Fixed in bold.
Or, show all other m/* combos to compare..
I don't think that's the sole issue when people select classes to bring in raids. It is always worthwhile to consider reblancing elite skills, but one has to keep in mind that "burn or die" isn't the only way to play the game.The big problem in balance are elite skills
This post has been edited 3 times, last edit by "ruisen2000" (Apr 1st 2016, 11:03pm)
Was just about to comment about this. All these class balances are just trying to make every combo to do amazing burst dps, because that just the way the game is going, like you said, burn or die.I don't think that's the sole issue when people select classes to bring in raids. It is always worthwhile to consider reblancing elite skills, but one has to keep in mind that "burn or die" isn't the only way to play the game.The big problem in balance are elite skills
There are plenty of situations where it is most definitely easier to burn or die. There are even cases where, due to poor programming, it is almost necessary to do so. But just because a relatively new boss/instance is "hard" doesn't mean it is impossible to find a working strat to kill it. Once this is accomplished, you might consider m/s, since you already know some boss fights are going to be 6min+ and require mobility (bone peak 3rd boss, which has been downed on hard mode without burning many times), or some other currently-unused class combination.
And ultimately, if a boss dies, does it really matter who's at the top of scrut? You're not getting a prize for being first, or getting a penalty for being last. Could some elites use tweaking ? Sure. Should the elites be changed so much that every mage does m/w burst? No. The elites shouldn't be toyed with until people actually try the classes, in instances, and find out what their weak points are. Does m/r need more matk? Does m/s need more attack speed or mdmg? Does s/p need something else? Play the classes, in every situation, not just burn or die, before trying to make suggestions.
This post has been edited 2 times, last edit by "SHAYdynasty" (Apr 1st 2016, 11:01pm)
This post has been edited 3 times, last edit by "ruisen2000" (Apr 1st 2016, 11:31pm)
Lmao if those guys in the vid are "average" then the rest of the server is garbage, they are probably the best of the people left who still play this game. Shame no one got to see Mysticlight dps, pretty much top scrut all the the time in melee parties in VVV.Also that vid on m/w is bogus magio is the best m/w in game atm as far as i can tell and hes been for a while no one can rival him at mage atm especially since bo doesnt play anymore. Also those people in the party arent the top dps they were more like the averages. Also i bet tien went r/s or he must of fell off.
wk if those dps except magio are average, I'm sure you'd love to join their party teach them how to play their class and go top scrut for them right? Word! This post has been edited 2 times, last edit by "mohammed1234" (Apr 2nd 2016, 7:34pm)
Fixed in bold.Here are some videos of Mage/Warrior performance in an actual endgame instance
Or, show all other m/* combos to compare..
Do I agree with a slight buff to Mage? Yes. Is it completely necessary (the way Scout needed the rework it recently got for a VERY looong time)? No.
You guys make it out to be as if Mage is complete garbage, it's not. Mage did suffer a lot recently, I'll give you that. But a lot of it had to do with the fact that we were doing Lv90 HM instance at Lv95, with Lv97 stats available. Physical DPS do crazy damage when they have high critical hit rate, which is balanced with high physical critical hit resistance on bosses compared to the lower magical critical hit resistance. This balance is basically removed when you fight bosses below your current level. Crypt of Eternity HM hasn't been endgame for a long time.
Here are some videos of Mage performance in an actual endgame instance:
I believe the main difference between Magic DPS and Melee DPS is that Magic DPS is generally linear, sometimes with a few random spikes (e.g. Eruption). On the other hand, Melee DPS is less passive with huge spikes on certain skills. This means Mages can't take advantage of Authoritative Deterrence and Silence Seal the same way a melee can (which are the strongest debuffs in the game in my opinion). Most melee can just save one or two of their skills that are the biggest percentage of their total DPS output for that small window of super damage. Warrior: Tactical Attack, Rogue: Wound Attack, Scout: Snipe/Charged Chop/Deadly Poison Bite/Reflected Shot(?), Champion: Elemental Rampage. Some of these might not be correct as I am not very knowledgeable on such classes. This is HUGE when you have almost guaranteed critical hits.
Also if I made mistakes while playing please don't judge. I hadn't played Mage in so long I didn't remember details. I actually had to watch some of my old videos and see what I was doing back then xD. The main reason I quit Mage is because I was tired of the work. M/P, P/S, D/Wd, rebuffing every 10-15 minutes... yeah it got tedious. To be honest, the whole "My DPS isn't worth it anymore because bosses now die in 5 seconds or less" was just the last nail on the coffin for me.
So, for now I believe a good place to begin to make Mage less work and more fun is to add 20% Magical Defense reduction to Tactical Smash and having Essence of Magic, Embrace of the Water Spirit, and Mysterious Grace not stack. That will remove a lot of the extra work a Mage has to do to be able to run with a Melee party while still doing viable damage.
Then, making Guitar and Lute stack will remove the almost forced segregation of the two types of DPS. Kinda messed up that even if you form an all magic party some of the members can be melee magic and you're forced to either buff your casters or your W/M's and/or K/M's. Honestly that's freakin' retarded...
TL ; DR 1) Buffing Mage a bit won't be game-breaking but it's not completely necessary 2) Near perfect critical hit rate made Warrior/Scout look godlike 3) Physical DPS is better set to take advantage of Authoritative Deterrence/Silent Seal 4) M/P, P/S, D/Wd running out and re-buffing is too much tedious work
This post has been edited 1 times, last edit by "mohammed1234" (Apr 3rd 2016, 12:59am)
Quoted
Soppy i dont really know you i ran with you maybe 3 times and its was short.
Just 2 quotes from you, on different thread... weird how you say one thing then right after tell different as it suits you.
Quoted
Also I've ran with most of the people in that party to make comparisons and frequently
This post has been edited 1 times, last edit by "pachat93" (Apr 3rd 2016, 3:24am)
This post has been edited 3 times, last edit by "Borella" (Apr 3rd 2016, 3:43am)