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  • "earthenleaf" started this thread

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Tuesday, December 28th 2010, 2:18am

Xeph's Encyclopedia to Warden and Warden Sub Class

Intro:
I figured all 6 of the wardens out there do not get enough love, so i created this guide saying how to gear a warden and such. There is a Druid Encyclopedia (thanks for that remi), so there should be a warden one too.

This will say what gear is use full, what stats to get, and what skills you should be using for your warden/x.


Requirements:

This is for 55+ wardens mainly. If this goes over will then i will make another forum for level 1-50, and lvl 51-54. This forum will also assume you have some sort of way to get the gear I say or work your way up to the gear and stats.


Pets:
If you are getting your fist pet then you will most likely want a Holy pet egg of earth type or light type. Lowers level are nicer to have since you can get them more TP as they lvl, but if you can not find you can get a higher lvl one as well. You will want to spend 800k or so on golden eggs if it's a low level to get it high enough to give you stats. The best pet (imo) is Fell Snake, because it gives you patk and lowers the enemy's pdef.


Gear:
The gear most warden's should use is

The Weapon
Iron Wheel Greataxe/ Heartbreak Battle axe/Giant Tyda Axe(now that a guild on osha did diamonds mode) (if 2h warden)
Sword of Fear/ Jungle Hand Axe (if 1h warden)

The main set
Devil Slaughter Helmet/Hunter's Helmet
Devil Slaughter Battle Armor/ Hunter's Battle Armor
Devil Slaughter Shoulder Protectors/Hunter's Shoulder Armor
Devil Slaughter Battle Boots/ Hunter's Leg Armor

The secondary set
Punisher Leg Guards
Labyrinth Assault Belt/ Deathmatch belt
Fury Gloves/ Deathmatch Chainmail Gloves/ Paicha Gloves
Arena Cape

The Accessories
Forgotten Necklace/ Rare forest chains
Assault Arena earrings(x2)
Flame Dragon Flame Ring of Power(x2)/ Labyrinth Vitality Ring(x2)

If you are below 58 you should go for the Devil Slaughter set and Labytinth set they should last you for a little bit.


Warden Sub Classes:

Warden/Warrior- This is the warden i currently play. It gets a few extra attack skills that use rage, and a 30% heal with 2min cd. This warden will get the most benefit from using Oak Walker's 2-H weapon Buff, and summoning spirit of the oak.

Warden/Rogue- This warden can either go using 2-h weapon or 1-h weapon as it chooses It will have the most DoT damage of the wardens and fastest attack speed. They normally use Nature Crystal's buff and Oak Walker pet, but can also use Oak Walker's buff and Spirit of the Oak pet.

Warden/Druid- This is the most defensive of the wardens it can heal itself as well as give people in your group a constant pdef buff. They can also use Nature Crystal to give everyone in your group a small heal every 15 seconds. The Warden can either use Oak Walker's Buff or Spirit of the Oak's buff along with Nature Crystal as a pet.

Warden/Mage- Another support warden with decent dps. This warden skills a high damage spam able skill, all pets get extra 50% pdef and can use Nature Crystal to restore mana to everyone in the group every 15 seconds.
The Warden should use Oak Walker's buff and Nature Crystal or Spirit of Oak as pet.

Warden/scout- This warden is interesting they get to use a bow as a weapon along with 2-H weapon, and get a new pet. They can restore their own mana and get extra 17% pdmg. This warden will most likely use Oak Walker's buff and use Chiron the Centaur as a pet.


Surviving end game:
You will need to meet HP requirements for certain instances


HOTO (heart of the ocean): Difficulty Hard
Hp: 16K Hp or higher
8k pdef or higher

Origin: Difficulty easy
Hp: 18K HP or Higher.
10k pdef or higher

HOS (hall of survivors): Difficulty hard
HP: 25K HP or higher
15k pdef or higher

LODD (Lair of the Demon Dragon): Difficulty Medium
HP: 22K HP or Higher
16k pdef of higher

COTWD (Cave of the Water Dragon): Difficulty Hard
HP: 22K HP or Higher
15k pdef or higher

