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121

Sunday, November 27th 2011, 7:26pm

Tomb of the 7 heros easy mode cleared.

Normal mode 1 and 2 cleared already with tank at lvl 69/2xhealers at 67/68 and 3 dps 1 at 68 2 at 70.

:)

and im told PewPEWkittens already downed 1st boss hardmode.

which proves that healers can still heal endgame just fine.
70R/70W/70K Retired.

turboreaper666

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122

Sunday, November 27th 2011, 7:48pm

Not much more needs to be said...The poll in this thread speaks for itself.

The players it affects want it reversed, pronto.
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sabrione

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123

Sunday, November 27th 2011, 7:52pm

First boss is a walk in the park to heal, but we still had to have a p/k and a p/s to do it. That shouldn't have been the case; either should have been able to do it by themselves.

As for your "solution without removing GCD"... too damn bad. We want it removed, particularly from our heals.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

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Fix mechanics before nerfing anymore classes to hell.

124

Sunday, November 27th 2011, 8:31pm

Quoted from "emoguy2003;487580"



read all of your post it either 'omg i cant do anything at all im complately useless now" or "undo what was did" or "priest keep getting nerfed when everyone else gets buffed /ragequit" what does that help?

IF RW undoes the GCD on your skills like before... then what?

and im only calling priest fail that say themselves are fail. IF you cannot heal at all anymore in an instance because of a GCD when cleaerly other priest can then its not the class that the problem.
if other priest can do it then the class isnt broke. if you cant do it as a priest then there is somthing wrong with how you play or the people that you are playing with that is preventing you from being like the other healers/groups running that are doing it.



Keeping in mind that priest and druid should be on equal grounds when healing.



Agree with this, rest too, but edited down for brevity. I feel the biggest issue is that people don't want to change the way they play.

A mage in my guild spent 30 minutes yesterday on a quest, complaining the whole time about how hard the patch hurt his class. ("omg i cant do anything at all im complately useless now!") I switched to my mage that's 3 levels lower than him. With my healer gear on, I was able to complete the same quest in 5 minutes. Same class, he had better gear (and much better staff) and 3 levels on me.
Only difference is that I was willing to try new methods, When I told him he just had to rethink his attack strategy and rotation, The gist of his reply was "I shouldn't have to change anything, RW/FA need to change it back!"

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125

Sunday, November 27th 2011, 9:00pm

Quoted from "sabrione;487587"

First boss is a walk in the park to heal, but we still had to have a p/k and a p/s to do it. That shouldn't have been the case; either should have been able to do it by themselves.


^^^^^ This, from a member of the most OP siege guild on the US servers. It shows the fallacy and hypocrisy of all the whines and complaints about the addition of the GDC to RoM.

Valkyrie, among other similar OP guilds on all the servers, is able to repeatedly farm almost all of the pre-Tergothen Bay/Seven Heroes instance at the highest, most difficult levels. These guilds are the ones who have been dumping most of the best armor/weapons/accessories, or their mana stoned stats, into the AH, as well as World and Trade channels for months. And, by the way, helping to screw over the economies of *every damned server* by doing so. Being able to *repeatedly*, multiple times per day, farm those instances is truly a "walk in the park" for these people. The only problem they should have is the sheer boredom and ennui that such walks must be generating.

But when Runewaker puts an obstacle (no pun intended on the LoS issue) in these player's paths...well, break out the fine cheeses, because the whines are coming out of the cellars! "OMG! They made it *harder* to play! It's The End Of The World As We Know It! Everyone *must* boycott buying diamonds until Frogster changes it back to The Way It Was! Occupy RoM!", and other such nonsense.

I'm not directing this at Sabrione. I'm using a 10-gauge shotgun on *everyone*, alt forum account cowards, friends, guildies, and former guildies (hi, Shadowlaw!) included, who have been and are pitching their little fits over the GDC. What is it that many of you have said to others, especially the Scouts that whined loud and long about the nerfing *they* received at the beginning of Chapter IV? Oh yeah... "Lrn 2 play ur class, n00b." Rather, in this case, "Learn to roll with the changes, and deal with them."

Oh, and I still play a Scout as my main. My DPS went down, and I have never used nor have I turned to DIYCE in an attempt to "improve" my DPS, nor shall I. If this makes me "fail" in your eyes, so be it. I. Do. Not. Care. What. You. Think. Of. Me.

But you make me violently sick to my stomach.

