I don't expect to ever dps like a real dps class, I have my scout if I want to do that. But with my scout now being limited to shot only because of the shot triggering global cooldown issue, and my rogue side being totally trainwrecked due to the change... I'm bored. My p/m is already pretty much limited to only one skill as well, GH. Both are common and all over the place. I need something to wake me up, and make me proud of my class again.
Quoted from "rouks;343100"
D/r kinda messes me up... it was fun and all... but the melee doesnt go well with the ranged... also the elites are strange lol... mostly posions and such things as that.
The melees will love my dark moon when I get it. So all around, I'm happy, they're happy. I'll never heal like a d/s, I don't expect to, I don't want to try to solo heal anything (though it's fun to know that I CAN finish out a boss solo healing in a pinch if I have to). There are plenty of priests around, and my heals compliment their heals well.
Quoted from "beamyja;457309"
something to consider, in a lot of end game content (for me is RT +) and the limit to a party is at 6 players, it is, in many party's view, a waste to have 2 healers in a party, and would prefer 1 tank 1 heal 4 dps (to speed up the process and what not) ... so if you keep that in mind when selecting d/s or d/r, I recomend D/S.
(it is from anecdotal experience, nothing factual or proven here)
Beginner
Location: Maryland, USA
Occupation: Own my own company doing furniture restoration and repair.
Beginner
Location: Maryland, USA
Occupation: Own my own company doing furniture restoration and repair.
Quoted from "Garawen;457525"
@ Ragnarok
You are describe the current problem of D/R. The combination has on paper very niche skills: one additional DOT, one crit. enhancer, one speed enhancer, one buff für dark damage, one more damage enhancer. If you take a closer look the giant shrinks s lot. Shadow contract is far to weak to compensate the loss in heal. You still rely mainly on the main damage skills like earth arrow or mother natures wrath. The gain in damage is mainly neglectable compared to other druid combos.
The DPS of one DOT is one tenth of EA at the same level. To be the announced "formidable adversary" with "considerable damage over a long period" by "directing the devastating force of nature at their enemy" the DPS of a DOT should be almost equal to EA if shadow contract is active.
We call this "Milchmädchenrechung" in German. the equation is: 1* 1,35 * 0,55 = 0,74... 74% of the basic heal
Quoted
I havent seen any great loss as far as heals in shadow contract. Sure, its supposed to be a -45% to heals but druids get an innate +35% to heals to start with so its only 10% and you can use a macro to switch SC off, do your healing , and switch it back on so it can be worked around