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YomanROM

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21

Monday, November 14th 2011, 1:14pm

it was 10k+ hp with high dura and hero pot (6x Int vs 4x Int +Sta/matk +matk/HP ) no other buffs. Without Aoth Set take a look at post #17 (5x Int + Sta/matk OR matk/HP ).

5k matk unbuffed will compensate the 5% alone add the additional damage due to higher critrate on top ... short: Aoth/Juggler >> Vathos.
Even 2x Ifur + 2x Raksha + RT Necklace should've been equal or better.

22

Monday, November 14th 2011, 4:35pm

Quoted from "YomanROM;483092"

it was 10k+ hp with high dura and hero pot (6x Int vs 4x Int +Sta/matk +matk/HP ) no other buffs. Without Aoth Set take a look at post #17 (5x Int + Sta/matk OR matk/HP ).

5k matk unbuffed will compensate the 5% alone add the additional damage due to higher critrate on top ... short: Aoth/Juggler >> Vathos.
Even 2x Ifur + 2x Raksha + RT Necklace should've been equal or better.


Like crit, the more matk you have, the lesser gain. Currently the damage curve is unknown. Even with just hero pot and overdura, the player can reach 120k matk (from your calculations), with m/p, p/s, pet, matk food and maid buffs, looking around 180k matk, 5% ~ 9k matk at minimal because 5% is slack on at the final damage.

As to soft cap:
http://forum.us.runesofmagic.com/showthread.php?t=64536

post 9
By midknight's calculation, total matk/total mdef > 0.83 is where the start of diminishing return.

Matk sigil's these days give 50% matk + 20% mdmg.
If it is linear (for the sake of simplicity, let mdmg = matk = m dmg output) 350k * .2 = 70k and 350k * .5 = 175k, which total up to 245k. So should increase from 340k~350k to 585k~595k. So from 340~350k to 480-495k is expected.

______________________
All I'm saying is, once you are geared to certain level, it is better to lose some damage for hp/def. It is better in siege and up coming instance where you don't have to regear few pieces just because you can't survive in them. If you got a reputation to up keep against a rogue...by all means go int/matk heavy, other wise little more hp is better off.
=.=

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23

Tuesday, November 15th 2011, 12:59am

Survivability is an issue, but as i started, murphy was talking about maximum matk for damage :)

for a target with 130k mdef and you having 130k matk from whatever stuff and just now put the setboni into play , you'd have to reach ~6900 buffed matk out of the 5k unbuffed for 5% more damage (52,5% instead of 50% of maxdamage) - should not really be a problem. and the 1k crit are not counted in yet. and we did not talk about that 130k mdef targets are just the first bosses of current instances... so yes, like crit, the higher you go, the less the
l gain, but the gain is still there - and the base values are moving up constantly. in 3-5 weeks (im just guessing) with the next instance you will probably be happy about every single point of matk :)

at the end of the day you will want to have both (atk and dmg) as high as possible of course.

so, if Aoth is unreachable, just go Juggler. Vathos is outdated.

without Aoth you can just use either sta/matk or matk/hp bunker and gain more life and even a tiny little bit more matk per item (~20) as with Int/Sta or Int/HP Castle.

as for survivability: 65k HP seems to be enough, i see a lot endgame mages (looked in DE forum) ranging between 65k-75k matk and hp (65k matk and 75k hp OR 75k matk and 65k hp) - both can survive currently without problems. (ive even seen a maximum-PvE rogue with <55k hp ub but ~80k patk and even that works out because theres so much %dmg going on in the instances. hard physical AOE that do up to 70k on tanks (like the steel soldiers in grafu with "Great Whirlwind") will still kill you regardless of cloth leather or chain, so these are to avoid. its more about being able to take atleast one direct (white)hit from trash without being onehit.

(the 75k guy had these UB values:

75097 matk
9058 mdmg
65202 HP
3143 crit
@18667 INT

Mage/Priest with Aoth Set , from DE-Aontacht. )

24

Tuesday, November 15th 2011, 6:47am

Quoted from "mnkmurphy885;482675"

Ok, ryonax, you inspired me to get out my calculator and do actual math. I hate math ;)

What I did was look the stat values up on the wiki, and here they are:

Temple: +76 int, +76 stam
Tomb: +86 int, +86 stam
Castle: +96 int, +96 stam
Crimson: +106 int, +106 stam
Bunker: +106 int, +106 stam

Ok, now, I stat differently, and I wanted to compare builds. All those values apply, but I stat the following:

Int/stam bunker, int/ma bunker, int/stam crimson, int/ma crimson, stam/ma bunker, ma/hp bunker or int/ma castle. For the purpose of the math, I assumed I would use ma/hp bunker instead of the int/ma castle.

