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1

Monday, October 24th 2011, 6:20am

Countdown seeds?

I just have a quick question. I'm level 56 D/W (If you couldn't tell by all my other posts, lol) But i was wondering. I have Earth Arrow at level 53 and i recently got Countdown seeds.

Earth Arrow does 633.6 earth damage, Countdown seeds does 800.

Why is my Earth arrow critting for 19K (Against level 6 beetles or whatever is near varanas bridge) but my Countdown Seeds doesn't even hit for 7K.

I heard something that said for every second it takes to cast a spell its multiplied by that much time, but i wasn't sure if this was true?

For 200MP+5% that skill sure sucks...

2

Monday, October 24th 2011, 9:30pm

The coefficient is probably different. This is why figuring damage based in the tooltip varies greatly.
____________________________________________
Artemis:

Doomkitty 66S/48P/55R
Lymeric 61P/52S/51K

3

Monday, October 24th 2011, 10:56pm

Casting time is part of the equation. Earth arrows is 2 sec cast, while countdown seeds is instant. Since the difference in the tooltip is very low, earth should hit for around twice as much as seeds.

4

Wednesday, October 26th 2011, 2:37am

Seems like with spells that are, "cast and wait X seconds for damage" would have like a 25-50% boost in damage for each second. So countdown seeds would do an additional 200-400% damage and Rockslide would do 125-250% more making them viable burst DPS skills Imo, and worth getting/leveling.

5

Wednesday, October 26th 2011, 2:35pm

Quoted from "AngelIsrafel;478133"

Seems like with spells that are, "cast and wait X seconds for damage" would have like a 25-50% boost in damage for each second. So countdown seeds would do an additional 200-400% damage and Rockslide would do 125-250% more making them viable burst DPS skills Imo, and worth getting/leveling.


Yeah, a lot of instant cast skills have crappy damage compared to ones with cast times (exception being P/S Ice Blade, since that's crazy powerful with the fairy buff). They really need to be re-worked; and I agree, ones that have a delayed damage should have better damage than instant casts that work right as you use them. :\

Formerly Catorii, D/S/M of Faction.


6

Wednesday, October 26th 2011, 9:36pm

Rock slide and countdown seed seems to be doing the same dmg to me even though 1 is wait for 5 sec and the other is wait for 8 sec, also i have rock slide upped to lvl 45. I'm thinking that any spells that have a waiting time but is an instant cast works the same as if it was an instant cast and has no additional modifiers to up the dmg due to the waiting time.

7

Thursday, October 27th 2011, 3:37am

Quoted from "bilalab;478394"

Rock slide and countdown seed seems to be doing the same dmg to me even though 1 is wait for 5 sec and the other is wait for 8 sec, also i have rock slide upped to lvl 45. I'm thinking that any spells that have a waiting time but is an instant cast works the same as if it was an instant cast and has no additional modifiers to up the dmg due to the waiting time.


It does, i just think it should be changed. Honestly most druids that I know don't use either of those skills except as.. Well.. Fillers?

8

Thursday, October 27th 2011, 12:14pm

I don't see a point in using those skills at all ...

I play a d/s and my dps skill rotation is EA -> BE or just MNW -> BE (pretty much kills anything outside the dungeons/instances)

or ... if i wanna do AoE i just use sand storm (with the new chapter, it hits twice if you have at least 1 NP) and earth surge ... works well in goblins (instant kills so that they cant attack you)

and for instances, well my job isnt dps, but i do chip in BE/MNW and the 2 seeds when necesary.

9

Thursday, October 27th 2011, 10:13pm

Quoted from "beamyja;478557"

I don't see a point in using those skills at all ...

I play a d/s and my dps skill rotation is EA -> BE or just MNW -> BE (pretty much kills anything outside the dungeons/instances)

or ... if i wanna do AoE i just use sand storm (with the new chapter, it hits twice if you have at least 1 NP) and earth surge ... works well in goblins (instant kills so that they cant attack you)

and for instances, well my job isnt dps, but i do chip in BE/MNW and the 2 seeds when necesary.


If the skills did better damage or at least the damage was upped a little bit for the wait time, skills like those would become very welcomed in Siege. Imagine hitting a guild Guard with Countdown seeds and having it take out nearly everything at the crystal towers :P

and even if not welcomed in siege there is still the idea that every classes skills should be at least semi useful, and unfortunately those skills really arent useful at all. the damage output doesn't justify the mana cost, maybe if they were taken off the GCD they would be more viable, but if this was the case the damage would either only get a minor buff or just stay in the same range.

