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1

Tuesday, September 15th 2009, 9:52pm

Stealing aggro from pets.

As of right now, i steal aggro from my pet (making the pet pretty useless). I was wondering if it was because of my gear (couple twinked peices from my main). Would be nice to know if stealing aggro from your pet is a bug or not, because it would greatly affect how i distribute my TP, if im going to be stealing aggro from me pet endgame, ill focus more on the buffs from consuming pets rather than pet attack/heal.
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2

Tuesday, September 15th 2009, 11:38pm

First off, what's you secondary, if you have one.

2ndly, I haven't read anywhere saying that our pets are supposed to be able to hold aggro, or that they're tanks. I see them as a necessary part. We are not whole without the pet, we are merely an imcomplete half. Can we still function this way? Certainly. But not as efficiently.

So I wouldn't say it's a bug that you're pulling aggro from your pet at all. If you want your pet to keep aggro, better skill management/self control is what is required. Personally though, to me, it seems like every pet might have a different purpose. I'm not high enough to test this yet, but it seems that the Oak Walker or whatever would be the best tank. Confirmation or a contradiction?
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3

Wednesday, September 16th 2009, 9:03pm

Yeah, i shouldve played the warden a bit longer. I was just told (prior to expansion) that warden could be tanks with the pet, assuming the pet would tank. Seems different pets do have different uses. The Oak Spirit has Entangle (pretty much Shadow Prison) ive decided to level the skills that Oak Spirit has, taking PVP into consideration, Entangle and the Warden root making two CC's nice for PVP. And for tanking i think the Oak Spirit would be better off being used as a buff, basically the buff is GOL with a 2second HoT, and im assuming (and hoping) it stacks with GOL/EGOL.
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4

Wednesday, September 16th 2009, 10:02pm

I'm n/s (warden/scout) and I have two dots that combine to a total of 2K dmg in 10 seconds. With just those on target and oak pet tanking I don't take agro. It might be helpful to know what you are doing and how much damage you do compared to your pet. Have you upgraded the pet abilities?

5

Wednesday, September 16th 2009, 11:10pm

Quoted from "pretto;161962"

I'm n/s (warden/scout) and I have two dots that combine to a total of 2K dmg in 10 seconds. With just those on target and oak pet tanking I don't take agro. It might be helpful to know what you are doing and how much damage you do compared to your pet. Have you upgraded the pet abilities?


First off, I'm surprised your pet keeps aggro.

2ndly, good luck with that DoT stacking end game will keep your pet as tank. If you stack both of those, I doubt your pet wouldn't keep aggro for anything.
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6

Friday, December 9th 2011, 5:51pm

it sure would be nice if the spirit of the oak would tank for you and have aggro generating abilities other than plain dps.

7

Friday, December 9th 2011, 6:18pm

Quoted from "camagic;492086"

it sure would be nice if the spirit of the oak would tank for you and have aggro generating abilities other than plain dps.


Wd/D would benefit the most if pets were reworked to scale with content.

8

Friday, December 9th 2011, 8:59pm

Of the 3 pets we have (4 if wd/s), Spirit of Oak is our only tanking pet. Punch was tested to have a 10x agro multiplier. Make sure you have punch activated (by right clicking it). I find it best to wait til my pet lands its first punch before I jump in.

Make sure you summon your melee pets with all possible buffs on (ex. Savage Power)... pets absorb their master's attributes at the time of summoning and keep those stats as long as you don't change zones, even when the buff wears off of yourself. If you still have trouble with it keeping hate, remember to use Explosion of Power... as long as it got a Punch in, I could never pull hate off for the duration of the buff.

Quoted

First off, what's you secondary, if you have one.
If you are subbing war.... most of your elites skills all have agro multipliers on them. This class combo is designed more for the master to tank, rather than the pets. That may be why you are pulling agro off your pets.

Technically, it is possible for Oak Walker and Chirion to tank by doing more damage than the master, but since both these pets are very squishy, it's better for the master to tank in those instances.


Edit: just realized this is a necro... k, you got me.