Values for the stats not in the previous chart are as follows:
Bunker: +106 int, +265 ma
Crimson: +106 int, +265 ma
Bunker: +106 stam, +265 ma
Bunker: +689 hp, +265 ma

Ok, now let's crunch. I assumed that you would use a Crimson/Bunker int/ma stat in your last slot in my calculations.

Assuming no hero pot, you get a total of:
576 int
470 stam
265 ma
which translates to:
1417 ma (576 x 2 + 265)
2350 hp (470 x 5)

Ok, now me:
424 int
318 stam
1060 ma
689 hp
which translates to:
1908 ma (424 x 2 + 1060)
2279 hp (318 x 5 +689)

Ok, so you are getting an extra 152 int, 152 stam and if you adjust for my raw hp plus the stam, you are getting an extra 71 total hp. All assuming you have no hero pot. But I am getting an extra 491 ma.

Now, you will do better with hero pot since all your stuff is int and stam, which get the 20% bonus. My raw ma and raw hp do not.
I'll leave the math out since we have all the numbers now.

You get:
691.2 int
564 stam
1,647.4 ma
2,820 hp

I get:
508.8 int
381.6 stam
2,077 ma
2,597 hp

So, even with hero, I am getting 429.6 more magical attack per piece. You are getting 223 hp more than me.

This is why I stat the way I do. Let's assume we both have all 13 pieces of gear statted this way (and that neither of us has a clean statted weapon or bow). You get 2,899 hp more than me. I get 5,584.8 more ma. That is with a hero pot. Without it, you get 923 more hp than me, and I get an extra 6,383 ma.

Conclusions: Even with a hero pot on, 5.5k more magical attack is a significant amount. Significant enough that I'll keep statting my way. Once you start adding on buffs like Essence of Magic or Embrace of the Water Spirit, ma foods or pots, which all add a percentage of magical attack, I'll do even better. I will be squishier, have less hp and marginally less defense, but I am willing to tier my gear to get some of that hp and defense back.

In a boss fight, I am looking to maximize my burn phase dps. I will be using Flame only for the first 30 seconds of the fight and Flame has no int damage modifier. My damage will improve only as my ma improves until I hit the ma softcap, which is very very high, between 100 and 120k. Also, if I can get my ma high enough, I can boost my damage even higher by using mdamage foods and crit pots instead of ma food and pots. If I used my mage for pvp, I would be more likely to look into statting int heavily because Fireball does have an int modifier, but to be honest, I think you still come out ahead with a heavy ma build.




with the current stats and buffs , i can burn about 4-5mil damage within 20-30 seconds (with the speed potions)
using A raksha staff +16/t10

normal flame hit 150k+
Crit flame hit 200k+
Double crit 400-500k+

mnkmurphy885

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25

Tuesday, November 15th 2011, 10:39am

Quoted from "YomanROM;482893"


Short: matk seems to be "never enough" if your survivability fits in (Heck, if you manage to survive for whatever reason you could probably stat 6x Int/matk if there were 6 good ones :D) . You probably will not reach "softcaps" anyway if youre playing GC HM (boss1 has 130k mdef; anything from 130k-390k matk will help,after that increase in damage from matk gets ugly (yes thats 3 times the bosses def in attack value) thats the short story of it, you asked for "no maths" :D)


Hallelujah! Yoman, you are god/ess. That was the conclusion I came to on my own, and that'll be where my stats are from here on out.

Also,

Quoted

...as for survivability: 65k HP seems to be enough, i see a lot endgame mages (looked in DE forum) ranging between 65k-75k matk and hp (65k matk and 75k hp OR 75k matk and 65k hp) - both can survive currently without problems. (ive even seen a maximum-PvE rogue with <55k hp ub but ~80k patk and even that works out because theres so much %dmg going on in the instances. hard physical AOE that do up to 70k on tanks (like the steel soldiers in grafu with "Great Whirlwind") will still kill you regardless of cloth leather or chain, so these are to avoid. its more about being able to take atleast one direct (white)hit from trash without being onehit.

(the 75k guy had these UB values:

75097 matk
9058 mdmg
65202 HP
3143 crit
@18667 INT
Ok, so that's the plan, man. That was pretty much where my thought process was insofar as survivability vs attack. It's the happy medium. Not so squishy you get raped in pvp and not so hardened that you hit like a pillow.

