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TheMann64

Intermediate

Posts: 340

Occupation: I do accounting, when I'm not cruising the forums

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21

Monday, November 7th 2011, 10:51pm

Quoted from "edmb1;480918"

It is based on preference if you feel that a little more patk benefits you then go that route but if you feel that crit is a issue to you compare to other dps classes that can crit easier base off of their primary skills get the little bit more in crit. Your toon and your preference. I will say that if you go more patk then crit rate then being prepare for lvl 70 content will be more likely but also depending on the need content critical resistance which typically is high for instance bosses. I am at 71% crit rate unbuff that is 3990. At 3200 crit rate your only at 65%. I know in the US a lot of end gamers have 70%+ crit rate warriors scouts and rogues. and if they can't +16 everything they at least do their weapon rings necklace and GCH chest. For damage higher crit rate and higher crit damage. Also comparing Euro and USA players is quite difficult. I am fully restatted a full PVE build like yourself and even if I used the same gear as you I probably be at 98-99k patk. I probably have less strength then you too using full boro boro set also. At my build I am 93k patk fully buff pdam food typo from earlier. But hey imo not everyone should be the same build makes the game boring thats why I don't use block runes and trap rings too : )


Wow...... 70% crit rate suddenly strikes me as quite absurd. Doesn't that defy the very concept of a "critical" hit? Shouldn't a crit be a lucky shot, something that doesn't happen very often? High crit rates are great for clearing bosses with millions upon millions of HP, but I think the absurdly high crit rates are a huge part of why PvP is so borked. Players need a better way to defend themselves against those crits, like some kind of armor enhancement apart from ghost stats and plussing that reduces the chances of receiving a critical hit.
Govinda
Guild: Theblacknights
Babesmann - Dwarfmann

22

Tuesday, November 8th 2011, 6:50pm

crit is better than patk in most cases.
but if u dont have enough patk to start with crit is useless.

i can tell a differnce between 130k patk and 160k patk on boss fights.

the soft cap is just sooo high.......

so get as much as u can. crit is awesome tho. at 65% unbuffed to my current 75%dwing(73% with a 2h) unbuffed there was a hige dps boost. at 73% with a 2h i get 50% crit rate all the time on bos fights. the diffence tho with crit still depends on what crits... if ur white swings crit well u have lower dps, if ur big atks crit well u have good dps. thats the luck part.


and there is protection against crit. its called parry. parry is a guarenteed non crit atk. problem is parry does no show on scrut. so unless you go thru ur combat log and look for it u cant tell what u parry and what u dont.
but with a 45% parry rate on w/k i parry about 25-35% of all the atks thrown at me. makes a big difference.
70R/70W/70K Retired.

23

Wednesday, November 9th 2011, 1:38am

Quoted from "TheMann64;481411"

Wow...... 70% crit rate suddenly strikes me as quite absurd. Doesn't that defy the very concept of a "critical" hit? Shouldn't a crit be a lucky shot, something that doesn't happen very often? High crit rates are great for clearing bosses with millions upon millions of HP, but I think the absurdly high crit rates are a huge part of why PvP is so borked. Players need a better way to defend themselves against those crits, like some kind of armor enhancement apart from ghost stats and plussing that reduces the chances of receiving a critical hit.


Tell that to the leather classes especially rogues : )
Character
Eclispsor 70/70/55 W/WD/S
Endgame DPS, Tank and Off Tank on a Elf ; )

Guild
Ragequit

Server
Govinda

BaseLord

Trainee

Posts: 62

Occupation: Student (3rd Year University- Electrical Engineering)

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24

Wednesday, November 9th 2011, 2:03am

The trick to patk versus crit is to try and not unnecesarrily throw away crit in favor of patk and vice versa.

What I'm really saying is, striking an elegant balance between the 2 should be one's primary objective.

For example, the dilan'y ring versus the trap ring. The dilan'y ring has 80 more crit, but 1.4k patk less at t6. This is an example of sacraficing too much patk for too little crit in return.

I currently sit at 4.1k crit (still using 1 dilan'y ring have not been able to find a 2nd trap ring- don't care about dura), and 66.8k patk unbuffed. I do not use an arena cape (use a ghostly cape for 1.5k patk more), but all the rest of my gear has crit on it.

Luckily, gearing is actually relatively straightforward right now as the 2 major sets (boro-boro, paicha) are both benificial to use the complete set (damage bonuses, crit bonuses, patk boosts). There will always be a debate as to what is good and what isn't.

In my eyes, as long as you have >3800 crit stacking more you won't see too much of a difference (although I use crit heavy gear except the cape for the most part). Even with the VN set, it is possible to have almost 4000 crit w/o using the dilan'y ring (using trap ring instead), and you get additional damage.

