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181

Friday, December 2nd 2011, 12:36am

When you gimp the healer you essentially gimp everyone. Now we can't run the endgame stuff because so many of the good priests who used to heal us can't keep up due to the GCD.

Everyone Suffers!

On top of that, the longer it goes on, many have gotten mad and left, or not playing and waiting to see if this is fixed. I hope it is fixed soon.

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182

Friday, December 2nd 2011, 7:30am

Quoted from "deesdiamonds;489702"

When you gimp the healer you essentially gimp everyone. Now we can't run the endgame stuff because so many of the good priests who used to heal us can't keep up due to the GCD.

Everyone Suffers!

On top of that, the longer it goes on, many have gotten mad and left, or not playing and waiting to see if this is fixed. I hope it is fixed soon.


I have to agree! and I support taking out GCD. We already have casting time on most healing spells and most attack spells. Why do they keep killing the priest class (or casters in general) even more I am not sure....maybe they want people to stop playing RoM and to stop buying diamonds... because I know lots are heading that direction.
Server = Osha
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Chapter 4 = M/K/P
(Retiring from RoM until my chest/items return)
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183

Saturday, December 3rd 2011, 11:10am

what i notice using urgent heal

I see the 1 second gcd but it dosnt always seem to work and sometimes seems to make up for missing on a previous cast. I notice that many of my urgent heals go off without a gcd many have the 1 second gcd and others seem to make up for the ones that didnt have a 1 sec gcd and i then seem to have a 2 second gcd. I have mentioned it before but it feels like im playing in a game with constant lag. I think its absolutly awful when i have to wait 2 seconds for gcd then another second while casting urgent heal. I usually end up spamming gh now to make up for this and toss in an urgent when i get too many gh debuffs and then use a mana pot. SW now for me will be a lot more deaths since rogues can eat me alive while im waiting for my 1 second spell and a global cd be it 1 or 2 seconds, so much for the fun of being a p/k in sw and only the best dps could take down the best p/k, now anyone can.

184

Saturday, December 3rd 2011, 12:02pm

that's client lag. your skills are still happening when they're supposed to, it just hasn't caught up yet. same thing happens when i'm running around as p/m RT/IWBing things. sometimes i cast RT and follow IMMEDIATELY with IWB, and then it takes like two seconds for RT to be 'off CD'.

when it's server lag, it's when you're casting, casting, casting (three spells) and they all seem to happen at once. everything was still going exactly as it should have, it just wasn't send it back to you in time.

that's the 'no GCD' thing you're noticing. it's still there. it's just not working very well in your client refresh.

unless it's a portion of server-client client-server. i still blame the game client for half the crap that happens in this game ><

185

Saturday, December 3rd 2011, 5:19pm

Why is there so much foolishness in online gaming now, the same story is in all of the ones im on. The game is fun at first then suddenely the devs suddenely lose their minds and come up with a game destruction patch, ppl rage and rage only for things to get worse. The odd thing is the other MMOs im on arent even in the same category as ROM, so its not like as if theres a pattern with games like this. What the hell is going on?

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186

Saturday, December 3rd 2011, 8:35pm

It's not that I suck at healing, the game is conspiring against me. I don't mind the idea of having a GCD, but the execution of the idea is a gamebreaker.

Suggestion: Make debuffs for every class that decrease their attack/casting speed and increase energy/mana consumption each time they use a skill that deals damage to an opponent. This will discourage players from slamming on the keyboard to maximize their dps.

Suggestion: Simply put a 30% cap on the amount of reduction to casting/attack speed a player can have. This will limit a player's ability to "burn" by making them have a minimum casting speed of 30% of what their normal casting speed is (after passive buffs).

Suggestion: Put 5-10 second cooldowns on high powered skills. There are skills some players use specifically because they are high powered and can be spammed (Low Blow, Ice Blade, etc).

Suggestion: Make a debuff that lowers the base damage of a skill each time you use it until you leave combat. This will discourage players from just spamming a certain skill. This would be a great implementation in PvE environments to display how characters get "burn"ed out.