ZS (Zuridon Stronghold): Difficulty Medium
HP: 21K Hp or higher
15k pdef or higher

DL (Hall of the Demon Lord): Difficulty Medium
HP: 21K Hp or higher
15k pdef or higher

DoD (Dungeon of Dalanis): Difficulty Medium
HP: 21K Hp or Higher
15k pdef or higher

WA (Warnoken Arena): Difficulty Medium
Hp: 30K Hp or Higher
23k pdef or higher

RT (Rhashaka Temple): Difficulty Nightmare
HP: 50K Hp or Higher
34k pdef or high

(lol at pdef jumps towards end)

Yes i know it looks like a copy of remi, but i changed some of the values because of melee aoes

Stats:
Yes you will need many stats to survive end game. You can get them from a lot of armor that you find in drops though. Warden's get benefits from all stats really. Just some are more useful depending on subclass.

Warden/Warrior- Spirit of the Oak
Str/Patk
Stam/Patk
Str/Stam
Str/Dex or Dex/Patk
Wis/Patk or Wis/Str
Stam/HP or Stam/Pdef or Stam/Wis

Warden/Rogue-
Oak Walker(Spirit of the Oak)
Dex/Patk(Str/Patk)
Stam/Dex(Stam/Str)
Str/Dex
Stam/HP or Stam/Pdef
Wis/Patk or Wis/Str

Warden/Druid- Nature Crystal(Spirit of the Oak)
Int/Str(Str/Patk)
Wis/Str or Wis/patk
Wis/Stam
Wis/Int(str/stam)
Stam/patk
Stam/ Int
(Do not forget int gives patk just not much)

Warden/Mage- Nature Crystal(Spirit of the Oak)
Int/Str
Str/matk or Int/patk
Stam/Int
Stam/Pdef or Stam/HP
Int/Wis
Str/Patk
(Your main attack will use both patk and matk, so i like to keep a lot of Int in this build)

Warden/Scout- Chiron the Centaur
Dex/Patk
Stam/Dex
Str/Dex
Stam/HP or Stam/Pdef
Wis/Patk or Wis/Str

Warden Skills:
Skill of importance and to keep leveled

Keep Maxed Out
Briar Shield- Does nice little reflect damage almost as much damage reflect as one of your basic attacks when maxed out

Power of the Wood Spirit- This is the skill you will use mainly for damage. Unless you are a warden/mage keep it maxed out.

Charged Chop- Does a ton of damage maxed out does over 500% dps damage can be key to winning sometimes.

Savage Power- This is not as important to max out, but can increase your damage by a lot for a small amount of time.

Depending on your class keep the matching pet buff maxed out also.

Keep at a good level
Thorny Vine- Nice DoT, but it scales with enemy's pdef so debateable.

Movement Restriction- Good if you need to run away or root a mob real quick.

Banish- Skill warden's are most known for. Makes an enemy useless for a long amount of time, but you can not hurt them during this time.

Cross Chop- Your only decent Aoe It's damage seems a bit broken though, sometimes hurts more then power of the wood spirit and sometimes does much less damage.

Natural Lifeline- Gives your pets a nice HP boost

Pet Skill Keep level 30 to 50
Punch- Its damage is strange, but i like to keep his only damage skill high up

Beam Attack- Does not scale at all in any way and if you are warden/mage nature crystal gets a much better skill.

Sepal Stab- Just a slightly stronger version of punch for Oak Walker.

Set skills to get
Beast King attack- another Aoe you get it from giant tree summoning set

Pet Master- You get it from Fury set, all pets will only take 4 seconds to summon!

Pet System and Pet Skills:
The Pet system is what makes warden so unique. It is very misunderstood and the developer's have been making it stronger it has gone a long way since an end game warden's spirit of oak having 8k hp to now having 40k hp+

Spirit of the Oak- The tanking pet
This pet will always have a lot of hp it's hp is based on your maximum HP+ your stam + your str + your patk and crit. Its damage is increased by you str and pdmg. I am not sure what its HP increase is per your stats, but i will look into it. This pet has 2 skills.

