Changing P/W to stacking magic stats just won't happen.
That equals a complete rewrite of all gear in the database they have already designed for monk.
The only thing the new mento gear is a letdown on for monk is no crit on the gear so we will be relying purely on accessories for our crit.
To the person that said don't bother with mento gear, there is no intel/patk wis/patk gear in instances so what alternative are you suggesting?
The new lv 70 gear is quite nice and the accessories, there is 75 gear still yet to be released as well.
Search for:
Eternal Soul, Flight, Kulech
and you'll find a fair bit of the new monk gear.
Yes agreed monks just can't pull off the dps of other classes at this point, I've put in the priest section on our forum suggestions on improving the class. One being putting crit ghosts on gear and increasing the fairy accuracy from it's fairly pointless 6% to 60% being our axe cap is terrible.
Enough from me for now
Why rewriting all the database? It is not needed... Most of the p/ws will be using healer or mage gear if the runewaker revises the skill that way. There will be no need of an extra p/w gear.
Right now the gearing is the major problem about the combination in my opinion. What i've said is implemented in another game, and it works greatly. Melee physical dps clerics can also be ranged magic dps cleric with same set of items. I'd like to use a normal piece of gear like the other priests or mages. I dont wanna make another type of gear that only one combination uses. It is also expensive because you cannot sell your stuff to other pll, p/ws are rare...
This is the skill - Faith in Action
Passive. Increases the Cleric's Attack Power by their Spell Power, their Physical Crit by their Spell Crit, and their Melee Hit by their Spell Focus.
I dont want BMS to be exacly like this. Some elements of the BMS are pretty nice -i mean the defense rate increase and healing penalty. I want those to stay, and Faith in Action to be added. Here is my tought.
Battle monk stance: Increases Priest's Phy. Atk. By* their magical attack, their Phy Crit by their Mag Crit, their Acc. by their Mag. Acc, and their Phy Def. by %x, Also decreases the healing done by %y. (Max Defense increase is [insert correct number here]% and Healing penalty is %30)
This is the easiest way, for real...
*Edit: Previously i said that %50 of magical attack converted to Physical attack would be enough to maintain enough physical attack, but now i think that it is not a good idea. It needs to be %100. Ill try to explain the why, with an example;
Ability of Bunker VIII gives 106 STR and 265 Physical attack. Which makes [(106*0.

+265]*%12(BMS phy atk. modifier) = 419.76 Phy Atk.
Demon of the Bunker VIII gives 106 INT and 265 Magical attack Which makes with [(106*2)+265] + [106*0.5](INT's phy atk) = 530 Phy Atk. If we take only %50 of this, it'll of course reduce our damage done.
Thats why the converting rate needs to be %100.
Edit: New thoughts: In my opinion a little bit of increase to 1h damage buff of PBU would be really cool - 1h to 60% maybe. And if you decrease the cooldown of trigger of the Condensed Rage, it'll be more useful, please consider decreasing it to at least 20 seconds.
Also, level 25 elite Fighting Spirit Combination is a really useless one; its damage is not that high and most pll just spam EoFS and ADS. Please take level 30 elite to level 25 elite's place, and level 35 to level 30's. It is pain in the a.. err... neck to get both classes to level 35 to deal some good damage at low levels, this way it'll be easier to get necessary skills soon. Make the new 35 elite something like one of these below, or just what ever you want. Here are my opinions;
+Enhanced Amplified Attack; Increases attack power and crit rate.
+(Rage of Fighting Spirit): Priest strengthens the weapon swings. For 30 seconds, the Explosion of Fighting Spirit, Slash and Ascended Dragon Strike hits additional y targets near your current target. Shares CD with Frenzy. Cost 25 rage. Cooldown 1m.
-Or it can be like this; For 30 seconds, the Explosion of Fighting Spirit, Slash and Ascended Dragon Strike hits nearby targets. Radius 50. Shares CD with Frenzy. Cost 25 rage. Cooldown 1m.
-Or this effect can be added to Frenzy. "Your Slash EoFS and ADS now hit additional y targets near your current target while in the effect of Frenzy."
-All of them combined may make the class over powered imo. Dont ask for/do such a thing.
+(Rage of Fighting Spirit): (Passive) Increases rage gained from weapon swings by x%.
-Preferably 50%, more than that may be unnecessarily cool.
+(Rage of Fighting Spirit): (Passive) When your Explosion of Fighting Spirit hits, there is a chance that your next Ascended Dragon Strike will cost no rage. It cannot be triggered again for 4-8 seconds after the effect ends.
-You can increase the number of free shots to 2 or 3, but with an increased CD on trigger of course. I.e for 2 free ADS, 15 seconds. For 3, 25 seconds. More that 3 free shots may also be unnecessarily cool.
No more comes to my mind. Please consider about it.