Quoted
Then why scouts have 1dex = 1patt, and 1 str = 1patt, their main skills have much lower dps % than any other class. They get only 20% weapon mastery while rogues and warriors have much more than that.
. ur right, rw should help out scouts abit, (and make s/wd more balanced compare to the other scouts).
Quoted from "amilineni;480145"
why only dex = 1.3pa?
A warrior recieves x2 pa for strength, mage recieves x2 ma for int but why only 1.3 for rogues
I prefer this stating to get good amount of dex and pa on my rogue:
dex/pa(crimson)
dex/pa(bunker)
dex/pa(castle)
stm/dex(crimson)
stm/pa(bunker)
stm/pa(crimson)
i m using dex/pa(castle) instead of dex/hp(crimson) for good amount of Physical attack and dex for coming chapter also. In this way i m loosing 13.5k hp for 4.5k pa.
since too much dex lacks enough PA for good damage everyone of my friends going for pa stats by giving up some dexterity. If the PA value of dexterity increases to 1.6 i think it will balance rogue stating.
Quoted from "sikkka;480153"
Cuz warriors need to have both str and dex for better accuracy. Mages need both Int and wis for more mana. Rogues only need dex.
Quoted from "sikkka;480159"
cuz scouts use to get additional stuff from dex, like ignoring targets pdef. but then they changed that and i guess rw were too lazy to change the stats too. ur right, rw should help out scouts abit, (and make s/wd more balanced compare to the other scouts).
scouts get 20% dmg + 50% speed which i think is better what the other gets
Quoted
What i meant in the above post is for good amount of dexterity a rogue has to giveup PA or HP(survivability) because of current attributes. I am just asking to compensate them.
Quoted
wrong and wrong lol
warriors dont stat dex, most just use a revolution rune in each piece and is more then enough to never miss (as far as pve is concerned, ofcourse they will miss rogue n scouts in pvp, as they stack lots of dex).
Mages NEVER use wis for Macc or mp.....
rogues are fine as they are now, they dont need 2pa/dex. the reason warriors can keep up with rogues in terms of dps, is for that very reason. if rogues got 2dex/pa, they would be actually OP.
scouts i think should get boosted, and get like 1.2pa/dex.
Quoted
also incorrect.
and scouts only get +20% damage, warriors get 70% rogues get 70%.
But the ranged damage formula is drastically different from the melee dps formula
Quoted from "amilineni;480145"
why only dex = 1.3pa?
A warrior recieves x2 pa for strength, mage recieves x2 ma for int but why only 1.3 for rogues
I prefer this stating to get good amount of dex and pa on my rogue:
dex/pa(crimson)
dex/pa(bunker)
dex/pa(castle)
stm/dex(crimson)
stm/pa(bunker)
stm/pa(crimson)
i m using dex/pa(castle) instead of dex/hp(crimson) for good amount of Physical attack and dex for coming chapter also. In this way i m loosing 13.5k hp for 4.5k pa.
since too much dex lacks enough PA for good damage everyone of my friends going for pa stats by giving up some dexterity. If the PA value of dexterity increases to 1.6 i think it will balance rogue stating.
Quoted from "MEGAKICK;481020"
omg yeah! only 1.3 patk per dex and warriors get 2 patk per str?
omg
make dex give:
3.0 mdef - so that we can't get roflpwned by mages and priests
3.0 pdef - so we can tank... warriors get 2 pdef and knights get 3 pdef per stam... why not make dex give 3 pdef too?
5.0 hp - so we can have more hp becooz knights have omgwtfroflthatsalottahp
2.0 patk - so rogues can be viable in parties since warriros already get 2patk
5.0 mp - so r/p, r/d, r/m, and r/k can have more manna
5.0 str - so we get 5 extra patk per dex.
5.0 stam - +25 hp and more pdef to tank
and last but not least, 1 point of dex should also result in an addition of +3 dex.
THEN we'll be balanced, because we're not already.
Quoted from "emoguy2003;492912"
LOL Amberwave i think your right
like the recent *damage balance* for rouges n warrior where they took 5% main hand damage from warriors and 2% offhand damage lolol.
newhoo regaurding OP
max patk for rouge is what 4 dex pa 2 str pa
with dex bonus 7.3% and hero 20%
136 dex/348 patk x2
136 str/348 patk x2
127 dex/318 patk x1
127 dex/318 patk x1
is 3300 patk per piece of gear.
compare to warrior however getting 2/str but only str. now max patk would be stating 6 str per (str after hero and str passive giving 349 patk over a patk mod giving 348 patk) (so wether its 4 str pa and 2 str/x or 4 str pa 2 patk/x)
136 str/348 patk x2
127 str/318 patk x2
136 str/HP(or whatever) x 2
3387 patk per peice.
now u change 1.3 to 1.6 u get 3733 patk per gear. thatd be insane.