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41

Monday, October 31st 2011, 4:09am

I "insist" on a 6 second cool down because the a lot of instant casts are 6 second cool downs. That seems the be the standard cooldown for it. And yeah melee skills are spammable but that's because they're DPS... P/S isn't DPS... And I have no problems with rogues hiding and shadow prisoning me and lowblowing me for 100+K. That's not a problem but P/S having more kills than a DPS class or mages is ridiculous.

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42

Monday, October 31st 2011, 5:01am

Let it have a cool down like shot

6 sec is too drastic, it the only attack skill a dps priest have. So even if if should have a cool down it should not be more than 1.
But it sure fun fighting a p/s in siege . They are that deadly. What's the fun without a challenge. :)
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43

Monday, October 31st 2011, 5:19am

Uhm, hm, no. The only people against iceblade having a cd are NOT just p/s. There are plenty of people in many guilds who have p/s's and will say to keep iceblade the way it is. Why? Becauses we've saved their asses countless times.

If you must qq and say it must have a cooldown, have it share the 1 second cd with shot. Cause we are p/s, so it makes sense.

Quoted

And yeah melee skills are spammable but that's because they're DPS... P/S isn't DPS...

So.. just cause we're not physical dps we can't have spammable skills? Mages aren't phyiscal dps either and no one complains about them. A KNIGHT isn't really dps, but they can have spammable skills. Your arguement is invalid here.
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44

Monday, October 31st 2011, 5:27am

I find it strange that you seem to be ok to be one-shot all the time but are totally offended by the kill count at the end. I think as a mage you would have a problem with this but oh wells. I still say scaling the damage in PvP is still the best way to avoid any more OP nerfs tho. ;)

45

Monday, October 31st 2011, 7:31am

Quoted from "sabrione;479436"

Uhm, hm, no. The only people against iceblade having a cd are NOT just p/s. There are plenty of people in many guilds who have p/s's and will say to keep iceblade the way it is. Why? Becauses we've saved their asses countless times.

If you must qq and say it must have a cooldown, have it share the 1 second cd with shot. Cause we are p/s, so it makes sense.


So.. just cause we're not physical dps we can't have spammable skills? Mages aren't phyiscal dps either and no one complains about them. A KNIGHT isn't really dps, but they can have spammable skills. Your arguement is invalid here.


you are so against it becuase you are a nub who just spams nothing but ice blade. you are a p/s and in valk, so you are an elitist, and probably have clean t9 mage gear and like be EXTREMELY op....

lemee guess you were a scout in ch3? and they were "just fine the way they were"?

gtfo

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46

Monday, October 31st 2011, 1:43pm

Again we have a situation where PVE players are calling for a nerf over a skill that functions really well in siege. Siege is only 1 hour a day, and is optional to participate in. It is silly to take a classes dps viability away because we on PVE have to spend an hour figuring out how to take an enemy down.

Iceblade is not broken, it is anyone who falls victim to it that is. I've figured out how to kill any class. I suggest rather than saying nerfem you accept the challenge and find a way to beat them.

Start by asking your priest for a few buffs, iceblade is magic and water based.

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47

Monday, October 31st 2011, 2:23pm

Quoted

you are so against it becuase you are a nub who just spams nothing but ice blade. you are a p/s and in valk, so you are an elitist, and probably have clean t9 mage gear and like be EXTREMELY op....

lemee guess you were a scout in ch3? and they were "just fine the way they were"?

gtfo


Try again dear. I have t6 priest gear, all priest statted. Come to Govinda and look at my gear. I cast more than iceblade in pvp and pve, so you're wrong there as well. And I've been p/s since Open Beta. Never played another class until 3rd classes came out. Ask anyone in Govinda, I've been the same for three years. Now, anymore questions?
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48

Monday, October 31st 2011, 3:04pm

Level a priest to 67 and get back to me. You'll be glad Ice blade is as is. If u don't like it stack wis/mdef. 45k mdef is nothing when against a caster. Heck if u want OP look at rogue or warrior. 150k pdef means nothing going against them. So why not nerf them even more?

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49

Monday, October 31st 2011, 3:09pm

Thank you. At 67, that'a a priest's only real defence, because you all know how fast those people come at you in siege. "Oh ya, spam Frost Scars and your other Set Skills". Well, since when do those ever do a decent amount of damage? What are we gonna do, heal enemies to death? When that happens, I'll consider it. Until then, no.