What i'm really saying is: stacking a lot of patk and crit together is not that hard to accomplish. Just remember: patk is important. To have the competitive edge in dps, you have to have lots of it. I truly believe that because of the patk caps, warriors (and I suppose warrior secondaries -> R/W, S/W) will have the advantage in the next instance.

I would agree that crit was more important than patk perhaps in the past when the patk caps were low (KT?), but I would say patk is just as important is crit now. You have to have both, it's really that simple.
Character name : Signia-- Legacy: W/R unbuffed (completely): 96.5k patk, 24.Xk str 89k hp, 75% crit
Please Note: Not Active and Likely Never will be again.

25

Wednesday, November 9th 2011, 7:59am

Quoted from "BaseLord;481750"

Even with the VN set, it is possible to have almost 4000 crit w/o using the dilan'y ring (using trap ring instead), and you get additional damage.


How this should be possible? I am at 3.2k crit, even got Necklace +14 and all gear which gives crit is t6.

Or do you talk about Dual Wield Warrior with Lanaiks? Then with +16 Necklace it should be possible to get close.

Anyway, I agree with what you said in general: Sacrificing huge amounts of one (crit or p.att) to get slightly more on the other is not worth it.

What is "much" and what is "low" amount is everyones own choice, but I usually set my own breakpoint at around 3-4x crit = p.att.

So when I need to sacrifice more than 600-800 p.att for 200 crit, then I chose the p.att.

Would be good to know the exact crit formula, so you can actually calculate which is better though :/
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

26

Wednesday, November 9th 2011, 4:41pm

too bad I cannot dual wield and cannot afford to +16 everything not saying you everyone +16 most of their gear to raise crit and other stats I am just not one of them and sit shy 10 points of 4k crit rate even with 2 dilan'y rings and ghostly all three +16.
Character
Eclispsor 70/70/55 W/WD/S
Endgame DPS, Tank and Off Tank on a Elf ; )

Guild
Ragequit

Server
Govinda

BaseLord

Trainee

Posts: 62

Occupation: Student (3rd Year University- Electrical Engineering)

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27

Thursday, November 10th 2011, 1:13am

Quoted from "andreasels;481800"

How this should be possible? I am at 3.2k crit, even got Necklace +14 and all gear which gives crit is t6.

Or do you talk about Dual Wield Warrior with Lanaiks? Then with +16 Necklace it should be possible to get close.

Anyway, I agree with what you said in general: Sacrificing huge amounts of one (crit or p.att) to get slightly more on the other is not worth it.

What is "much" and what is "low" amount is everyones own choice, but I usually set my own breakpoint at around 3-4x crit = p.att.

So when I need to sacrifice more than 600-800 p.att for 200 crit, then I chose the p.att.

Would be good to know the exact crit formula, so you can actually calculate which is better though :/


I dual wield, but use juggler's main hand. I have 4.1k crit. Seeing as though you should only lose about 260crit from using the VN set instead of trap ring, precision & ghostly (-200 from ghostly, -30 from precision, -230 from trap, +200 from set bonus) , it seems possible to have 3.8k crit. Maybe saying 4k crit was an exaggeration, but you can get relatively close.

Keep in mind many people on us servers also have Fatal VIII or fatal IX in their main hand weapons.

I agree seeing the crit formula would be nice, but it would make it all too easy to decide what to gear into and well, that means less profit for FA because then there isn't experimentation -_-.
Character name : Signia-- Legacy: W/R unbuffed (completely): 96.5k patk, 24.Xk str 89k hp, 75% crit
Please Note: Not Active and Likely Never will be again.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

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28

Thursday, November 10th 2011, 2:46am

Quoted from "TheMann64;481411"

Wow...... 70% crit rate suddenly strikes me as quite absurd. Doesn't that defy the very concept of a "critical" hit? Shouldn't a crit be a lucky shot, something that doesn't happen very often? High crit rates are great for clearing bosses with millions upon millions of HP, but I think the absurdly high crit rates are a huge part of why PvP is so borked. Players need a better way to defend themselves against those crits, like some kind of armor enhancement apart from ghost stats and plussing that reduces the chances of receiving a critical hit.


u can get critical resistance stats, not that i would use up a spot on my armor to put them on, but just for reference, crit resistance stats do exist

29

Thursday, November 10th 2011, 7:49am

Quoted from "BaseLord;482004"

I dual wield, but use juggler's main hand. I have 4.1k crit. Seeing as though you should only lose about 260crit from using the VN set instead of trap ring, precision & ghostly (-200 from ghostly, -30 from precision, -230 from trap, +200 from set bonus) , it seems possible to have 3.8k crit. Maybe saying 4k crit was an exaggeration, but you can get relatively close.

