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sabrione

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21

Sunday, October 30th 2011, 7:23am

Quoted

Take away the ability to have pets in siege and they will be easier to kill. Right now they are near impossible to target and you are dead from iceblades being spammed before you get past their first pet.

Ah, but then you are dead as well. You can't honestly tell me that priests are the only people that do this, cause I know for a fact that other people do too. pets are an important part of siege, for every class. You take that away, and everyone is screwed.
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Fix mechanics before nerfing anymore classes to hell.

22

Sunday, October 30th 2011, 7:24am

i also have to agree for nerf for iceblade.
(and fyi, in ch3 i though it shoulda been nerfed aswell, ch2 i dont think p/s even existed, only one i ever seen was my friend mekii)

what has changed? there are alot of people going p/s for siege since there is an option fo a 3rd class. all the p/k, pick up s and go p/s for siege. so you are almost guaranteed to fight atleast 1 in every siege now. that is what has changed since open beta.


Why is it OP? because p/m (the dps priest) gets majorly shafted. how can a p/s out dps/out kill a magic dps priest? O.o
make no sense what so ever.

icewind blade (p/m skill) has a 3sec cd. so i think ice blade should have a 3sec c aswell.

Also why does p/s get fairy to do more Mdmg, yet p/m gets magic accuracy? (as when do magic users miss on anything other then heavily wis stacked priests lol).


so either ice blade need nerfing (which by all means it should have a cd), or p/m buffed, so a p/m can actually do more then a p/s in terms of dps?

if you think p/s should be better then p/m, you are in some serious denial about how OP p/s are....

and i have a p/k/m btw

sabrione

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23

Sunday, October 30th 2011, 7:28am

Quoted

ch2 i dont think p/s even existed, only one i ever seen was my friend mekii

Not quite, but there were very few. As to the other poster on pets, I do agree with the cosmetic, but think the faeries and actual stat pets *yes wardens that includes your pet* should be allowed.

Quoted

what has changed?

What changed was that no one plays a scout anymore, and they can't shoot you from halfway across the field. So, people decided to actually start healing and discovered that p/s was a decent combo.

Perhaps though you're correct with the p/m needing a small buffing. Though I do not agree with the iceblade cd (as again, no one complains about other instants, CD or no, and no one ever complained about it before the scouts got a nerf), certain classes could use a buffing for sure.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

24

Sunday, October 30th 2011, 7:51am

Quoted from "sabrione;479307"

Ah, but then you are dead as well. You can't honestly tell me that priests are the only people that do this, cause I know for a fact that other people do too. pets are an important part of siege, for every class. You take that away, and everyone is screwed.

I never said that priests are the only class that does this but they (and i guess wardens) are the only class(es) that can have 3 pets. 1 pet not to hard to target past. 2 pets gets difficult. 3 pets plus the fact that they are usually standing in the middle of a tower, near impossible. That is why everyone wants them nerfed, can't target them and they can take out 10-15 people in seconds while in the middle of a tower with their horde of pets out. That is what I have experienced anyway. Iceblades is fine, it is their elite skill and what defines their class.

Take away cosmetic pets in siege.

sabrione

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25

Sunday, October 30th 2011, 7:56am

Quoted

Iceblades is fine, it is their elite skill and what defines their class.

A. Thank you for that.

Quoted

Take away cosmetic pets in siege.

B. I can agree with that.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

26

Sunday, October 30th 2011, 12:22pm

A M/D complains that he cannot kill a P/S? Magma blade has a range of 250. You just have to kite and keep opponent out of range.

regentego

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27

Sunday, October 30th 2011, 1:55pm

Quoted from "silverjeff;479305"

After using that cake, the 4-6 seconds of immunity does not give you enough time to target past their pet, the fairy and their cosmetic pet they have out. Take away the ability to have pets in siege and they will be easier to kill. Right now they are near impossible to target and you are dead from iceblades being spammed before you get past their first pet.

The only pets that should be allowed in siege is a fairy or the warden pet. At least take away the ability to summon cosmetic pets.



OR you can turn max distance on and manually target them before they are ever in range. I have played p/s and if you want to be an effective killer you are stating MA like it is going out of style. Trust me they are squishy. LOTS of classes can root, stun, and silence them.


