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1

Monday, April 11th 2016, 6:11pm

priest class balance

won't ask for much, as most ppl know right now druid is much better then priest in pve. I would like to make priest at least usable in endgame runs as a solo healer just as druid is. I think a good healer can keep the group alive no matter if he plays priest or druid, but right now priest just doesn't bring as much to a group then druid does. the main reason for that are druid seeds. I think if priest had something similar to druid seeds it would be a viable choice for endgame runs.

I would recomend icefog having a duration of 15 seconds and reducing the target pdef and mdef by 15%. make that debuff do the exact same as sapping arrow as far as stacking goes e.g. does not stack with withering seed, nor sapping arrow, nor knight pdef reducing skill.

would be a simple fix, changing 1 skill and not changing pvp balance since ice fog is already insanely hard to land.

other reason why druid are better in runs: druid has an interupt and better buffs (accuracy, wisdom(so alts don't get resisted), aow/mysterious grace).

looking for more suggestions towards making priest viable in runs again.
Tankyhealy P/K 98/98
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2

Monday, April 11th 2016, 7:10pm

Another reason why druid is so nice because of the instant raid wide heal. with instances basically doing %bleeds, MEF is just so strong.

I know the raid wide heals is unique to druid, however for a limited time why not make it a bit easier on the priest
So..

Last Prayer - a 1 sec group heal is nice, but when ur gonna be in party 2 all the time its essentially useless.
-> For 15 secs, your skills become raid wide, so soul source and group heal would be good for party 1.
I mean theres always the capability to just start casting group heal, hit a macro to swap to g1 and then swap back.

And this doesnt have to be just for P/K
maybe add this to Blessing of Humility or Holy Candle.


I do like the suggestion for the Ice Fog change a lot.
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This post has been edited 1 times, last edit by "SHAYdynasty" (Apr 11th 2016, 8:02pm)


3

Monday, April 11th 2016, 11:26pm

I think instead of trying to give priest druid abilities, why not change priest to have more utility so more healing is not needed. Example, grace of life could include deff buff increase, or change Amplified attack to boost both physical and magical. Basically, lets make priest its own healer, not ask for the best from another class. I know priests in general are having harder time healing (not really just druid is flavor of the month for raids) but this is the type of limbo that is constantly happening and not much can be done about it. Be glade your healer not dps main. DPS have far worse of a time with constant nerfs/buffs/rerolling. This week its magic, next its melee, but healing has been the same......Miss my p/k

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4

Tuesday, April 12th 2016, 5:08am

I'm not sure why priests aren't allowed to have permanent raid wide heals. Priests were made when the concept of 12 man raids didn't exist, whereas druids were designed in the era where 12 man raids were first introduced (HoS, ZS, DL), and knowing RW, they probably just forgot or were too lazy to make the corresponding change to priest.

I think it would be enough of a differentiation just to have druids doing raid heal + raid HoT's that top everyone up for AoE's, whereas priests just do stronger heals with no HoTs, and have their niche for immediately responding to large AoE's, especially for the tank, as well as an array of skills for raid wide damage reduction (it would make AoE's that currently need to be immuned, like Pomh 3rd, Grotto Second, adds to first in BPH and sword cast from BPH healable/much easier to heal). And I think priests already have some of these traits (which is probably why EU guilds bring 1-2 priests for Veiled Crypt HM).
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This post has been edited 2 times, last edit by "ruisen2000" (Apr 12th 2016, 2:29pm)


5

Tuesday, April 12th 2016, 6:19am

All this on top of the fact that in order for priests to heal effectively they have to be in the party with the dps that they're healing. A druid can heal just as well from the other party/alt party, allowing one more dps to be in the main party. There is zero reason to ever take a priest over a druid.
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If you play P/K in instances you're garbage


6

Tuesday, April 12th 2016, 8:31am

I think priest healing is fine, got a macro to swap group and if you know instances well you can time group heal to keep everyone alive pretty effectively. i've solo healed coe hm, pom hm, hoe as p/k without much issue. it's just right now as borella said you have no reason to bring a priest over a druid for me it's simply because priest don't have seeds.
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7

Tuesday, April 12th 2016, 4:06pm

Well P/S has Curing shot to help with AOE heals, not perfect since it heals 6 peoples as it should be group wide. But still the best priest to have imho in a group.