Punch- Basically a high aggro attack it will give the spirit of oak roughly 10 times extra aggro based on the attacks damage.
ex.
if it hits for 8k damage spirit of oak will gain 80k aggro

Entangle- Most people have not seen this skill, because of so few end game wardens. It basically works as the rogue skill Shadow Prison by making the target helpless for 5 seconds. It ha a 1 minute cool down, but it is reset if you recall and summon spirit of oak again. This skill can be fun in pvp because the scouts don't expect Oak to stun them so you can run up and use charge chop to get that 30k crit in.


Nature Crystal- The Mage Pet
This pet's HP is increased by HP, stam, int, matk and magic crit. It's damage is increased by your int and magic damage. Nature Crystal has 2 skills.

Beam Attack- Does about 690 magic damage at lvl 50 so about half as strong as flame, because of it's cd. This skill is pretty useless. Even if you are a warden/mage stacking matk and mdmg you will not use this skill, because you get a better spam for nature crystal called Natures Revenge.

Crystal Explosion- Nature Crystal is basicly the elite skill pet. This skill will do magic aoe damage to all targets in range, but it will kill nature crystal. This is only usefull if you are a warden/mage or warden/druid, because they get elites that make it so using this skill does not kill the crystal rather it restores mana or heals everyone in range.


Oak Walker-
sort of a rogue i think I am not sure whats going on with this pet actually
The Oak Walker would be the melee dps pet. It gets HP from your max HP, your dex, your patk, and your crit again i will look into what the actual numbers are for HP scaling

Sepal Stab- Very much like Punch, but it does not have the huge aggro increase and does more damage.

Magic Interference- This skill will low the Enemy's magic accuracy by a % i think it is 10% at lvl50 and it lasts for 20 seconds. I am not sure how useful this is, because I do not really fight many magic things besides in siege.

Set Skill Dance of Confusion- Yes Oak Walker gets a skill if you get the item set skill from WA. Oak Walker will run up to a mob a bunch or hearts will appear around her and the mobs will be wondering why hearts are floating in the air so they will take an extra 3% damage when you attack them.

Conclusion:
Yes Warden's do need rebalencing, but some people such as myself prefer to play a warden. They can be a very good class, but the pets do not scale which is their one weakness.

remilafo

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Tuesday, December 28th 2010, 3:32am

OH BEAUTIFUL!

Im thrilled someone finally wrote something like this! Congrats to you darling!....

I was building a warden for sometime now and i was just about to get down and write a guide to Warden/Mage and Warden/Warrior..

I want to share with you the secrets i have learned to add to your guide, but i will do it in somewhat of a story form because i will leave it up to you to edit and modify your guide to incorporate the info i give you.

I first wanted to build a DPS warden because on paper Wind Chop (Warden/mage Elite) looked like an epic attack skill that could be exploited. Spamable, mana based and 450% DPS-ish at lvl 62 = awesome.... So i got a warden to 62 and got her geared out.. 45K HP, 30K Patk, T8 RT two-handed axe and about 35% Crit. It was pretty good but i learned other interesting things along the way. My warden hit normally for about 20K in DoD/WA and 42-48K Crits.

After the initial experiment i realized that i build the class wrong, IMO you can't create a character and base it's entire game-play off one skill (Wind chop).. Although It was a great PvP class (banish, silence, 2 roots and Charged chop = deadly PvP class), i would banish people and time my charged chop to hit the moment they got free and one-shot them for 45K Normals and 110K Crits. But still this wasn't enough to be considered complete. The real juice i observed is how my stats played into my warden pet whih i will get to later.

IMO the Warden/mage should be built like a caster class and NOT a hybrid. Natures Revenege elite + frantic Briar are simply the best spells in the game, i noticed this when i corred my friends vahtos set that was mage stated. Natures revenge is INFINTELY better in practice than it is on paper, it gives your nature crystal a multi-targetting Rocket launcher type attack and Frantic briar is an spammable AOE with a 2 seconds cast which means it scales WAY better than Purgatory fire for example.

After re-stating my Warden/Mage to be a caster I had 30K hp and 32K Matk with a T8 Root of Nightmares... Natures Revenge started hitting in the 35-45K range with 70K crits (remember this is the pet doing this) and frantic briar started hitting in the 35K range, i would solo-HOS trash while laughing, it was epic.

