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1

Wednesday, November 2nd 2011, 11:40am

why only 1dex= 1.3pa?

why only dex = 1.3pa?

A warrior recieves x2 pa for strength, mage recieves x2 ma for int but why only 1.3 for rogues

I prefer this stating to get good amount of dex and pa on my rogue:

dex/pa(crimson)
dex/pa(bunker)
dex/pa(castle)
stm/dex(crimson)
stm/pa(bunker)
stm/pa(crimson)

i m using dex/pa(castle) instead of dex/hp(crimson) for good amount of Physical attack and dex for coming chapter also. In this way i m loosing 13.5k hp for 4.5k pa.

since too much dex lacks enough PA for good damage everyone of my friends going for pa stats by giving up some dexterity. If the PA value of dexterity increases to 1.6 i think it will balance rogue stating.

2

Wednesday, November 2nd 2011, 11:54am

oh y dex=1.3 pattack its quite simple cuz rogues get pattack from str too and warriors dont get pattack from dex

3

Wednesday, November 2nd 2011, 12:00pm

yes but rogues wont need strength stats their main strength is dexterity then what is the point of having 1.2 bonus from strength if rogue needs dexterity.

4

Wednesday, November 2nd 2011, 12:05pm

Cuz warriors need to have both str and dex for better accuracy. Mages need both Int and wis for more mana. Rogues only need dex.

5

Wednesday, November 2nd 2011, 12:12pm

Then why scouts have 1dex = 1patt, and 1 str = 1patt, their main skills have much lower dps % than any other class. They get only 20% weapon mastery while rogues and warriors have much more than that.

Compare the actual output they are having in game rather than comparing numbers on paper. Rogues as it is have good damage output and dex gives them good chance to hit on target few levels higher than himself while warriors not having much accuracy may have hard time doing so, specially when new instances comes and bosses are 3-4 levels higher than players.

6

Wednesday, November 2nd 2011, 12:14pm

idk about warriors much but a mage dont need wisdom if he want to be well geared for end game. int/stm,int/ma of bunker,crimson and castle are best stats for end game mages.

7

Wednesday, November 2nd 2011, 12:16pm

i wish i can get in game now to compare stats str pattack crimson/bunker vs dex pattack castle which gives more pattack? and str is filling stat which gives atleast some pattack benifits for rogue

8

Wednesday, November 2nd 2011, 12:21pm

Quoted

Then why scouts have 1dex = 1patt, and 1 str = 1patt, their main skills have much lower dps % than any other class. They get only 20% weapon mastery while rogues and warriors have much more than that.


cuz scouts use to get additional stuff from dex, like ignoring targets pdef. but then they changed that and i guess rw were too lazy to change the stats too ^^. ur right, rw should help out scouts abit, (and make s/wd more balanced compare to the other scouts).

scouts get 20% dmg + 50% speed which i think is better what the other gets

9

Wednesday, November 2nd 2011, 12:39pm

This is going wrong way.

Quoted from "amilineni;480145"

why only dex = 1.3pa?

A warrior recieves x2 pa for strength, mage recieves x2 ma for int but why only 1.3 for rogues

I prefer this stating to get good amount of dex and pa on my rogue:

dex/pa(crimson)
dex/pa(bunker)
dex/pa(castle)
stm/dex(crimson)
stm/pa(bunker)
stm/pa(crimson)

i m using dex/pa(castle) instead of dex/hp(crimson) for good amount of Physical attack and dex for coming chapter also. In this way i m loosing 13.5k hp for 4.5k pa.

since too much dex lacks enough PA for good damage everyone of my friends going for pa stats by giving up some dexterity. If the PA value of dexterity increases to 1.6 i think it will balance rogue stating.


What i meant in the above post is for good amount of dexterity a rogue has to giveup PA or HP(survivability) because of current attributes. I am just asking to compensate them.

10

Thursday, November 3rd 2011, 11:19pm

Quoted from "sikkka;480153"

Cuz warriors need to have both str and dex for better accuracy. Mages need both Int and wis for more mana. Rogues only need dex.


wrong and wrong lol

warriors dont stat dex, most just use a revolution rune in each piece and is more then enough to never miss (as far as pve is concerned, ofcourse they will miss rogue n scouts in pvp, as they stack lots of dex).

