I was thinking about this "healer issue" in MW... and there is actually something that makes no sense in my head. -Before I want to say I only have a Knight so I may have no idea of what I'm talking about.
So... we have 3 groups of instances, right, with 2 instance in each.
We have the dynamic group, and Cenedrils from there gives physical dps stats.
The défensive group, with "tank-ish" stats.
And the mystical group, with magical stats.
For what I've seen each group have a "hard instance" and a "easy one".
In the dynamic group, we have Kalim, which have mobs with really nasty bleeds, and they are in groups. It drops Lifisto's hearts, which gives Dex/Accuracy. Make sense. You dont wanna being bleed to death, you better are a nice dps who can one shot them or almost (as k/p semi-geared I cant finish that instance). It gives Dex, so cool. It's for rogues, rogues should have the dps for not accumulating 3+ bleed debuffs.
The second instances still have some bleeds, but the bats with bleeds are not in groups, is way easier to finish (I can do it pretty fast so it must be easy). Drops Mayi's hearts, with patk/dodge. Still dps stats, but less "class-focus". Good for any physical dps class, but also good for a tank who need the patk for the aggro. And a tank can do it. So... make sense !
In the tank-ish group we have Hoto, <deleted> hard instance (I cant pass the 3 first mobs hehe). Bleeds, a pain in the %&/&. So here you still need to be an enough good dps to do it. Oh... it drops Bendor's hearts, Stre/Def. Oh wait, that make sense... Stre... it's an instance for wds, champs and warriors, not for k/p, hehe. They have way better dps than me, they must be able to finish it and get their Stre stat for what I have absolutely no use.
In the other side, the second instances which drops Salo's hearts (Stam/def) is way easier. Some bleeds, but not in groups and not to painful. Stam/def... kind of stats that a k/p wants and totally doable by a k/p. Make total sense. Also stats that a healer could want, and I dont think they have lots of issues completing this instance.
AND THEN we have the mystic group. And HERE, nothing make sense anymore.
We still have a "hard instance" with those immunes worms that you need (basically) to one shot (there are others ways, but... yeah, maybe not enough to complete the instance. I personally tried it twice and never finished it).
And you have an easy instance, the Ystra Tower, who is BY FAR the easiest instance of all. I mean... the mobs there are not in groups. Not special skills except some really poor heals. The boss may be a bit "hard" if you take too much killing him, but just need to run away from the totems and everyone should be fine.
So... the hard instance gives... OH healers stats ! Wisdom ! So healers should... wait, what? One shot worms? I mean. I cant one shot worms, and I hope I have a better dps than a healer full geared stam wis hp and def :/
And the easy instances gives... MAGES stats, INTEL. So, the big magical dps, the super mages that can one shot almost everything (I'm afraid of them in SW... can say uh)... they just need to... kill bodos without any special skill or difficulty?
Make no sense in my head.
I was about to write this in "Suggestion". Mode... "just switch the hearts drop in mystical group for the love of healers". Then I remembered that I'm a total noob and never played anything else than my semi-geared k/p. So maybe I'm missing something. Because really... ugh... well... I dont understand.
Kalvan was here--defused a bomb