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1

Thursday, December 25th 2008, 2:01am

is it good having a mage/warrior or warrior/mage

I having trouble choosing mage/warrior or warrior/mage so can anyone can tell me which one is better:D

2

Thursday, December 25th 2008, 3:43am

i honestly dont like either one (but i dont really like mixing mage with a melee class)...if i had to choose one it would be war/mage for me personally because you can use ur fireball and lightning skills from mage and then melee the rest with the warrior primary which has better defence compared to a mage primary

if you went mage/war i would think the warriors general skills would be wasted since you would normally want to be away from the mob doing long range dmg since mage is squishy...and also mage has better general skills than warrior (IMO)

the war/mage would allow u to hit/pull from afar (fireball) and then root with lightning allowing you to go in with warrior and not take dmg in melee area for some a little time...

these are just my opinions though and i have never played this class combo so dont actually have any experience with it...but at least i tried...lol

3

Thursday, December 25th 2008, 8:24pm

oh thanks for the info

Agrona

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4

Tuesday, December 30th 2008, 8:30pm

I agree with Gymboy here. I always liked the spellsword class in Oblivion, so I'm happy that this game offers true dual classes. So, my first character here is a Warrior/Mage. Right now I'm lvling the Mage, then I switch back to Warrior. I'm concentrating my TP's on the general area, since I'm not going to play a full Mage.

The fireballs and lightning skills will come very handy as Gymboy explained.

So, yes, I would definitely go with Warrior as primary and Mage secondary.

5

Wednesday, December 31st 2008, 12:59pm

If using a 1hd axe as a mag/war then now you have in close options and an AoE that can do some damage with out using any mp. Now how much this damge will be compared to your spells I don't know and that would really determine how effective war secondary for you will be.

Does anyone know the elite skills for a mage/war?

I'm intrigued. I'm going to try a mag/war as an alt.

http://us-forum.runesofmagic.com/showthr…age%2Fwar+elite

Oh I found this guide for the elites which has the first 2 for mage/warrior. One increas max MP and the other increases MP regen. Both sound good to me :)

6

Friday, January 2nd 2009, 5:21pm

i have a 25/25 warrior/mage and frankly I think it sucks :\ it's my first character so i'm giving him a chance but basically he keeps his warrior skills with fireball to pull and lightning when I the situation arises that I need to keep someone still for a second.

I have the 15/15, 20/20, 25/25 for warrior/mage and 15/15, 20/20 for mage. The mage/warrior elites SUUUUUUUUUUUUUUUUUUCK for the simple fact they require rage (WHAT THE HECK?) they expect a squishy to go into melee to fire off his barely decent elites.

7

Saturday, January 3rd 2009, 3:44am

Can't you build rage before battle with enrage?

8

Monday, January 5th 2009, 8:05am

I have a warrior/mage (mage/warrior) as my storage mule, but I do level her up every now and then without fail.

This combination is very unpopular. Most warriors I have seen have rogue or knight secondary. For mage, priest or scout as secondary are more frequently seen.

I always liked the idea of combining the best of might and the best of magic in a dual class character.

W/M may be good later on, we do not know yet. By 'good' I mean versatile and fun, that won't make you feel '****, I wasted my time, time to reroll'. Most people narrowmindedly define 'good' as 'insane dps pwnage ftw'. The elite skills may be reworked/tweaked and I'm not talking only about War/Mage skills.

As it is now, Warrior's general skills are really mediocre. And there is too much reliance on axes, where's the love for hammers, swords and 2-handed heavy weapons? The mana cost of Mage's General Fireball is too high. Galaxy needs some work, and the mage needs some targetable far range AOE spells.


There is more work and balance to be done in the game.

9

Monday, October 19th 2009, 7:06pm

i like it i have one
i was taking stuf that my warden couldnt do
probly shulda gone wth preist for healing
but ifur all about atak then mage

10

Monday, October 19th 2009, 7:08pm

Hey I am a new player. U guys know how to do that monsters hp shows in numbers and not in %? please help me.

Sorry for my english.

11

Monday, October 19th 2009, 7:28pm

At 30/30 War/Mage gets good because of the elite "Thunder sword". War/Mages are very good at end game because they have a Fear, lightning, silence and they deal Magic and Melee damage. Thunder Sword is a class defining skill for them, it's pretty awesome too. I might recommend switching to wielding a staff when you get this skill as a staff does decent melee damage but it raises the magic damage of all of the warrior's elites and general skills.

12

Monday, October 19th 2009, 10:53pm

Whether you play War/Mage or Mage/War, you will probably be using the same gear. Why? War/Mage is a caster class. Maybe before level 20 you can pull off being melee, but after that it's pure caster. Melee-based, perhaps, but if you use a sword/axe you will REALLY be missing out. And... if you use a one-handed axe on your mage side, your DPS will die in a fire. Not your fire, though, since yours won't be able to kill jack. Mage/War is great for sustained DPS because of the Mana regen and boosting elites, and both sides of the duo share caster gear, so overall, I find it pretty awesome (have a 25/25 War/Mage myself). Also, there's a guide to the War/mage on the Warrior forums, I suggest giving that a look as well.

ParisHilton

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13

Tuesday, October 20th 2009, 2:37am

It seems to me War/Mages have to stretch themselves thin stat wise. They need Str, to hit harder, Int for spells, Sta for the obvious. Then you have to mix and match your Barbs and Illumes and other assorted yellows that are normally considered either "caster" or "melee". They still are the "most likely to die" off tank it seems too (War/Priest actually might have that title, but it's close).

