Intro:
I figured all 6 of the wardens out there do not get enough love, so i created this guide saying how to gear a warden and such. There is a Druid Encyclopedia (thanks for that remi), so there should be a warden one too.
This will say what gear is use full, what stats to get, and what skills you should be using for your warden/x.
Requirements:
This is for 55+ wardens mainly. If this goes over will then i will make another forum for level 1-50, and lvl 51-54. This forum will also assume you have some sort of way to get the gear I say or work your way up to the gear and stats.
Pets:
If you are getting your fist pet then you will most likely want a Holy pet egg of earth type or light type. Lowers level are nicer to have since you can get them more TP as they lvl, but if you can not find you can get a higher lvl one as well. You will want to spend 800k or so on golden eggs if it's a low level to get it high enough to give you stats. The best pet (imo) is Fell Snake, because it gives you patk and lowers the enemy's pdef.
Gear:
The gear most warden's should use is
The Weapon
Iron Wheel Greataxe/ Heartbreak Battle axe/Giant Tyda Axe(now that a guild on osha did diamonds mode) (if 2h warden)
Sword of Fear/ Jungle Hand Axe (if 1h warden)
The main set
Devil Slaughter Helmet/Hunter's Helmet
Devil Slaughter Battle Armor/ Hunter's Battle Armor
Devil Slaughter Shoulder Protectors/Hunter's Shoulder Armor
Devil Slaughter Battle Boots/ Hunter's Leg Armor
The secondary set
Punisher Leg Guards
Labyrinth Assault Belt/ Deathmatch belt
Fury Gloves/ Deathmatch Chainmail Gloves/ Paicha Gloves
Arena Cape
The Accessories
Forgotten Necklace/ Rare forest chains
Assault Arena earrings(x2)
Flame Dragon Flame Ring of Power(x2)/ Labyrinth Vitality Ring(x2)
If you are below 58 you should go for the Devil Slaughter set and Labytinth set they should last you for a little bit.
Warden Sub Classes:
Warden/Warrior- This is the warden i currently play. It gets a few extra attack skills that use rage, and a 30% heal with 2min cd. This warden will get the most benefit from using Oak Walker's 2-H weapon Buff, and summoning spirit of the oak.
Warden/Rogue- This warden can either go using 2-h weapon or 1-h weapon as it chooses It will have the most DoT damage of the wardens and fastest attack speed. They normally use Nature Crystal's buff and Oak Walker pet, but can also use Oak Walker's buff and Spirit of the Oak pet.
Warden/Druid- This is the most defensive of the wardens it can heal itself as well as give people in your group a constant pdef buff. They can also use Nature Crystal to give everyone in your group a small heal every 15 seconds. The Warden can either use Oak Walker's Buff or Spirit of the Oak's buff along with Nature Crystal as a pet.
Warden/Mage- Another support warden with decent dps. This warden skills a high damage spam able skill, all pets get extra 50% pdef and can use Nature Crystal to restore mana to everyone in the group every 15 seconds.
The Warden should use Oak Walker's buff and Nature Crystal or Spirit of Oak as pet.
Warden/scout- This warden is interesting they get to use a bow as a weapon along with 2-H weapon, and get a new pet. They can restore their own mana and get extra 17% pdmg. This warden will most likely use Oak Walker's buff and use Chiron the Centaur as a pet.
Surviving end game:
You will need to meet HP requirements for certain instances
HOTO (heart of the ocean): Difficulty Hard
Hp: 16K Hp or higher
8k pdef or higher
Origin: Difficulty easy
Hp: 18K HP or Higher.
10k pdef or higher
HOS (hall of survivors): Difficulty hard
HP: 25K HP or higher
15k pdef or higher
LODD (Lair of the Demon Dragon): Difficulty Medium
HP: 22K HP or Higher
16k pdef of higher
COTWD (Cave of the Water Dragon): Difficulty Hard
HP: 22K HP or Higher
15k pdef or higher
ZS (Zuridon Stronghold): Difficulty Medium
HP: 21K Hp or higher
15k pdef or higher
DL (Hall of the Demon Lord): Difficulty Medium
HP: 21K Hp or higher
15k pdef or higher
DoD (Dungeon of Dalanis): Difficulty Medium
HP: 21K Hp or Higher
15k pdef or higher
WA (Warnoken Arena): Difficulty Medium
Hp: 30K Hp or Higher
23k pdef or higher
RT (Rhashaka Temple): Difficulty Nightmare
HP: 50K Hp or Higher
34k pdef or high
(lol at pdef jumps towards end)
Yes i know it looks like a copy of remi, but i changed some of the values because of melee aoes
Stats:
Yes you will need many stats to survive end game. You can get them from a lot of armor that you find in drops though. Warden's get benefits from all stats really. Just some are more useful depending on subclass.
