Seems rather simple to me, just convince people to quit buying this crap all the time and they will quit putting it up for sale so often.
For example: Puri sales are just about ever other weekend lately because you know what....people keep buying a ton of puris during these sales. When the sales manager, who very likely does NOT play the game, get's the sales report and sees all the purchases they think "wow, these players really must like this stuff so lets keep putting it on sale".
All it takes is some player self control. Having played RoM for over 4 years now all I can say is...good luck with that
Believe me gameforge does not hire every single person who passes by the street! Of course responsible people in the project are all expert in their fields and thats why i am sure they would not put an item on sale if its was not wanted. http://us.runesofmagic.gameforge.com/new…/230/happy-hour
come on guys, why can't we have an item shop manager that plays the game for real? useless item, useless sale and even at 90% off it would still not be worth buying it.
Does he scroll his Rolodex and where it falls that is the sale we get? this is just bad judgement even from management not even attempting to listen to the community.
Come on Zidlef, you out of all people should know the basic needs of running a business is making money.
Sure, the shop guys may not play the game, but they know what the items do, I'm sure. They also probably have sales figures to back up their thoughts that "this seems like a good item to put on sale". People buy it, it's put on sale.
If you run a supermarket and put a roll of paper towels on sale and you only sell 50 units and typically you'd sell 40, that might be a good sale. However, if you put a package of fruit on sale, you typically sell 30 units but you sell 50, that's a better sale. Even if the on sale price of the bag of fruit is $3 and the on sale price of the paper towels are $4 and both cost only $1 to buy, the bag of fruit is a better profit.
You don't have to buy or even know your product to create an effective sale or display. All it comes down to is profit. You'd make $60 selling the fruit but only $40 selling the paper towels, even though the paper towels are worth more and make more dollars. It's all about the numbers.
In RoM instance, they probably put some of the lesser sale items on sale at one point and had low numbers. They know it's not very profitable when people can buy stuff from the Most Wanted sale (it's probably called "Most Wanted" for a reason, there's probably a lot of volume there) predictably and consistently and make the company more money doing it.
All we can do, as players, is give feedback like this and see what happens. But the bottom line is Gameforge is in the business to make money. If they put something on sale pretty regularly, it's probably making them more money than people realize, and it must be more popular and useful than you seem to think.
I fail to see where anything that is on sale in the regular rotation is actually selling. For someone to assume that the sales actually work just because they repeat them on a regular rotation is just absurd. This sales rotation was set up years ago. It is the same sales on the same items on a regular basis . You can set your calendar by what is on sale.
The fact the the same sales rotation continues on forever is not an indication that anything is selling but merely the confirmation that the program they they set up years ago is still running even if nothing is selling. If there are sales figures probably no one has looked at them in years.
It is always easier to just let the program for sales that was set up years ago keep running, than to look at what actually is actually happening and make adjustments. If the human race ceased to exist the same sales would appear on ROM until the computers finally died. There hasn't been human input taken into consideration in years.
This post has been edited 1 times, last edit by "zrorak" (May 27th 2016, 5:48pm)