Yeah, player damage reduction would have been much better than introducing honor gear. Honor gear should never have been a thing.Well getting 1 hitted is not fun but it prob would of been better if damage was adjusted on players when using a skill instead of sw gear but hey.
Siege was kinda ruined when siege gear + buff alts became a thing. The difference between a regular person and a siege geared player using K/P and W/P is so big, it makes siege basically just the 1-2 siege geared and buffed players fighting it out while everyone else just walks out to repeatedly get killed, which is probably one of the major reasons why by this point there's such a low attendance rate for siege. Back when everyone was a 2 shot, at least siege was something the whole guild could participate. Now, for alot of people, you hit them for 20k and they hit you for 200k+; its not fun for you and its not fun for them.
You just answered it yourself. They're able to hit you hard because you're made of paper. Basically your problem is the fact that you're not geared for either end of the spectrum so you're mediocre at either role.My defenses are nothing special (118k pdef / 210kmdef). I hit them with a Fireball for 28k Crit with 151k mattk backing it up. The problem here isn't the damage that I'm doing to them. If they're in pvp gear that is statted for HP/Stam/Def/Mdef, then it's obvious why I would hit them for so little. The problem is that they're able to gain that kind of survivability without making a sufficient enough sacrifice in the damage they deal. The trade-off is completely unbalanced.
PvP gear is already a lot of damage reduction done. You don't get the set bonuses of PvE gear, around 2-3k damage. Depending on the weapon it's 10%+ less damage.That blank should be filled in with a -% damage dealt to other players. If you wanna be big and bulky in siege, you should be making a equal sacrifice to make that gain just like how crit is sacrificed for critical resistance. This would be the balance that honor gear needs aside from it just being deleted from the game. But people have already spent time and money on their pvp sets, so it's not in GF's best interest to shift+del everyone's pvp gear. I would say that it should be tweaked b/c right now, it's just too powerful and gives those willing to spend money too much of an advantage.
it already does, siege gear has no crit on it and you need to sacrifice pa to get the hp and pdef you need to survive. I believe damage on player is already 50% reduced compare to pve.
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This imo is completely unbalanced. Siege gear should not only reduce the damage the player receives, but also reduce the damage output of the player wearing it.
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PvP gear is already a lot of damage reduction done. You don't get the set bonuses of PvE gear, around 2-3k damage. Depending on the weapon it's 10%+ less damage.
This post has been edited 2 times, last edit by "ruisen2000" (Nov 14th 2016, 7:12am)
A scout hitting people in honor gear for 1 million damage...I would like to see proof of such a person doing this.And then of course, you have fotm classes that can pop full CD's and burn anything. a PvE geared scout with all cooldowns can hit people in honor gear for 1 million damage.
1. Increasing the player maximum limit would honestly just be inviting more buff alts and gate protectors in siege. I have yet to see a siege where there are 36 actual players in. Maybe there was a few years ago, but that doesn't matter anymore anyways. Not to mention the amount of lag it would cause for the amount of players that would be in.
Here's an idea that will make the game a lot more fun.
1. Increase the player limit from 36 to 72.
2. Instead of guilds being organized by point value, have it be completely random.
3. Instead of one Guild vs 1 Guild. Have the system randomly pair up two guilds against another randomly selected pair.
4. The castle used will be determined by averaging all of the building levels plus the guild level. Higher value will be the castle used.
A scout hitting people in honor gear for 1 million damage...I would like to see proof of such a person doing this.And then of course, you have fotm classes that can pop full CD's and burn anything. a PvE geared scout with all cooldowns can hit people in honor gear for 1 million damage.
Two observations.And then of course, you have fotm classes that can pop full CD's and burn anything. a PvE geared scout with all cooldowns can hit people in honor gear for 1 million damage.
to be fair Wl/Ch is like one of the squishiest melee classes in siege war :< was rolling with around 200k pdef max in the gear that was equipped at 5:25.A scout hitting people in honor gear for 1 million damage...I would like to see proof of such a person doing this.And then of course, you have fotm classes that can pop full CD's and burn anything. a PvE geared scout with all cooldowns can hit people in honor gear for 1 million damage.
That being said, whilst 1.4kk hit is impressive, many classes can burn just as well, not just fotm classes, most combos if fullbuffed can nuke down a good pvp player.
