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  • "earthenleaf" started this thread

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21

Friday, December 31st 2010, 7:57pm

Now that they are on sale time to test if Hatred and reconciliation effect oak.:D:D:D:D



Edit: Appears Hatred V does not effect my pet. The mob i was fighting should of taken about 92k damage before i stole aggro, but only took 78k damage for my to take it off.

Rossbot

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22

Monday, January 3rd 2011, 8:16pm

How much Pdef does a warden need to run those instances? Wondering cause my guild is about to start running WA and they need my dps.

  • "earthenleaf" started this thread

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23

Monday, January 3rd 2011, 8:39pm

Quoted from "Rossbot;372085"

How much Pdef does a warden need to run those instances? Wondering cause my guild is about to start running WA and they need my dps.


I'll add that if you want to the guide i never care much about pdef, but may aswell.

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24

Tuesday, January 4th 2011, 12:40am

Ok, if it isn't significant, nevermind. I just thought it might be.

  • "earthenleaf" started this thread

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25

Tuesday, January 4th 2011, 1:32am

I put it in under hp requirements.

26

Thursday, January 6th 2011, 8:22am

Any one have tips or a guide for Warden/Scout. Initially started to eventually switch to S/Wd but found Wd much easier and can't stand the Scout side. Currently 52/50 but still a little lost.

potato221

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27

Thursday, January 6th 2011, 2:38pm

I just have a quick question about my Warden/Warrior. I'm currently lvl53 Warden as shown in my sig, and have close to 6.5k pdef unbuffed. My HP is only at 8.8k unbuffed though and I've been stating stam a fair bit recently (just to get Day of Imp to finish my wings and add well over 100stam). Should I start stating HP or should I keep stating with Stam? I know HP stats add more HP than stam stats, but am not sure the added hp is worth the loss of pdef from not using stam. Thanks!

  • "earthenleaf" started this thread

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28

Thursday, January 6th 2011, 3:37pm

Quoted from "potato221;373394"

I just have a quick question about my Warden/Warrior. I'm currently lvl53 Warden as shown in my sig, and have close to 6.5k pdef unbuffed. My HP is only at 8.8k unbuffed though and I've been stating stam a fair bit recently (just to get Day of Imp to finish my wings and add well over 100stam). Should I start stating HP or should I keep stating with Stam? I know HP stats add more HP than stam stats, but am not sure the added hp is worth the loss of pdef from not using stam. Thanks!


Both are great, but I prefer the pdef boost from stam.

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29

Thursday, January 6th 2011, 5:02pm

Ok, thanks.

30

Saturday, March 5th 2011, 10:20pm

Hello, i guess you can say i'm somewhat of a noobie to the whole warden game. I recently made a warden/scout. Mainly for Chiron, but i've somewhat been upgrading my skills randomly is there any way that is good for a Wd/S to do. Warden 23/Scout 1 atm trying to gert my Warden up there then going to use dailies and power levelin for scout side.

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31

Thursday, June 23rd 2011, 4:35pm

Quoted from "earthenleaf;369292"




Warden Sub Classes:

Warden/Rogue- This warden can either go using 2-h weapon or 1-h weapon as it chooses It will have the most DoT damage of the wardens and fastest attack speed. They normally use Nature Crystal's buff and Oak Walker pet, but can also use Oak Walker's buff and Spirit of the Oak pet.

Stats:
Yes you will need many stats to survive end game. You can get them from a lot of armor that you find in drops though. Warden's get benefits from all stats really. Just some are more useful depending on subclass.

Warden/Rogue-Oak Walker(Spirit of the Oak)
Dex/Patk(Str/Patk)
Stam/Dex(Stam/Str)
Str/Dex
Stam/HP or Stam/Pdef
Wis/Patk or Wis/Str

Warden/Mage- Nature Crystal(Spirit of the Oak)
Int/Str
Str/matk or Int/patk
Stam/Int
Stam/Pdef or Stam/HP
Int/Wis
Str/Patk
(Your main attack will use both patk and matk, so i like to keep a lot of Int in this build)


-Ok im wondering about the Pet stuff in what a quote above? i mean With the Parenthasis and all the weapon stuff and pets stuff with statting. Can you explain it for me. (i have Warden mage Because my combo is Wd/M/R Triple class is out and that) Thanks!

  • "earthenleaf" started this thread

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32

Friday, June 24th 2011, 6:05am

Walker eats your pdmg, patk, HP, dex, and dodge.

Crystal eats your mdmg, int, matk, HP.

SotO eats your pdmg, str, stam, HP, patk

So basically the stats are to feed them, but still keep your own damage in check.

Though mostly the best choice is to go for stats to help Soto since 90% of wardens are better off with full on melee damage.

33

Friday, June 24th 2011, 4:50pm

Would it be too much trouble for the pattk softcaps to be added to the instance requirements?

34

Wednesday, July 27th 2011, 7:14pm

I thought the above would bump the post, but apparently not. See above :)

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35

Tuesday, September 13th 2011, 1:28am

just a bump and to ask why hasn't this been stickyed yet?
Server: Indigo
Guild: VDOP (Vulgar Display of Power)
Guild Type: Blue
Class: 57Wd/50S/50D
Class Styles: Wd/S, D/S, Wd/D
Play Style: Mob Control and Support

36

Tuesday, September 13th 2011, 7:56pm

As of Ch. 4, alot of this information is no longer valid. The whole class was given an overhaul. Pets no longer get a boost from Str, Dex, Int: just from Hp, Physical Attack, etc. There is no more "magic" Warden; all skills are now physical based.

Many elite skills were completely remade. For example, Wd/w can now equip plate armor and has an agro multiplier on most of its elite skills causing the master to tank instead of the Spirit of the Oak.

The nature crystal has complete immunity to all attacks and will not agro any mobs, but also has no attacks of its own and instead buffs the party every 15 secs. The Oak Walker is currently bugged, and kills itself if the master isn't targeting the mob and close enough for white attacks.

With 2hand mastery, all wd combinations are best using a 2hd sword or axe... including wd/r. We're still waiting to see if they'll get a one hand mastery for duel wielders, but no word from RW yet.

Alot of the above guides need to be completely rewritten. I would guess this is why this one hasn't been stickied as well.

37

Friday, September 23rd 2011, 8:13pm

Quoted from "Purre;463561"


The nature crystal has complete immunity to all attacks and will not agro any mobs, but also has no attacks of its own and instead buffs the party every 15 secs.


The buff effect for Crystalline Acceleration is a little obnoxious and tends to give me fps drops, so it's another thing to consider when you or your guildmates are using lower end systems.
Disciple of Zanordoth

38

Friday, November 4th 2011, 9:38pm

Overall this has helped me a lot thank's for the Guide :D. My Wd/S is currently 64/54 with a full set of Giant tree. Now that I'm nearing endgame I'm wondering what 65/67 armor I should go for next. Any help would be much appreciated thanks.
:edit:
found what i needed
Heart of Distortion (Boro-boro)
Deadly Danger (Trap)

potato221

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39

Saturday, November 5th 2011, 7:58pm

Boro boro and trap is good imo, I've had quite a few people tell me piacha set is better for dps, though I prefer the extra survivability of the trap set. A good alternative to the boro boro set is the hunter set, not quite as good but cheaper.