187

Saturday, December 3rd 2011, 11:00pm

Quoted from "mandraker;490204"

I see the 1 second gcd but it dosnt always seem to work and sometimes seems to make up for missing on a previous cast. I notice that many of my urgent heals go off without a gcd many have the 1 second gcd and others seem to make up for the ones that didnt have a 1 sec gcd and i then seem to have a 2 second gcd. I have mentioned it before but it feels like im playing in a game with constant lag. I think its absolutly awful when i have to wait 2 seconds for gcd then another second while casting urgent heal. I usually end up spamming gh now to make up for this and toss in an urgent when i get too many gh debuffs and then use a mana pot. SW now for me will be a lot more deaths since rogues can eat me alive while im waiting for my 1 second spell and a global cd be it 1 or 2 seconds, so much for the fun of being a p/k in sw and only the best dps could take down the best p/k, now anyone can.
I've also noticed this, especially when recover patch healing, seem like I can cast again at about 60-75% of the cooldown animation. It may be just me, but it seems to be influenced by *when* I start spamming the selected skill within the gcd. I could be wrong though, could just be latency.

Quoted

SW now for me will be a lot more deaths since rogues can eat me alive while im waiting for my 1 second spell and a global cd be it 1 or 2 seconds, so much for the fun of being a p/k in sw and only the best dps could take down the best p/k, now anyone can.

I doubt that Drakes :P

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

188

Saturday, December 3rd 2011, 11:22pm

Quoted from "Rossbot;490287"

It's not that I suck at healing, the game is conspiring against me. I don't mind the idea of having a GCD, but the execution of the idea is a gamebreaker.

Suggestion: Make debuffs for every class that decrease their attack/casting speed and increase energy/mana consumption each time they use a skill that deals damage to an opponent. This will discourage players from slamming on the keyboard to maximize their dps.

Suggestion: Simply put a 30% cap on the amount of reduction to casting/attack speed a player can have. This will limit a player's ability to "burn" by making them have a minimum casting speed of 30% of what their normal casting speed is (after passive buffs).

Suggestion: Put 5-10 second cooldowns on high powered skills. There are skills some players use specifically because they are high powered and can be spammed (Low Blow, Ice Blade, etc).

Suggestion: Make a debuff that lowers the base damage of a skill each time you use it until you leave combat. This will discourage players from just spamming a certain skill. This would be a great implementation in PvE environments to display how characters get "burn"ed out.


Look, you are experienced by the number of combos uv used but u clearly are using the same logic that is causing everyone to quit. M/W (for example) is the squishiest mage in the game hence the need to for the highest dps (flame "spam"). Your are also forgetting the core fact that balancing is basically making the attacking and defensve abilites of all the game elements equal which isnt easy yes but uv basically neglected defence.

This is a PVE based game so majority of the fun lies with balancing players Vs Mobs and Bosses. There are too many variables when it comes to PVP so they gotta use an average amount of statting at end game to balance it and leave the variation to food and wat not. In the end it is IMPOSSIBLE to balance both sides of the game to everyone's happiness with skill nerfs and buffs so they should start thinking alot more about how many ppl are required to do instances then skill balance vs players and in general will be alot easier.

The problem with GCD isnt just that there is a GCD, its that there is a GCD on spells that have cast times.

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189

Sunday, December 4th 2011, 3:20am

Quoted from "Zealon;490328"

Look, you are experienced by the number of combos uv used but u clearly are using the same logic that is causing everyone to quit. M/W (for example) is the squishiest mage in the game hence the need to for the highest dps (flame "spam"). Your are also forgetting the core fact that balancing is basically making the attacking and defensve abilites of all the game elements equal which isnt easy yes but uv basically neglected defence.

This is a PVE based game so majority of the fun lies with balancing players Vs Mobs and Bosses. There are too many variables when it comes to PVP so they gotta use an average amount of statting at end game to balance it and leave the variation to food and wat not. In the end it is IMPOSSIBLE to balance both sides of the game to everyone's happiness with skill nerfs and buffs so they should start thinking alot more about how many ppl are required to do instances then skill balance vs players and in general will be alot easier.

The problem with GCD isnt just that there is a GCD, its that there is a GCD on spells that have cast times.