Anyways that aside i noticed that my wardens stats affect each pet differently and hence i got inteested in starting a new experiment.

Observation #1: Pet statistic are calculated when your pet is summoned base on your stats at that time. Vis a vis if i spiked my Patk or Matk to 50k+ and then summoned my pet the pet would retain this patk/matk even though the buff has worn off on me.

Observation #2: Weapon Damage of your pet is determined from a single stat + your weapon damage... Example Oak Spirit weapon damage = Your weapon damage + Strength.... Oak walker = Your weapon damage + Dex...... nature crystal = Your mdmg + Int....... Again a tempoary boost such as a hero Potion made a noticable boost to pet damage.

Observation #3: Pet HP is a combination of your HP + one of your stats..... Sprit = HP + Str .. Walker = HP + Dex .... and Crystal = HP + Int..... again summoning your pet while boost for a short duration made it possible to summon pets that were stronger than yourself.

Observation #4: Punch from the Oak Spirit has a 10X aggro Multiplier. WTF!

This leads me into the next part of Eurydice's Story... I eventually switched to Warden/warrior because i noticed the Oak spirit can TANK! and really well also. Since magical DPS at the moment in this game isn't really cutting it in RT or harder the warden/mage (although awesome) wasn't ever really going to get to goto RT and while my Warden/mage was stated for physical DPS (Wind Chop exploit) it's DPS sat about on par with Warrior/Rogue which isn't bad but warrior/rogue has alot more going for it.

So this brings me to the Warden/warrior as a tank/DPS hybrid.... If you notice Berserk (warrior general) + Savage Power (warden general) = +75% Patk means that this class can generate ALOT of patk really easily and IMO the drop in DPS form exploiting Wind chop (warden/mage) is only about 10-15% to goto the Wd/W...

Right now my Warden/warrior has baout 45K HP and 32K patk unbuffed.. Which when everything is said and done i POP all cool-downs and all temp foods and spike up to 62KHP and about 72K Patk and about 7.2K Physical Damage at that point i summon my Spirit of the OAK.... OH he is EPIC!

he sports about 80K HP and hits for about 25-28K and he is tough as NAILS!...

Currently he can tank WA normal and generate enough aggro to have rouges and scouts do burns on him if they wait a moment or two, concurrently i can DPS as well and my DPS as I said is about on par with a Warrior of equal gear.

Overall this is my Warden's story and i must say it is one of the most versatile classes in the game and alot of fun but yes the class does need work. Mainly the pets need to be FASTER and hit harder...

  • "earthenleaf" started this thread

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Tuesday, December 28th 2010, 3:55am

lol you and I have pretty much the same story. My warden was originally a wd/m. I figured Wind chop seemed epic. Then i noticed nature crystal isn't doing well with my warrior build, and my magic skills do not do well. So i scraped all my gear, and when i was rebuilding i figured i wonder how wd/w is so i made my secondary warrior and noticed it did well.
I should probly add your calculations to my guide such as oak's aggro rate.

nmgara

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Tuesday, December 28th 2010, 5:48am

Just to add to your Observation #1:

I've seen the stats get recalculated on the pet after the fact. I had cast Oak Spirit with some Sta/HP buff and noticed it had more HP than normal like you said. However, a while later, after having outrun the pet on my mount and doing some teleports after the buffs had worn off, I noticed the HP had gone done to what they normally are.

Of course, this was also a few months back. I was bored, so I lvl'd a straight warden to lvl 50 one week just because I was curious.

remilafo

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Tuesday, December 28th 2010, 5:51am

Quoted from "nmgara;369334"

Just to add to your Observation #1:

I've seen the stats get recalculated on the pet after the fact. I had cast Oak Spirit with some Sta/HP buff and noticed it had more HP than normal like you said. However, a while later, after having outrun the pet on my mount and doing some teleports after the buffs had worn off, I noticed the HP had gone done to what they normally are.

Of course, this was also a few months back. I was bored, so I lvl'd a straight warden to lvl 50 one week just because I was curious.



The stats get re-calculated once you port or change zones... However in an instance this does not occur.

