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Take away the ability to have pets in siege and they will be easier to kill. Right now they are near impossible to target and you are dead from iceblades being spammed before you get past their first pet.
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ch2 i dont think p/s even existed, only one i ever seen was my friend mekii
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what has changed?
Quoted from "sabrione;479307"
Ah, but then you are dead as well. You can't honestly tell me that priests are the only people that do this, cause I know for a fact that other people do too. pets are an important part of siege, for every class. You take that away, and everyone is screwed.
Quoted
Iceblades is fine, it is their elite skill and what defines their class.
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Take away cosmetic pets in siege.
Quoted from "silverjeff;479305"
After using that cake, the 4-6 seconds of immunity does not give you enough time to target past their pet, the fairy and their cosmetic pet they have out. Take away the ability to have pets in siege and they will be easier to kill. Right now they are near impossible to target and you are dead from iceblades being spammed before you get past their first pet.
The only pets that should be allowed in siege is a fairy or the warden pet. At least take away the ability to summon cosmetic pets.
Quoted from "sshades;479262"
Magma Blade does ~50% more damage.
Earth Groaning Wind Blade does ~90% more damage.
Earth Surge, assuming roughly equal gear/stats, does about the same amount of damage. Probably a little bit more.
Those are off the top of my head. There are probably more.
Quoted from "Garawen;479330"
A M/D complains that he cannot kill a P/S? Magma blade has a range of 250. You just have to kite and keep opponent out of range.
Quoted from "ConcernedMage;479339"
Magma blade has a 6 second cool down... That's like saying "A sniper rifle has more power than a machine gun" Yeah that's true but... Which one would I rather have in a group of enemies? The machine gun.. Which is exactly what siege is. Unless you're facing one or two opponents once you use Magma blade you're pretty much out of luck for 6 seconds, where as a priest just tab targets spams the skill switches to another target.
Skills are important when you are facing down a player, but they are by no means the only method important in Siege.
Quoted
First of all a mage is gonna have a hard time killing any decently statted priests. Also kiting doesn't work on players like it does mobs.. The player isn't gonna follow behind you where ever you go, if you try to run in a circle.. well he's just gonna take the short way and killing you with ice blade. EVEN if you do manage to get a few shots off they have an instant heal. The scenario you just presented just doesn't work in siege.
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p/s hit me for 90k, im a r/s and decently geared, and only hit for about 70-80k crits..... how can a pure healing class, do more damage then a pure dps class?
Quoted from "Twistedfatex;479375"
why does everyone keep saying "use cake to kill a p/s" ummmm really? you think they dont have cake/candy? so u both use immune food, your is up, priest hits holy aura, you die.
The ONLY way i can can kill a p/s is if they are alone and i sneak attack > low blow > throat attack > wound attack > low blow/vamp arrow.
then a p/s like all priests gets a fairy, allowing them to have 3 pets summoned around them to be untargetable, while 1 shotting everyone from 200 range.
p/s hit me for 90k, im a r/s and decently geared, and only hit for about 70-80k crits..... how can a pure healing class, do more damage then a pure dps class?
rogue can only attack 3-4 times and is out of energy, p/s can spam forever and at 200 range with no cd....
if it were p/m with a spammable magic attack, i would atleast semi understand.
druid is the healer/dps class, priest is pure healing. Why dont we just give knights a spammable 100k crit move that has 200 range?
adding a 3sec cd wont kill the p/s class, wont dtop them from soloing quests, wont stop them from 1 shotting people in siege, it will just make it balanced.... tho they would still be better then p/m in terms of dps, but atleast its a start in the right direction...
the only ones defending ice blade are the p/s who are spamming 80k+ crits @ 200 range on people. why dont u go try pve? go pull highest dps too, then scrut can be screenshotted and sent in as proof p/s are too OP....
Quoted from "mrmisterwaa;479405"
Yes.
You want to know why?
6 second immune > 4 Second Immune.
Oh and if you see them pop a candy.
Vanish or Escape or Substitute or Shadow Prison.
Quoted from "sabrione;479399"
Because, my dear, we stack crit like it's going out of style. If a priest stacks crit like no other (I'm at 70% crit atm) and stats like a mage, they're a dangerous combo like everyone else. You stat as a mage, you're gonna get some of the damage of a mage. You stat like a priest, you get the mdef of a priest. Hell, you stat all dex, you may be harder to hit by physical DPS. It's all about the way you stat. Do you hear people say nerf wisdom because it increases mdef? No, because that's part of it's main function. Do you hear people say nerf mattk or pattk because it can make people powerful? Cause I sure don't. Why? Because that's it's main function.
Quoted from "ghostwolf82;479410"
Q.) Again, where was all this complaining prior to chapter 4?
A.) It didn't exist, even though not a single thing for priests have changed yet (haven't had the priest rebalance in any way).
Q.) Why?
A.) It wasn't broken then, and it still isn't broken now.
However we all know how RW works; If it isn't broken, that is exactly what they will fix next.
Quoted from "AxeEffect;479426"
Once again 3 secs would be enough (P/S/K here) since P/M elite is 3 secs why not a 3sec nerf for P/S