And from Pazuzzu:

Quoted

j/k...for once i've actually updated modding, and no full juggs set, just full chap set. was going aoth since i have the ring quest almost done (unless it's still bugged) and i'm sooooooo fricken sick of little mage raping bears. we've been working on strats for making 6-man farming vn somewhat painless....because no #$%^ bears there :p
This makes me go ugh. I'm sick of everyone getting raped by bunnies, and you have to go and get all species-ist on us :( I don't want to get bear gangbanged :( (yes, we're still working on bunnies. Maybe once a week we get to work on bunnies. ugh)

So, figure out that 6man VN strat, and here on Palenque we'll take 36 people and see if we can't replicate it lol lol lol. WTB server transfer... *smacks self* I kid, I kid.

From ryonax:

Quoted

with the current stats and buffs , i can burn about 4-5mil damage within 20-30 seconds (with the speed potions)
using A raksha staff +16/t10

normal flame hit 150k+
Crit flame hit 200k+
Double crit 400-500k+
Ok, so. Is all your gear statted that way? Chapeunoir's t7 or Elemental Flame/Shell gear t5? On the DoD first boss? On Cayus in GCH? Without saying against which boss it's hard to tell much, except that now I know you're a m/p, since you have the double crits. My normal flame hits for about 85k on Cayus in GCH, 140k crits, and I don't double because I am m/s but I have mongrel flame and raksha pieces that still are more than half temple-tombed, badly.

What are you buffing with? Mdam food, mattack food, which pots? We all use the same speed pots at least. We have the exact same staff. I have 55k mattack unbuffed, 55k hp unbuffed, and a pet that helps a lot, parrot level 52, all skills maxed. I am using the crafted 65 mattack food, moti sausages, 20-sec mattak pot (I can use that instead of arcane because of the Flame Spirit speed buff Magic Crossflow). By the time I am done buffing I can get to almost 90k mattack no sigil.

I am shooting to buff to 120k; a much better geared m/s in guild gets over 100k and he outdps's me by a considerable margin.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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j3ff3ry

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26

Tuesday, November 15th 2011, 1:15pm

Quoted from "ueno331;460204"

My stat rotation:

Crimson Magic - 106 int/265 ma
Demon of the Bunker - 106 int/265 ma
Crimson Spell - 106 int/106 sta
Spell of the Bunker - 106 int/106 sta
Light of the Bunker - 106 sta/265 ma
Sea of the Bunker - 265ma/689 hp



I was doing this, but that meant I had to farm over 2k mentos per piece, provided i pull the demon bunker and the spell bunker on the first try. After months of mento farming I just gave up, and now i'm going to temple/tomb stuff, with crimson magic/spells + whatever stats I might get from GCHM..if/when we ever do it. + whatever I might pull when I get 560 mentos. (and I refuse to farm mentos now. after 5 months straight of it i'm sick of it. lmao)

Gear wise I'm fully chapter three or less right now. Flowergod/Raksha pieces + vhatos. I did manage to get the Necklace from GCHM OD the other night, but for that to replace my vhatos i need the whole set, which is going to take me a long time.

not to mention i'm starting a drood and i'm tired of my mage, but were i to continue my mage I would stay like this. xD

*edit*

my staff is a t9+13 Raksha. >.< Stupid +16 jewels are freakin expensive. O.o
Server: Govinda
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Yummpie Lv: 70/59/55 Mage/Priest/Rogue
Kheameren Lv: 60/30 Drood/Scout.

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YomanROM

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27

Tuesday, November 15th 2011, 2:28pm

Update:

New Content is due 11/22 ... so our stat suggestions will be replaced next week by 116/x ones for mementos and the new stuff (see http://rom.onlinewelten.com/news.php?catid=62 (news about the new currency are in english, dont worry) ) ... as i will do on my knight i recommend everyone else: need to build an item? wait until next week ;)

28

Tuesday, November 15th 2011, 3:52pm

Shouldn't differ much for mages, either:
1. new stat int/stam and int/matk with crimson and bunker.
or
2. new stat int/stam, int/matk and stam/matk with crimson and/or bunker.

Although there is the possibility of totally not use bunker, but doubt the bunker stat seller will lower their price...70m for a int/matk bunker as of right now on AH...I guess we'll see what happens over the week.
=.=

29

Tuesday, November 15th 2011, 3:55pm

great link! Thanks!
Fun info to start thinking about. Cannot wait to see what new events are.

YomanROM

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30

Tuesday, November 15th 2011, 4:28pm

Quoted from "Sadz202;483441"

Shouldn't differ much for mages, either:
1. new stat int/stam and int/matk with crimson and bunker.
or
2. new stat int/stam, int/matk with stam/matk with crimson and/or bunker.