  • "earthenleaf" started this thread

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Tuesday, December 28th 2010, 5:56am

Yup resets when teleporting

btw any reson the Oak Walkers skill from WA says "Oak Walker will confuse the enemies with his dance"

7

Tuesday, December 28th 2010, 6:23am

The beacon of light and hope amongst the dark shroud of the warden's...
Great job you two. Finally something other than the regular QQ'ing on how they absoultly need an complete overhaul.
[img][/img]

  • "earthenleaf" started this thread

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Tuesday, December 28th 2010, 9:48am

So does anyone have any questions about anything?

nmgara

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Tuesday, December 28th 2010, 3:39pm

Thanks for the info. I haven't really done much end game stuff, so that information is useful for me.

Lot of the play style I worked on when doing that 1 weekish lvl 50 one with a warden. I made her a Wd/M (if you haven't figured that out).

I did have a Wd/W a several months back, but than I converted to scout/warrior a few months back (using tokens). Sadly, I kind of regret doing that, because at the time I did the conversion, I had worked out my play style with Wd/W.

Now if only my Nature Crystal wouldn't stand around even after I've told it multiple times to do Nature's revenge. Ya, blind. I guess it's radar broke also.

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Tuesday, December 28th 2010, 4:06pm

Thank you thank you. I am very pleased to see a warden guide. and from someone that likes playing one aswell. i enjoy my Warden Rogue and you are right the Oak walker's stats are based off your dex and hp.
I am currently a lvl 55Wrd/46R on server reni and an avid player of wardens and i defend them as much as i can . this guide wil lhelp many learn how and what to do with a class and sure helped me learn a thing or to i didnt know. Oh and to all those wandering YES it is better to use as Wrd/R two SoF's one teir'd and the off hand stated and you will be fine. Dps is calculated by damage / attackspeed and as such Yes two handed does alot of dammage but you are WAY faster with the two SoF's.
and i again thank you for making this guide.
Character: Schwazerwolf
/Class:
Wrd/R
/Level:
53/43
/Server:
Reni
/Guild: Immortals

I Find myself Very Knowledgeable about the Warden class.I love the class and Thou it had a rough start all things do and progress over time and Patience is needed to learn from mistakes and experiences . SO GO GET SOME EXPERIENCES BEFORE I PWN YOU WITH MY STICK'S AND TREES!!:D

  • "earthenleaf" started this thread

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Tuesday, December 28th 2010, 4:35pm

Yup two handed weapon on wd/r is if you like to use Oak Walker for buff, but this classes best pet in Oak Walker so you may want to use nature crystals buff instead if you want dps and you should do just fine.

Rossbot

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Wednesday, December 29th 2010, 12:35am

Great guide Xeph!
I was thinking of switching my main character to my Wd/R purely because I enjoy playing a Warden and Gear is way cheaper than my M/S. I will definitely refer to this later.
My Wd/R is using 2 untiered Beheading Axes and with the Nature Crystal Buff, I can get my critical rate into the 15% range, and with the boost from the elite to my Chop, I can easily hit 10k on a normal mob. Not bad for 4k patk lol.
It's good to see not everyone is giving up on Wardens.
Edit:
Are Passion runes a good investment or should I just stat some Wis? I run out of mana pretty quickly.

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Wednesday, December 29th 2010, 2:02am

Quoted from "Rossbot;369569"

Great guide Xeph!
I was thinking of switching my main character to my Wd/R purely because I enjoy playing a Warden and Gear is way cheaper than my M/S. I will definitely refer to this later.
My Wd/R is using 2 untiered Beheading Axes and with the Nature Crystal Buff, I can get my critical rate into the 15% range, and with the boost from the elite to my Chop, I can easily hit 10k on a normal mob. Not bad for 4k patk lol.
It's good to see not everyone is giving up on Wardens.
Edit:
Are Passion runes a good investment or should I just stat some Wis? I run out of mana pretty quickly.