Warden/Warrior- Spirit of the Oak
Str/Patk
Stam/Patk
Str/Stam
Str/Dex or Dex/Patk
Wis/Patk or Wis/Str
Stam/HP or Stam/Pdef or Stam/Wis
Warden/Rogue-Oak Walker(Spirit of the Oak)
Dex/Patk(Str/Patk)
Stam/Dex(Stam/Str)
Str/Dex
Stam/HP or Stam/Pdef
Wis/Patk or Wis/Str
Warden/Druid- Nature Crystal(Spirit of the Oak)
Int/Str(Str/Patk)
Wis/Str or Wis/patk
Wis/Stam
Wis/Int(str/stam)
Stam/patk
Stam/ Int
(Do not forget int gives patk just not much)
Warden/Mage- Nature Crystal(Spirit of the Oak)
Int/Str
Str/matk or Int/patk
Stam/Int
Stam/Pdef or Stam/HP
Int/Wis
Str/Patk
(Your main attack will use both patk and matk, so i like to keep a lot of Int in this build)
Warden/Scout- Chiron the Centaur
Dex/Patk
Stam/Dex
Str/Dex
Stam/HP or Stam/Pdef
Wis/Patk or Wis/Str
Warden Skills:
Skill of importance and to keep leveled
Keep Maxed Out
Briar Shield- Does nice little reflect damage almost as much damage reflect as one of your basic attacks when maxed out
Power of the Wood Spirit- This is the skill you will use mainly for damage. Unless you are a warden/mage keep it maxed out.
Charged Chop- Does a ton of damage maxed out does over 500% dps damage can be key to winning sometimes.
Savage Power- This is not as important to max out, but can increase your damage by a lot for a small amount of time.
Depending on your class keep the matching pet buff maxed out also.
Keep at a good level
Thorny Vine- Nice DoT, but it scales with enemy's pdef so debateable.
Movement Restriction- Good if you need to run away or root a mob real quick.
Banish- Skill warden's are most known for. Makes an enemy useless for a long amount of time, but you can not hurt them during this time.
Cross Chop- Your only decent Aoe It's damage seems a bit broken though, sometimes hurts more then power of the wood spirit and sometimes does much less damage.
Natural Lifeline- Gives your pets a nice HP boost
Pet Skill Keep level 30 to 50
Punch- Its damage is strange, but i like to keep his only damage skill high up
Beam Attack- Does not scale at all in any way and if you are warden/mage nature crystal gets a much better skill.
Sepal Stab- Just a slightly stronger version of punch for Oak Walker.
Set skills to get
Beast King attack- another Aoe you get it from giant tree summoning set
Pet Master- You get it from Fury set, all pets will only take 4 seconds to summon!
Pet System and Pet Skills:
The Pet system is what makes warden so unique. It is very misunderstood and the developer's have been making it stronger it has gone a long way since an end game warden's spirit of oak having 8k hp to now having 40k hp+
Spirit of the Oak- The tanking pet
This pet will always have a lot of hp it's hp is based on your maximum HP+ your stam + your str + your patk and crit. Its damage is increased by you str and pdmg. I am not sure what its HP increase is per your stats, but i will look into it. This pet has 2 skills.
Punch- Basically a high aggro attack it will give the spirit of oak roughly 10 times extra aggro based on the attacks damage.
ex.
if it hits for 8k damage spirit of oak will gain 80k aggro
Entangle- Most people have not seen this skill, because of so few end game wardens. It basically works as the rogue skill Shadow Prison by making the target helpless for 5 seconds. It ha a 1 minute cool down, but it is reset if you recall and summon spirit of oak again. This skill can be fun in pvp because the scouts don't expect Oak to stun them so you can run up and use charge chop to get that 30k crit in.
Nature Crystal- The Mage Pet
This pet's HP is increased by HP, stam, int, matk and magic crit. It's damage is increased by your int and magic damage. Nature Crystal has 2 skills.
Beam Attack- Does about 690 magic damage at lvl 50 so about half as strong as flame, because of it's cd. This skill is pretty useless. Even if you are a warden/mage stacking matk and mdmg you will not use this skill, because you get a better spam for nature crystal called Natures Revenge.
Crystal Explosion- Nature Crystal is basicly the elite skill pet. This skill will do magic aoe damage to all targets in range, but it will kill nature crystal. This is only usefull if you are a warden/mage or warden/druid, because they get elites that make it so using this skill does not kill the crystal rather it restores mana or heals everyone in range.
Oak Walker- sort of a rogue i think I am not sure whats going on with this pet actually
The Oak Walker would be the melee dps pet. It gets HP from your max HP, your dex, your patk, and your crit again i will look into what the actual numbers are for HP scaling
Sepal Stab- Very much like Punch, but it does not have the huge aggro increase and does more damage.
Magic Interference- This skill will low the Enemy's magic accuracy by a % i think it is 10% at lvl50 and it lasts for 20 seconds. I am not sure how useful this is, because I do not really fight many magic things besides in siege.
Set Skill Dance of Confusion- Yes Oak Walker gets a skill if you get the item set skill from WA. Oak Walker will run up to a mob a bunch or hearts will appear around her and the mobs will be wondering why hearts are floating in the air so they will take an extra 3% damage when you attack them.
Conclusion:
Yes Warden's do need rebalencing, but some people such as myself prefer to play a warden. They can be a very good class, but the pets do not scale which is their one weakness.