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21

Monday, March 28th 2016, 1:34pm

Well 75 diamonds is a bit steep but if you want to redo it after that, it costs 75 diamonds more each time, so 75 diamonds first time, 150 2nd, 225 3rd etc. I can understand that the 1 diamond price was broken or just a way for Gameforge to gather data to see if people would pay to redo it.

Sadly the greed of Gameforge knows no bound, but really don't care, they seem to know how to alienate the community in every way they can :whistling:

K/P/S/M/W 98/98/98/98/98
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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

ruisen2000

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22

Monday, March 28th 2016, 5:30pm

its only as hard to run as gobs guys...
Next time you are in vent remind me to yell at you :cursing: I have never bled to death in gobs!!!!!! lol

Mirror World = no love for healers! :( I can hardly remember how to play R/P! Give the healers something to do too :thumbsup:
You didnt bleed to death in gobs but you still die in gobs :pinch:
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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23

Monday, March 28th 2016, 5:39pm

its only as hard to run as gobs guys...
Next time you are in vent remind me to yell at you :cursing: I have never bled to death in gobs!!!!!! lol

Mirror World = no love for healers! :( I can hardly remember how to play R/P! Give the healers something to do too :thumbsup:


introducing a new food/potion! for 15 mins your healing spells harm enemies for the same amount as your healing (can not be used in sw due to experimental potion/food clashing with unstable (beta) space and time).

michele19

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24

Monday, March 28th 2016, 8:26pm

You didnt bleed to death in gobs but you still die in gobs
You libelous little pig face! I do not die in gobs.... anymore! lolol
introducing a new food/potion! for 15 mins your healing spells harm enemies for the same amount as your healing (can not be used in sw due to experimental potion/food clashing with unstable (beta) space and time).
Yes or an extra action bar that appears when you enter on a healer class.
Holyanarchy - Guild Leader Heavensfury, Govinda Erebos

I could tell you what you want to hear, or I could tell you the truth... which do you prefer?

Drakkarsdad

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25

Tuesday, March 29th 2016, 1:32am

its only as hard to run as gobs guys...
Next time you are in vent remind me to yell at you :cursing: I have never bled to death in gobs!!!!!! lol

Mirror World = no love for healers! :( I can hardly remember how to play R/P! Give the healers something to do too :thumbsup:
I run it as druid/scout. This healer has no issue

26

Thursday, March 31st 2016, 8:11pm

i heard that there is worms that immune

i will be running it for the first time as a heal p/k this weekend with very low mttk (8k currently) but i was curious since i have no silence/stun about trying to run it as p/r for the skill purge which removes all benificial buffs might be do'able against the worms? has anyone try'd
98/98/61 osha p/k/r
overheard in guildchat: "Its RoM if you're not lagging, you've crashed" "from your lips to frog's ears"

27

Thursday, March 31st 2016, 8:42pm

I don't have info about the purge, but I faced those worms with 2 different classes. My mage/priest could not kill a worm after it went immune, no matter what I tried. My rogue mage was able to hit them through their immune after a couple hits.

28

Thursday, March 31st 2016, 9:03pm

I had the same issue when I went in as wd/s. If I didn't kill em in oneshot, they would permanently immune (keep reapplying their immune buff)... so at the end I had about 10 of em beating on me at once.

Next time I tried, I switched to wd/m for Silence. Killed slower, but they can't immune while Silenced. Had no problems with that run... just had to wait a few times for Silence cd to get back up.

The worms in question are only in the water dragon cave instance. No issues with the other 5.

29

Thursday, March 31st 2016, 9:56pm

The immune is called "sticky jacket". I found that if I continued to attack, my pet would eventually do something that removed the immune. I was on a M/W with a fire pet.

ruisen2000

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30

Thursday, March 31st 2016, 11:27pm

After enough hits, the immune would go off, and seems like DoTs count as well. The problem is, the worm recasts it after awhile (usually 20s before the immune is supposed to wear off), so if you cant land enough hits in that time, you can't get past the immune.
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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camagic

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31

Friday, April 1st 2016, 7:02am

I found that the worms will not cast it right away. It seems to be when the fall below 50%. Sometimes they will go down to 30% before casting. So there is a small glimmer of hope if you are like me and not OP.

But once they have it, it takes 30 or 40 quick hits to break thru, or they just recast it and end up immune for even longer.
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FarmerTom

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32

Friday, April 1st 2016, 11:36am

any warden or so without a silence can just wait until the timer falls under 20 seconds... then banish it, kill some other mobs, come back and after banish is off so will the immune, but if you have a silence class.. just silence them before you attack them.
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Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

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33

Friday, April 1st 2016, 3:29pm

I don't have info about the purge, but I faced those worms with 2 different classes. My mage/priest could not kill a worm after it went immune, no matter what I tried. My rogue mage was able to hit them through their immune after a couple hits.

