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1

Tuesday, November 15th 2011, 6:20pm

Wisdom still out of our Arsenal?

Hey guys,

I've read a million different things on this subject and I'm not entirely sure what to do here. I've read that you should only stack it up to about 7k as thats where the healing cap is at. I've also read that it ups your magic resistance which in turn can help resist things like silence etc, aka stack as much wisdom as possible.

Lately I've been stating like a tank, Stam, Pdef, Hp and a tiny bit of wisdom. Mainly for siege. But the biggest issue is the stuns like silence etc. If I could raise my wisdom enough that would help resist things like silence then thats at least one stun I could not have to worry about (as much)

Whats everyone think? Should I stick with the tank stats or throw a little more wisdom in the mix?

turboreaper666

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2

Tuesday, November 15th 2011, 7:35pm

What is your Class?
What is your level?
What is your favorite part of the game?

All these things can play a roll in what ever answer is given. But over all you figure out how you like to play that makes it fun and your answer will find you by the time you need to re-gear once. :)
Shadowlaw
Retired 07/2012

3

Tuesday, November 15th 2011, 8:24pm

Quoted from "turboreaper666;483528"

What is your Class?
What is your level?
What is your favorite part of the game?

All these things can play a roll in what ever answer is given. But over all you figure out how you like to play that makes it fun and your answer will find you by the time you need to re-gear once. :)


I'm a 67/59 P/K that want to pure heal. I understand that there isn't a one size fits all scenario but just wanted to see peoples oppinions, nor do you have to use the same 6 stats on every piece of gear.

sabrione

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4

Tuesday, November 15th 2011, 8:34pm

If you're playing a P/K, wisdom and stam seem to be your best friend. But yes, coming from someone who's reach the wis cap 2x fully buffed (16k wis fully buffed), 7-8k really is where the major benefits stop. At that point, it doesn't really increase your heals as much as increase your mana pool and magical defence.
[img][/img]

Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

5

Tuesday, November 15th 2011, 8:57pm

Quoted from "sabrione;483567"

If you're playing a P/K, wisdom and stam seem to be your best friend. But yes, coming from someone who's reach the wis cap 2x fully buffed (16k wis fully buffed), 7-8k really is where the major benefits stop. At that point, it doesn't really increase your heals as much as increase your mana pool and magical defence.


Ok so being at max wisdom, aka max mdef and max magic resistance at 16k wis, did it show to be a major difference to resisting magic (ie silence) and minimizing damage compared to that of 8k wisdom? or is it really not worth statting above that?

sabrione

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6

Tuesday, November 15th 2011, 9:13pm

Silence can not be resisted. There's no way it can be. I do, however, resist magic quite often. Against a mage, unless they stack crit, they don't ever hit me; I resist most of it or take very minimal damage. Though, when they do hit me, it's 60-100k hits. Again, that is not often.

I'd say, if you're going to siege against a bunch of mages, all the mdef and wisdom you can get helps, and always will. However, with more and more rogues and melee going into siege, it's simply not too worth it anymore.
[img][/img]

Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

7

Tuesday, November 15th 2011, 9:20pm

Quoted from "sabrione;483588"

Silence can not be resisted. There's no way it can be. I do, however, resist magic quite often. Against a mage, unless they stack crit, they don't ever hit me; I resist most of it or take very minimal damage. Though, when they do hit me, it's 60-100k hits. Again, that is not often.

I'd say, if you're going to siege against a bunch of mages, all the mdef and wisdom you can get helps, and always will. However, with more and more rogues and melee going into siege, it's simply not too worth it anymore.


Thanks! Exactly the straight up answer i was looking for. That said though I'm currently statting my pieces as follows:Crimson Skill / SafeguardBunker Skill / Protection / MysteryCastle MysteryThis gives me 212 wis, 212 stam, 2691 HP, and 2277 pdef. Was thinking of replacing casle with another crimson or bunker but not sure which stat to go with. Maybe a bunker light for a bit of matt. Suggestions on how to improve this stat list?

sabrione

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8

Tuesday, November 15th 2011, 9:29pm

Perhaps my current stat build can help a bit, but please keep in mind I'm a p/s, so it's going to be a little different.

Quoted


Annhihilation/castle
Destruction/castle
Chill/castle
Skill/castle
Skill/crimson or bunker
Safeguard/crimson

For you, perhaps, I would suggest both Skills, Safeguard, and Protection, maybe a Mystery and another stam or def. stat if you can get it. I don't personally know how P/K would hold up with a magical damage or mattk build, so I'm not one to advise you there. I would say, however, it would be in your best interest to try to get your hands on an Annihilation and/or Destruction of the Castle. That may help your build a bit.
[img][/img]

Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

9

Tuesday, November 15th 2011, 11:26pm

I havent played my priest since ch2 however if I were to stat a p/k right now I would go with stam/pdefx3 stam/wis x3 crim/bunk/castle* ...or even a hp/pdef or two over a stam/wis whenever you can.

If nothing has changed since then...with hero pots and pet and ghost stats on gear alone should get you near the wis cap, the large gain is from healing bonus.