This phenomenon of nerf everything that can kill something is out of hand. I got owned big time by a wa/w but it was my fault for not using stealth so I made a mental note that wardens are no longer gimped.

If folks would stop using Xaviera to level their primary and took the time to play through the game learning their class then RoM would be a far better place.

Theromwiki.com learn it love it, read every classes elites so you're not a victim, a trained killer knows their enemies skills.

28

Sunday, October 30th 2011, 1:58pm

Quoted from "sshades;479262"

Magma Blade does ~50% more damage.

Earth Groaning Wind Blade does ~90% more damage.

Earth Surge, assuming roughly equal gear/stats, does about the same amount of damage. Probably a little bit more.

Those are off the top of my head. There are probably more.


Magma blade has a 6 second cool down... That's like saying "A sniper rifle has more power than a machine gun" Yeah that's true but... Which one would I rather have in a group of enemies? The machine gun.. Which is exactly what siege is. Unless you're facing one or two opponents once you use Magma blade you're pretty much out of luck for 6 seconds, where as a priest just tab targets spams the skill switches to another target.

Quoted from "Garawen;479330"

A M/D complains that he cannot kill a P/S? Magma blade has a range of 250. You just have to kite and keep opponent out of range.

First of all a mage is gonna have a hard time killing any decently statted priests. Also kiting doesn't work on players like it does mobs.. The player isn't gonna follow behind you where ever you go, if you try to run in a circle.. well he's just gonna take the short way and killing you with ice blade. EVEN if you do manage to get a few shots off they have an instant heal. The scenario you just presented just doesn't work in siege.

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29

Sunday, October 30th 2011, 4:08pm

Quoted from "ConcernedMage;479339"

Magma blade has a 6 second cool down... That's like saying "A sniper rifle has more power than a machine gun" Yeah that's true but... Which one would I rather have in a group of enemies? The machine gun.. Which is exactly what siege is. Unless you're facing one or two opponents once you use Magma blade you're pretty much out of luck for 6 seconds, where as a priest just tab targets spams the skill switches to another target.


Using a cake or two, tab targeting and then killing the p/s is that hard for you? Your logic seems to be a bit circular here, especially as you have methods you can use specifically to counter Iceblade. Also, haven't you ever heard of distracting the enemy in order to kill him? I know my guild does that to break up groups of oncoming players. One of us targets something, another player targets something else halfway across the battlefield... then the real target gets wiped out while the opposing team were running around and looking for people who vanished after the initial attacks started. :D Skills are important when you are facing down a player, but they are by no means the only method important in Siege.

Quoted

First of all a mage is gonna have a hard time killing any decently statted priests. Also kiting doesn't work on players like it does mobs.. The player isn't gonna follow behind you where ever you go, if you try to run in a circle.. well he's just gonna take the short way and killing you with ice blade. EVEN if you do manage to get a few shots off they have an instant heal. The scenario you just presented just doesn't work in siege.


Unless the priest is silenced and can't use heals. Or iceblade for that matter. Or damage his targets thanks to magic immunity.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

30

Sunday, October 30th 2011, 4:41pm

As has been said many times, just crank down all dps from everyone (along with siege enviro target's HP, gates for example) and many problems are solved. I love siege even as a lowbie Mage. I *should* get one shotted. But when I have end game Warriors and non MT Knights in my guild all getting one and 2 shotted, some of the fun is taken out. The game becomes hide and seek rather than a battle. In general PVE balancing is not and should not equal PVE Balancing. Yes I will work on it and I will be able to one shot folks myself but that doesn't mean it will make the game any more fun.
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MEGAKICK

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31

Sunday, October 30th 2011, 5:23pm

I enjoy going against a p/s in siege.

I don't enjoy going against a p/s in siege that has 1-3 pocket healers.
And then Keanu Reeves walks in, and he's all like 'Whoa', and we're all like 'Whoa, it's Keanu Reeves!'
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32

Sunday, October 30th 2011, 7:50pm

why does everyone keep saying "use cake to kill a p/s" ummmm really? you think they dont have cake/candy? so u both use immune food, your is up, priest hits holy aura, you die.

