Quoted from "YomanROM;483092"
it was 10k+ hp with high dura and hero pot (6x Int vs 4x Int +Sta/matk +matk/HP ) no other buffs. Without Aoth Set take a look at post #17 (5x Int + Sta/matk OR matk/HP ).
5k matk unbuffed will compensate the 5% alone add the additional damage due to higher critrate on top ... short: Aoth/Juggler >> Vathos.
Even 2x Ifur + 2x Raksha + RT Necklace should've been equal or better.


Quoted from "mnkmurphy885;482675"
Ok, ryonax, you inspired me to get out my calculator and do actual math. I hate math
What I did was look the stat values up on the wiki, and here they are:
Temple: +76 int, +76 stam
Tomb: +86 int, +86 stam
Castle: +96 int, +96 stam
Crimson: +106 int, +106 stam
Bunker: +106 int, +106 stam
Ok, now, I stat differently, and I wanted to compare builds. All those values apply, but I stat the following:
Int/stam bunker, int/ma bunker, int/stam crimson, int/ma crimson, stam/ma bunker, ma/hp bunker or int/ma castle. For the purpose of the math, I assumed I would use ma/hp bunker instead of the int/ma castle.
Values for the stats not in the previous chart are as follows:
Bunker: +106 int, +265 ma
Crimson: +106 int, +265 ma
Bunker: +106 stam, +265 ma
Bunker: +689 hp, +265 ma
Ok, now let's crunch. I assumed that you would use a Crimson/Bunker int/ma stat in your last slot in my calculations.
Assuming no hero pot, you get a total of:
576 int
470 stam
265 ma
which translates to:
1417 ma (576 x 2 + 265)
2350 hp (470 x 5)
Ok, now me:
424 int
318 stam
1060 ma
689 hp
which translates to:
1908 ma (424 x 2 + 1060)
2279 hp (318 x 5 +689)
Ok, so you are getting an extra 152 int, 152 stam and if you adjust for my raw hp plus the stam, you are getting an extra 71 total hp. All assuming you have no hero pot. But I am getting an extra 491 ma.
Now, you will do better with hero pot since all your stuff is int and stam, which get the 20% bonus. My raw ma and raw hp do not.
I'll leave the math out since we have all the numbers now.
You get:
691.2 int
564 stam
1,647.4 ma
2,820 hp
I get:
508.8 int
381.6 stam
2,077 ma
2,597 hp
So, even with hero, I am getting 429.6 more magical attack per piece. You are getting 223 hp more than me.
This is why I stat the way I do. Let's assume we both have all 13 pieces of gear statted this way (and that neither of us has a clean statted weapon or bow). You get 2,899 hp more than me. I get 5,584.8 more ma. That is with a hero pot. Without it, you get 923 more hp than me, and I get an extra 6,383 ma.
Conclusions: Even with a hero pot on, 5.5k more magical attack is a significant amount. Significant enough that I'll keep statting my way. Once you start adding on buffs like Essence of Magic or Embrace of the Water Spirit, ma foods or pots, which all add a percentage of magical attack, I'll do even better. I will be squishier, have less hp and marginally less defense, but I am willing to tier my gear to get some of that hp and defense back.
In a boss fight, I am looking to maximize my burn phase dps. I will be using Flame only for the first 30 seconds of the fight and Flame has no int damage modifier. My damage will improve only as my ma improves until I hit the ma softcap, which is very very high, between 100 and 120k. Also, if I can get my ma high enough, I can boost my damage even higher by using mdamage foods and crit pots instead of ma food and pots. If I used my mage for pvp, I would be more likely to look into statting int heavily because Fireball does have an int modifier, but to be honest, I think you still come out ahead with a heavy ma build.
Quoted from "YomanROM;482893"
Short: matk seems to be "never enough" if your survivability fits in (Heck, if you manage to survive for whatever reason you could probably stat 6x Int/matk if there were 6 good ones) . You probably will not reach "softcaps" anyway if youre playing GC HM (boss1 has 130k mdef; anything from 130k-390k matk will help,after that increase in damage from matk gets ugly (yes thats 3 times the bosses def in attack value) thats the short story of it, you asked for "no maths"
)
Ok, so that's the plan, man. That was pretty much where my thought process was insofar as survivability vs attack. It's the happy medium. Not so squishy you get raped in pvp and not so hardened that you hit like a pillow.
Quoted
...as for survivability: 65k HP seems to be enough, i see a lot endgame mages (looked in DE forum) ranging between 65k-75k matk and hp (65k matk and 75k hp OR 75k matk and 65k hp) - both can survive currently without problems. (ive even seen a maximum-PvE rogue with <55k hp ub but ~80k patk and even that works out because theres so much %dmg going on in the instances. hard physical AOE that do up to 70k on tanks (like the steel soldiers in grafu with "Great Whirlwind") will still kill you regardless of cloth leather or chain, so these are to avoid. its more about being able to take atleast one direct (white)hit from trash without being onehit.
(the 75k guy had these UB values:
75097 matk
9058 mdmg
65202 HP
3143 crit
@18667 INT
This makes me go ugh. I'm sick of everyone getting raped by bunnies, and you have to go and get all species-ist on us
Quoted
j/k...for once i've actually updated modding, and no full juggs set, just full chap set. was going aoth since i have the ring quest almost done (unless it's still bugged) and i'm sooooooo fricken sick of little mage raping bears. we've been working on strats for making 6-man farming vn somewhat painless....because no #$%^ bears there :p
I don't want to get bear gangbanged
(yes, we're still working on bunnies. Maybe once a week we get to work on bunnies. ugh)Ok, so. Is all your gear statted that way? Chapeunoir's t7 or Elemental Flame/Shell gear t5? On the DoD first boss? On Cayus in GCH? Without saying against which boss it's hard to tell much, except that now I know you're a m/p, since you have the double crits. My normal flame hits for about 85k on Cayus in GCH, 140k crits, and I don't double because I am m/s but I have mongrel flame and raksha pieces that still are more than half temple-tombed, badly.
Quoted
with the current stats and buffs , i can burn about 4-5mil damage within 20-30 seconds (with the speed potions)
using A raksha staff +16/t10
normal flame hit 150k+
Crit flame hit 200k+
Double crit 400-500k+
Quoted from "ueno331;460204"
My stat rotation:
Crimson Magic - 106 int/265 ma
Demon of the Bunker - 106 int/265 ma
Crimson Spell - 106 int/106 sta
Spell of the Bunker - 106 int/106 sta
Light of the Bunker - 106 sta/265 ma
Sea of the Bunker - 265ma/689 hp
Quoted from "Sadz202;483441"
Shouldn't differ much for mages, either:
1. new stat int/stam and int/matk with crimson and bunker.
or
2. new stat int/stam, int/matk with stam/matk with crimson and/or bunker.
Although there is the possibility or totally not use bunker doubt, the bunker stat seller will lower their price...70m for a int/matk bunker as off right now on AH...I guess we'll see what happens over the week.
Quoted from "Sadz202;483475"
Come to think of it, level 70 tier 4 purple give t5 mana stones...

Nobody wants the kind of 'kiss up' that I can clearly see you detest
Quoted from "Sadz202;483491"
Actually, if you look back to level 48 and level 50 purples, it makes sense that 67 is still t4 while 70 could be t5.

Nobody wants the kind of 'kiss up' that I can clearly see you detest