After enough hits, the immune would go off, and seems like DoTs count as well. The problem is, the worm recasts it after awhile (usually 20s before the immune is supposed to wear off), so if you cant land enough hits in that time, you can't get past the immune.


right, need to hit the mob 30ish time, however their shield lasts for 40sec and the cooldown for that skill is 30sec, so they will refresh the buff if enough hits are not done quickly (banishing wont work as the mob would immediately cast it after banish ends). there are 3 ways to do these mobs (besides 1 hit):

1) if you can 2-3 hit it, silence or stun it before you start attacking. if you can kill it in <10 sec, do the same. otherwise, get the mob to around 51% silence and than kill it.

2) if the mob gets the shield up, put all the dots on it that you can and keep using spamable skills, no matter what their dmg is. you should be able to get it down.

3) use casting/attack speed buffs to attack them faster.

34

Friday, April 1st 2016, 5:39pm

Banishing does in fact work. I've done it many times. I kill the mob in less than 1 second after banish expires, so I am unsure of the behaviour if you take longer, but it does work.

35

Sunday, April 3rd 2016, 6:45am

just a update:

p/r skill purge (which removes ALL beneficial buffs) does NOT remove worm immune buff

neither my priest cleanse/nor the priest itemset skill cleanse removed the bleeds (that i found)

one of my endgame mage guildmates let me borrow his lv90 staff and i made mage wings... lost 20k hps and have to be careful to not look away during those bleeds but all i have to say is

THE WEASAL BOSS IS DEAD HAIL THE HEALPRIEST!!!!

giggles
98/98/61 osha p/k/r
overheard in guildchat: "Its RoM if you're not lagging, you've crashed" "from your lips to frog's ears"

camagic

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36

Friday, April 8th 2016, 7:41am

cendrils and arcanum arena

Just a heads up. The passive buffs from cendrils apply in aa. Even without the addon that adjust for the random drop of the buffs, the buffs still sometimes apply in aa under the default game. So they apply, then dont, then do, then dont, and so on during the same match. The addon only keeps them constantly on.

This was already reported, but in the mean time aa is really quick and easy. You either lose really fast or win really fast. So go pull stats and help out the market :D
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

37

Friday, April 8th 2016, 11:04am

I was thinking about this "healer issue" in MW... and there is actually something that makes no sense in my head. -Before I want to say I only have a Knight so I may have no idea of what I'm talking about.

So... we have 3 groups of instances, right, with 2 instance in each.
We have the dynamic group, and Cenedrils from there gives physical dps stats.
The défensive group, with "tank-ish" stats.
And the mystical group, with magical stats.

For what I've seen each group have a "hard instance" and a "easy one".

In the dynamic group, we have Kalim, which have mobs with really nasty bleeds, and they are in groups. It drops Lifisto's hearts, which gives Dex/Accuracy. Make sense. You dont wanna being bleed to death, you better are a nice dps who can one shot them or almost (as k/p semi-geared I cant finish that instance). It gives Dex, so cool. It's for rogues, rogues should have the dps for not accumulating 3+ bleed debuffs.
The second instances still have some bleeds, but the bats with bleeds are not in groups, is way easier to finish (I can do it pretty fast so it must be easy). Drops Mayi's hearts, with patk/dodge. Still dps stats, but less "class-focus". Good for any physical dps class, but also good for a tank who need the patk for the aggro. And a tank can do it. So... make sense !

In the tank-ish group we have Hoto, <deleted> hard instance (I cant pass the 3 first mobs hehe). Bleeds, a pain in the %&/&. So here you still need to be an enough good dps to do it. Oh... it drops Bendor's hearts, Stre/Def. Oh wait, that make sense... Stre... it's an instance for wds, champs and warriors, not for k/p, hehe. They have way better dps than me, they must be able to finish it and get their Stre stat for what I have absolutely no use.
In the other side, the second instances which drops Salo's hearts (Stam/def) is way easier. Some bleeds, but not in groups and not to painful. Stam/def... kind of stats that a k/p wants and totally doable by a k/p. Make total sense. Also stats that a healer could want, and I dont think they have lots of issues completing this instance.

