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21

Saturday, December 24th 2011, 10:37pm

Quoted from "Purre;496502"

Actually, Tough Oak is capped at 50... max pdef is 55%.

I think the reason wd/m gets this instead of wd/d is because they want wd/m to be the jack-of-all-trades combo. We get good elites for each pet instead of focusing on just one.

I did this back in ch.3 when wd/m was considered the "magic" warden. It worked extremely well... but at the same time it was also ridiculously expensive. If you can stomach the cost/time it takes to gear 2 completely different sets, your wd/d should be able to solo almost everything (of course, not including bosses that require teamwork.... ex. chariot boss in hos).


Thanks for the clarification on that skill.

Just wish pets had a bigger role to play with wardens.

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22

Monday, December 26th 2011, 11:43am

best uses of pets as far as I can tell:

nature crystal:speed buff and aborb buff. Healing for wd/d-50 elite-heal build.
-mostly for when being dragged through instances for gear.
-meh for end-game

spirit of the oak:free phoniex redemption
-great for lvling
-does not scale well(at all) past lvl 50
-often absorbed for the hp/def bonus

oak walker:distraction
-way too squishy
-not enough dps
-skills might be useful if it did not die instantly
-often absorbed for the power of the oak

chiron of centaur: (wd/s only)dps
-decent dps
-very squishy, but since it is ranged attacker, slightly better chance of survival(.00000000001% instead of zero).
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23

Tuesday, December 27th 2011, 10:03am

Quoted from "camagic;496925"

best uses of pets as far as I can tell:

nature crystal:speed buff and aborb buff. Healing for wd/d-50 elite-heal build.
-mostly for when being dragged through instances for gear.
-meh for end-game

spirit of the oak:free phoniex redemption
-great for lvling
-does not scale well(at all) past lvl 50
-often absorbed for the hp/def bonus

oak walker:distraction
-way too squishy
-not enough dps
-skills might be useful if it did not die instantly
-often absorbed for the power of the oak

chiron of centaur: (wd/s only)dps
-decent dps
-very squishy, but since it is ranged attacker, slightly better chance of survival(.00000000001% instead of zero).



You really under sell how much Dps oak walker and chiron do. Walker can easily equal your Dps, and sometimes exceed it, and chiron regularly does 2-3 times my Dps. They also aren't supposed to be tanking, and they are immune to aoes, so it doesn't really matter how squishy they are. Plus Chiron gets quite a large amount of dodge, so is like a rogue in that aspect.

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24

Tuesday, December 27th 2011, 11:52am

Quoted from "potato221;497054"

You really under sell how much Dps oak walker and chiron do. Walker can easily equal your Dps, and sometimes exceed it, and chiron regularly does 2-3 times my Dps. They also aren't supposed to be tanking, and they are immune to aoes, so it doesn't really matter how squishy they are. Plus Chiron gets quite a large amount of dodge, so is like a rogue in that aspect.


Please re-read my post for the dps comments

A chiron will steal aggro from you, and with such low health, will die fast. I do not use the walker, but since it does 1.5x your dps, it could steal aggro too, and die quickly. True this is not an issue for warriors since they have aggro generating skills, but since they do not have the chiron, that point is moot. And yes, I throughly use and enjoy the dps from the chiron. the chiron and walkers dps is great, but dead still = zero dps.

"quite a large amount of dodge" and "like a rouge"-thanks for making me laugh, i almost peed myself. Judging from your lvl in your signature, those numbers seem quite large against lower lvl npcs, but not against same or higher lvl npcs. And I would love to see a rouge reply the the second claim.
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25

Tuesday, December 27th 2011, 5:48pm

has anyone ever gotten the nature crystal to pull stuff?
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26

Tuesday, December 27th 2011, 9:04pm

Ch 4 crystal can not attack or be attacked. You can send your crystal to attack a foe, and all it will do is follow the mob wherever it happens to go. So no, you won't ever be able to use crystal to pull (mobs just ignore it).

This is actually a good thing since wardens previously had trouble with their pets agroing stray mobs in instances that the party would sneak by. Wardens had to go petless during the dungeon crawl or risk wiping the party with adds. Now wardens can at least use one pet during the hike between bosses, and even get a 10% hp shield per 15 secs for the party. Still switch to your dps pet when you reach the boss, unless you're being carried.

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27

Tuesday, December 27th 2011, 10:11pm

It's not that hard to hold aggro over walker and chiron, just stick a hatred in your weapon unless you're in a party in which case the tank should hold aggro. And if you've ever faced a rogue in pvp, you would know that they tend to be quite squishy (unless they sacrifice some damage), but because of their high dodge actually hitting them is the largest issue. In the mean time, don't pretend you know how the pets work at higher levels until you actually experience it. Making remarks like that just make you look like a total noob.

As for rereading your post I see "not enough Dps" and "decent". When you do 60k Dps and your chiron does 200k+, decent is an understatement.

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28

Wednesday, December 28th 2011, 4:48pm

I am guessing you have an aggression X(or close to it) in your bow, considering the pets are based off melee weapons, thus solving your issues of aggro over the chiron? Or is there some other suggestion?