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9

Saturday, December 10th 2011, 2:36am

I play a wd/s. Most times I use the chiron. In certain instances, I use the oak spirit, namely when fighting a couple of bosses/elites at once while soloing. I rarely use the crystal-only when being dragged through an instance by high lvl characters so they benefit from the speed buff. I never use the oak walker.

I greatly appreciate the info about the 10x aggro multiplier. That helps alot in planning out my continued tp investment.

and yes, while this is a necro, it is still very relevent info :)

10

Monday, December 12th 2011, 2:50am

For my part, i wonder why you wouldnt steal aggro from your pet if your pet is not meant to tank...

If you use Spirit of the oak i can understand that you want him to keep aggro since you want it to tank. In my case i most of the time like to use the skill heart of the oak to get more pdef and summon another pet to deal damage ( if you are wr/s you summon Chiron the Centaur avalable at lvl 30 or you can also summon nature crystal which gives another tanking skill---> crytaline protection which absorb 5% of your total hp...which means that you can tank without problem...

The fact is that i dont understand why stealing aggro form your pet means that he cannot attack anymore...In my case i prefer to keep aggro,this way, my pet can still attack while i take damage...for example Chiron the Centaur who has not much pdef dont take damage and dont get 2-shoted by a boss.
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11

Monday, December 12th 2011, 6:05pm

basically because I am wierd.

how weird? well:

i comes before e, except after c, or when sounding like "a" in words like weight
-and it is weird how weird does not follow that weird rule

that is how weird.

most of the time though, I do use the centuar as a wd/s. since I solo alot, there are certain times I do use the spirit of the oak. As a dps, it sucks to have to give up some dps due to having too much aggro.
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12

Monday, December 12th 2011, 6:38pm

This thread is funny.

So you steal aggro... and? That is a problem how exactly? Ah, here we go:

Quoted from "camagic;492752"

As a dps, it sucks to have to give up some dps due to having too much aggro.


Sure it does. Every other class deals with tanking+dpsing at the same time 100% of the time during solo play--clothies included. Wardens have a choice where no one else does, and somehow that is a problem because it is a choice rather than forced? I'm sorry, but I don't understand that.
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13

Monday, December 12th 2011, 6:50pm

Quoted from "BJHawk;492762"

This thread is funny.


All necro treads are funny.... :D

14

Monday, December 12th 2011, 9:12pm

Quoted

Sure it does. Every other class deals with tanking+dpsing at the same time 100% of the time during solo play--clothies included. Wardens have a choice where no one else does, and somehow that is a problem because it is a choice rather than forced? I'm sorry, but I don't understand that.


If you're overgeared, or at least on par with what you're fighting, then yes, it's better to go all out dps and kill it quickly. However, for those who are undergeared, having their own private tank is key to beating some foes/instances that wouldn't typically be possible for them.

Example-- back in ch 3, I wasn't geared as well... had under 20k hp and around 7k attack. Normally, I wouldn't be able to even beat clops with that, but I found using my SoO to tank the bosses enabled me to clear it. Especially that Zuridon Negotiator... if I charged right in, I'd be dead from the 4x Death Sickles from the puppets. But if I had my Oak tank, and stayed out of that aoe range, I could take at least 3 of the puppets down by the time they did the next round of Death Sickles... one sickle was much easier to survive, rather than four.

15

Monday, December 12th 2011, 9:21pm

So by being careful and managing your aggro, you were able to clear something you probably couldn't have done as another class. That's the awesome thing about Wardens: versatility. But it sounds like camagic thinks he should be able to go full DPS and never pull aggro. I'm not a pro Warden, so maybe this all changes later, but I think it's nice to be able to let my pet have aggro, or to bring it back onto myself if I want.
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16

Monday, December 12th 2011, 11:38pm

Quoted from "Purre;492805"

If you're overgeared, or at least on par with what you're fighting, then yes, it's better to go all out dps and kill it quickly. However, for those who are undergeared, having their own private tank is key to beating some foes/instances that wouldn't typically be possible for them.

Example-- back in ch 3, I wasn't geared as well... had under 20k hp and around 7k attack. Normally, I wouldn't be able to even beat clops with that, but I found using my SoO to tank the bosses enabled me to clear it. Especially that Zuridon Negotiator... if I charged right in, I'd be dead from the 4x Death Sickles from the puppets. But if I had my Oak tank, and stayed out of that aoe range, I could take at least 3 of the puppets down by the time they did the next round of Death Sickles... one sickle was much easier to survive, rather than four.