AND THEN we have the mystic group. And HERE, nothing make sense anymore.
We still have a "hard instance" with those immunes worms that you need (basically) to one shot (there are others ways, but... yeah, maybe not enough to complete the instance. I personally tried it twice and never finished it).
And you have an easy instance, the Ystra Tower, who is BY FAR the easiest instance of all. I mean... the mobs there are not in groups. Not special skills except some really poor heals. The boss may be a bit "hard" if you take too much killing him, but just need to run away from the totems and everyone should be fine.
So... the hard instance gives... OH healers stats ! Wisdom ! So healers should... wait, what? One shot worms? I mean. I cant one shot worms, and I hope I have a better dps than a healer full geared stam wis hp and def :/
And the easy instances gives... MAGES stats, INTEL. So, the big magical dps, the super mages that can one shot almost everything (I'm afraid of them in SW... can say uh)... they just need to... kill bodos without any special skill or difficulty?
Make no sense in my head.

I was about to write this in "Suggestion". Mode... "just switch the hearts drop in mystical group for the love of healers". Then I remembered that I'm a total noob and never played anything else than my semi-geared k/p. So maybe I'm missing something. Because really... ugh... well... I dont understand.

Kalvan was here--defused a bomb


ancientgear

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38

Friday, April 8th 2016, 11:27am

Probably going to get a tongue lashing or worse for this from a GM, but meh w/e, this needs to be said.
AND THEN we have the mystic group. And HERE, nothing make sense anymore.
We still have a "hard instance" with those immunes worms that you need (basically) to one shot (there are others ways, but... yeah, maybe not enough to complete the instance. I personally tried it twice and never finished it).
And you have an easy instance, the Ystra Tower, who is BY FAR the easiest instance of all. I mean... the mobs there are not in groups. Not special skills except some really poor heals. The boss may be a bit "hard" if you take too much killing him, but just need to run away from the totems and everyone should be fine.
So... the hard instance gives... OH healers stats ! Wisdom ! So healers should... wait, what? One shot worms? I mean. I cant one shot worms, and I hope I have a better dps than a healer full geared stam wis hp and def :/
And the easy instances gives... MAGES stats, INTEL. So, the big magical dps, the super mages that can one shot almost everything (I'm afraid of them in SW... can say uh)... they just need to... kill bodos without any special skill or difficulty?
Make no sense in my head.

Not sure what you were expecting gwilwiette, these things are made by the people who failed to adjust what is essentially a clock, not too long ago. Kiranos said that yes people some times makes mistakes...well yes people do sometime make mistakes, and I understand its your job and what not to stand up for people you "work" for. But judging by RW's track record I don't think many in the community shares your definition of the word "sometimes".

Point to gwilwitte, if you are playing ROM keep your expectation low and you will not be disappointed. Many people still play this game not because they just "love" it but because they just can't be bothered to start all over else where, I know I can't, it's just going to be the same thing all over again, kill mobs, do quests, lvl up, kill some more mobs, gear your toon bla bla bla.

For a company as greedy as GF they are surprisingly relaxed when it comes to controlling/ordering RW on what to do and what needs to be done.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

39

Friday, April 8th 2016, 2:48pm

errr... or you guys can do what these instances were meant to make you do... make another set of gear to dps the mobs...

40

Saturday, April 9th 2016, 12:37am

Aww Kalvan censuring mah post :c (sorry about it, was lil' tired and didnt tought much).
I actually like RoM and I'm not having high expectations. There are things who could be better, but I have fun and I enjoy it. So bleh.

I posted that here because I was really wondering if I was missing something in the logic of MW instances. Because we can agreed or not, but I really think there is some logic behind how instances are and what Cenedrils hearts they drop.
Except for the mystical group.
And if I'm right in this logic, is quit easy to try to make the drop rate there switch. Doesn't means it's gonna be done tomorrow, we all know that, but welp... we can at least ask.

And yeah Bilalab, making an other gear is probably the only solution right now for most of the healers. I personally dont really care, I can do the instances I need to do (the easy ones, stam, def, patk, sounds like a plan). But there again that solution is only good for a certain number of players. MW is already just for lvl 95 enough geared toons. Then people like me who has been here for just a few months and have already troubles making 1 gear... it's not so easy to have 2 differents gears or to play with 2 differents class or combos geared and lvled and with TP.

Anyways I'm really not complaining about difficulty in MW. As I said I cant do 3 of the instances. Lucky me, I dont even need to do the instances I cant do, I just stoped trying and keep getting the Cenedrils I want + my precious certs, so I'm happy.

What I dont understand is why healers dosent have that same "luck". Maybe I'm wrong, maybe the Cave is actually easier than Ystra tower, or maybe wisdom is cool for magical dps and intel in cool for healers...
Or maybe a lot of healer's troubles in MW and complains could just be fixed by switching the drop of Cenedril's hearts in those 2 instances... no?