PvP in this game is obviously second to PvE. I could care less about PvP.
I really don't give a rip that they can't balance this game. It adds some fun to the game, but I can't stand it when ANY GAME throws a bandaid on a serious wound. I understand how it is supposed to work and how classes actually work in game but this is a gamebreaker. It's literally ruining the gameplay for me. Something needs to be done instead of pushing out new content. I like new content as much as the next guy, but GCD needs to be reverted. It makes so much of a difference as a healer. Before the patch I could heal RT normal; After the patch I can't heal HoS properly. I've tried changing up which skills I use but it only gets worse. I'm not some noob off the game QQing about something cause it makes me not uber, I'm a real player who knows his class and how to use it well, but can't because of a global cooldown time. I am not and will never be uber or end-game but this is ruining my gaming experience. I cannot tactically heal a tank. I can't time my heals at the right second to heal the tank at the split second after the boss hits him.

190

Sunday, December 4th 2011, 11:36am

Quoted from "Rossbot;490392"

PvP in this game is obviously second to PvE. I could care less about PvP.
I really don't give a rip that they can't balance this game. It adds some fun to the game, but I can't stand it when ANY GAME throws a bandaid on a serious wound. I understand how it is supposed to work and how classes actually work in game but this is a gamebreaker. It's literally ruining the gameplay for me. Something needs to be done instead of pushing out new content. I like new content as much as the next guy, but GCD needs to be reverted. It makes so much of a difference as a healer. Before the patch I could heal RT normal; After the patch I can't heal HoS properly. I've tried changing up which skills I use but it only gets worse. I'm not some noob off the game QQing about something cause it makes me not uber, I'm a real player who knows his class and how to use it well, but can't because of a global cooldown time. I am not and will never be uber or end-game but this is ruining my gaming experience. I cannot tactically heal a tank. I can't time my heals at the right second to heal the tank at the split second after the boss hits him.


Agreed

191

Monday, December 5th 2011, 2:43am

Some skills are worthless now with 1 sec gcd

Was in tos hard mode the other day and needed to use my p/k elite skill (Last Prayer), the skill is to make you next cast only 1 sec, found out it also has a 1 sec gcd, so i had to wait for the 1 sec gcd to expire from an urgent heal...cast last prayer...wait 1 sec for gcd, then cast group heal, wait 1 second for gh to go off ....needless to say my attempt of using this awsome skill became pointless as a few members who needed fast heals died and the party wiped because they had the match stick and we could no longer continue without them.

192

Monday, December 5th 2011, 3:02am

I also experienced the same problem, mandraker. And yes, it was/is more than a little frustrating to have my good skills nerfed, my bad skills nerfed, and my definitive skills completely destroyed. I am a very sad Priest.
$0.02 - free sarcasm included
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193

Tuesday, December 6th 2011, 1:54am

I'm afraid I'm starting to lose hope that this is going to get fixed or reversed. :(
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


194

Tuesday, December 6th 2011, 6:03pm

Quoted from "Liafien;490866"

I'm afraid I'm starting to lose hope that this is going to get fixed or reversed. :(


I already have, goodbye Rogues of Magic!

195

Tuesday, December 6th 2011, 7:04pm

Frogster's new game coming out

I recieved a e-mail from frogster telling me about a new game they have coming out called Eligium along with a way to register for a chance to win a closed beta key so no wonder nothing is getting fixed in runesofmagic Im guessing all the developers are working to try and get the new game coming out up and running. I will not bother trying to play there new game coming out with the history of support and bugs, and total lack of caring about the player's and what they think why would I want to start all that all over again I will instead look for a game that has no connection to runewalker or frogster. Good bye RoM and the friends I have made in the almost 2 and half years of playing. Good luck to all who chose to keep playing runesofmagic. Greed and lack of caring about players has totally ruined what once was a awesome game. :(

Rodatas

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196

Tuesday, December 6th 2011, 7:22pm

Whelp, I guess it's about time to clear the air again over here.

Eligium is a separate project handled by a separate department with separate funding and management. The implementation of the recent patch was admittedly flawed, and we've already fixed the LoS bugs. Changes to the GCD system are on the way.

We do read and forward your suggestions to the developers as able, and player sentiments do have a hand in shaping the future of the game. That said, it is folly to think that we can possibly make every faction perfectly happy and instead seek to create the most balanced and enjoyable gameplay experience as possible, given the divisions. That isn't to say that we are happy with the current balance, but that is the end goal.