The ONLY way i can can kill a p/s is if they are alone and i sneak attack > low blow > throat attack > wound attack > low blow/vamp arrow.

then a p/s like all priests gets a fairy, allowing them to have 3 pets summoned around them to be untargetable, while 1 shotting everyone from 200 range.

p/s hit me for 90k, im a r/s and decently geared, and only hit for about 70-80k crits..... how can a pure healing class, do more damage then a pure dps class?
rogue can only attack 3-4 times and is out of energy, p/s can spam forever and at 200 range with no cd....

if it were p/m with a spammable magic attack, i would atleast semi understand.
druid is the healer/dps class, priest is pure healing. Why dont we just give knights a spammable 100k crit move that has 200 range?

adding a 3sec cd wont kill the p/s class, wont dtop them from soloing quests, wont stop them from 1 shotting people in siege, it will just make it balanced.... tho they would still be better then p/m in terms of dps, but atleast its a start in the right direction...

the only ones defending ice blade are the p/s who are spamming 80k+ crits @ 200 range on people. why dont u go try pve? go pull highest dps too, then scrut can be screenshotted and sent in as proof p/s are too OP....

sabrione

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33

Sunday, October 30th 2011, 11:27pm

Quoted

p/s hit me for 90k, im a r/s and decently geared, and only hit for about 70-80k crits..... how can a pure healing class, do more damage then a pure dps class?

Because, my dear, we stack crit like it's going out of style. If a priest stacks crit like no other (I'm at 70% crit atm) and stats like a mage, they're a dangerous combo like everyone else. You stat as a mage, you're gonna get some of the damage of a mage. You stat like a priest, you get the mdef of a priest. Hell, you stat all dex, you may be harder to hit by physical DPS. It's all about the way you stat. Do you hear people say nerf wisdom because it increases mdef? No, because that's part of it's main function. Do you hear people say nerf mattk or pattk because it can make people powerful? Cause I sure don't. Why? Because that's it's main function.
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Fix mechanics before nerfing anymore classes to hell.

mrmisterwaa

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34

Monday, October 31st 2011, 1:00am

Quoted from "Twistedfatex;479375"

why does everyone keep saying "use cake to kill a p/s" ummmm really? you think they dont have cake/candy? so u both use immune food, your is up, priest hits holy aura, you die.

The ONLY way i can can kill a p/s is if they are alone and i sneak attack > low blow > throat attack > wound attack > low blow/vamp arrow.

then a p/s like all priests gets a fairy, allowing them to have 3 pets summoned around them to be untargetable, while 1 shotting everyone from 200 range.

p/s hit me for 90k, im a r/s and decently geared, and only hit for about 70-80k crits..... how can a pure healing class, do more damage then a pure dps class?
rogue can only attack 3-4 times and is out of energy, p/s can spam forever and at 200 range with no cd....

if it were p/m with a spammable magic attack, i would atleast semi understand.
druid is the healer/dps class, priest is pure healing. Why dont we just give knights a spammable 100k crit move that has 200 range?

adding a 3sec cd wont kill the p/s class, wont dtop them from soloing quests, wont stop them from 1 shotting people in siege, it will just make it balanced.... tho they would still be better then p/m in terms of dps, but atleast its a start in the right direction...

the only ones defending ice blade are the p/s who are spamming 80k+ crits @ 200 range on people. why dont u go try pve? go pull highest dps too, then scrut can be screenshotted and sent in as proof p/s are too OP....


Yes.

You want to know why?

6 second immune > 4 Second Immune.

Oh and if you see them pop a candy.

Vanish or Escape or Substitute or Shadow Prison.

35

Monday, October 31st 2011, 1:20am

Quoted from "mrmisterwaa;479405"

Yes.

You want to know why?

6 second immune > 4 Second Immune.

Oh and if you see them pop a candy.

Vanish or Escape or Substitute or Shadow Prison.


if they candy SP doesnt work, w/o candy, SP doesnt work anyway, it misses 90% of the time on priests.

vanish has 10min cd, and i usually always have escape in cd as im always using it.


