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1

Saturday, October 29th 2011, 3:12pm

Iceblade... Nerf it

Please do something with iceblade. It is way too overpowered... When you have 55K Mdef unbuffed and a priest comes and hits you with iceblade for 45K AND there is no cool down you know a skill is overpowered. That's if you were to take my fireball make it stronger and remove the 6 second cool down on it. So either add a 6 second cooldown to it or add a 2-3 second cast time.

Thank you,
From the people in siege who've been one/two shotted with it despite having 80K+ HP.

2

Saturday, October 29th 2011, 4:14pm

QQ

Thought you could make fireball insta cast....anyway nerf detection, nerf hide, nerf all damage, nerf P/W, nerf gear, nerf the ability to tier, nerf the ability for priests to stat for damage, nerf warrior(oh wait), nerf CMs/GMs(oh wait).

Atleast you can see us coming so it's not like you cant avoid us or idk silence or discharge us. Granted it might miss but still put forth some effort.

3

Saturday, October 29th 2011, 4:35pm

Iceblade needs to be fk nerfed, it makes p/s way more terrifying then the scouts of the chapter 3 days and those scouts can bypass armor. Theres something seriously wrong in siege when a priest-statted p/s with a good mage staff has double the amount of kills of everybody else, including those op rogue r/s.

You forget iceblade has 200 range? thats farther then most cc skills, so your likely dead before you get close enough to cc them.

4

Saturday, October 29th 2011, 4:49pm

PvP is why classes get nerfed

Something seriously wrong in siege? What in the world is right about siege or PvP for that matter? It has nothing to do with the skills or how far away or how close or how invisible you are. It's that damage is uncontrolled in SW so if you blink you are killed by overly statted people.

I never said that Hax Blade wasnt OP, but for a game based on PvE and NOT PvP Ice Blade is fine and gives p/s a spammable skill for farming etc....Maybe just Maybe skills should have PvE and PvP types just saying.

5

Saturday, October 29th 2011, 5:13pm

Quoted from "AxeEffect;479124"

Thought you could make fireball insta cast....anyway nerf detection, nerf hide, nerf all damage, nerf P/W, nerf gear, nerf the ability to tier, nerf the ability for priests to stat for damage, nerf warrior(oh wait), nerf CMs/GMs(oh wait).

Atleast you can see us coming so it's not like you cant avoid us or idk silence or discharge us. Granted it might miss but still put forth some effort.


No you can't cast silence or dicharge because ice blade has a range of 200 and silence has a range of 150. So there is no way you can cast silence you'd die first and EVEN if you don't die and you manage to cast it the priest is gonna resist it or it's gonna miss all together. "Discharge us"? Seriously? For discharge you have to be right next to the person how are you supposed to do that when you're getting spammed with 45K hits. Short of have 200K HP AS A MAGE you're not going to get close to that priest to silence/discharge.

Quoted from "AxeEffect;479128"

Something seriously wrong in siege? What in the world is right about siege or PvP for that matter? It has nothing to do with the skills or how far away or how close or how invisible you are. It's that damage is uncontrolled in SW so if you blink you are killed by overly statted people.

I never said that Hax Blade wasnt OP, but for a game based on PvE and NOT PvP Ice Blade is fine and gives p/s a spammable skill for farming etc....Maybe just Maybe skills should have PvE and PvP types just saying.


It has everything to do with the skill, put a 6 or more second cool down on it and I guarantee you a P/S won't be able to get 400 kills and be defending a tower against 10 enemies at once. Only with a 6 second cool down would that skill be reasonable, otherwise it's OP.

6

Saturday, October 29th 2011, 5:39pm

Once again this game isnt PvP based if it was then PvP wouldnt be broke in multiple aspects. Not even Ice Wind blade(P/M) has a 6 sec cooldown so I cant even take you serious or your nerf idea serious. 3 secs is far more reasonable and maybe 120-150 range, but thats all that would be needed to fix it. Not OMG I GOT BUTT HURT IN SIEGE SO NERF THE SKILL BY GIVING IT A 2 HOUR COOLDOWN. If you came here for PvP leave cause you are just going to get butt hurt or nerfed eventually :D

mrmisterwaa

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7

Saturday, October 29th 2011, 6:17pm

Icewind Blade doesn't need to change.

It is the only DPS skill that helps that secondary class.

If you are having trouble against fighting a Caster. Use an invis potion or Magic Immune Foods.

Why don't we nerf Thunderstorm and give it a 15 seconds cooldown?

8

Saturday, October 29th 2011, 6:25pm

No dont nerf it. the game is good how it is.

Its becuase of this the game becomes unbalance. all you have to do is silence or stun the enemy.

If you dont like it than LEAVE the game.

9

Saturday, October 29th 2011, 6:44pm

First of all a 6 second cool down isn't "2 hours" many instant skills have a 6 second cool down. As a M/D my Fireball and magma blade both have a 6 second cool down and it's not unreasonable.

