Location: That one place over there - see?
Occupation: Going places, doing things.. getting them done!
Location: That one place over there - see?
Occupation: Going places, doing things.. getting them done!
Quoted from "Sadz202;484305"
In term of facing none boss mobs, Holy Light strike (HLS) isn't bad - little stun here and there, however, the stun is rather unreliable compare to light charge, lightning and discharge. And in boss fights, Holy Light strike will never equal to flame - .5 sec flame does greater dmg than .5 sec HLS, and add in flame burst, flame will do 3x the dmg of HLS. So most of time, HLS is ignored.
m/k gain no real offensive skill from knight skills (disarm on rabbits in grafu is useful thou lol). The passives from knights, like op stated, is great.
As for m/k elites, focus on star of light (instant a channel spell), light charge (instant cast that doesn't trigger gcd), and any passive skill. With proper gear, any none boss mobs will die before full 5 tick of star of light.
Quoted from "SuperiorFlash;484754"
As a m/p/k myself, I was also wondering the same thing, but looking at the above posts makes me more confused. Some are saying stick with flame. Some are saying go with Holy Light Strike. Here's my opinion:
Looking at the skills by themselves HLS has a +.4 INT on it, So I'd say to spam HLS instead of flame. When your using Elemental Catalysis (+50% spell casting speed and +20% mdmg) and Ancient Spirit water (+30% spell casting speed), it makes flame = to about 1.05 seconds per cast while using Elemental Catalysis and Ancient spirit water with Holy Light Strike = about .7 seconds each cast. It only makes sense to spam HLS...I dont see how many people argue which one to use.
On another note, as a m/k Definitely level up Light Charge, but do not level up stars of light IMHO. yes stars of light is a instant cast but as a mage, you really shouldn't be using stars of light like skills like meteor shower since you have to stand still. I'd rather just cast all my other instances like Light Charge, Lightning, Fireball, and then keep spamming Electric Bolt (DoT) instead, but thats just my opinion.
Hope I made things a little more clear for you...
Location: That one place over there - see?
Occupation: Going places, doing things.. getting them done!
Quoted from "Sadz202;484782"
After everything is on cd (including SoL), I either go for flame (for possible extra burst if I feel lucky) or go for Plasma arrow, for 5 sec little extra crit that can be charge up for my next set of SoL (PA+SoL is popular combo in the early days where PA's crit is actually alot rather than 1% these days).
Quoted from "Sadz202;484305"
In term of facing none boss mobs, Holy Light strike (HLS) isn't bad - little stun here and there, however, the stun is rather unreliable compare to light charge, lightning and discharge. And in boss fights, Holy Light strike will never equal to flame - .5 sec flame does greater dmg than .5 sec HLS, and add in flame burst, flame will do 3x the dmg of HLS. So most of time, HLS is ignored.
m/k gain no real offensive skill from knight skills (disarm on rabbits in grafu is useful thou lol). The passives from knights, like op stated, is great.
As for m/k elites, focus on star of light (instant a channel spell), light charge (instant cast that doesn't trigger gcd), and any passive skill. With proper gear, any none boss mobs will die before full 5 tick of star of light.
Quoted from "captnnemo;485226"
the key of all damage is how much -> DPS <- the spell can do not how much damage one hit does. If i can hit 9k with flame thats 3k dps but with the same gear if i hit 7k thats 3.5k dps not counting any cast reduction you need to be able to track the dps and there is no dps meters out there there is only a total damage meter
Location: That one place over there - see?
Occupation: Going places, doing things.. getting them done!
Quoted from "anything13;530201"
Another thing that sux bout Mage/Knight is that they cant equip a shield and a staffIf that were 2 change it would be awesome! Wear the shield on ur back and use a 2 handed staff! Mage/scouts can have a bow and 2 hander y not M/K right?
Quoted from "Abaishtona;530239"
Sorry EK. In the world of RoM, they were too lazy to fix mage damage individually. So they added a 1 shot fix that ruined individuality and use of most mage classes by making them all use the same formula, or fail. All mages are stuck doing Flame spam with Elemental Catalyst, because again, the devs were too damn lazy to take the time to fix things properly.
So, your use as a light based mage with higher pdef is restricted to trash and sometimes tanking lesser bosses. Don't feel bad, other mages' unique magic capabilities have been stomped on as well. We're all Flame+EC now.
you mistyped..m/w can can get to cap easier and use a crit pot and m/s can sustain cap longer. /clarity