14

Tuesday, October 20th 2009, 5:37pm

Quoted from "ParisHilton;176996"

It seems to me War/Mages have to stretch themselves thin stat wise. They need Str, to hit harder, Int for spells, Sta for the obvious. Then you have to mix and match your Barbs and Illumes and other assorted yellows that are normally considered either "caster" or "melee". They still are the "most likely to die" off tank it seems too (War/Priest actually might have that title, but it's close).


actually most W/M are casters, as such they stat for Stam + Int + Wis just like any other caster.

When played as a caster they have very high dps, and are more mage than warrior.

When played as melee they focus on melee stats like any other warrior, and use spells as CC and when low on rage ... thus do not split stats 1/2 melee 1/2 caster.

W/P likely to die? they may have poor dps, but they have great survivability from self heal, the best magic defense skill in the game, and 5s bubble.

ParisHilton

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15

Tuesday, October 20th 2009, 9:42pm

ROFL. W/P die so fast they quit asking me where their heal was. The answer is always "Soul Source was down" or "It was coming, you dropped too fast though" or "Control your aggro, you aren't a tank".

W/M's who hit like a girl don't get asked to come to groups. If a caster is needed it's not going to be a WARRIOR/Mage. Since when is a Warmage a caster? With their Snow Epees and a gross amount of stating they can produce some ok DPS. I'd rather have a Warmage than a Warpriest. Really I'd rather have neither though. Flame on.

And yes, they do split stats if they want to be effective. Warmages who stack Int and no Str are Fail. Period.

16

Thursday, October 22nd 2009, 6:17pm

So much fail in this thread I don't know where to start!!

1. If you go W/M, which I do not recommend, you need to chose melee or caster style for your gear build. You can build both but if you split stats you will fail. If you want sustained dps, survivibility and AoE ability for PvE, go for the melee style with STR + STAM and a 2H sword. You will not hit like a girl with a suitabilty tiered weapon.

If you go caster style with STR + INT and a 2H STAFF you will have, imo, the 2nd best burst DPS in the game, a silly amount of damage vs. single targets either in PvE or PvP, insane mana usage (pot, pot, pot, pot, etc.) and absolutley will get killed if you get swarmed by mobs as you have no AoE (root and run for your life but since your mana pot is still cooling down, good luck). I played both styles, built both gear sets, maxxed out all skills at the old lvl cap and played exclusively as a W primary from 0-50 on both sides. 100 levels as W/M - I think I know! Oh, and last nerf to defensive formation was a dagger in the throat to caster style warmages.

2. M/P - You can do a lot of damage. Moreso than a similarly geared M/P. Unfortunatley you have no heals and you will die. If you want to be a Mage, I suggest M/P. Please see my 'Mana Mage' post for more details. People will ask you for a regen or a buff because they have never seen a non- M/P. The elites are fail. I think the intent was to create elites that crit more and do more damage when you crit. it works to a point but the buffs are short, hard to cast (two skills to build rage to then cast buff), underpowered (not enough xtra crit chance), rage based, and not coordinated with each other. The class needs fixing / buffing. But as this game is designed for Mages - endgame M/W > W/M by a long shot.

to sum up here is my advice. If you want a melee class go R/S or R/K Warriors have some mechanics issues that I think will never be fixed. There was one patch in open beta where Rage Gen was essentially unlimited and when playing warrior (melee) style my char was on M/P / EZMODE, but sadly the Q.Qing brought a quick nerf. If you want to be a mage, why fight it there just isn't anything better ATM? Go M/P for reasons explained in many numerous posts.
I miss the ant party

17

Thursday, October 22nd 2009, 6:55pm

Quoted from "ParisHilton;177288"

ROFL. W/P die so fast they quit asking me where their heal was. The answer is always "Soul Source was down" or "It was coming, you dropped too fast though" or "Control your aggro, you aren't a tank".

W/M's who hit like a girl don't get asked to come to groups. If a caster is needed it's not going to be a WARRIOR/Mage. Since when is a Warmage a caster? With their Snow Epees and a gross amount of stating they can produce some ok DPS. I'd rather have a Warmage than a Warpriest. Really I'd rather have neither though. Flame on.

And yes, they do split stats if they want to be effective. Warmages who stack Int and no Str are Fail. Period.


while i'm no advocate of W/P, you're clealry playing with some crappy ones. W/P is second in survivability only to W/K, depending on the mob W/P actually is better.

W/M is a caster when you look at their elite skills, or even bother to read the W/M caster build stickied in the Warrior section of these forums.

I'd rather have W/K, W/S or W/R in my party, but folks like to try different things. You clearly don't know much about Warrior builds, so i strongly suggest you read up on them before comming off as even more of an idiot.

18

Friday, October 23rd 2009, 4:41am

I hate to sound redundant, but it's true. Warrior/Mage functions as a caster class primarily. Now, it's true, while some of the mage elites CAN help warrior melee DPS (Electric Rage comes to mind), and even survivability, they serve primarily to give a warrior burst-magic damage, which outdoes the warrior's melee dps. As such, it's more effective to gear a 20/20 or higher War/Mage with caster gear, as the damage is significantly higher. Plus, the two classes combined offer some pretty sweet CC.

If you don't believe me, check the guide on the Warrior forums. There's plenty of data to support the positive viewpoints that have been presented here.

As for Mage/Warrior, which is more what this thread is about, as I said, I love mine. I very rarely have to use any potions, and with the increased crit chance from the 25/25 elite, it's got a pretty nice damage boost to it, too.

19

Saturday, November 21st 2009, 4:50am

were do you go to activate ur account

20

Saturday, November 21st 2009, 4:51am

i dont know