If you stack an absurd amount of stam/pdef and keep some wisdom in your build as a p/k you will be near indestructable...just make sure you have dps friends, otherwise fights will last forever.


*Assuming those stats can be pulled...I have not looked into it.




hope this helps :D



-sas

sabrione

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10

Wednesday, November 16th 2011, 12:01am

Stam/wis and Stam/hp are castle only, you have to go through GCH to get them. They can't be pulled.
[img][/img]

Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

11

Wednesday, November 16th 2011, 2:55am

Quoted from "sabrione;483588"

Silence can not be resisted. There's no way it can be.


Our Mage misses Silence on me (without Setskill and Pet) 4 Times of 10 Trys. Ok, small numbers but he misses :)
[img][/img]

YomanROM

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12

Wednesday, November 16th 2011, 2:58am

The world of RoM is sooo small ... and some spammers are everywhere. That said... Hi Chresse :D

13

Wednesday, November 16th 2011, 3:12pm

I don't play a P/K but my wife does and I help her stat her gear. With current stats available I build as follows:

Stam/def bunker
Stam/def crimson
Stam/def castle
Stam/HP castle
Stam/Wis castle
Wis/HP bunker or crimson (which ever you have available)

If Sardo hardmode is made available in next weeks patch:

Stam/Def bunker
Stam/Def crimson
Stam/Wis bunker
Stam/Wis castle
Stam/HP bunker
Stam/HP castle

She is geared for survivability and heals. She does very little dps. Enough for questing, but usually we quest together.

14

Wednesday, November 23rd 2011, 2:20am

I know i'm sort of chiming in late here, and these stats will no longer be the best anymore, but i wanted to share the way that I, personally, try to stat my pieces.

My standard statting is as follows (For Bunker/Crimson/Castle):

Annihilation of the Castle (Stamina/HP)
Destruction of the Castle (Wisdom/Stamina)
Crimson Safeguard (Stamina/Pdef)
Crimson Skill (Wisdom/HP)
Skill of the Bunker (Wisdom/HP)
Protection/Mystery of the Bunker (Stam/Pdef)/(HP/Pdef)

Most of the time I use protection of the bunker, but on occasion i will use a mystery just for the ease of getting it and that it is almost as good.

This is how I've been statting for SC/GCH/Crimson stats. Of course it'll all change in two short days, when the new patch, Patch 4.0.5 comes out on Thursday.

I have a little over 9K wisdom unbuffed, and I personally just do NOT see a reason to worry about it. With pet and hero potion it's at around 12K. And that is more than enough. Unless they make wisdom improve heals more after 8K wisdom, I will not be worrying about it overmuch. I certainly won't be giving up stamina or pdef for it.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


15

Wednesday, November 23rd 2011, 4:24pm

If you are looking to stack wis for resistance/mdef i wouldn't worry about it too much past the wisdom barrier. Mdef is pretty much broken in pvp. A single mage or p/s with half my gear can slaughter me with 100k+ mdef where as a group of lower geared melee(rogue or warrior) can't even wear me down with 100k+ pdef.

16

Wednesday, November 23rd 2011, 8:39pm

Quoted from "humilitea;485495"

If you are looking to stack wis for resistance/mdef i wouldn't worry about it too much past the wisdom barrier. Mdef is pretty much broken in pvp. A single mage or p/s with half my gear can slaughter me with 100k+ mdef where as a group of lower geared melee(rogue or warrior) can't even wear me down with 100k+ pdef.


<3

Yes, mdef does seem to be rather useless, but isn't it a bit much to say ONE mage can take us down? :P It is rather a pain when a high geared mage with a t11 puppet queen flames me for a 90K crit that erupts with flame. Okay... never mind. Mdef is borked. P/S are the bane of my existence... a mage I can kill, if they're not /healer. A Priest/Scout? I'm a sitting duck until one of my teammates come and kill/get slaughtered. :(
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


17

Wednesday, November 23rd 2011, 8:59pm

yeah if a mage can manage to silence or such death usually follows pretty quickly. magic resistance does help that, but when you are unlucky to be alone and silence does get ya I am just a punching bag :(

lol

18

Wednesday, November 23rd 2011, 9:28pm

Quoted from "humilitea;485581"

yeah if a mage can manage to silence or such death usually follows pretty quickly. magic resistance does help that, but when you are unlucky to be alone and silence does get ya I am just a punching bag :(

lol


Funny isn't it how in PvP Priest/Knights are the meatshields and the first to die instead of the tanks?

~Borella
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


19

Wednesday, November 23rd 2011, 9:34pm

it would be nice if knights could whirlwind shield and "grab aggro" in pvp. LOL

20

Wednesday, November 23rd 2011, 10:14pm

Quoted from "humilitea;485590"

it would be nice if knights could whirlwind shield and "grab aggro" in pvp. LOL


I KNOW RIGHT?

Knight: WHIRLWIND SHIELD!!!
Rogue: Wtf.. why am i not targetting that priest anymore? And.. i'm barely hitting this tank... what the hell!!! OP KNIGHTS!! CURSE YOU!!
Priest: Muawhahahahaha
Scout friend: *Pewpewpew dead rogue*

Ahhh how classic that would be.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage