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1

Saturday, October 29th 2011, 7:47pm

Knight Damage Output

Ok, so I know knights don't put out the greatest DPS. Thats a given. But is the damage they do put out really all that low? From what I've heard from other knights in game, the majority say it takes forever to kill a monster[Mid-End Game]. So my inquiry is do knights really take ages to solo farm and level? I've never played a knight pass 30 so I'm curious about this claim. Hoping some experienced knights can shed light on this.

2

Saturday, October 29th 2011, 8:47pm

Depends on gear, somewhat. Wearing DPS gear helps with grinding and questing greatly.

But the base modifiers to knight offensive skills are the lowest of all classes. So even in top end DPS gear, a knight logically will do less DPS than a true damage dealing class such as a scout or warrior.

There is a point expense when you have to decide how much real life cash or time you are going to pump into your knight's DPS for what is mediocre damage output just to do dailies ~1.5x faster.

If you are playing a Knight prime, and have any concern about DPS or PVP, you are making a poor choice by even playing a Knight. The only reason a Knight exists as a primary class is to tank. Nothing else is of concern.

Quoted

The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.

squirrlee

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3

Saturday, October 29th 2011, 10:28pm

I'll put it this way..... Damage is based on Main Hand Weapons be it a 1h or 2h weapon. All the DPS classes get a weapon mastery of some sort and some even get two where knights get none. The only Knight class that gets one is K/warrior, even this weapon mastery is lower in %. SO the K/w has the highest DPS of all knights but still can't actually compete with DPS classes.:o
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4

Sunday, October 30th 2011, 12:41am

Not sure why the tank (Knight) players of Runes of Magic are concerned about DPS so often. I never see as many posts on other game forums where people were concerned about DPS of tanking Paladins, Black Orcs, Warlords or Guardians or their inability to kill quickly as on the ROM forums.

Well, I understand why ROM's player base is what it is but still... sorta bizarre.

Quoted

The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.

5

Sunday, October 30th 2011, 1:53am

Well your inputs helped with my perspective on this issue knights complain about, I personally am not a knight primary type player but was just curious as to what all the ramble was about. I kinda figured you would have to dump money and have to give up a lot of potential hp to be able to kill "faster" as a knight.

6

Sunday, October 30th 2011, 2:45am

Quoted

I kinda figured you would have to dump money and have to give up a lot of potential hp to be able to kill "faster" as a knight.
Kinda not worth it to do this, tbh.

I used leftover pieces of gear and AH finds w/ older, less expensive mods. It's way easier if your sub class(es) have stats/gears you can use on your K prime well. Like a K/R or K/W can wear R/K or W/K type gear as a Knight prime and be fine for world/quest stuff.

Gets costly though.

Quoted

The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.

7

Sunday, October 30th 2011, 7:07am

i think alot of the "more dps" crys u hear on the forum are due to the sad fact that you can play a dps class at any gearing stage of the game and still do dps, but if your not equally geared to the highest dps in party and your taunts run out - your not tanking XD

you can "dps a bit worse" then someone else in the party, u cant "tank" a bit worse XD ur just not doing anything then.

8

Sunday, October 30th 2011, 8:39am

Maybe. DPS can tank about as well as Knights in some cases... and cheaper too! XD

Quoted

The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.

9

Sunday, October 30th 2011, 9:44am

ur all just fail then....

in tanking gear.....

as k.r
(before they broke crit bonus to HS)
1shot mobs with hs

without HS like if i use disarm or shadowstab its still 1shot crit 2shot noncrit

in GC hard/sardo tanking on bosses i still manage 25k-30k DPS

IN PVP against an average 60k hp person unbuffed (non /k) i crit HS about 20k-30k

/k classes i crit 10-15k

and i crit HS most of the time


and being a knight, if i get 1st hit with charge i get 6-7 seconds of stun on players before they can atk. then about 6-7 seconds of them not being able to atk. then followed by Leapord instict i will absorb 3 atks i dont dodge(4k dodge unbiffed i dodge 30-40% of atks without leapord instinct), then can shield 4 more seconds. and ofc do this as a tank meaning in terms of damage taken average white hit crit is 1k, 10k crits from rouges using t10 tia spike with there lb/WA/SS 15k with blindspot...
meaning they need atleast 10 atks. thats 2 full rotation from a decently geared rouge. Warriors/Wardens do about the same 10-15k crits, Scouts biggest crits average 3-5k. If its a mage or priest/scout then just pop Shield of discpline n get 15-20k crits on there atks at most.

now is i get SP then well they can do 1 full rotation before its broke in which case im half hp... so i can still follow that with all the stuns n such.