Second of all the P/M I've never seen Ice Wind Blade wipe out 10-15 enemies. Also it doesn't hit for 50K in my experience (Even though that does depend on the P/M).

Third of all: Why would you even bring thunderstorm into this? Thunderstorm doesn't hit for 50K every hit against another mage with 55K MDef unbuffed. Max it hits for is like 30K if it's against a rogue/scout with NO Mdef. And if you're gonna reply with "Oh your thunderstorm isn't hitting for 50K because you don't have high int" then don't even bother because I have 14K int UNBUFFED.

regentego

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10

Saturday, October 29th 2011, 7:00pm

Wow people are acting like iceblade is a new skill. Truth is it has not changed, and with the advent of the third class many P/K had the opportunity to try something fun. Use hide, throat attack, and low blow, they are squishy priests.

11

Saturday, October 29th 2011, 7:20pm

The equation for it is the same as it was when P/S was one of the red headed step children of the priest class. It's the same as every other instant spell except for the 10% boost from the fairy. The only unusual thing about it is the lack of a cool down, but M/S can get there with a fast bow and some extra attack speed while M/Wd can get very close just by rotating through a few skills.

ghostwolf82

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12

Saturday, October 29th 2011, 7:20pm

regentego is right, iceblade is the same now as it always has been. No one was crying to nerf it before this, and if no one cared before, stop being babies now!

13

Saturday, October 29th 2011, 7:50pm

Not 6 sec, 2 sec CD. Make it the same as Dr's Earth Arrow. Comparing a Pr to Mage is not fair to either class.

LonerMan

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14

Saturday, October 29th 2011, 8:24pm

I hate ice blade.

15

Sunday, October 30th 2011, 12:23am

Quoted from "lance10ca;479169"

Not 6 sec, 2 sec CD. Make it the same as Dr's Earth Arrow. Comparing a Pr to Mage is not fair to either class.


How so? The spell does more damage than any instant cast mage spell so it seems fair to me.

16

Sunday, October 30th 2011, 2:43am

Quoted from "ConcernedMage;479235"

How so? The spell does more damage than any instant cast mage spell so it seems fair to me.


Magma Blade does ~50% more damage.

Earth Groaning Wind Blade does ~90% more damage.

Earth Surge, assuming roughly equal gear/stats, does about the same amount of damage. Probably a little bit more.

Those are off the top of my head. There are probably more.

Posts: 86

Location: Dominating in 3vs3, 6vs6 and siege.

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17

Sunday, October 30th 2011, 3:31am

Although Ice Blade is a strong skill, keep in mind they have to stat a certain way that makes them extremely squishy. So, with that in mind, use a cake then 1 shot them. Problem solved. No need for a nerf.

If someone from RW is reading this...please extend the range of Detection.

:)

GarryL

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18

Sunday, October 30th 2011, 6:04am

Quoted from "ItIsFinished22;479270"

Although Ice Blade is a strong skill, keep in mind they have to stat a certain way that makes them extremely squishy. So, with that in mind, use a cake then 1 shot them. Problem solved. No need for a nerf.

If someone from RW is reading this...please extend the range of Detection.

:)


Use that cake but it is only the poorly built p/s you will be one shotting!

I'm not asking for a nerf to ice blade but I would like to point out that there is several p/s doing siege now that are very far from squishy.

I could but won't name two (many will know who I am talking about) that can take out everyone facing them while they take very little damage from physical or magical hits. We are lucky they are on different servers because I dread sieging either of them.

Priest/Scout can be a pure PvP build. Purely murderous :eek:
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

sabrione

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19

Sunday, October 30th 2011, 7:08am

Iceblade has never changed since Open Beta. Never. Priests have to STAT to make it a decent killer, and not everyone will use it. It's really the only option that we have to defend ourselves with. Do you really see anyone using a 3-4 second cast as a rogue is coming towards you? No, you're gonna use your instants and run the hell away.

Honestly, you have so many options at your disposal in which to stop us with. You can run away, you can cake and run, you can HA (if you're priest secondary), fight us, and cake to kill us. There's no reason to nerf it. If you don't like it, use mdef foods or leave. Stop qq'ing about a skill that's been in the game for forever and a day.

And do keep in mind, a mage's skills have further range then a p/s's iceblade so... I don't see you qq'ing about that either.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

20

Sunday, October 30th 2011, 7:20am

Quoted from "ItIsFinished22;479270"

Although Ice Blade is a strong skill, keep in mind they have to stat a certain way that makes them extremely squishy. So, with that in mind, use a cake then 1 shot them. Problem solved. No need for a nerf.

If someone from RW is reading this...please extend the range of Detection.

:)

After using that cake, the 4-6 seconds of immunity does not give you enough time to target past their pet, the fairy and their cosmetic pet they have out. Take away the ability to have pets in siege and they will be easier to kill. Right now they are near impossible to target and you are dead from iceblades being spammed before you get past their first pet.

The only pets that should be allowed in siege is a fairy or the warden pet. At least take away the ability to summon cosmetic pets.