Mages NEVER use wis for Macc or mp.....

rogues are fine as they are now, they dont need 2pa/dex. the reason warriors can keep up with rogues in terms of dps, is for that very reason. if rogues got 2dex/pa, they would be actually OP.

scouts i think should get boosted, and get like 1.2pa/dex.

Quoted from "sikkka;480159"

cuz scouts use to get additional stuff from dex, like ignoring targets pdef. but then they changed that and i guess rw were too lazy to change the stats too ^^. ur right, rw should help out scouts abit, (and make s/wd more balanced compare to the other scouts).

scouts get 20% dmg + 50% speed which i think is better what the other gets


also incorrect.
and scouts only get +20% damage, warriors get 70% rogues get 70%.

But the ranged damage formula is drastically different from the melee dps formula

11

Friday, November 4th 2011, 3:52am

Quoted

What i meant in the above post is for good amount of dexterity a rogue has to giveup PA or HP(survivability) because of current attributes. I am just asking to compensate them.


Dex gives you some degree of survivability too, in the form of dodge. A lot of dodge, given how much dex your average rogue stacks. Not to mention dex now gives you small amounts of raw damage on several of your attacks. Warriors don't get anything but trace amounts of HP (and pdmg/parry, if what I've heard is right) from strength. Not much extra damage, and next to nothing in survivability.

Rogues are fine. They have been for only the past four chapters of this game.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

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mrmisterwaa

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12

Friday, November 4th 2011, 9:44am

Rogues are pretty balanced atm.

They do not require anything.

Their DPS has been the same since Chapter 1 and as the Weapon damaged increased, so has their damage to do a lot of Burst damage while their cooldowns are going.

That is our job. A LOT of Burst Damage for a short period of time.

13

Friday, November 4th 2011, 12:21pm

Quoted

wrong and wrong lol

warriors dont stat dex, most just use a revolution rune in each piece and is more then enough to never miss (as far as pve is concerned, ofcourse they will miss rogue n scouts in pvp, as they stack lots of dex).

Mages NEVER use wis for Macc or mp.....

rogues are fine as they are now, they dont need 2pa/dex. the reason warriors can keep up with rogues in terms of dps, is for that very reason. if rogues got 2dex/pa, they would be actually OP.

scouts i think should get boosted, and get like 1.2pa/dex.


They decided these numbers way back on ch 1, and those things were needed back then

Quoted

also incorrect.
and scouts only get +20% damage, warriors get 70% rogues get 70%.

But the ranged damage formula is drastically different from the melee dps formula


wtf its not incorrect, go check all the skills before talking

mrmisterwaa

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14

Friday, November 4th 2011, 1:52pm

Don't scouts also get the speed modifiers? o.O

Amberwave

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15

Friday, November 4th 2011, 4:31pm

Quoted from "amilineni;480145"

why only dex = 1.3pa?

A warrior recieves x2 pa for strength, mage recieves x2 ma for int but why only 1.3 for rogues

I prefer this stating to get good amount of dex and pa on my rogue:

dex/pa(crimson)
dex/pa(bunker)
dex/pa(castle)
stm/dex(crimson)
stm/pa(bunker)
stm/pa(crimson)

i m using dex/pa(castle) instead of dex/hp(crimson) for good amount of Physical attack and dex for coming chapter also. In this way i m loosing 13.5k hp for 4.5k pa.

since too much dex lacks enough PA for good damage everyone of my friends going for pa stats by giving up some dexterity. If the PA value of dexterity increases to 1.6 i think it will balance rogue stating.



Rogues do the most burst damage in the game (and most bosses are dead by the end of the burst) and you think your being cheated out of damage?