Keep in mind many people on us servers also have Fatal VIII or fatal IX in their main hand weapons.

I agree seeing the crit formula would be nice, but it would make it all too easy to decide what to gear into and well, that means less profit for FA because then there isn't experimentation -_-.


I got Fatal IV that's additional 120 crit less, but where you got the rest 500-600 crit?

I guess we both wear full boro-boro, full paicha, valiance cape, trap ring ?

Necklace +16 maybe? Mine is +14, since we only had +16 stones once (1 stone included in a package for ~400 dias) Dunno how this was on US. But then still some crit is missing, since it would be only 200 more difference around.
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

BaseLord

Trainee

Posts: 62

Occupation: Student (3rd Year University- Electrical Engineering)

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30

Thursday, November 10th 2011, 6:34pm

Quoted from "andreasels;482051"

I got Fatal IV that's additional 120 crit less, but where you got the rest 500-600 crit?

I guess we both wear full boro-boro, full paicha, valiance cape, trap ring ?

Necklace +16 maybe? Mine is +14, since we only had +16 stones once (1 stone included in a package for ~400 dias) Dunno how this was on US. But then still some crit is missing, since it would be only 200 more difference around.


Funny thing is I've been trying to figure this out myself. I am using full Boro-Boro, 1 dilan'y ring (I want to substitute this but trap rings dont seem to be dropping), 1 trap ring. I'm using a ghostly cape in lieu of a valiance cape (simply because we dont do VN at all), so that wouldn't account for the crit either. I have a Fatal VIII in my weapon (which on US servers is relatively cheap since they sell Fatal VII's). I use a Juggler's Sword so that can't be the difference...

So honestly, I have no idea why you have only 3200 crit. I do have my ghostly necklace at +16 though. All my gear is t6 (not t7, only offhand and chest are t7). Hmmm...am I missing something? I'm projecting if I used the VN set I'd still have like 3800 crit.
Character name : Signia-- Legacy: W/R unbuffed (completely): 96.5k patk, 24.Xk str 89k hp, 75% crit
Please Note: Not Active and Likely Never will be again.

31

Thursday, November 10th 2011, 6:56pm

So when I calc all the stuff you got together, I would have 660.9 more crit than now (3246) -> 3906,9

Does this bug still work maybe that you get the critrate of RT knight skill, even you are on another class? This would explain the additional 200 :/
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

32

Thursday, November 10th 2011, 7:27pm

Ghostly neck t6+16 -- 1188 crit
Precision earring of the bunker x2 @ t6 -- 460 crit
Dilany ring 1@ t6/ 1@ t5 -- 318+293 crit
boro boro helm/shoulder/boots@t6 - 244 crit x 3
paicha belt@t6 198 crit
paicha gloves@t6 188 crit
Sardo leather pants@t6 230 crit
Arena cape @ t5 144 crit
Knight set skill 200 crit(yes long as u have the set skill equiped wether on knight or not)
Boro boro set bonus 200 crit
Lanaiks Strength@ t10+16 307 crit.
fatal 8 240 crit
20 crit base

total 4718 crit 75.5%

with 2h weapon 4411 crit.


def worth swapping out arena cape for a ghostly/VN/degen cape, and both dilany rings for trap. still have 4100 crit unbuffed. which is still almost 72% crit. go paicha legs over sardo lose another 70ish crit ? be lil over 4k thats 71.x% crit. lol
70R/70W/70K Retired.

33

Friday, November 11th 2011, 6:18am

I do believe i read patch notes a while back that stated you no longer get the passive item set skills from your other classes.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

34

Sunday, November 13th 2011, 5:02pm

.... what it fixed was

before patch if u dropped the class completely...... u still kept passives.

after patch..... u dont.

if u still have the class tho then nothing changed.
70R/70W/70K Retired.

MachineOfHate

Death Metal Holocaust

Posts: 63

Location: TEN-UH-SEE

Occupation: Network Administrator

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35

Sunday, November 20th 2011, 6:18am

I don't have anything T7 but most everything is T6 with a few pieces as T5 when i didn't have the puris to make T6 when i restatted a piece (mostly accessories) and I'm at 4315 crit (73.24%). When I restat my necklace (last piece with temple/tomb stats) and t6 it, hopefully that'll up my crit rate to 74% unbuffed.

I use Laniak's Strength main hand and Performance Hand Axe off-hand.

And I finally hit 15k str unbuffed as well. Now if only I could get more TPs so I can level up my skills some more. :\ I just burned through some daily resets just to get TP :o
Started June 24, 2009 on Artemis.
Iamhell - 70/55 - W/wd + Panix - 70/70/70 W/r/s
The Superbad DPS Engine