As previously stated, a dead pet does zero dps :)

And I am, and always will be, a noob :)
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29

Wednesday, December 28th 2011, 7:07pm

Im actually able to solo DOD all the way ( not an exploit ) and im able to alway keep aggro over my chiron...i have to get my recon VII off my weapon and i take an aggro potion from housemaid. I have to build my aggro so i dont put the centaur skill to automatic casts...i wait to have dealt about 5-10% damage on the boss, this way Chiron never steals aggro form me and he is still able to do 1-2 time my damage. In GCH im able to deal 2.5m on first boss and Chiron is dealing 3m.

Sometime you have to adapt to different situations to be more effective...
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30

Thursday, December 29th 2011, 4:34am

Actually I don't have any runes higher then VII, I just use 2 hatreds.

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31

Thursday, December 29th 2011, 8:09pm

now that the issue of the extra hatred in the bow is solved, I revisit a previous question:

Can anyone else verifiy my testing that aggro modifiers at the time of summoning are indeed transfered to pets?

*Please remember to account for the fact that any hatred/recon rune in the bow/xbow does not factor in the pet stats.*
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32

Friday, December 30th 2011, 1:46am

I'm wondering, how do you know that attributes on the bow don't contribute to the pet? I recently clean tiered my bow, and I know Chiron gets quite a fair bit stronger when I have my bow on vs having it off. Now I don't know about runes, but the stats do seem to carry over for me.

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33

Friday, December 30th 2011, 4:50am

due to testing with the blood arrow, there was no change in chiron damage. so while the stats gained from a bow do affect your stats, and therefore the chiron, the recon/hatred are attached to the bow damage only.
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34

Friday, December 30th 2011, 10:18pm

Quoted from "camagic;497769"

due to testing with the blood arrow, there was no change in chiron damage. so while the stats gained from a bow do affect your stats, and therefore the chiron, the recon/hatred are attached to the bow damage only.


Wouldn't the runes be more likely to follow the rule for the stats(which you said do carry over), versus the rule from an item set skill? :confused: My Warden doesn't have a scout side so I can't test that but it would seem to make more logical sense to me. I'm just thinking if that is your only reason it may need some more testing. We all know how RW feels about logic though...:p

35

Friday, December 30th 2011, 10:31pm

Blood Arrow is a Scout general skill, not a set skill. It increases the physical attack of ranged weapons, while draining 10% HP every 2s.

I certainly would not use Blood Arrow as "proof" that runes in a bow do not affect your pet. I would assume (first mistake) that normal stat runes in a weapon work just like anywhere else. Weapon-only runes, like Raid, Wrath, and Fatal, change pet stats that are not visible. To test, someone go nude except for a crappy bow, and use your pet against lowbie mobs with and without a high-tier Wrath rune. Hopefully being nude will make the small increase more noticeable.
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36

Monday, January 23rd 2012, 1:20pm

Quoted from "Abaishtona;496393"

The only combo really worth having stronger tanking pet in my opinion is Wd/D. I mean if you're gonna have a tank, you have to have heals for that tank. Wd/D has heals down good, even the Elven Prayer skill (which has an elite that adds PDam and MDam to pets) is massively better on Wd/D (when using caster gear) than any other warden. I'm talking about one insta-skill that fully heals your pet due to the heal going through the healing formula.

Really the only thing Wd/D needs to have a meaty survivable tank pet is the elite that (for god knows what reason) Wd/M has: [Tough Oak]. This skill at lvl 70 adds +75% pdef to your Oak, and shortens the Punch CD to 4 seconds.

As a Wd/D, Once I max, I am going to make two sets of gear. One is going to have a lot of stats that can be passed on to pets, mostly focusing on HP/PDef/PAttack stacking, and the other set is going to be my mage DPS set to take advantage of [Earth Spirit Essence] which at lvl 55 with a 2.2kMdam staff does 118 crit white hits (imagine lvl 65+ 6-8k MDam staffs with mage gear:cool:). When I am going to summon my "Tank" Oak, I will swap gear to the HP/PDef/PAttack, buff and summon, then switch back afterwards.

Maybe this way, my Oak can keep aggro and I can take advantage of the bonuses of a magic build on Wd/D. Still, if they increased the taunt modifier on Punch and gave Wd/D the Tough Oak elite, you would see a very viable solo pet class take form.

As it is, my Oak doesn't carry enough over from my mage gear to do ANY tanking at all. I eat the Oak, then summon nature crystal.

PLEASE GIVE WD/D TOUGH OAK AT LEAST. Lol.



I play with a warden/scout they seem pretty good. though if your pets hp is down get the item set skill to quick cast pet and recast it. saves mana and it easyer then healing it

37

Monday, January 23rd 2012, 8:46pm

Quoted from "PixelTzar;504336"

I play with a warden/scout they seem pretty good. though if your pets hp is down get the item set skill to quick cast pet and recast it. saves mana and it easyer then healing it


I was told that from other wardens too. But a Wd/D with magic build takes less time to heal the pet than to re-summon one. The set skill still rocks though.

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38

Tuesday, January 24th 2012, 6:28am

I really like the iss of beast master. what a relief.

the beast king attack, aka eye of the tiger, has a neat animation too, but cant hit squat really :(
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Please do not "class balanace" the tactics I use.