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8

Tuesday, April 12th 2016, 7:17pm

Whatever Priest balance comes, it really can't make the Priest more Druid-like.

One thing that RW can do is to bring back the full immune of HCS. That right there will get some priests into a party.

My take on Priest is that RW has allowed the Priest to become a pansy. Literally, every attitude I've seen in this game re: Priests is that they're "not meant" to do much of anything. If a Priest primary does something better than another class, it's nerf nerf nerf.

So if Priests are designed to be the best Healers, then make them the best Healers.

P/K - Pure Holy Heals, Batman! This is the class everyone thinks about when they gripe about Priest being unkillable. Give the P/K damage reduction/mitigation skills. ie, Perfect Magic Barrier ( elite skill ): Magic Barrier is now condensed around the Priest in 120 range. Magic damage is reduced by 2%, +0.25% per level for all friendlies in that zone. 25% chance to disrupt enemy casts if they are also in that zone.

P/S - Icy Shots Person! Class defining buff: Icy Resolution, base effect: Shot now consumes ammo & mana. Each shot that hits also carries a water damage effect while Icy Resolution is in effect. Other elite skills would follow that work while Icy Resolution is in effect. ie, Curing shots, healing shots, antidote shots, etc..

P/M - Holy Magic Pets! P/M would be the Human summoner of buff pets. P/M could summon a pets that improve physical attack, magic attack, defenses, Regeneration effects, whatever... This again, would make them very welcome in parties. Even better would be the ability to make them follow someone.

P/W - Holy Warrior! Get rid of the nonsense 30% heals debuff. Give the P/W access to chainmail & leather. That's the only change needed for this combo to make it truly end-game viable.

9

Tuesday, April 12th 2016, 8:06pm

In regards to p/w, I know many will want the heal debuff removed and chainmail/leather skill, but as a monk that prefers working towards balance I am against this feature. on D/w it is not a big deal, but with monk you will become stronger than most of the existing melee dps classes instead of on par. Results, nerf. Only major fix would be weapon mastery to be 50-60%.

Giving p/k better magic barrier kills w/p elite skill destroying another classes uniqueness. SO no. We already get 63% magic damage reduction from knight general skills so magic protection is not needed. Against Melee fighters we have strike of punishment like 8.5 secs they can not attack? That should be enough time to get off a few rising tides or run like hll.

For other priest combos, yes they need rebuffing. We just need to keep in mind that we should not be striving for the death of others combos use just to make our own combos stronger.

10

Tuesday, April 12th 2016, 8:09pm

where to start, where to start... well ok lets try this, I recently made a druid to healsiege gates because as a p/k there is NOTHING that only I can do that we Require, and it is pretty, humiliating to find yourself with a build thats pretty much redundant, I have been a gateheal priest since I was level 50, I'd give a leftjewel to find out WhyWhyWHY did RoM nerf My Ability To HealGates

and then to run something like gch and find out that no, the last boss has a AoE and I as a priest cannot out heal and will need a druid... other bosses have buffs that lo'behold I cannot cleanse, but a druid can...

thank you ruisen for your comment that priest GH was made before 12man parties (so yes, is RoM holding back on coding us the ability to heal a 12man)

I like the idea of removing the 'increase mana cost' of groupheal... and/or decreasing the cast time of groupheal, give me a fighting chance to outheal the damage being dealt

Quoted

I think instead of trying to give priest druid abilities, why not change
priest to have more utility so more healing is not needed
this has the potential to be a excellent idea