Now my 2 cents, keep siege how it is, maybe add some global dmg/heal reduce, and fix some class balance and its fine.
mhm, youtube doesnt play at 5min25 when linked to forum, anyway skip till then.
This post has been edited 1 times, last edit by "Rougetopriest" (Nov 15th 2016, 3:48am)
Two observations.And then of course, you have fotm classes that can pop full CD's and burn anything. a PvE geared scout with all cooldowns can hit people in honor gear for 1 million damage.
You would like SW to go back to everyone being a 1 - 2 shot. Even before honor gear, this was not the case. I personally, and I know a lot of other people as well had PVP sets before honor gear that were statted tanky and we were never 1-2 shots.
Secondly, if someone good switched to their PVE set, they should be able to take you down pretty quick because they have taken the [risk of becoming 1 shots themselves, seems pretty fair imo.
This is pretty true. A losing siege can quickly snowball to a complete steamroll since the winning team gets alot more merits.if one team isnt able to get them in 20 minues it's GG, turns what can still be a fun (but losing) siege, into a siege that is zero fun at all.
This post has been edited 4 times, last edit by "ruisen2000" (Nov 15th 2016, 6:33am)
The difference is more so the pve geared players in the top brackets are simply more skilled than 'most' of the midgame siege brackets, ofc there are exceptions :p But generally their pve gear is better, their game skills, and reflexes are both better, resulting in a much more sucsessful pve geared player. It's less about the bracket and more about the players in them, not saying all midgame siegers are bad, but there is a certainly a difference when facing the average top siege guild player in pve gear, versus the average midsiege guild player in pve gear.This is from a midgame siege perspective. I'm assuming there won't be as much of a difference in the top tier, since most people would be decked out geared anyway. Nevertheless, the bulk of the playerbase is still in the mid tier bracket, and in this bracket, when honor gear came out, added that to siege buff alts becoming common, a huge number of people lost interest in siege and stopped attending because now the difference in power was huge.
Probably a lot in gear. Mid tier sieges, a lot of people's PvE gear aren't anywhere near what an endgamer in PvE gear might have (especially due to not being optimally statted or using the most optimal gear pieces (and by this, i don't mean having the newest gear pieces), and they also might not be playing a fotm class, and that reflects alot in damage too. Remember when I tried PvE gear on M/P, and hit you for only 20k crit fireballs when you have W/P and K/P? Between those 2, that gap is so much bigger, they'd have to be extremely skilled to take down someone in PvP gear with what they have, and that just doesn't happen with the large majority of people who siege casually.The difference is more so the pve geared players in the top brackets are simply more skilled than 'most' of the midgame siege brackets, ofc there are exceptions :p But generally their pve gear is better, their game skills, and reflexes are both better, resulting in a much more sucsessful pve geared player. It's less about the bracket and more about the players in them, not saying all midgame siegers are bad, but there is a certainly a difference when facing the average top siege guild player in pve gear, versus the average midsiege guild player in pve gear.This is from a midgame siege perspective. I'm assuming there won't be as much of a difference in the top tier, since most people would be decked out geared anyway. Nevertheless, the bulk of the playerbase is still in the mid tier bracket, and in this bracket, when honor gear came out, added that to siege buff alts becoming common, a huge number of people lost interest in siege and stopped attending because now the difference in power was huge.
I hop brackets a lot in search for entertaining sieges, they are all fun, and for the most part all the same (gear wise even amoung u and opponents), main difference being the level of skill, or simply experience the players have in siege.
***And of course, the difference of willingness to have siege be a large cost, a player using phoenix's and eggrice will do better than a player whom is not. Way more players in top brackets use those then midbrackets. Noting this to say, not always a difference in players skill leveles, but $$ spent per siege***
I feel like i drifted off point... all that to say, honor gear is less of a factor than you may think, even at midgame brackets. No reason a 50k hp r/m cant burn a 600k hp honor geared player in midbracekt, if it can be done easily in the top brackets, just a few different factors like i mentioned above.
"Here, take my 2 cents... TAKE IT!"
This post has been edited 4 times, last edit by "ruisen2000" (Nov 16th 2016, 5:12pm)
Quoted from "Rougetopriest"
if one team isnt able to get them in 20 minues it's GG, turns what can still be a fun (but losing) siege, into a siege that is zero fun at all.
This is pretty true. A losing siege can quickly snowball to a complete steamroll since the winning team gets alot more merits.