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1

Sunday, October 30th 2011, 5:30am

Embrace the water spirits (elite skill) not work?

Hi. I was doing some testing a little bit ago. Embrace the water spirits is supposed to do some percentage more or water damage plus like 500 I think.

So I ran around logar trying it out. I hit for about 50k with rising tide. And about 25k or more with ice blade. It's exactly the same with or without Embrace the water spirits.

I was just shooting some low level beetles but it made no difference what so ever. It's supposed to buff water attack isn't it? Am I missing something here??

Or does it maybe not get amped at all by my staff? It just amps the original skill? Wow that would be totally worthless if it works like that. That would be so insignificant I wouldn't even notice it. Not even worth wasting skill points on then.

Was trying to decide on p/s or p/m. It's pretty much even but I like the p/s best for the crossbow damage plus the ice blade is just to awesome (love being able to run and gun with ice blade).

(I'm 60/50/50 level)

Thanks

suprra

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2

Sunday, October 30th 2011, 5:42am

http://www.runesdatabase.com/skill/49132…he-water-spirit

Raises your matk. You will well exceed the matk required to kill those lil mobs you're picking on. The only way to see an increase in damage is to increase your magical damage.

Go and pick on Great Throat with and without it, you'll see a difference there more than likely ;)

sabrione

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3

Sunday, October 30th 2011, 7:14am

If you're working on low level mobs, you will not really see a difference. As stated above, try on something your level with and without it. I've been using it all the time, and my mages (the ones I run with everynight) say they don't like to run without it cause it increases their damage.
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4

Sunday, October 30th 2011, 9:39pm

The naming scheme of stats in ROM has caused a lot of player confusion. It might be more helpful to think of Matk as a kind of Spell Penetration and Magic Damage itself as Spell Power.

Raising the latter will see gains up to the point that Matk overcomes the inherent level, resistance, mdef and other variable modifiers to your true damage.

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The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.

5

Monday, October 31st 2011, 5:49am

I tried it out on some level 55 elites. Still seems like it does nothing. At best it's a few hundred points maybe out of 15,000 - 20,000 using ice blade. Rising tide same thing a few hundred if at all. That's about worthless to even bother with.

Percentage Seems to just go off the base rising tide. Which amounts to almost nothing. I remember it seeming to make a difference when I had a weaker staff and lower level. But that's probably because the 500 extra points was a bigger difference way back then. At higher levels with really powerful staffs it's about worthless.

I'll probably use a reset stone and get back all my TP from it.

6

Monday, October 31st 2011, 6:41am

Quoted from "xerosleep;479440"


Percentage Seems to just go off the base rising tide. Which amounts to almost nothing. I remember it seeming to make a difference when I had a weaker staff and lower level. But that's probably because the 500 extra points was a bigger difference way back then. At higher levels with really powerful staffs it's about worthless.


Embrace of the water spirit does not directly add to your magic damage.

Embrace of the water spirit buffs your magic attack. Your magic attack is compared to the targets magic defence and that determines how much of your magic damage gets through. If your magic attack is high enough in relation to the target's defence then there won't be much difference. If you magic attack is low enough in relation to the target's defence then buffing your magic attack will let more damage through.

Last time I looked it also stacked with other magic attack buffs. It is a party buff so it buffs both you and the rest of your party.

mnkmurphy885

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7

Tuesday, November 1st 2011, 9:20am

If you reset the tp, the mages you run with in parties will chase you down like a dog and hack you to death with their staves. Embrace of the Water Spirit may not do a whole lot for you, but it will really realllllly realllllllly help out the mages in your party.

Magical attack is small potatoes to you now, at your level, solo. When you get to the instancy bits of the game, it will become a lot more important.

Stop levelling it for now if you want, but don't reset it, and when you start healing DoD and DL and stuff like that, dust it off, level it and your mages will always ask for you to heal them instead of those boring P/K's. Unless you have a p/r in guild.... But that's ok too, cause when you get to Sardo castle, they'll beg and plead both of you to come and heal :)

Fandreith
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gigilomann

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8

Tuesday, November 1st 2011, 11:13am

Quoted from "mnkmurphy885;479726"

If you reset the tp, the mages you run with in parties will chase you down like a dog and hack you to death with their staves. Embrace of the Water Spirit may not do a whole lot for you, but it will really realllllly realllllllly help out the mages in your party.

Magical attack is small potatoes to you now, at your level, solo. When you get to the instancy bits of the game, it will become a lot more important.

Stop levelling it for now if you want, but don't reset it, and when you start healing DoD and DL and stuff like that, dust it off, level it and your mages will always ask for you to heal them instead of those boring P/K's. Unless you have a p/r in guild.... But that's ok too, cause when you get to Sardo castle, they'll beg and plead both of you to come and heal :)

Fandreith
GL, Notorious, Palenque



Hard toss up between mages to choose between a p/s or a p/r. lol

p/r- buffs for mages and faster heals.

p/s - buffs formages anda second group heal with a regen = curing shot.

Me personally id choose the faster heals ;)
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