Quoted

There is zero reason to ever take a priest over a druid.
this is a interesting comment, and while I neither agree nor disagree, I will tell you a comment I heard from a knighttank and he said 'he prefered a p/k behind him healing' he knew that for the most part a p/k would be with him the last man standing......
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11

Tuesday, April 12th 2016, 8:16pm

I agree with Lemony that raid healing needs to be fixed for the priests in general. As for siege.....as p/k and battle monk I never was one in side. I was always out side running in circles healing and not dieing while waiting for the rogue or warrior to show up and get them off me. As monk I just kill them. Simple easy.

As for gate healing, this should be removed entirely from the game. Let them heal when not incombate, but if your guild is pushed inside by mear force, then 95+% chance your already lost and just holding up game play. Not to mention the poor healers having to stand and heal the gate instead of actually seeing action.

12

Tuesday, April 12th 2016, 9:55pm

Make p/s chain a raid wide heal because they already have both a matk and a patk buff. Dont bother with other priest changes, runewaker will mess it up somehow and we'll end up with tanks having no way to keep aggro from them or something.

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13

Tuesday, April 12th 2016, 10:00pm

Quoted

I think it would be enough of a differentiation just to have druids doing raid heal + raid HoT's that top everyone up for AoE's, whereas priests just do stronger heals with no HoTs, and have their niche for immediately responding to large AoE's, especially for the tank, as well as an array of skills for raid wide damage reduction

I think this could be achieved with a few changes:
- Make GH 12 man
- add a new 1.5s cast raid wide heal that does like 1/3 the healing of GH and has a 15s CD.
- Bubble for raid if it isn't already
- Get rid of wave armour damage absorb, and can only be cast on someone else, providing them with 4s of 80% damage reduction, and perhaps a slightly lower CD on it.

Lets druids do their HoTs/debuffs and priests do their heavy heals / damage reductions. Unless everyone just rerolls to W/S then I guess damage reductions won't matter. Otherwise, I think DR's could allow a lot more variety to what people can do for strats.
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This post has been edited 3 times, last edit by "ruisen2000" (Apr 12th 2016, 10:07pm)


14

Tuesday, April 12th 2016, 10:08pm

Well Ruisen, thats why we need to look at the future of the class, and the fact w/s will not be OP for very long, year at most. So we need to look at what future instance might hold and how to best set priest up for that unknown future. The 1.5 sec heal not bad.

15

Tuesday, April 12th 2016, 10:16pm

p/wl is the best gate healer right now...

p/s chains heals much better than urgent heals per tick and it's of everyone in range of the chains, just need to learn to position yourself better.

p in general can give out phy attk, p/s can give out mag attk, p/m can give out mp regen. and as pointed out, w/p and k/p can provide phy and mag def. would be redundant to give 1 class combo everything... and warden is the pet summoner, don't make a new class combo up that will take over another class role.

pretty sure that most boss aoe skills have atleast 10sec between them, more than enough time to heal the whole 12 man raid, specially if you have cast time reduction buffs running; GH to take care of 2nd grp at once, UH on the dps party (their hp is low enough that 1 crit UH should top them).

the only druid that can cleanse is d/s, all priests can do it. and only druids can remove poison.

I remember back in the day when druids were saying they needed to be buffed up to be able to join parties, I am going to say the same thing to you guys what I said to the druids back than, the best party composition has both druid and priest to handle all types of situations... however current meta of burning means that most heals are needed during trash clear than during a boss fight :S so ppl take whichever one is more useful during strats... which currently happens to be druids with their seeds.

16

Wednesday, April 13th 2016, 12:37am

Nope even if two healers were needed two druids > two priests. Druids have better buffs, better debuffs, and better heals.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


17

Wednesday, April 13th 2016, 2:16am

Honestly, I would still say diversity is best. The only real healing advantage that druid has over priest is the aoe heal, for raids. At this time the buffs that priests offer are still pretty good, 15% more hp, 10+% attack power, 35% magical deff boost. All in all I say they are fairly close in utility. Priest just needs an update to our aoe heals to be more raid compatible.