Hi,glad to see so many other wardens out there. I have plans to add rune info in the future, I don't even have all the runes I have planned for myself yet. As for your question do you meen the rune fountain? If so I do not normally like them, because they are mainly for out of cambat. After getting wisdom your mana problems should be corrected. If you need help on mana now you can get a few fountain runes and just remove them later.

itakitekari

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Wednesday, December 29th 2010, 2:02am

Youll deffently will easily use the Giant tree summoning set aswell it helps alot. i was thinking of those too but i just cant part with my SoF's and i use the nature crystals buff alot its relaly good for the Wrd/R actualyl perfect for it.
Character: Schwazerwolf
/Class:
Wrd/R
/Level:
53/43
/Server:
Reni
/Guild: Immortals

I Find myself Very Knowledgeable about the Warden class.I love the class and Thou it had a rough start all things do and progress over time and Patience is needed to learn from mistakes and experiences . SO GO GET SOME EXPERIENCES BEFORE I PWN YOU WITH MY STICK'S AND TREES!!:D

Rossbot

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Wednesday, December 29th 2010, 2:10am

Quoted from "earthenleaf;369597"

Hi,glad to see so many other wardens out there. I have plans to add rune info in the future, I don't even have all the runes I have planned for myself yet. As for your question do you meen the rune fountain? If so I do not normally like them, because they are mainly for out of cambat. After getting wisdom your mana problems should be corrected. If you need help on mana now you can get a few fountain runes and just remove them later.

Yeah, Fountain is the one. Ok, so stack a little bit of wisdom.

@itakitekari: Yeah, the crit buff is great cause it stacks up with the Achilles Heel buff, in addition to the 15% on the PotW and the fast attack speed.

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Friday, December 31st 2010, 10:50am

If you are still in mid gearing and have mana problems then you can use the mp recov skill from dalanis rather then one of the others I said.

17

Friday, December 31st 2010, 11:37am

Thanks for the guide Xeph,

Nice bit of help to a new player, would love to see a starters guide.

Thanks :)

18

Friday, December 31st 2010, 4:44pm

thanks for the great guide and info~

just wondering can a wd/m with caster gears hit harder than m/wd?

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Friday, December 31st 2010, 5:20pm

Quoted from "sima;371068"

thanks for the great guide and info~

just wondering can a wd/m with caster gears hit harder than m/wd?


Remilafo tested that build and found that Wd/M can hit very hard building like a caster. Wind Chop couples physical with magic damage, so it uses mAtk and pAtk in parallel (the key to making any hybrid build work), and bolsters the Warden's handful of magic-based abilities (and mage generals like Fireball/Lightning). The main problem is the mechanical discrimination against magic damage. Magic damage grows linearly while physical damage grows quadratically so, while Magic tends to start off stronger, physical will catch up and surpass in a matter of time (the opposite of the typical trope). So Wd/M will be able to deal magic damage better than any other Warden combo, and has the added benefit of supplementary physical damage, but it's magic damage in and of itself that is out-classed by physical damage. So a good physical Warden build like Wd/W or Wd/R will likely pull ahead of the output of Wd/M.

Furthermore, like how Wd/M is built almost entirely around the single skill [Wind Chop], M/Wd is built largely around a single skill; Earth Groaning Wind Blade. The advantage of this spell is that it double-dips mDam and can bolster each dip with an elemental mastery effect. Everything else kind of revolves around the use of EGWB; and even that is going to be out-classed by a decently played melee class. And a Scout can out-do it even if the player is a bit thick.

As to which does more, I'd say ultimately the M/Wd will do more for quite a while until the physical qualities of the Wd/M quadratically catch up, at which point the Wd/M will surpass. And both will do poorly when compared to main-stream DPS combos.

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Friday, December 31st 2010, 7:51pm

Wd/M can be a caster or a melee with oak tanking, because of the elite that increases oaks pdef by 50% and lowers punch's cd. Wd/M would be very usefull in pvp with the int build though. Nature crystal can run much farther to attack something on the other side of a gate then a mage can. (trying to keep shadow step out of this). The nature crystals aoe damage would also let you hit a large group of people at once. Just do not forget you would not have the extra % to magic damage like mages do. Also wind chop is not that great of a skill for magic wd/m i would do a rotation of soul attack(if healer using group heal) frantic briar and Wind Chop.