Yes, all current goup buffers benefit everyone in the group. The point I was making is that everyone is constantly comparing the damage of mages to that of physical classes in a group already optimized for physical damage. You can't keep saying "mages are weak in the same group as warriors, wardens, rogues, and scouts" because that group isn't optimized for them. There's very little room to grow for increasing physical damage, where as thre is LOTS of room to increase magical.The point is that all of the current group buffers benefit everyone in the group. Whereas you can't bring a m/d if there's a single physical dps in the party because it does absolutely nothing for them. The groups are universal in the sense that every buffer in them benefits every dps in the group.
This post has been edited 1 times, last edit by "BlankMinded" (Mar 19th 2016, 8:19pm)
long fights are not good for mages. Looking at Cenre's screen, for example, to do that total damage at that DPS takes around 45 seconds (unless they didn't reset scrut), and would make a lot more sense to go as W/M (and they did).Where are you even getting your numbers from? The hell....180m x 4 = 720m hp. What boss has that much? No warrior is doing that much in bone peak.
Although I haven't been to bone peak yet, ppk members complaining about the crit rate for w/s. They claim it is so bad that a r/m using a sandos is keeping up b/c of crit rates. I'm sure mages could do fine there considering there's lower m.crit on most bosses.
Secondly, m/w and m/wd only good dps? Sure. But you don't see w/p dps'ing bone peak. or w/r anymore. No one takes s/p to anyhting difficult. Or druid/mage. No one tanks on knight/rogue (sorry cloak). Mage isn't the only primary that only has 1-2 popular combinations. And in the Rom Community, popularity is a direct result of effectiveness. Those classes aren't played because, just like m/p or m/r, they aren't nearly as effective as other combos.
The same boss wouldn't last 15 seconds against a W/S burn. The same can't be said for mage. Warrior/Mage burn almost as well as Mage/Warrior, if not equally well, so the time it takes a W/M group to kill a boss is fairly representative of the minimum amount of time it would take an equal mage group, since after 20s it would take twice as long for a M/W to do the same damage as a W/M.For some people who are constantly bringing up w/s, it too would fail miserably on a 45s fight -- or at the very least, the huge initial burst gets offset by an abyssmally low damage post-burn. So that's not really a good arguement considering wd/w and w/s are the pillars of comparison for half the thread.
Quoted
The same boss wouldn't last 15 seconds against a W/S burn
Probably this point here.Tbh, I'm not entirely sure what we're argueing at this point....According to cerb, North American servers have end-game mage parties on Erebos. According to cenre, magic groups are clearing end game instances. Maybe on german servers or somewhere else that isn't NA, mages are actually burning things too.
I will never understand why it's apparently perfectly okay that Warriors, Wardens, Rogues, and Scouts all get to play together and be viable together but mages are expected to have to run very specific mage only parties and will never be able to perform as well as a melee dps without a crapload of mage specific buffs.
Yes, all current goup buffers benefit everyone in the group. The point I was making is that everyone is constantly comparing the damage of mages to that of physical classes in a group already optimized for physical damage. You can't keep saying "mages are weak in the same group as warriors, wardens, rogues, and scouts" because that group isn't optimized for them.
If mages get an increase in damage so they are equal in current groups, than what happens when people run mage otimized raids? They become the new, or surpass, warrior scouts.
This post has been edited 5 times, last edit by "ruisen2000" (Mar 20th 2016, 7:29am)
Just ignore WK, pretty sure everyone else is.Where are you even getting your numbers from? The hell....180m x 4 = 720m hp. What boss has that much? No warrior is doing that much in bone peak. On top of that, 4 m/w doing 80m each in burn is enough to kill any boss isn't it?
^
levels are above that of the players, I'm not certain this is true. First boss bone peak as a lot of m.crit resist, like 8k or something,
but there's another boss that has only a meager 2k m.crit. I'm sure mages can do okay.
Tbh, I'm not entirely sure what we're argueing at this point....According to cerb, North American servers have end-game mage parties on Erebos.
So what are the issues with Mage/warrior in pve?
1) it requires 2 sets of gear(not really a requirement but might as well since it's available)
What i feel like is that the only reason you would like to "fix" mages would be to make them better in pve and that means making m/w better. If the other mage classes benefit from it as well good, but I do not think you want to make every mage class competitive in pve. As for pvp i don't think mages in general need any change, they have high crowd control, range and decent damage as well in return for been somewhat squishy.
suggestions i disliked so far:
- reduce cast speed cap(i think it would be completly broken)
- Give mages more % damage with intensification(or with any other skill really mostly for pvp reasons)
That's a tank issue not a M/W issue. If you're tank isn't complete crap M/W is actually one of the higher trash DPS thanks to T-storm and low Cooldown buffs.As far as everyone re-rolling to mage if mage was made super OP, I don't think this will happen. Because the trash clearing ability of w/s might be bad, but I am pretty sure its no where near as bad a m/w's trash clearing ability.
This post has been edited 1 times, last edit by "Rougetopriest" (Mar 21st 2016, 1:07am)
"What Zen said. All these M/W's talking about bad clearing and pulling mobs 1 by 1. Wtf? With W&B being 1m cooldown and Rage Mana and Intensification been 2 minute cool downs you can use it between boss fights no problem. "
Yes mage warrior can be good on single target trash by managing cool downs.
"Pull whole rooms and Thunderstorm mobs to death. Hits so hard."
Thunderstorm is average at best with cool downs unless you are comparing to warrior/scout or Scout on AOE damage. Warden/warrior and rogue mages literally melt groups of trash in a few seconds which would take constant thunderstorming possibly 30-60 seconds.
What... that's so bass ackwards. R/M and Wd/W both do less damage in a large group pull scenario... and W/S and S/X do some of the highest group trash mob damage there is, I'd sat M/W would be right underneath them followed or tied with Wd/W and lastly R/M..."What Zen said. All these M/W's talking about bad clearing and pulling mobs 1 by 1. Wtf? With W&B being 1m cooldown and Rage Mana and Intensification been 2 minute cool downs you can use it between boss fights no problem. "
Yes mage warrior can be good on single target trash by managing cool downs. -Karza
"Pull whole rooms and Thunderstorm mobs to death. Hits so hard."
Thunderstorm is average at best with cool downs unless you are comparing to warrior/scout or Scout on AOE damage. Warden/warrior and rogue mages literally melt groups of trash in a few seconds which would take constant thunderstorming possibly 30-60 seconds. -Karza