18

Wednesday, April 13th 2016, 10:38am

Dude what. Why are you using limited experience in easy mode instances to make claims about the viability or balance of a class in a discussion that is clearly directed at endgame content? one of the better priests in the game is in here saying that Druid is just clearly better for endgame because of seeds, a raid wide heal, generally stronger heals, and access to a slightly better buff in the form of aow. priests are not as good in endgame pve as Druids are. The only reason there aren't more priests in here complaining is because none of the good ones have gotten runs since like CoE because bringing a solo Druid is always preferable so they all quit. The closest priest has come to being viable recently is the cleansable debuff on third boss in bone peak, but both healer classes are already fine in the context of stratting fights. So either priests need something to bring to the table for burns or runewaker needs to make an entire instance where every boss requires a cleanse and strat. Only one of those things sounds not completely awful.

19

Wednesday, April 13th 2016, 4:22pm

I did not come on here to start a fight or single anyone out, I stated my opinion that is all. Any changes the Endgame Content runners want changed, greatly effects everyone's game play. So yes, I have every right to offer my opinion here. And stated earlier by me on this same thread that there needs to be some changes, but Runewaker needs to make them with future in mind not current content. I also ask that we not be made the same as druid, otherwise what is the point? Changes to the priest need to be priest wide and not a single combo just because it is the one I play.

To Borella, if you take offense to my post, know it was not directed at you as an insult in any way. Yes druids are preferred by the players running endgame content at this time. I prefer having diversity because we all now that class combos Flavor of the month come and go pretty fast under RoM. Yesterday it was priests. Toady it is druids. Next it will be ch/p healers....<--sarcasm.

20

Wednesday, April 13th 2016, 4:45pm

Actually heim even in strat boss fight a druid/scout will always be preferable to a priest because 17.8% pdef/mdef reduction is better then 9.6% patt boost(you can even have aow outside the instance), group clease is better then sinlge target cleanse and an interupt is better then nothing.

if we look at the healing yes druid have slightly better healing in runs, mother earth fountain is usually preferable to group heal because it will bring the entire dps group to full hp instantly, but if you time group heal well as priest you can get the job done. the reason I am not really complaining about the healing part of thing is because first i'm sure priest/scout and priest/rogue the 2 best pve priest can well and second I know priest is better then druid in pvp. Has a lot to do with sod been totaly op, but P/K is stronger then D/WD in siege. the main issue i feel as a priest is that i cannot get to heal runs not because i cannot keep ppl alive, i do that just fine, but because i do not have seeds. At least if priest had a way to reduce the boss defences in a similar way to druid's seed it would be an option to have a priest heal endgame content. right now the only way for priest to be viable is to have a s/r in group using sapping arrow which is a huge requirement to bring someone who will also bring worse buffs.

edit: couple notes on some of the things that were said earlier

making group heal raid wide is likely to be completly broken in siege.

Giving p/w access to chain is w/e the class dps is still going to be garbage. if you compare to w/wd for instance you can't use frenzy, can't use 2h weapon, have shitty pa ratios and your rotation is half as good. your damage mastery is only 45% vs 70%. the 5% damage for 12 seconds is better then the 10% damage for 4 attacks specially in raid where they are likely going to get used by random skill, on top of it you can't even get your weapon training high so you are likely to miss a lot. the only thing going for w/p is their battle monk stance gives them 19.1% pa when maxed compare to the 18% from power of the wild. the only place where p/w can be decent is in siege imo where you might as well wear cloth pvp gear for the mdef.
Tankyhealy P/K 98/98
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This post has been edited 1 times, last edit by "pachat93" (Apr 13th 2016, 5:12pm)


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