting because thunder storm is really lightning.
Also I don't get what you mean by me complainin about a mage class being to op I was never for making them strongest in the game if m/w had 0.1 flame like magio suggested on intensification that would be 10 flames per sec and 150 in burn 0.2 would be 75 flames 0.3 would be 50 and 0.4 would be about 40 so not to this is 15 sec burn.
I only desired w/m to get 100% back is because it is lacking in pve burns without magical party and I believe people only wanted to nerf it so they can make their class have no rival and so for sw but I have seen people properly geared for sw tank me and you know first hand how good I am.
But like people said this is about mage not any sub class I thought you would be the last person to bring that up as I thought you wanted to focus on mage.
RoM should adjust skills for pvp not nerf them entirely is want I'm complaining about and if people are going to say light burn didn't have a draw back well its the only use able skill we have with elec rage supporting it so why nerf it if anything the draw back is that it's the only use able skill and tbh depending on how you build your class for certain classes as we seen with wrd/w etc will determine how they Excell like rom intended but oh well.
Anyway back to mage can also make lightning cause to boss to have eltric debuff causing any magical attack town at it to be charged by 10 % and when followed by plasma It would cause something idk yet. Will come back to that

114

Friday, March 18th 2016, 5:30pm

omfg how many times do people have to tell you. W/M IS FINE IN PVE CONTENT. You say m/w doesnt need a magical party because of swap gear, well w/m also breaks the defence of most bosses on dmg food without magic party. I really wonder if you actually believe all the crap you post or just do it for attention, cause feels like you don't even play this game, i really feel sorry for the people on your server.
99/99/99/99/99/99 W/WD/S/D/R/M

ancientgear

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115

Friday, March 18th 2016, 6:09pm

Well I know that obviously but rom has no wind skills so I'm thinking it's a typo so maybe they mean lighting because thunder storm is really lightning.
There are wind skills, its called thunder storm.


Also I don't get what you mean by me complainin about a mage class being to op I was never for making them strongest in the game if m/w had 0.1 flame like magio suggested on intensification that would be 10 flames per sec and 150 in burn 0.2 would be 75 flames 0.3 would be 50 and 0.4 would be about 40 so not to this is 15 sec burn.

Doesn't matter how many flames the math says you can send off.

1) you will not be able to press the flame button that many times. You can get around this by making a macro but even the macro wont be efficient enough.

2) A mage running any content worth running will have to use dreamland amulet or they wont be able to break matk cap. Dreamland amulets increases the cost of flame by 50% for each stack. And it goes all the way up to 10 stack. Mages will run out of mana before they can fire of the amount of flames you speak off.

Right now a m/w can only send of a fixed number of flames at full buff, right now that number is 20, and boss fights dont even last that long. Reducing casting speed cap will help mages make a bigger contribution to the killing of the boss. Because the burst damage of mages can be improved. Flame doesn't hit as hard as most other melee skills, so quantity over quality is the only way a mage does dps.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

116

Friday, March 18th 2016, 6:55pm

No wind and "a lightning" is not the same in rom. That's why they are called wind and or lightning.
You serious right now?





Stop talking about W/M on this thread Warriorking. If he doesn't, everyone else just ignore him about anything regarding W/M please >.>




I still think a stackable "Burning" debuff on targets hit by Fireball/Flame that raises Eruption chance by a certain % is the best option.






PS Stop pulling mobs 1 by 1. Tell your tank to l2p. Pop 2's or 3's and burn whole rooms zzz.
PPS Thanks for your condolences Cenre.
Magío • Mithras

ancientgear

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117

Friday, March 18th 2016, 8:26pm

Well I stand corrected. Never actually read those things, but one would assume with names like lightning, plasma arrow, electric explosion, electric bolt they would do lightning damage and not wind....but this is rom, anything that can be messed up will most likely be messed up.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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118

Friday, March 18th 2016, 10:37pm

Centre I honestly think the same of you, m/w with unvirseral party consisting of m/wl and wl/m will do ok but don't tell me without ma party w/m will be good I can make proof I would do about 20 to 30 in universal in burn while others do 600mil plus and I have good gear and know my class in ma party I can pull off 50 to 70m in burn.
Also ancient you can't be serious if ppl were to use energy well use dice and use the other mp skills they would pull off those numbers I'm pretty sure I can prob pull it off without dice or come close. Flame is like 600 mp o got like 60 to 80k when fully buffed so I can pull off 100 flames to 125 flames and that's not even including energy well so I would be able to do the 150 flames.
And yeah I don't play atm but I might start playing again idk yet.

119

Saturday, March 19th 2016, 12:58am

Magio has way too much TP. Nearly maxed lightning, electric bolt, and discharge. GG.

That is all. Buff mages. Or don't. Whatever.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


mohammed1234

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120

Saturday, March 19th 2016, 1:06am

Word i wonder hw mage would do if they used a lightning rotation or combined fire with lightning i never tried because i calculated just flame would be better and seen others just use flame.