If I haven't covered anything, feel free to PM me or address me directly on the forums, as I do keep a weather eye.
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197

Tuesday, December 6th 2011, 10:21pm

Quoted from "Rodatas;491156"

Whelp, I guess it's about time to clear the air again over here.

Eligium is a separate project handled by a separate department with separate funding and management. The implementation of the recent patch was admittedly flawed, and we've already fixed the LoS bugs. Changes to the GCD system are on the way.

We do read and forward your suggestions to the developers as able, and player sentiments do have a hand in shaping the future of the game. That said, it is folly to think that we can possibly make every faction perfectly happy and instead seek to create the most balanced and enjoyable gameplay experience as possible, given the divisions. That isn't to say that we are happy with the current balance, but that is the end goal.

If I haven't covered anything, feel free to PM me or address me directly on the forums, as I do keep a weather eye.


It took 20 pages (ON THE PRIEST SECTION ALONE) to say that, is this plain ignorance, or worse foolishness?. Pleasing players/consumers is NOT difficult, all we want is to be sure that we are not being ignored and we are paying for wat we want. If u ppl had just publicly addmitted to your mistakes properly, this raging, quitting and name calling wouldnt be happening. We arent naive to think that every game is perfect, its just the pattern of sheer ignorance that is bugging everyone, dont believe me? read all the replies. Fudge I'm only 19 for chris sake it doesnt take a genius to know this.

198

Tuesday, December 6th 2011, 11:00pm

Quoted from "Rodatas;491156"

Whelp, I guess it's about time to clear the air again over here.

Eligium is a separate project handled by a separate department with separate funding and management. The implementation of the recent patch was admittedly flawed, and we've already fixed the LoS bugs. Changes to the GCD system are on the way.

We do read and forward your suggestions to the developers as able, and player sentiments do have a hand in shaping the future of the game. That said, it is folly to think that we can possibly make every faction perfectly happy and instead seek to create the most balanced and enjoyable gameplay experience as possible, given the divisions. That isn't to say that we are happy with the current balance, but that is the end goal.

If I haven't covered anything, feel free to PM me or address me directly on the forums, as I do keep a weather eye.


I have yet to try, but if with this new patch my Priest can do Course of Terror again, I thank you. You can pass that on to your superiors. Extremely grateful that that was fixed.

Now... let's hope we get a fix to this GCD soon!
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Rodatas

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199

Tuesday, December 6th 2011, 11:24pm

Quoted from "Zealon;491214"

It took 20 pages (ON THE PRIEST SECTION ALONE) to say that, is this plain ignorance, or worse foolishness?. Pleasing players/consumers is NOT difficult, all we want is to be sure that we are not being ignored and we are paying for wat we want. If u ppl had just publicly addmitted to your mistakes properly, this raging, quitting and name calling wouldnt be happening. We arent naive to think that every game is perfect, its just the pattern of sheer ignorance that is bugging everyone, dont believe me? read all the replies. Fudge I'm only 19 for chris sake it doesnt take a genius to know this.


Actually, I've been all over the forums giving out this information and apologizing for the poor implementation (some of which has been resolved with today's patch, in point of fact) however I left this conversation alone as it has mostly fluttered between duplication and constructive criticism (for the most part) while staying on topic, and I didn't wish to derail the conversation. However, seeing as it appears a few of you were not checking the information posted elsewhere I decided it was time to interject directly. Rest assured I do pay attention, even when I'm not posting in a thread.

I apologize for any distress this has caused, but as usual you can call upon me via PM or by mentioning my name and I will come to clear things up.
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200

Wednesday, December 7th 2011, 1:23am

What i dont understand is, the develpments being made, are they being tested before they go live? or are we the guinea pigs?. If we are it is fine, but they gotta let us know if there is a patch coming out with new content that is still in beta. Part of the problem is we are under the impression that all bugs should be resolved before they get to us, so we go all out with our time and diaz just to find out there is a problem. If the devs are incapable of testing before it gets to us we gotta know so we arent shocked as the bugs start rolling out.

Basically im saying if we are told in specifics A,B, C might be bugged or is untested we know wat to look out for and give productive feedback, that way there is more understanding. Keeping us in the dark and guessing will this be fixed or not aint nice at all. The way it is now someone spends a ton of money and time just to find out all thts been done amounts to nothing due to bugs or balancing issues.