If you want it nerfed just because we've actually learned that we can defend ourselves and you're not prepared for it, there's a major problem on your end. They have str/mdef and dex/mdef, hell int/mdef for a reason. Others have already made siege gear with certain /mdef stats on them to defend themselves against us. I'd suggest you do the same and stop crying "Nerf!" "Hax!!!" because it's not hax, and it doesn't need a nerf.
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50

Monday, October 31st 2011, 3:53pm

Try playing a R/P. Totally OP in SW. Hide (invisible), Magic Barrier (for mDef, no need to stack it, bye bye mages ;) ), Quickness Aura (loads more dodge), Sneak Attack being able to be used IN COMBAT, Kick (extra dps skill with added slowing effect), Slowing Poison (slows down physical attacks of opponents), and TWO skills to increase your crit chances.

R/P is OP against BOTH magic AND melee dps, imho, just underplayed... much like the p/s was until recently.

I don't play a p/s. My r/p/s is level 53p/50r/35s.

I knew one person (Igod from palenque) who used to pwn in SW nightly prior to chap4. So there were actually people playing the p/s in ch3 and killing high numbers in SW prior to chap4, just because you didn't get to the level we were playing at doesn't mean it didn't happen. (At the time we were in Bene when it was number 8 on top 50, so yes, I can and will say we were in the top tier of players even though we come from the smallest server. Obviously we know how to play.)

Why can't a p/SCOUT be dps? All scouts are dps... r/s... k/s has better dps than other knight combos... m/s... w/s... wd/s... the only /scout that isn't well put together as a dps is a d/s, and that is because they were designed as a super healer much like the p/k (the design just fell short, as most concepts in RoM).

51

Monday, October 31st 2011, 4:43pm

Why would anyone think that P/M is the magic DPS priest? They get supportive skills and extra CC. They are now and always have been the utility priest. In Chapter 3, you chose P/K if you wanted the best healer and P/M if you wanted the most utility. Hardly anyone played anything else. Go back to some of the Chapter 3 threads in the priest forum.

P/S and P/R are the magic DPS priests. P/R damage is mostly broken (broken DOTs), so P/S has been the top magic DPS for a LONG time now.

P/S didn't even get a damage boost with the new chapter. They became better at AOE healing in comparison. If anything, that's the only place they are overpowered. Everything else has been around since the beginning, and Ice Blade hits all of 10% harder than a standard instant cast spell.

The issue is that there is too much damage all around and there is little to no incentive to stat MDef in PVE. This also explains why Flame is the hardest hitting skill in PVP even though it doesn't hit anywhere near as hard as many physical skills in PVE.

Agree with R/P being a really nice PVP class too. The problem is that it isn't viable in PVE (only 1 non-energy damage skill on a 15 sec CD), so it's hard for them to get geared. P/S was at least viable in Chapter 3 even if they weren't a FOTM.

EDIT: The BEST fix for PVP imbalance between magic and physical skills/classes would be to give Knights more magic defense so they can tank magic damage a bit. Then add more magic damage content into instances. This would force people to have a minimum amount of mdef on their gear like there is a minimum amount of pdef needed now.

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52

Monday, October 31st 2011, 5:22pm

Quoted from "mrmisterwaa;479148"

Icewind Blade doesn't need to change.

It is the only DPS skill that helps that secondary class.

If you are having trouble against fighting a Caster. Use an invis potion or Magic Immune Foods.

Why don't we nerf Thunderstorm and give it a 15 seconds cooldown?

I Totally Agree with Sekrit. Hi5^

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53

Monday, October 31st 2011, 5:44pm

Interesting an FM comments here too. Can we get your personal opinion on iceblade?
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54

Monday, October 31st 2011, 6:16pm

Would like to see it nerfed, will still be pissed when it hits me for 80k per (Ik 200k mdef priests who get 3 shotted by it) but they don't have to be nerfed. I don't ever immune, but I do hope I can get behind and silence before a scout opens on me. S/k + P/s and I'm a bit wary.

Upon entering siege, you should gain +50% pDef, +50% mdef, -70% total crit (so if you have 100 crit, now you have 30 crit when you join siege) and -70% total critical damage (so if you have 100% crit damage, you only have 30%). Full rotation PLUS SKILL anyone? Sure you can pop immunes, but the person you are attacking won't be dead :) OH NO A CHALLENGE IN ROM?


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55

Monday, October 31st 2011, 6:27pm

Quoted from "bleedingblak;479515"

Would like to see it nerfed, will still be pissed when it hits me for 80k per (Ik 200k mdef priests who get 3 shotted by it) but they don't have to be nerfed. I don't ever immune, but I do hope I can get behind and silence before a scout opens on me. S/k + P/s and I'm a bit wary.

Upon entering siege, you should gain +50% pDef, +50% mdef, -70% total crit (so if you have 100 crit, now you have 30 crit when you join siege) and -70% total critical damage (so if you have 100% crit damage, you only have 30%). Full rotation PLUS SKILL anyone? Sure you can pop immunes, but the person you are attacking won't be dead :) OH NO A CHALLENGE IN ROM?


