Quoted from "deesdiamonds;489702"
When you gimp the healer you essentially gimp everyone. Now we can't run the endgame stuff because so many of the good priests who used to heal us can't keep up due to the GCD.
Everyone Suffers!
On top of that, the longer it goes on, many have gotten mad and left, or not playing and waiting to see if this is fixed. I hope it is fixed soon.
I've also noticed this, especially when recover patch healing, seem like I can cast again at about 60-75% of the cooldown animation. It may be just me, but it seems to be influenced by *when* I start spamming the selected skill within the gcd. I could be wrong though, could just be latency.
Quoted from "mandraker;490204"
I see the 1 second gcd but it dosnt always seem to work and sometimes seems to make up for missing on a previous cast. I notice that many of my urgent heals go off without a gcd many have the 1 second gcd and others seem to make up for the ones that didnt have a 1 sec gcd and i then seem to have a 2 second gcd. I have mentioned it before but it feels like im playing in a game with constant lag. I think its absolutly awful when i have to wait 2 seconds for gcd then another second while casting urgent heal. I usually end up spamming gh now to make up for this and toss in an urgent when i get too many gh debuffs and then use a mana pot. SW now for me will be a lot more deaths since rogues can eat me alive while im waiting for my 1 second spell and a global cd be it 1 or 2 seconds, so much for the fun of being a p/k in sw and only the best dps could take down the best p/k, now anyone can.
Quoted
SW now for me will be a lot more deaths since rogues can eat me alive while im waiting for my 1 second spell and a global cd be it 1 or 2 seconds, so much for the fun of being a p/k in sw and only the best dps could take down the best p/k, now anyone can.
Quoted from "Rossbot;490287"
It's not that I suck at healing, the game is conspiring against me. I don't mind the idea of having a GCD, but the execution of the idea is a gamebreaker.
Suggestion: Make debuffs for every class that decrease their attack/casting speed and increase energy/mana consumption each time they use a skill that deals damage to an opponent. This will discourage players from slamming on the keyboard to maximize their dps.
Suggestion: Simply put a 30% cap on the amount of reduction to casting/attack speed a player can have. This will limit a player's ability to "burn" by making them have a minimum casting speed of 30% of what their normal casting speed is (after passive buffs).
Suggestion: Put 5-10 second cooldowns on high powered skills. There are skills some players use specifically because they are high powered and can be spammed (Low Blow, Ice Blade, etc).
Suggestion: Make a debuff that lowers the base damage of a skill each time you use it until you leave combat. This will discourage players from just spamming a certain skill. This would be a great implementation in PvE environments to display how characters get "burn"ed out.
Quoted from "Zealon;490328"
Look, you are experienced by the number of combos uv used but u clearly are using the same logic that is causing everyone to quit. M/W (for example) is the squishiest mage in the game hence the need to for the highest dps (flame "spam"). Your are also forgetting the core fact that balancing is basically making the attacking and defensve abilites of all the game elements equal which isnt easy yes but uv basically neglected defence.
This is a PVE based game so majority of the fun lies with balancing players Vs Mobs and Bosses. There are too many variables when it comes to PVP so they gotta use an average amount of statting at end game to balance it and leave the variation to food and wat not. In the end it is IMPOSSIBLE to balance both sides of the game to everyone's happiness with skill nerfs and buffs so they should start thinking alot more about how many ppl are required to do instances then skill balance vs players and in general will be alot easier.
The problem with GCD isnt just that there is a GCD, its that there is a GCD on spells that have cast times.
Quoted from "Rossbot;490392"
PvP in this game is obviously second to PvE. I could care less about PvP.
I really don't give a rip that they can't balance this game. It adds some fun to the game, but I can't stand it when ANY GAME throws a bandaid on a serious wound. I understand how it is supposed to work and how classes actually work in game but this is a gamebreaker. It's literally ruining the gameplay for me. Something needs to be done instead of pushing out new content. I like new content as much as the next guy, but GCD needs to be reverted. It makes so much of a difference as a healer. Before the patch I could heal RT normal; After the patch I can't heal HoS properly. I've tried changing up which skills I use but it only gets worse. I'm not some noob off the game QQing about something cause it makes me not uber, I'm a real player who knows his class and how to use it well, but can't because of a global cooldown time. I am not and will never be uber or end-game but this is ruining my gaming experience. I cannot tactically heal a tank. I can't time my heals at the right second to heal the tank at the split second after the boss hits him.
Quoted from "Rodatas;491156"
Whelp, I guess it's about time to clear the air again over here.
Eligium is a separate project handled by a separate department with separate funding and management. The implementation of the recent patch was admittedly flawed, and we've already fixed the LoS bugs. Changes to the GCD system are on the way.
We do read and forward your suggestions to the developers as able, and player sentiments do have a hand in shaping the future of the game. That said, it is folly to think that we can possibly make every faction perfectly happy and instead seek to create the most balanced and enjoyable gameplay experience as possible, given the divisions. That isn't to say that we are happy with the current balance, but that is the end goal.
If I haven't covered anything, feel free to PM me or address me directly on the forums, as I do keep a weather eye.
Quoted from "Rodatas;491156"
Whelp, I guess it's about time to clear the air again over here.
Eligium is a separate project handled by a separate department with separate funding and management. The implementation of the recent patch was admittedly flawed, and we've already fixed the LoS bugs. Changes to the GCD system are on the way.
We do read and forward your suggestions to the developers as able, and player sentiments do have a hand in shaping the future of the game. That said, it is folly to think that we can possibly make every faction perfectly happy and instead seek to create the most balanced and enjoyable gameplay experience as possible, given the divisions. That isn't to say that we are happy with the current balance, but that is the end goal.
If I haven't covered anything, feel free to PM me or address me directly on the forums, as I do keep a weather eye.
Quoted from "Zealon;491214"
It took 20 pages (ON THE PRIEST SECTION ALONE) to say that, is this plain ignorance, or worse foolishness?. Pleasing players/consumers is NOT difficult, all we want is to be sure that we are not being ignored and we are paying for wat we want. If u ppl had just publicly addmitted to your mistakes properly, this raging, quitting and name calling wouldnt be happening. We arent naive to think that every game is perfect, its just the pattern of sheer ignorance that is bugging everyone, dont believe me? read all the replies. Fudge I'm only 19 for chris sake it doesnt take a genius to know this.