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1

Wednesday, November 9th 2011, 7:57pm

Warden pet damage formulas found

I was really curious, how warden pet damage works and so I made some tests and I really found the formulas for all pets ;)

The Pets should use the same ADF as normal players, which is:

ADF = 0,1 if p.att < 0,2*pdef
ADF = 0,5*p.att/pdef if 0,2*pdef < p.att < pdef
ADF = 1-0,5*pdef/p.att if p.att > pdef

Also the Pet follows those rules:

The value of the master on time of summoning the pet are important
Pet Crit does 20% more damage than normal hit
Autoattack does 30% more than the damage of a 1 second cast skill
Autoattack does additional 30% more damage when Pet attacks target from behind

So here are the formulas, followed by some examples:

On Examples, I took screenshot of my values on summoning time and the scrutinizer. Tests were made on Level 1 mobs and all hits were crit and ADF is ~1. Autoattack lowest value is normal and highest value is from behind mob.
The fix damage of skills is negligible at average or higher geared warden. There are small differences between calculated and actual value, but those are quite negligible also, since only like 1%.

Spirit of the Oak:

http://img69.imageshack.us/img69/25/spiritoftheoakdamage.jpg

ADF*0,33*(pdmg+p.att)

Example:

Damage 18828
Attack 61642

Skill: 0,33*(18828+61642)*1,2 = 31866
Autoattack normal: 31866*1,3 = 41426
Autoattack behind: 41426*1,3 = 53854


Oak Walker:

http://img820.imageshack.us/img820/1509/oakwalkerdamage.jpg

ADF*0,5*(pdmg+p.att)

Example:

Damage 18828
Attack 61642

Skill: 0,5*(18828+61642)*1,2 = 48282
Autoattack normal: 31866*1,3 = 62766
Autoattack behind: 41426*1,3 = 81596


Chiron the Centaur:

http://img337.imageshack.us/img337/3412/chirondamage.jpg

ADF*(pdmg+p.att*(1+Secret Agreement%))*Casttime

Example (Secret Agreement max -> 40%):

Damage 18828
Attack 61642

Skill: (18828+61642*1,4)*1,2*2 = 252304
Autoattack normal: (18828+61642*1,4)*1,2*1,3 = 163998
Autoattack behind: 163998*1,3 = 213197


So after all this means: P.att > all for a warden pet ^^
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

2

Thursday, November 10th 2011, 4:35am

Thanks for putting this out there. Probably just about every person with a warden alt or main has wondered about this.

I'd always wondered why sometimes you'd get higher hits seemingly at random and hadn't pieced together that there was a "back stab" effect. This also really drives home the point of how much Chiron purely out classes Oak Walker.

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3

Thursday, November 10th 2011, 4:52am

Just wondering what addon u use to make the dura show up on your gear :x


~Fly into the distance, disappear for awhile~

4

Thursday, November 10th 2011, 7:40am

Quoted from "bleedingblak;482037"

Just wondering what addon u use to make the dura show up on your gear :x


Original Addon was FSlimUI (found on curse) but this also changes some other things. If you want only this dura shown, you should take a look at here:

https://forum.runesofmagic.com/showthrea…l=1#post3688381
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

5

Thursday, November 10th 2011, 2:08pm

Need to check formula again today, on german forum someone's chiron had higher damage values than calculated.

My guess is that the ranged weapon damage is added to his damage also, since I had no xbow equipped during tests.
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

TheMann64

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6

Thursday, November 10th 2011, 4:02pm

Quoted from "andreasels;482074"

Need to check formula again today, on german forum someone's chiron had higher damage values than calculated.

My guess is that the ranged weapon damage is added to his damage also, since I had no xbow equipped during tests.


I'm pretty sure ranged weapon damage factors into Chiron's attack. I'm about 85% sure that mainhand weapon does NOT factor in.

When you're checking for ranged weapon damage, try and test the effect of ammo as well. I'm curious if the ammo you have equipped gets added to Chiron's attack. Might be too small to test though...

Also, and I feel like a noob saying this, but when you write 0,1 or 0,2 or 0,5, what exactly does that mean?
Govinda
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7

Thursday, November 10th 2011, 4:26pm

Quoted

Also, and I feel like a noob saying this, but when you write 0,1 or 0,2 or 0,5, what exactly does that mean?
The comma is used as decimal marker in many european countries. In Germany we would write 1 million like 1.000.000,00 in USA it would be 1,000,000.00

Quite weird when I faced it the first time. English-speaking countries behave strange even with other units like foot, gallon, mile, milliard/billion etc.

http://en.wikipedia.org/wiki/Decimal_mark

8

Thursday, November 10th 2011, 4:27pm

Quoted from "TheMann64;482087"

I'm pretty sure ranged weapon damage factors into Chiron's attack. I'm about 85% sure that mainhand weapon does NOT factor in.