..................................... tanks are not a bad class. there not incapable of holding there own wether pvp or pve. they are not unbalanced. u guys just dont kno how to play ur class.....
70R/70W/70K Retired.

10

Sunday, October 30th 2011, 10:00am

hahaha.

Quoted

The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.

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11

Sunday, October 30th 2011, 10:22am

Quoted from "emoguy2003;479318"

ur all just fail then....

in tanking gear.....

as k.r
(before they broke crit bonus to HS)
1shot mobs with hs

without HS like if i use disarm or shadowstab its still 1shot crit 2shot noncrit

in GC hard/sardo tanking on bosses i still manage 25k-30k DPS

IN PVP against an average 60k hp person unbuffed (non /k) i crit HS about 20k-30k

/k classes i crit 10-15k

and i crit HS most of the time


and being a knight, if i get 1st hit with charge i get 6-7 seconds of stun on players before they can atk. then about 6-7 seconds of them not being able to atk. then followed by Leapord instict i will absorb 3 atks i dont dodge(4k dodge unbiffed i dodge 30-40% of atks without leapord instinct), then can shield 4 more seconds. and ofc do this as a tank meaning in terms of damage taken average white hit crit is 1k, 10k crits from rouges using t10 tia spike with there lb/WA/SS 15k with blindspot...
meaning they need atleast 10 atks. thats 2 full rotation from a decently geared rouge. Warriors/Wardens do about the same 10-15k crits, Scouts biggest crits average 3-5k. If its a mage or priest/scout then just pop Shield of discpline n get 15-20k crits on there atks at most.

now is i get SP then well they can do 1 full rotation before its broke in which case im half hp... so i can still follow that with all the stuns n such.

..................................... tanks are not a bad class. there not incapable of holding there own wether pvp or pve. they are not unbalanced. u guys just dont kno how to play ur class.....



lol, thnx for the pvp input, i dont think the OP was talkin about the pvp aspect tho. just saying ;)
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12

Sunday, October 30th 2011, 11:38am

seems like he never met a decent mage in pvp.

20k crit while SoD is active means 55k crit without any protection from magic ...

13

Sunday, October 30th 2011, 7:00pm

er knights do have mdef,

and 10% magic reduction passive.

plus 55k is about right unless there fooded and popping CDs,

but there mages..... even at 55k still takes 3hits to kill....



besides if i didnt put it in there ppl would then QQ about pvp... theres 10000 threads in this forum about the exact same thing over and over. they whine n complain until the thread is killed or it dies and then they just reopen another saying the exact same thing from the same people....
70R/70W/70K Retired.

14

Sunday, October 30th 2011, 11:59pm

Yea I do not see how anyone can complain about killing mobs for dailies as any class in this game. out of all the games I have ever played rom has the easiest to kill mobs as they are balanced around a player in just crapy unstated quest gear.

hell I am r/k and leveling my knight side i just get some crapy greens on ah even a crap weapon with some dirty dod stated armors that is just a laughable low cost so anyone who cant do this quit now. I still 1/2shot mobs.

no one is also forcing you to use a shield. you can use your holy strike/disarment with 2handed weapons.

threat. lol. someone earlier in thread was talking about losing agro. you have to be joking. with recon/hatred runes put into the game(should take them out imo) you do not even need to attack to hold agro.

no I am not joking. Some crazy op geared rogue on my server was in a dod group with me he kills first boss with 2/3 mill hp with only 1 rotation its dead before it can get a single melee attack off. I am just standing there and i will still pull agro without even attacking because he has recon runes and not exactly hard to get with NEGATIVE threat generation.