+1. A lot of other games do this to actually present a challenge and introduce strategy.

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56

Monday, October 31st 2011, 7:17pm

The question I would like an answer to is this, IF you choose to play a priest then shouldn't it be healing your team that would be a priority? I mean if you wanted to play DPS and be a killing machine why choose to play a priest? That skill is definitely overpowered! We have a P/S in our guild and the main concern of this person is getting top kills and beating all other DPS :(... I am a level 67 Mage/ 67 Knight/ 58 Scout, and all the P/S I know do not give heals to anyone other than themselves. I don't think that "Priest" should have the ability to do this it kind of defeats the whole purpose of being called a "PRIEST"..... This is just my opinion ofc, I just would like to think of a Priest in the party means "HEALS" not more DPS. Just don't make sense.

57

Monday, October 31st 2011, 7:32pm

Quoted from "bleedingblak;479515"

Would like to see it nerfed, will still be pissed when it hits me for 80k per (Ik 200k mdef priests who get 3 shotted by it) but they don't have to be nerfed. I don't ever immune, but I do hope I can get behind and silence before a scout opens on me. S/k + P/s and I'm a bit wary.

Upon entering siege, you should gain +50% pDef, +50% mdef, -70% total crit (so if you have 100 crit, now you have 30 crit when you join siege) and -70% total critical damage (so if you have 100% crit damage, you only have 30%). Full rotation PLUS SKILL anyone? Sure you can pop immunes, but the person you are attacking won't be dead :) OH NO A CHALLENGE IN ROM?


except k n /k would be invincible.
there are priests in pewpew, while i was fully buffed, using 5mins, i crit for 1k, CRIT for 1k.... how is that even possible?

there are only a few ways to balance siege
1) remove crit from siege, so you dont do super massive amounts of damage. Then reduce the amount of heals received. Maybe might have to reduce pdef/mdef as you arnt able to crit anymore, maybe you wouldnt need to idk, would need to test it.
Then make it so you can not use ANY items in siege and when you enter siege you lose any buffs you had. (so you can be stacking egg rice and all this other crap that makes it impossible to kill someone).

2) is to make it kind of like origin 2nd boss. But you are able to pick what you are playing. you choose dps, healer or tank class. and it gives u a set amount of stats and skills for what u choose, where your gear/class combo dont matter.
That would pretty much completely balance siege.




i guess to topic at hand, p/s ice blade is the most powerful magic spell in the game by far. yes flame does more damage but its a 3sec cast time, you can use 3 ice blades in that time. 3 ice blades > 1 flame.
So p/s is the 2nd best healing priest, the best support priest and the highest dps priest. Not to mention they probably out dps mages other then m/w or m/s... balanced :)

and btw frost scars does hit pretty hard. on p/k with divine incarnation, with like 2k matk, dirty statted healer gear, it hits for like 20k on mobs lol...

58

Monday, October 31st 2011, 7:35pm

So we're all just supposed to use millions in gold worth of immune food just because a skill lacks a cool down? That's great.. That's the argument the P/S people in this thread have.

Cool then I say fireball is UNDERPOWERED. Remove the cool down on it and leave it instant cast, since others "Should know how to play their class" and defend an instant casting spammable fireball.

59

Monday, October 31st 2011, 8:26pm

Quoted from "ConcernedMage;479542"

So we're all just supposed to use millions in gold worth of immune food just because a skill lacks a cool down? That's great.. That's the argument the P/S people in this thread have.

Cool then I say fireball is UNDERPOWERED. Remove the cool down on it and leave it instant cast, since others "Should know how to play their class" and defend an instant casting spammable fireball.


M/Wd can cast 6 instants in a row before they have to wait on a CD. Is there really that much of a difference? You're dead either way.

FB > ES > EGWB > Lightning > ES > FB

EDIT: TBH, having a short cool down wouldn't be the end of the world, but most of the 6 second skills are significantly stronger than Ice Blade. Anything more than 3 or 4 seconds wouldn't really be fair to the combo.

60

Monday, October 31st 2011, 8:40pm

Not sure how to ask these questions, but would like some legitimate feedback other than learn to play or use pots. (had to rewrite this a few times so it didn't look like a rant).

It's been brought up the P/M's Ice spell requires a 3 second cooldown. I'm assuming this is attributed that scouts have an endless supply of instant casts so the P/S should have them as well (only in one spell). I'm wondering why the M/S does not have a same ability to be able to spam one spell constantly and do insane damage.

I would assume that a MAGE has more damage output than a PRIEST, so the combination of magic damage class + scout would be more than healing class + scout. Now the first thing that will be brought up is that Mage is not dps and are crowd control... So I'd like to ask what class is a magical dps class, or do they even exist?