When you're checking for ranged weapon damage, try and test the effect of ammo as well. I'm curious if the ammo you have equipped gets added to Chiron's attack. Might be too small to test though...

Also, and I feel like a noob saying this, but when you write 0,1 or 0,2 or 0,5, what exactly does that mean?


0,1 = 1/10
0,2 = 1/5
0,5 = 1/2
....

yeah I know, you in US use dot instead of it, but I am used to write a comma there, since I am german ^^

I am 100% sure that Mainhand weapon damage affects Chirons damage like in formula (tested with same p.att value, changed only the weapon damage), it just seems that the ranged weapon damage is added also (will test later and maybe correct)
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

9

Friday, November 11th 2011, 2:25am

Mainhand weapon definitely has an effect. Blood Arrow never changed Chiron's damage for me when I tested with/without the buff running on summon, so I assumed ranged weapon damage does not factor in.

I'm not entirely sure, but I don't believe that PAtk is necessarily at a 1:1 ratio with the summoner. By that, I mean the PAtk that cuts through the targets defense, not the PAtk that contributes to maximum damage. Varying PAtk does not seem to always allow the same percentage of damage through on the same target for both pet and warden in my experience. For me, Oak Walker's damage does a lower percentage of max damage than the warden at the same PAtk (in PVE tests). This doesn't disagree with andreasals info, it's just a different situation.

10

Wednesday, November 23rd 2011, 4:28am

I had a chance to test this on a new Wd/S character that I was leveling. I waited to get the elite skills one by one after the toon was 50+. The thing I noticed is that Chiron's damage is not correct as far as Secret Agreement is concerned. I tested by using a white weapon to vary PDmg without affecting PAtk and food to vary PAtk without affecting PDmg. The nearest I could get an equation to was:

EDIT: My guess at skill damage scaling was comparing level 0 Valiant Shot versus a leveled Centaur's Arrow. It's still a pretty big question mark though because the randomization is about as big as the skill damage even with crap gear.

ADF*(A*PDmg+B*PAtk+SkillDamage)*[(1+Secret Agreement%)^2]*Casttime

Where A is about 0.4 and B seems to be somewhere between 0.72-0.75.

It's not very pretty, but Chiron doesn't scale according to andreasal's equation before getting Secret Agreement, and Secret Agreement doesn't boost Chiron's damage by ~40%. It nearly doubles it (1.4*1.4 = 1.96, so ~96% increase in damage). In fact, I think the skill might be bugged.

Note that this is *very* close to andreasals results with secret agreement. Less than a 1% difference in predicted numbers. It *does* give slightly less reliance on PDmg in skill hits and slightly more reliance on PAtk in general, but by a very tiny percent.

The other note that I'd add is I think that the numbers I'm giving for A and B might be very slightly too high. Instead, I think that it's possible there is some amount of static damage added on top of Chiron's hits (perhaps it varies with Chiron's level). This is basically trivial with andreasal's gear, but I see some discrepancies when you try to apply the equations to a less-geared toon. The added damage might be along the lines of several thousand on a max level toon.

11

Thursday, November 24th 2011, 8:12am

Quoted

It's not very pretty, but Chiron doesn't scale according to andreasal's equation before getting Secret Agreement, and Secret Agreement doesn't boost Chiron's damage by ~40%. It nearly doubles it (1.4*1.4 = 1.96, so ~96% increase in damage). In fact, I think the skill might be bugged.


Maybe not as much bugged as it is intentional. It would explain why Chiron is hitting like a truck since the 'warden fix'. It may just means that the tooltip is outdated.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

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12

Thursday, November 24th 2011, 1:07pm

Quoted from "Danjuro;485707"

Maybe not as much bugged as it is intentional. It would explain why Chiron is hitting like a truck since the 'warden fix'. It may just means that the tooltip is outdated.


I would go for intentional if the amount of the buff were simply larger than 40%. That would imply that they had to increase the amount of the buff. That means someone would have had to change the multiplier in the code somewhere.

The fact that it is the exact same passive increase only it is applied twice says bug to me. There are very few reasons why a programmer would do that. It means an extra multiplication for no particular reason. It's also extremely counter intuitive.

It's possible it's intentional and it was just the easiest way to change it for some reason. It just seems unlikely to me is all.