15

Monday, October 31st 2011, 1:48am

well soloing anything other then questmobs is obviously quite frustrating on knight n thats why people tend to QQ about dps. AV seems the first point newb knights tend to really cry for dps. N thats fair enough i'd say. AV is evil. Things get better after that. N knight shouldnt be doing good dps anyways - but then again noone else shouldbe able to tank. n that part doesnt scale to well ;)

however

If you say remove recons and hatred runes ur basically saying up knights dps.

aggro = dps (simplified ofc. discounting response delay and aggro of non dps skills etc)
knight skills aggro = dps*multiplier

and sadly, even with threaten and aggro pots i cant see any knight build holding aggro without hatred n recon runes and still taking hits. (not counting taunts)


n for pvp i think there is a point around rt silver/gold rdy tank, where things get better. Where ur pdef tends to get usefull in pvp.

16

Monday, October 31st 2011, 4:17pm

Quoted from "emoguy2003;479318"

ur all just fail then....

in tanking gear.....

as k.r
(before they broke crit bonus to HS)
1shot mobs with hs

without HS like if i use disarm or shadowstab its still 1shot crit 2shot noncrit

in GC hard/sardo tanking on bosses i still manage 25k-30k DPS

IN PVP against an average 60k hp person unbuffed (non /k) i crit HS about 20k-30k

/k classes i crit 10-15k

and i crit HS most of the time


and being a knight, if i get 1st hit with charge i get 6-7 seconds of stun on players before they can atk. then about 6-7 seconds of them not being able to atk. then followed by Leapord instict i will absorb 3 atks i dont dodge(4k dodge unbiffed i dodge 30-40% of atks without leapord instinct), then can shield 4 more seconds. and ofc do this as a tank meaning in terms of damage taken average white hit crit is 1k, 10k crits from rouges using t10 tia spike with there lb/WA/SS 15k with blindspot...
meaning they need atleast 10 atks. thats 2 full rotation from a decently geared rouge. Warriors/Wardens do about the same 10-15k crits, Scouts biggest crits average 3-5k. If its a mage or priest/scout then just pop Shield of discpline n get 15-20k crits on there atks at most.

now is i get SP then well they can do 1 full rotation before its broke in which case im half hp... so i can still follow that with all the stuns n such.

..................................... tanks are not a bad class. there not incapable of holding there own wether pvp or pve. they are not unbalanced. u guys just dont kno how to play ur class.....


^^this....lol knight damage buff in the recent patch was a noticeable one. However, did any other k/r notice also that the crit rate on HS is lower than what it used to be? Not numberwise, but just the amount of times it would crit just seems lower than it was.
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17

Monday, October 31st 2011, 6:45pm

Right now my 65 Knight is in mostly Beast Man gear with a T9 +14 Yawaka Guard...My DPS is somewhere around 1.6k on the weapon. My stats are currently a fairly good balance between high PDef/HP (112k PDef with pet + Enhanced Armour) and Patk, allowing me to typically 2-3 shot stuff in LoM (level 61+ zones). I haven't been able to get into any of the final instances past DoD (I was able to step into WA at one point but wasn't quite geared to handle it) so I'm not sure how my damage output goes against stuff of that level. I can solo DoD easy for the first two bosses within about 10-15 minutes (not ideal, but it's possible for me). I can get into DL/ZS/HoS and my damage output has allowed me to stay on top of tanking for the most part (sometimes our Scout or Mage steals some aggro) Overall, I'm pretty satisfied with my toon thus far...just need to restat some accessories for OD (all my current ones are UD and still statted with DoD/HoS stats) and get my wings restatted (I statted them all the way back at level 50-55 for running hoto) with some good WIS/HP type stats for picking up some MDef.

squirrlee

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18

Monday, October 31st 2011, 9:52pm

Quoted from "Kso4351;479494"

^^this....lol knight damage buff in the recent patch was a noticeable one. However, did any other k/r notice also that the crit rate on HS is lower than what it used to be? Not numberwise, but just the amount of times it would crit just seems lower than it was.


Yes I have noticed and would like to know why it's not working right anymore. I might as well go back to K/p I'm not seeing any difference in Crit chance between K/r and K/p.:(
I reject your reality and choose my own instead!
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Character: 70K/59R/57p
Server: Govinda (PVE)

19

Monday, October 31st 2011, 10:29pm

known bug since knight patch. :/

YomanROM

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20

Monday, October 31st 2011, 10:58pm

atleast that IS considered a bug.
-30% overall aggro on Holy Strike is currently not considered a bug, thats why im used to call the 4.03 patch the mighty sh*t instead of mighty shield...