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1

Saturday, November 19th 2011, 5:30am

Rogue Hide

I believe that their should be some kind of downside to the rogue's hide ability. Now im not saying to do anything drastic to the skill, since i know rogues are a close combat class and hide is one of their main ways to get close enough to attack. But i believe that an unlimited hide is also not very balanced. Hide should have to consume energy for every second its used ( id say about 1-1.5 energy per second). This is not very much but its enough that rogues will have to come out of hide to regain some energy and cant stay hidden forever. This will also balance it somewhat with a scouts detection which is one of the best skills to combat a rogue, but unlike hide, detection consumes focus per second so it is not unlimited. Just something i think should be implemented to balance rogues a little. Let me know what you think and if i have overlooked anything.

Cike

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2

Saturday, November 19th 2011, 5:52am

yeah, but even when u are moving, but not in combat, ur focus regens at the same rate that detection uses it...so ur focus bar just goes 100, 95, 100, 95, 100, 95...if u put a thing like this on rogue, it would do the exact same thing

3

Saturday, November 19th 2011, 6:01am

What i was thinking of was once a rogue is in hide he will stop regenerating energy until coming out.

Cike

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4

Saturday, November 19th 2011, 6:27am

that would work...stops rogues from emptying energy, popping hide, and waiting for it to regen...

5

Saturday, November 19th 2011, 2:44pm

dots or roots should prevent them to hide too
i had lightning on a rogue and he went hide, next thing i know i was dead
we casters need rooting spells to prevent physical combat, but if we can't see or cast spell on the guy we rooted, i don't see what's the point of rooting him

Kefkai

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6

Saturday, November 19th 2011, 4:40pm

Quoted from "swmh;484420"

dots or roots should prevent them to hide too
i had lightning on a rogue and he went hide, next thing i know i was dead
we casters need rooting spells to prevent physical combat, but if we can't see or cast spell on the guy we rooted, i don't see what's the point of rooting him


Man this is the most misinformed topic I've ever seen, awful suggestions and bias.

@swmh, you got outplayed by a skill that specifically is to prevent the exact thing you're talking about (Escape from the Atrocity set), besides the fact that Lightning lasts 10 seconds, which is enough time to kill any melle class assuming you're not a fail mage. There are skills for almost if not every class for the kind of situation you're talking about, if you're not aware of them it's your fault.

But seriously, learn to use eyes of truth, you really shouldn't be having a problem with rogues to be honest. Besides the fact that any class can use hide with potions, so lets gimp rogues specifically for laughs right?

I think this is one of the few times where I'm just going to say Learn to play.

The one suggestion that I would make about Rogue hide however is that it's strange how it doesn't require any energy up front, it'd make more sense if it atleast took away some energy.

Cike

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7

Saturday, November 19th 2011, 6:17pm

Quoted from "swmh;484420"

dots or roots should prevent them to hide too
i had lightning on a rogue and he went hide, next thing i know i was dead
we casters need rooting spells to prevent physical combat, but if we can't see or cast spell on the guy we rooted, i don't see what's the point of rooting him

DoTs and roots DO prevent rogues from going into hide, the one you are talking about is either vanish or escape...but DoTs and stuns keep a rogue in combat, not allowing him to hide...also, mages can u t-storm, purg and pheonix just to get rogues out of hide, then once u find him, pop discharge then kill him...unless the rogue uses numbing dagger, then shadowstep, blind spot, lb and wa, then u can prolly kill them

8

Monday, November 21st 2011, 9:16pm

I wouldn't mind seeing 'detection' potions. Just sayin'

trav42073

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9

Monday, November 21st 2011, 10:16pm

noooo. dont change hide. cant ride mount in hide, ur movement is slowed in hide and if ur in a party its nearly impossible to hide in siege as everyone elses combat disrupts it. enough with the nerfqq
95r/62m/63s/ Soultwist.
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10

Monday, November 21st 2011, 10:22pm

Soooo... I'm gonna assume you people just don't play rogues. There is already a downside. Quite a few in fact, and I will list some for you.
#1 You cannot use a mount.
#2 Your pet can still be seen unless you want to return it and summon it again before you start to fight.
#3 Your movement speed is reduced.
#4 If you or someone in your party around you are in combat you cannot hide.
#5 Damage over time and root effects do prevent you from using hide. They do not prevent you from using Escape(atrocity item set skill) or Vanish(which does use energy and has a 7 minute cool down). Also, Escape does not always take you out of combat and Vanish will only take you out of combat for about a half a second if you are in an active combat situation and these only leave you hidden for a short period of time.
#6 Scouts can still see you with detection, which has been noted earlier in this thread to basically be a "free" skill. Since they can use detection and a mount at the same time they can chase you down and shoot you with arrows from behind.
#7 Anyone with an AoE can still hit you if they even have a decent idea where you are. (see # 2)
#8 You can still sometimes be seen if you are right up on another player for more than a split second.
#9 In siege the Eye of True Knowledge exists to stop rogues from using this ability.

Sorry if this ability bothers you, but it is what makes a rogue a rogue. We are sneaky. That's what we do.

Please don't get me wrong I'm also not saying there are too many downsides. It just is what it is. It's a fair ability and has good limitations already built in.

I'm sure if you try hard enough you can find an ability from every class that is annoying but when you get down to it this is a game and finding ways to overcome your enemies and your own toon's limitations is part of the fun. Just enjoy the game for what it is.

