I like this elite just the way it is. It gives Warriors a DoT, something druids are hallmark for, in addition to their slash. It scales well with weapon damage and it doesn't proc super often making it a very well balanced skill, perfect the way it is.
Did they change this or are you just not very geared on your W/D side? I tested this after the first Ch 4 patch, this skill didn't get scaled up like most of the other bleeds did (Slash for example), so this skill did completely trivial damage. Either they ninja buffed it since then or you're at a gearing level where flat damage DoTs still do non-trivial damage.
I don't remember the exact values for this skill, but they are fine as is, the only problem with this skill is it RARELY procs. Ever. Out of roughly 100 casts about 16 procted, giving this skill too low of a chance to proc worth leveling and therefore using. Just upping that to even 50% would be really helpful and would make this skill more then just "click-fodder" and worth leveling.
You didn't ask the basic question. Why would you give an accuracy debuff to a *warrior*? The 15 second CD means that this is an ineffective means of increasing DPS or conserving rage (the main W/D problem). A better skill would simply be to decrease the CD and remove the debuff, so that W/D had *something* that could be used on a regular basis that doesn't cost rage. Otherwise I agree about the proc rate being very low.
Another skill that is perfect as it is. If i could change Anything it would just be a longer duration, but i feel that would unbalance the skill if an addition of more then 20 seconds was imposed.
Decent skill. Sadly, the crit res doesn't scale up to be that great against the thousands of crit that is common by end game.
Again, another elite that is perfect as it is. It provides a nice effect if you're having problems hitting enemies and stacks with Savage Blessing. Again, i wouldn't change it at all.
I'm amazed that you think this is useful. If you're properly statted, you should hardly ever be missing. Therefore, this almost never procs. I see it proc a couple times a day if I'm lucky (unlucky since that means I missed?). Similarly, if your party is properly statted, they shouldn't be missing all that much either. Particularly since you already have the much stronger Savage Blessing. How many properly statted classes miss if they already have a ~1000 accuracy buff. Double whammy. You could purposefully choose to leave yourself with VERY low accuracy to miss more often and hopefully have this proc more. However, the rest of your party would also have to have barely any accuracy for the proc to make more than a couple percent of DPS difference. On average, even in the rare instance that this might proc during burn, it won't cause a single extra skill to hit.
The level 35 elite is as expected. Every X/D gets something like this. They're situationally useful.
Another near perfect skill that allows Whirlwind to be used much more often and knocks down the rage cost allowing it to be used sooner. On top of that it reduces the required rage of all following skills by 10% for 10 seconds, i think this skill perfectly balances out an otherwise worthless skill (Aside from AOEing low level mobs)
I thought this was going to be a decent skill too before I did the math out. It's certainly better than the previous effect which was an amazing 2% increase to max hp (lol). When I did the math out I realized that the 10% doesn't come anywhere close to even paying for the cost of the skill. Even with a rage pot and aggressiveness running, if you go through all of your rage in 10 seconds this effect saves you about 20 points. You want to conserve rage during boss fights in particular, but this skill is terrible for boss DPS because of the AOE damage modifier. Even with everything factored in, this has a terrible rage/damage ratio compared to your other skills. As an AOE against trash, both Blasting Cyclone and Moon Cleave are better.
Level 45, Resistance, Passive, Not Upgradeable. When you are attacked when you have the Berserk buff active, you will be able to completely resist the next attack.
Sheer idiocy of an elite. Saving yourself from one hit but *only* if you get hit first. It only procs one time. Basically, that means this doesn't help for anything against a boss that uses an AOE unless it uses two in a row. That means that in the vast majority of cases this won't do anything unless you have aggro of something. If you have aggro while berserk is running, you're dead. Period. Maybe a PVP only move but still, one hit... might as well not exist in my opinion.
Again another great example of an awesome skill that was made right the first time. Not only is this skill freaking AWESOME against bosses (Imagine all you hard hitters out there, that your attacks will do an extra 20% damage. Thats pretty beefy.) The only thing i DO dislike is the gradual decrease in the damage potential. Since it can Only be used 10 times i think having 2% of the damage leave every 3 seconds keeps this skill from reaching its true potential, but its still an awesome skill even with the decrease.
First thing. This isn't a 20% damage buff. The damage doesn't decrease every 3 seconds (I guess it's possible it does this too, but that's not what will happen in a practical situation). The damage decreases every hit. So, you get 10 hits. Those hits do 20%, 18%, 16%, etc. Therefore this is a 11% damage buff (simple average).
Second thing. This buff is used up on white hits. Not just skills. Kind of a big deal. This buff lasts for 10 hits including white hits.
When would you use this? During burn to maximize its effective nice. 11% of max damage is a lot more than 11% of when people are doing a quarter of that.
Using logic, how long does this last. During burn, rogues are getting about 3 white hits per second on average. My logical conclusion is that this buff lasts for approximately 1 second during burn... maybe 2 seconds if things get buggy or if there is some sort of lag issue.
A 20% damage buff that lasts for 30 seconds on a 15 second cool down? AMAZING.
A 11% damage buff that lasts for 1 to 2 seconds and is mostly wasted on white hits? Lol.
Just like in Ch 3 people really need to understand to stay away from this combo. There are other borderline classes that have interesting aspects which sort of make up for the fact that they aren't really viable. They are at least fun. This isn't one of those.