Quoted
The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.
Quoted
The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.
Kinda not worth it to do this, tbh.
Quoted
I kinda figured you would have to dump money and have to give up a lot of potential hp to be able to kill "faster" as a knight.
Quoted
The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.
Quoted
The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.
Quoted
The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.
Quoted from "emoguy2003;479318"
ur all just fail then....
in tanking gear.....
as k.r
(before they broke crit bonus to HS)
1shot mobs with hs
without HS like if i use disarm or shadowstab its still 1shot crit 2shot noncrit
in GC hard/sardo tanking on bosses i still manage 25k-30k DPS
IN PVP against an average 60k hp person unbuffed (non /k) i crit HS about 20k-30k
/k classes i crit 10-15k
and i crit HS most of the time
and being a knight, if i get 1st hit with charge i get 6-7 seconds of stun on players before they can atk. then about 6-7 seconds of them not being able to atk. then followed by Leapord instict i will absorb 3 atks i dont dodge(4k dodge unbiffed i dodge 30-40% of atks without leapord instinct), then can shield 4 more seconds. and ofc do this as a tank meaning in terms of damage taken average white hit crit is 1k, 10k crits from rouges using t10 tia spike with there lb/WA/SS 15k with blindspot...
meaning they need atleast 10 atks. thats 2 full rotation from a decently geared rouge. Warriors/Wardens do about the same 10-15k crits, Scouts biggest crits average 3-5k. If its a mage or priest/scout then just pop Shield of discpline n get 15-20k crits on there atks at most.
now is i get SP then well they can do 1 full rotation before its broke in which case im half hp... so i can still follow that with all the stuns n such.
..................................... tanks are not a bad class. there not incapable of holding there own wether pvp or pve. they are not unbalanced. u guys just dont kno how to play ur class.....

Quoted from "emoguy2003;479318"
ur all just fail then....
in tanking gear.....
as k.r
(before they broke crit bonus to HS)
1shot mobs with hs
without HS like if i use disarm or shadowstab its still 1shot crit 2shot noncrit
in GC hard/sardo tanking on bosses i still manage 25k-30k DPS
IN PVP against an average 60k hp person unbuffed (non /k) i crit HS about 20k-30k
/k classes i crit 10-15k
and i crit HS most of the time
and being a knight, if i get 1st hit with charge i get 6-7 seconds of stun on players before they can atk. then about 6-7 seconds of them not being able to atk. then followed by Leapord instict i will absorb 3 atks i dont dodge(4k dodge unbiffed i dodge 30-40% of atks without leapord instinct), then can shield 4 more seconds. and ofc do this as a tank meaning in terms of damage taken average white hit crit is 1k, 10k crits from rouges using t10 tia spike with there lb/WA/SS 15k with blindspot...
meaning they need atleast 10 atks. thats 2 full rotation from a decently geared rouge. Warriors/Wardens do about the same 10-15k crits, Scouts biggest crits average 3-5k. If its a mage or priest/scout then just pop Shield of discpline n get 15-20k crits on there atks at most.
now is i get SP then well they can do 1 full rotation before its broke in which case im half hp... so i can still follow that with all the stuns n such.
..................................... tanks are not a bad class. there not incapable of holding there own wether pvp or pve. they are not unbalanced. u guys just dont kno how to play ur class.....
this....lol knight damage buff in the recent patch was a noticeable one. However, did any other k/r notice also that the crit rate on HS is lower than what it used to be? Not numberwise, but just the amount of times it would crit just seems lower than it was.
Quoted from "Kso4351;479494"
this....lol knight damage buff in the recent patch was a noticeable one. However, did any other k/r notice also that the crit rate on HS is lower than what it used to be? Not numberwise, but just the amount of times it would crit just seems lower than it was.