10

Friday, October 28th 2011, 1:03am

Quoted from "AngelIsrafel;478686"

If the skills did better damage or at least the damage was upped a little bit for the wait time, skills like those would become very welcomed in Siege. Imagine hitting a guild Guard with Countdown seeds and having it take out nearly everything at the crystal towers :P

and even if not welcomed in siege there is still the idea that every classes skills should be at least semi useful, and unfortunately those skills really arent useful at all. the damage output doesn't justify the mana cost, maybe if they were taken off the GCD they would be more viable, but if this was the case the damage would either only get a minor buff or just stay in the same range.


thats assuming you run up near everything in order for the countseed to actually hitting the different defences places near the tower, because as soon as you cast count seed it will aggro the guard(s). secondly it does such crappy damage that it will not destroy any of the trechuries or flames/electric towers (and im using t9+12 skeletal staff). but I'm not dps build, so I cant justify whether it is a viable skill to use to destroy stuff there. But is it really worth going in and doing that? because once you are in you can not get back out and most of the time it is suicidal ...

11

Friday, October 28th 2011, 1:33am

Quoted from "beamyja;478736"

thats assuming you run up near everything in order for the countseed to actually hitting the different defences places near the tower, because as soon as you cast count seed it will aggro the guard(s). secondly it does such crappy damage that it will not destroy any of the trechuries or flames/electric towers (and im using t9+12 skeletal staff). but I'm not dps build, so I cant justify whether it is a viable skill to use to destroy stuff there. But is it really worth going in and doing that? because once you are in you can not get back out and most of the time it is suicidal ...


Lol, it would do hella damage with a DPS druid AFTER the suggested fixes, I bet DPS druids still only get like 35K hits out of it

12

Tuesday, November 1st 2011, 10:44am

The Druid/Warden's "Avalanche" elite more than doubles the damage of Rockslide. Without Avalanche at level 45, it does the standard 400 tooltip earth damage. With Avalanche at level 45 alone, Rock Slide with this elite does 400 + 700 Earth Damage [tool-tip]. The hits are independent so you have two chances for the spell to Crit. All other DPS skills for the D/Wd are pretty much the same though. But it does look nice with Weakening Seed + BE + Rockslide (with D/Wd elite) + MNW + Earth Arrow (when things are on cooldown). I personally fit in the new Sandstorm because it's two decent hits in one insta-cast (you don't have to wait like with Thunderstorm, so WHY NOT use it my fellow druids?!).

This all is much easier with a DIYCE, but with it you put out some okay DPS. Nothing stellar, but it's fun to see all the orange pouring out of a boss.

The thing is, the cooldowns really kill druid DPS. They should cut Rock Slide's cooldown to 4 seconds and make it instantly land, not wait 5 freaking seconds to land. Mother Nature's Wrath needs to be cut down to 5 seconds, and Sandstorm... well, give that a 4 second cooldown. These long freaking cooldowns are crap. Weakening seed needs to be increased, and so does withering. Lets get groups asking for druids more :P

13

Wednesday, November 16th 2011, 6:55pm

Quoted from "Abaishtona;479745"


The thing is, the cooldowns really kill druid DPS. They should cut Rock Slide's cooldown to 4 seconds and make it instantly land, not wait 5 freaking seconds to land. Mother Nature's Wrath needs to be cut down to 5 seconds, and Sandstorm... well, give that a 4 second cooldown. These long freaking cooldowns are crap. Weakening seed needs to be increased, and so does withering. Lets get groups asking for druids more :P


lol ya.

why can't we have an instant spammable attack that does massive dmg like the p/s stupid Iceblade? :p

14

Wednesday, November 16th 2011, 8:48pm

lol I went and got this setskill for my druid who is statted dps and ...... it does 1/4 the damage of sandstorm on top of the wait and the large mana cost, whee.

Nah, personally, weak/withering seeds are fine, in fact more than fine as they last a pretty decent amount of time and the cd is exact. Rockslide does bother me, but instants with cds are fairly standard as per what mages get. It's the wait that is dumb.

15

Thursday, November 17th 2011, 12:22am

The comming instance will provide a countdown seeds 2.0 for druids. Nice gimmick for the tank.. Four seconds waiting time and a little bit higher damage ans some AOE-heal.

Quoted

The thing is, the cooldowns really kill druid DPS. They should cut Rock Slide's cooldown to 4 seconds and make it instantly land, not wait 5 freaking seconds to land. Mother Nature's Wrath needs to be cut down to 5 seconds, and Sandstorm... well, give that a 4 second cooldown. These long freaking cooldowns are crap. Weakening seed needs to be increased, and so does withering. Lets get groups asking for druids more :P


Rockslide needs a hex for this 5 sec waiting time. Maybe higher vulnerability against earth damage, 50% decreased attack speed or + 3 sec CT within these time. For MNW i would suggest 6 sec CD and stackable DOT. It should cost 4-5 NP. Sanstorm needs more damage with costs of 2-3 NP for bonus. Seds are fine im principle. Maybe you counld add a bonus of 3-4 points caused by Curtain of Darkness ( currently uesless elite).