Quoted from "sabrione;479399"

Because, my dear, we stack crit like it's going out of style. If a priest stacks crit like no other (I'm at 70% crit atm) and stats like a mage, they're a dangerous combo like everyone else. You stat as a mage, you're gonna get some of the damage of a mage. You stat like a priest, you get the mdef of a priest. Hell, you stat all dex, you may be harder to hit by physical DPS. It's all about the way you stat. Do you hear people say nerf wisdom because it increases mdef? No, because that's part of it's main function. Do you hear people say nerf mattk or pattk because it can make people powerful? Cause I sure don't. Why? Because that's it's main function.


and if i stack matk i can be a mage as a rogue? or stack wis and be a healer as a rogue? or stack stam/pdef and be a tank as a rogue? no.... (r/k maybe but still would have a hard time over normal tank).

and u think i dont stack crit? i have 71% crit, and like 50k pa and 77k hp completely unbuffed. i cant 1sho priests, but they can 1 shot me. a HEALING class out dpses a DPS class. yes that is normal and should not be fixed..

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36

Monday, October 31st 2011, 1:36am

Q.) Again, where was all this complaining prior to chapter 4?
A.) It didn't exist, even though not a single thing for priests have changed yet (haven't had the priest rebalance in any way).

Q.) Why?
A.) It wasn't broken then, and it still isn't broken now.

However we all know how RW works; If it isn't broken, that is exactly what they will fix next.

sabrione

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37

Monday, October 31st 2011, 2:03am

A. Thank you Ghostwolf, you see my point.
B. Twistedfatex, those were just examples. That can go for any of the stats and you know that.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

38

Monday, October 31st 2011, 2:21am

Quoted from "ghostwolf82;479410"

Q.) Again, where was all this complaining prior to chapter 4?
A.) It didn't exist, even though not a single thing for priests have changed yet (haven't had the priest rebalance in any way).

Q.) Why?
A.) It wasn't broken then, and it still isn't broken now.

However we all know how RW works; If it isn't broken, that is exactly what they will fix next.


No.. You're questions are irrelevant to the skill being OP. Here's the real answers:

Q)"where was all this complaining prior to chapter 4?"
A)Didn't exist because in Chapter 3 everyone was scouts. Scouts were the OP class of the time. Prior to Chapter 3, other class combos were OP. This continues until Beta where Mages were OP. Chapter 4 came out and some of the OP scouts that were nerfed switched to P/S. That's why there weren't any complaints. Not because the problem didn't exist but because people were using other OP combos.

Q)"Why?"
A)It WAS OP then and it IS OP now. Like I said just because you didn't hear about it doesn't make it non existant. It's not "hear no evil, see no evil" here, the problem exists and should be fixed. A simple 6 second cool down would fix the problem.

39

Monday, October 31st 2011, 3:38am

Why do you keep on insisting on a 6 sec cooldown? Did you bet slammed again in SW and had to come here and post? Once again 3 secs would be enough (P/S/K here) since P/M elite is 3 secs why not a 3sec nerf for P/S. Im just trying to understand all the QQ coming from you is all. Aren't most melee skills spammable? See what happened to R/K when a cooldwon was added?

Im just saying that if you nerf based of PvP it destroys PvE and since PvP blows in this game id rather it be based off PvE. Just FYI mage dude you will be QQing again if there is a nerf to P/S because another class (rogue most likely) will become OP and rape you and you will start a new post here. It's a cycle that wont stop and when Mage is OP you will be here defending your class. :rolleyes:

40

Monday, October 31st 2011, 4:04am

Quoted from "AxeEffect;479426"

Once again 3 secs would be enough (P/S/K here) since P/M elite is 3 secs why not a 3sec nerf for P/S


exactly! i never said 6, i said 3 to be equal to p/m.
its OP because p/m = priest magic dps, p/s sholdn't even be close to p/m in terms of dps....
really there are only like 2 p/m on every server, so thats why u probably dont hear they speak up, the reason there is only 2 is probably because p/s does like 4x the dps of a p/m, which is utterly ridiculous...


and adding a 3sec cd will in NO way shape or form nerf pve at all..... u still have like a rising time that hits for insane amount of damage if u have a good bow. and you still get a bow to add a 2nd burst/miracle rune which p/m doesnt, with the added stats...

and p/s ALSO still get damage added from their fairy, unlike p/m getting magic accuracy which is utterly useless...

so instead of ice blade > ice blade > ice blade > ice blade > ice blade >ice blade > ice blade > ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >ice blade >

you will have to do something like rising tide > ice blade > rising tide > frost scars, and repeat.


the ONLY reason people are against a cd, is because they are p/s and they use it in siege n just tab > 1shot > tab > 1 shot > tab > 1 shot.