Although there is the possibility or totally not use bunker doubt, the bunker stat seller will lower their price...70m for a int/matk bunker as off right now on AH...I guess we'll see what happens over the week.



yes the combinations wont differ. was more of a "if you have to stat something atm, wait a week"

values of the new stats are:

116/116 int/sta (2 different available) ( Spell of the Hero VIII / Glorious Magic VIII )
116/290 int/matk (2 different available) (Demon of the Hero VIII / Glorious Mysticism VIII )
290/754 matk/hp 116/290 sta/hp (one available each) (Sea of the Hero VIII / Light of the Hero VIII )


so maybe something like this:

106 int/matk (either crimson or bunker)
116 int/matk
116 int/matk
116 int/sta
116 int/sta
116 sta/matk or 290/754 matk/hp // 116 int/hp

EDIT: i just saw Frost will be available, too. 116/754 INT/HP - 8 matk more even w/o Aoth compared to sta/matk or matk/hp. BUT: probably instance-only stat, unlike the others.

31

Tuesday, November 15th 2011, 4:54pm

Come to think of it, level 70 tier 4 purple give t5 mana stones...
=.=

32

Tuesday, November 15th 2011, 5:38pm

Quoted from "Sadz202;483475"

Come to think of it, level 70 tier 4 purple give t5 mana stones...



one would hope..

but following the correct path of tiering, purple 67's SHOULD HAVE already given us t5's...but to no avail
Xaldyn

100 Mage / 100 Warrior

Aeterna Aggropit



Nobody wants the kind of 'kiss up' that I can clearly see you detest

33

Tuesday, November 15th 2011, 5:49pm

Quoted from "acypcar90;483488"

one would hope..

but following the correct path of tiering, purple 67's SHOULD HAVE already given us t5's...but to no avail


Actually, if you look back to level 48 and level 50 purples, it makes sense that 67 is still t4 while 70 could be t5.
=.=

34

Tuesday, November 15th 2011, 6:28pm

Quoted from "Sadz202;483491"

Actually, if you look back to level 48 and level 50 purples, it makes sense that 67 is still t4 while 70 could be t5.



i stand corrected.

i cant prove it per say, but i believe your statement is correct.

looking more in depth and following the pattern of tiering it (should) break down like so for making t5’s:


level 81+ whites

level 78+ greens

level 74+ blues

level 70+ (maybe 68+?) purples
Xaldyn

100 Mage / 100 Warrior

Aeterna Aggropit



Nobody wants the kind of 'kiss up' that I can clearly see you detest

YomanROM

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35

Tuesday, November 15th 2011, 6:50pm

yep, according to pattern it should be 68+ purple for t5.

36

Tuesday, November 15th 2011, 10:04pm

Nemecis (most old times know him well) once posted the values for rarity bonuses. I can dig it up if needed.

For purple rarity, bonus is 13. That means L67 gear gets you to effectively 80, which is 1 short of needed 81. L68 purples would work, but there aren't any AFAIK. L70 will work. Of course L70 purples are not exactly dropping off anything easy enough to get...
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


YomanROM

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37

Tuesday, November 15th 2011, 11:27pm

next instance easymode probably , just like grafu easy for mentos ... but well see just how easy "easy" will be. grafu easy was just ridiculous.

38

Wednesday, November 16th 2011, 12:33am

Agreed that grafu easy is easy. It is my current go-to instance for solo mem farming, since I can take Cayus faster and with less risk than Mad Man and get same 4 mementos. But, even if 7 heroes is as easy, I dont know if I would farm it. It would take 243 T5-level items for one T10. That is a lot of farming.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


YomanROM

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39

Wednesday, November 16th 2011, 2:37am

im just making a guess here:

if its easy enough to farm it duo, and boss1-boss6 of total 7 bosses are available (the only boss i only found on hardmode seemed the last one - runesdatabase) thats 81 runs per t10 for each of the two with just the purple t5 stuff and ZERO use of the blue/green t4 stuff that drops on the way. plus a hell lot of mementos.

40

Wednesday, November 23rd 2011, 1:06am

I'd like to question your choice of using sta/matk stat over 10 points weaker int/sta. Even as small as int bonus might be, it is still there. Have you tested enough that you could say that one will benefit more from a bit more matk over direct damage bonus from int even without VN-set?

Using second best stats meaning 10 points worse stat with rounded values picked from earlier posts, difference with one stat to every gear piece would be something like:

  • 14 x ~20 = ~300 more matk (and little bit more for another combo)

[INDENT]vs[/INDENT]
  • 14 x 115 = ~1600 more pure int to increase damage bonus of spells (that value is still without hero, wisdom, vn, pet, so overall difference would be closer to ~2000 more intelligence)



Even that small amount of more hp or defence one might get using higher level stat won't make any difference when mobs hit already hard enough to mage. The biggest difference would be if it helped one to get just enough hp to survive one or another direct hit.