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126

Sunday, November 27th 2011, 9:14pm

Yes, we get bored. Very easily. You have me there. But honestly, I'm not just thinking about us: I'm thinking about all the priests and mages and just casters in general. I remember how hard it was for me when the cap was level 50, when I couldn't heal well enough to get into clops or fight on my own. It was hard then without the GCD. How hard is it gonna be for those priests and mages now to get into runs? Mages are now crap dps again, and druids have no GCD on two of their heals, which makes those heals spammable. Priests are now there for buffs.

As to scouts.. They needed a little bit of a nerf (yes, coming from the priest who ran with the best s/k on the server and with 4 scouts, 1 knight, and 1 priest in RT dia parties), but they didn't deserve what they got. Just my opinion.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

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Fix mechanics before nerfing anymore classes to hell.

127

Sunday, November 27th 2011, 9:21pm

@Mal, as I've said elsewhere, it's not just a nerf to me. I can move past a nerf. But this change, and the way it was done, tells me something about both Frogster, and Runewaker. I choose not to support these companies. A reversal of the GCD doesn't really change anything for me, because I've already seen enough.

Is RoM still playable? Yes. Do I still want to play? Yes. Will I play and support a game run by these companies? No. Not until they demonstrate that they care about their players, and have at least preliminary knowledge of their product. There was no reason to do what they did, the way they did it. It broke the game in the short term, and we're told to "wait and see how it plays out" by FA, and to "lrn2play" by the community. Fine. I don't care what you think of me either. Call me what you will, it's a matter of principle that I support competent, customer-friendly businesses with excellent knowledge of their products. FA and RW have shown they are not those businesses.
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Retired May 2012

128

Monday, November 28th 2011, 2:04am

Quoted from "sabrione;487602"

Yes, we get bored. Very easily. You have me there. But honestly, I'm not just thinking about us: I'm thinking about all the priests and mages and just casters in general. I remember how hard it was for me when the cap was level 50, when I couldn't heal well enough to get into clops or fight on my own. It was hard then without the GCD. How hard is it gonna be for those priests and mages now to get into runs? Mages are now crap dps again, and druids have no GCD on two of their heals, which makes those heals spammable. Priests are now there for buffs.

As to scouts.. They needed a little bit of a nerf (yes, coming from the priest who ran with the best s/k on the server and with 4 scouts, 1 knight, and 1 priest in RT dia parties), but they didn't deserve what they got. Just my opinion.



so before is too easy and nows its too hard.

where is the middle ground.? what can happen to have that balance.

and the skills you dont use wouldnt it be nice for them to be useful?

what can happen to make that happens. lets talk about that and i wont be trolling(unless its utter nonsence)
70R/70W/70K Retired.

129

Monday, November 28th 2011, 2:11am

Global cooldown is killing the game,

Global cooldown goes against buffing. Buffing is a huge part of this game, u buff to enhance your abilities. You buff your hp, attack, defense, damage, and speed. Having general cooldowns realative to the skill your gonna use is adequate as is especially the case for casting classes in which only affects mage, priest, and druid. All these classes (less so for druid which has nice hots) only have one real skill heal or flame. So to cancel out or limit the speed u can obtain by using casting speed buffs (ancient spirit water, arcane potion, elemental catalyst, flame spirit, and curse runes) all but makes these useless since you cant obtain a speed faster than 1 sec. Why even have buffs at all if your gonna render them pointless.

130

Monday, November 28th 2011, 3:04am

GCD can be good

Yes I agree with every caster that the GCD blows, but I dont think it should be gone for good just placed on certain skills. It should have been put on all dps because apparently FA heard whining about burns so they did that. They put it on Mages to stop Flame spam which is the only way they kept up, but since Mages are CC not dps shouldnt be a problem. The problem with that tho is instances that require smart CC are far and few between. As to why it was put on healers idk since it defeats the purpose of so many skills.

I purpose (for healers only as this is priest thread) that if GCD stays if should only be put on select skills to such as GH so the priest has to think "should I use GH and wait an extra second or cast UH beforehand? The real problem is Priests hit 3-4 buttons before patch now they hit 2-3. Priests skills are useless (heal, spring blessing anyone?) to the point where a rotation is GH, UH, GH, UH....so now the GCD adds basically a second to that combo for no reason. I think its a fail of dungeon design and skill design that has caused this game to be well stupid.