MEGAKICK

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Posts: 160

Location: Ontario, Canada

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16

Sunday, November 6th 2011, 3:20am

omg yeah! only 1.3 patk per dex and warriors get 2 patk per str?

omg

make dex give:
3.0 mdef - so that we can't get roflpwned by mages and priests
3.0 pdef - so we can tank... warriors get 2 pdef and knights get 3 pdef per stam... why not make dex give 3 pdef too?
5.0 hp - so we can have more hp becooz knights have omgwtfroflthatsalottahp
2.0 patk - so rogues can be viable in parties since warriros already get 2patk
5.0 mp - so r/p, r/d, r/m, and r/k can have more manna
5.0 str - so we get 5 extra patk per dex.
5.0 stam - +25 hp and more pdef to tank
and last but not least, 1 point of dex should also result in an addition of +3 dex.

THEN we'll be balanced, because we're not already.
And then Keanu Reeves walks in, and he's all like 'Whoa', and we're all like 'Whoa, it's Keanu Reeves!'
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Amberwave

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17

Sunday, November 6th 2011, 4:38pm

Quoted from "MEGAKICK;481020"

omg yeah! only 1.3 patk per dex and warriors get 2 patk per str?

omg

make dex give:
3.0 mdef - so that we can't get roflpwned by mages and priests
3.0 pdef - so we can tank... warriors get 2 pdef and knights get 3 pdef per stam... why not make dex give 3 pdef too?
5.0 hp - so we can have more hp becooz knights have omgwtfroflthatsalottahp
2.0 patk - so rogues can be viable in parties since warriros already get 2patk
5.0 mp - so r/p, r/d, r/m, and r/k can have more manna
5.0 str - so we get 5 extra patk per dex.
5.0 stam - +25 hp and more pdef to tank
and last but not least, 1 point of dex should also result in an addition of +3 dex.

THEN we'll be balanced, because we're not already.


Be careful, all the developers play rogue now:D

18

Tuesday, December 13th 2011, 3:15am

LOL Amberwave i think your right

like the recent *damage balance* for rouges n warrior where they took 5% main hand damage from warriors and 2% offhand damage lolol.

newhoo regaurding OP

max patk for rouge is what 4 dex pa 2 str pa
with dex bonus 7.3% and hero 20%
136 dex/348 patk x2
136 str/348 patk x2
127 dex/318 patk x1
127 dex/318 patk x1
is 3300 patk per piece of gear.

compare to warrior however getting 2/str but only str. now max patk would be stating 6 str per (str after hero and str passive giving 349 patk over a patk mod giving 348 patk) (so wether its 4 str pa and 2 str/x or 4 str pa 2 patk/x)

136 str/348 patk x2
127 str/318 patk x2
136 str/HP(or whatever) x 2

3387 patk per peice.

now u change 1.3 to 1.6 u get 3733 patk per gear. thatd be insane.
70R/70W/70K Retired.

19

Tuesday, December 13th 2011, 7:36am

Quoted from "emoguy2003;492912"

LOL Amberwave i think your right

like the recent *damage balance* for rouges n warrior where they took 5% main hand damage from warriors and 2% offhand damage lolol.

newhoo regaurding OP

max patk for rouge is what 4 dex pa 2 str pa
with dex bonus 7.3% and hero 20%
136 dex/348 patk x2
136 str/348 patk x2
127 dex/318 patk x1
127 dex/318 patk x1
is 3300 patk per piece of gear.

compare to warrior however getting 2/str but only str. now max patk would be stating 6 str per (str after hero and str passive giving 349 patk over a patk mod giving 348 patk) (so wether its 4 str pa and 2 str/x or 4 str pa 2 patk/x)

136 str/348 patk x2
127 str/318 patk x2
136 str/HP(or whatever) x 2

3387 patk per peice.

now u change 1.3 to 1.6 u get 3733 patk per gear. thatd be insane.

emoguy your representation of rogue stating is completely wrong. There is not even a single stm or hp stat. You are just trying to support warrior. Anyway there is no need to bring this old topic back again. Rogues are fine as they are atm so there is no need of any changes.

20

Tuesday, December 13th 2011, 9:19am

Yes, all the stats and their benefits need to be reworked.
Yes, good solutions have been put forward by the community.
No, your solution of more PA per Dex is not one of the good solutions.
No, Runewaker will not be making appropriate adjustments any time soon.
$0.02 - free sarcasm included
Cinnie - 70P/K/S - Govinda
Retired May 2012