Anyways, if you got this far thanks for not ignoring my rant! XD

mnkmurphy885

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11

Tuesday, November 22nd 2011, 11:49am

Question for the scouts- does detection expire? I mean, if it uses all of your focus does it just disappear? If so, does that happen often?

I can see complaining that hide and detection are imbalanced if a scout has to stop using detection because they run out of focus and have to wait for focus to regen whereas a rogue can hide from them indefinitely as long as they stay out of combat and use no skills or consumables. If that is the case, why not just remove the focus cost from detection instead?

Otherwise, meh. Hide is the bane of my oft-hated class, p/s. Just cause they kill me all the time and I have no aoe or other skill to find them doesn't make the skill imbalanced. I can use eyes. I can run with a scout. I can use a flametower to keep them far away. I could do a lot of stuff, and shouldn't complain when I run somewhere I shouldn't and get ganked. Just as they shouldn't complain if I iceblade the shizz outta them when I can see them.

And yes, if you have problems with a rogue vanishing on you, dot them. Almost every class if not all has at least one dot. Poof, no more vanishing.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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12

Tuesday, November 22nd 2011, 11:56am

Some of this sw QQ is getting so old remove hide ok then remove holy aura, ice blade, detection, potions, mem food, housemaid buffs, speed buffs, holy shield, remove warden pets where does it end deal with it each class has some ability that helps in SW

13

Tuesday, November 22nd 2011, 2:18pm

Stop QQing about hide. It is fine as it is atm. A rogue can use shadow prison(50energy)>SS(20 energy)> LB(30 energy). After this rotation out of energy. Adding energy to hide simply nerfs rogue as PvP class. This skill rotation will vary according to the situations but he will run of energy very quick.
scout can shot bunch of arrows with skill rotation like VA,Autoshot, Piercing arrow and some elite skills. They wont run out of focus as quick as rogues. Mages lightning root effect for 10 sec is too powerful skill in pvp if you know how to use it in middle of skill rotation. Some noobs complaining about hide without any clear idea. Hide is the important skill makes rogue a strong PvP class. All I can simply say is Learn how to play and rogue hide skill is fine as it is. I am M/P/S(67/67/50) and R/S/w (67/67/55).

TheMann64

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14

Tuesday, November 22nd 2011, 4:47pm

I think it makes sense to add a small cost to hide. If I see a rogue coming in siege, either one of us has a shot of winning. If a rogue is hiding and they see me coming, then after the rotation that amilineni outlined I'm dead. It makes sense to me to give Hide a 20 energy casting cost and then say a rogue's energy is capped at 80 instead of 100 while in hide. The hidden rogue will still have the upper hand in combat, but it won't mean insta-death to their target, assuming their target is at a similar level of gear.
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15

Tuesday, November 22nd 2011, 5:28pm

comeon if i ask add 20 or 30 rage to warrior suprise attack can warriors agree with that? It was like asking nerf to mage (lightning), priest (holy aura). Maybe rogue can kill one person according to rotation i said in my previous post but you are missing point he will be out of energy and any other dps class can kill him according to your point of euqal geared. SW never go with just one vs one. That shadow prison skill wont last 5sec in pvp as it was mentioned in skills. so adding energy to hide make rogue vulnerable becasue he cannot use his skills without energy. So there is no need of any changes to hide.

16

Tuesday, November 22nd 2011, 10:29pm

Quoted from "Eldiabla;485103"

Some of this sw QQ is getting so old remove hide ok then remove holy aura, ice blade, detection, potions, mem food, housemaid buffs, speed buffs, holy shield, remove warden pets where does it end deal with it each class has some ability that helps in SW


plus umptybillion. (sorry can't count much higher than that)

Really tired of hearing "I got killed, nerf that class it's way OP".
I get killed by every class in siege, and I have killed every class in siege. It's gonna happen, get over. Gear up and you'll likely get killed less.

I absolutely HATE fighting rogues in siege, but strangely, it's only the rogues who have taken time to learn their class and gear up that really give me trouble or take me out.

I dislike saying learn to play, but many people have no clue.
Too many players find it cheaper/easier to complain than to actually learn their class and gear up. You have to gear up, you have to know your attacks, and most important learn other classes attacks, and how to counter them.
Eyes and faces for rogues go a long ways towards equalizing the field, if you see lone pet wandering around, PUT SOME FACES DOWN!

OhItsDylan

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17

Tuesday, November 22nd 2011, 11:57pm

Here is my GENIUS suggestion for nerfing hide

Add a one minute cooldown to the skill AFTER we exit hide.

that way we cant just 1-hit someone and go into hide and repeat the process 107 times.
R/S/W

ghostwolf82

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18

Wednesday, November 23rd 2011, 3:58pm

I've said it before, and obviously need to say it again... Rogues are the only class in game that is, and always has been, balanced. There are zero changes needed to the rogue. It works as it should, and is the example all other class "balancing" should be based off of.

OhItsDylan

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19

Wednesday, November 23rd 2011, 6:43pm

Quoted from "ghostwolf82;485485"

I've said it before, and obviously need to say it again... Rogues are the only class in game that is, and always has been, balanced. There are zero changes needed to the rogue. It works as it should, and is the example all other class "balancing" should be based off of.


forget my post i like his better x]
R/S/W

darkdexter4

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20

Thursday, November 24th 2011, 12:06am

Quoted from "ghostwolf82;485485"

I've said it before, and obviously need to say it again... Rogues are the only class in game that is, and always has been, balanced. There are zero changes needed to the rogue. It works as it should, and is the example all other class "balancing" should be based off of.



My thoughts exactly
Speak softly and carry a big stick ;)