That's ridiculously overgeared for clops.

17

Tuesday, December 13th 2011, 12:18am

Quoted

That's ridiculously overgeared for clops.


Is it? Maybe for running in a group, but I was talking about doing it solo. Not sure if it matters, but I think I was level 57 when I first was able to solo it completely (Negotiator was the last obstacle for me to clear, Uguda was easy compared to him).

18

Tuesday, December 13th 2011, 12:37am

Quoted from "Purre;492859"

Is it? Maybe for running in a group, but I was talking about doing it solo. Not sure if it matters, but I think I was level 57 when I first was able to solo it completely (Negotiator was the last obstacle for me to clear, Uguda was easy compared to him).


I first soloed Clops around that level and HP too, though that was the first time I entered the instance. o.0 I'd be willing to wager that it took me longer than it took you.
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19

Saturday, December 24th 2011, 6:14am

The only combo really worth having stronger tanking pet in my opinion is Wd/D. I mean if you're gonna have a tank, you have to have heals for that tank. Wd/D has heals down good, even the Elven Prayer skill (which has an elite that adds PDam and MDam to pets) is massively better on Wd/D (when using caster gear) than any other warden. I'm talking about one insta-skill that fully heals your pet due to the heal going through the healing formula.

Really the only thing Wd/D needs to have a meaty survivable tank pet is the elite that (for god knows what reason) Wd/M has: [Tough Oak]. This skill at lvl 70 adds +75% pdef to your Oak, and shortens the Punch CD to 4 seconds.

As a Wd/D, Once I max, I am going to make two sets of gear. One is going to have a lot of stats that can be passed on to pets, mostly focusing on HP/PDef/PAttack stacking, and the other set is going to be my mage DPS set to take advantage of [Earth Spirit Essence] which at lvl 55 with a 2.2kMdam staff does 118 crit white hits (imagine lvl 65+ 6-8k MDam staffs with mage gear:cool:). When I am going to summon my "Tank" Oak, I will swap gear to the HP/PDef/PAttack, buff and summon, then switch back afterwards.

Maybe this way, my Oak can keep aggro and I can take advantage of the bonuses of a magic build on Wd/D. Still, if they increased the taunt modifier on Punch and gave Wd/D the Tough Oak elite, you would see a very viable solo pet class take form.

As it is, my Oak doesn't carry enough over from my mage gear to do ANY tanking at all. I eat the Oak, then summon nature crystal.

PLEASE GIVE WD/D TOUGH OAK AT LEAST. Lol.

20

Saturday, December 24th 2011, 6:43pm

Quoted

Really the only thing Wd/D needs to have a meaty survivable tank pet is the elite that (for god knows what reason) Wd/M has: [Tough Oak]. This skill at lvl 70 adds +75% pdef to your Oak, and shortens the Punch CD to 4 seconds.


Actually, Tough Oak is capped at 50... max pdef is 55%.

I think the reason wd/m gets this instead of wd/d is because they want wd/m to be the jack-of-all-trades combo. We get good elites for each pet instead of focusing on just one.

Quoted

As a Wd/D, Once I max, I am going to make two sets of gear. One is going to have a lot of stats that can be passed on to pets, mostly focusing on HP/PDef/PAttack stacking, and the other set is going to be my mage DPS set to take advantage of [Earth Spirit Essence] which at lvl 55 with a 2.2kMdam staff does 118 crit white hits (imagine lvl 65+ 6-8k MDam staffs with mage gear:cool:). When I am going to summon my "Tank" Oak, I will swap gear to the HP/PDef/PAttack, buff and summon, then switch back afterwards.


I did this back in ch.3 when wd/m was considered the "magic" warden. It worked extremely well... but at the same time it was also ridiculously expensive. If you can stomach the cost/time it takes to gear 2 completely different sets, your wd/d should be able to solo almost everything (of course, not including bosses that require teamwork.... ex. chariot boss in hos).