This post has been edited 2 times, last edit by "BlankMinded" (Jun 28th 2017, 8:27am)

You say that like midgamers had/have access to +20 gears that they could then easily increase to 22 or so, and thus wring out a bit more use from their equipment. Outside of a few handmedowns from the auction house, I do not agree that this is the case.
Why are midgamers midgame in the first place? What's the barrier to entry into endgame? Time and money, imo. If cost weren't an object, they'd already be there. If the midgamers had enough funding to be mostly at +20, theyd have been there ages ago. So, adding a new item which increases gear cost, AND requires the user to first clear another huge cost hurdle (plus 20) before it's even available for use? I don't agree that this helps anyone. This is even before we consider that future content releases will certainly need to account for the higher average gear strength (read: the bosses will be tougher to keep the highest geared players engaged) thereby making it still harder for midgamers to participate in the future.
No one wins this arms race . Not even gameforge, if we consider that the ever-tightening greed is strangling the population, and in the end probably results in less revenue rather than more. :thumbdown:

This post has been edited 3 times, last edit by "FarmerTom" (Jun 28th 2017, 9:10pm)
This relies on the assumption that midgamers will react positively towards them AND be willing to buy them. For the ones who buy diamonds with gold, they will most likely be willing to buy them, whether happily or grudgingly. For those that are actually spending real dollars, I doubt it. The new jewels are not cheap by any means, not just because of the fail rate, but also just the cost of getting from 16-20. The price of getting 1 weapon from 16 to 23 is twice? that of the box price of some AAA MMORPG's out there. That also puts a huge deterrent on returning players (not many, but there are some, and those that return to content running guilds tend to become involved in running content themselves). Of course, there's also the feeling of the slap in the face that will stop people from even considering staying in the game or returning.
I've seen a lot of discussion about the new plussers already in game, in teamspeak, and on forums. I realised while talking to someone, that the new plussers could actually be a big boon to mid-gamers (the majority of current players on US servers fall into this category -- moderately geared but unable to clear IBP/vor).
While they are expensive, they instantly provide a power up to your characters, and could potentially make current content more accessible....at least in theory. A group that could just barely do vale might be able to complete it now with +22 weapons and rings. Again, I recognize this might be a costly investment, but there are players who spend money on the game and make high quality gear, while choosing to play with their friends in guilds unable to run IBP (this isn't an insult to any reader, just an acknowledgement of player decision's). The reward is a new avenue of entertainment for the midgamer, and a new influx of gear drops.
I personally think this is more a matter of whether the game will still be around by the time that happens rather then a question of when. History has shown that new content will always eventually be scaled out, its just a matter of time. Obviously, nobody runs with +6 weapons/accs or even +12, and even +16 has become increasingly rare as well as you go to higher content.
Some concerns about the new plussers are in regards to future content -- is it going to be scaled for +30 stuff? Will we "need" to upgrade in order to burn the bosses? The simple solution, one which unforutnately resides in Runewaker's hands, is to just make the instance work properly. Corruption had players running vale using crafted daggers. If future content functions correctly, with well balanced bosses (unlike IBP with super high physical damage), the plussing won't be "necessary". Sure +30 weps might make you capable of nuking the bosses, but if things work properly (I know RW doesn't have a good track record here, but one can hope...) then groups with +20 items could surely complete the instance.
Nah. There's people that have been midgame for years. I could start a toon today, receive no help/resources from friends or my already established toon, and be endgame on that new toon before those eternal midgame players break into endgame. I won't be top scrut on my new hypothetical Warrior/Scout, but I'll be doing enough work to merit a place in the raid.
Why are midgamers midgame in the first place? What's the barrier to entry into endgame? Time and money, imo.
This post has been edited 2 times, last edit by "Magío" (Jun 29th 2017, 1:14am)


It benefits people who already have +20 gear.... usually end gamers. I am not going to lie, I bought 1k worth of + 30 jewels because I already had a +20 dagger. It made it all the way to +22 lolThe fact that I agree with Zidlef is making me very unhappy...but he's right. And Holyanarchy, if you've been reading all this, pay a little more attention, this is not benefiting anyone, and end gamers are the most upset about this. I enjoy the heck out of this game, but if, IF, we get to the point where we HAVE to +30, I'm out.