At Emo do any of your skills have a cast time?(serious question) If it took you 4 seconds to cast Slash or HS would you care then? Would you care that a Slash+TA combo now took 8 seconds to do instead of 2? Thats a life of a priest now both in dps and heals since the GCD has come into affect. As statted before I think it has more to do with dungeon design and how 2/3 of skills dont work properly or are not needed. GCD hurts for sure, but it is to me more of an annoyance that has no place being there. Just my thoughts.

131

Monday, November 28th 2011, 3:07am

well from what seems to be happening.
RW does not want any class spamming 1 button.

when you only need 1 button then the entire rest of the class is missing and the entire point of having other skills aka 90% of the game for that class.

now with mages its a couple of things, ether dbl/triple there damage(which would ruin pvp) or make the GCD start at the begining of the cast not the end. so they can get to 1sec atks. but playing a mage since ch4 is literally the same as a scout in ch3. they poped all the buffs and pushed flame as fast as they can. in a 15 second fight mage got 25 flames n 0 other skills. makes the entire class useless of then flame. wheres the skill in playing a mage whenu just push 1 button?

but again RW could be saying mages do not single taget dps. there role is trash mobs. who knows

buffing is annoying with GCD and ya it shouldnt matter either way on those but then its chossing whats a buff and whats not when u get to skills like a knights shield skils or priest holy aura or a regen or a heal whats what?

so GCD everything makes it all fair then see where u need to go from there.

other classes have cast atks as well like scouts and wardens. so saying priest n mages cast can have no gcd but they can isnt fair or balance n then ur just swapping 1 class for another in nerfs. and if u gave that to those classes lol it would be way OP. i seen w/wd get CC down to no cast and have it crittting over 1mil in GCH. with no GCD on that the w/wd class would be insane. and with scouts same issue...

getting toon/leveling it/gearing it/ should only get u so far in the game. being a good player endgame content to be that top 1% you should know your class and make use of everything. a skill with no use is just wastted programming/time/money/ and just makes that class that much easier to play.

@ Axeeffect if they dont have a GCD on all there heals esp UH will they ever spam anythign else?
it was only GH till it got a debuff u couldnt spam it. so now its UH spam. but yet that still have useless skills.
if UH isnt AS appealing to use in most cases maybe they will fix other skills so that they will be used and having UH would be a back up for *urgent healing* like the name of the skill implies.
i think its a step in the right direction the step just didnt go far enough IE making other skills useful so that the GCD doesnt matter.
70R/70W/70K Retired.

132

Monday, November 28th 2011, 3:35am

Quoted from "emoguy2003;487709"

in a 15 second fight mage got 25 flames n 0 other skills. makes the entire class useless of then flame. wheres the skill in playing a mage whenu just push 1 button?


That is a 15s burn phase during single-target boss fight. The rest of the time, Mages use Thunderstorm a lot, Purg, Lightning, that charged state-root deal, elite skills, Fireball...

Mages use lots of skills. Buffing to the teeth, and spamming flame for a few short seconds and praying for crits, is the only way some Mages have been able to justify their presence in a party. Why's that? Content demands MOAR dps. If you can't contribute to the dps of the party, there's no space for you in a run. Healers and tanks are needed in higher level instances, but not CC. And in lower instances? No need for CCs, heals, OR tank. If Mages are a CC class, fine. But the content has no ROOM for a CC class.

In the long run, DPS > all. That is why, either ALL the content for the past year or two (since HoS, I guess?) needs to be redone, or people need to get over the idea of Mages as a CC class, and accept that they can burn things. Hopefully the more reasonable of those two options is clear to everyone, even you, emo.
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Cinnie - 70P/K/S - Govinda
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133

Monday, November 28th 2011, 3:42am

If you can fight the first boss in Sardo Hard and only use UH then you are my god. The problem is that 90% of priest skills are useless and now it takes most Priests 8-16 seconds to kill something if only using RT. GCD on certain skills would be far better than on every skill. Something that made a player think rather than button spam(i know it will never happen but still) would be refreshing and the GCD is not making me think just bash my face on my 1 and 2 buttons.

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134

Monday, November 28th 2011, 4:26am

Quoted from "AxeEffect;487706"

Yes I agree with every caster that the GCD blows, but I dont think it should be gone for good just placed on certain skills. It should have been put on all dps because apparently FA heard whining about burns so they did that. They put it on Mages to stop Flame spam which is the only way they kept up, but since Mages are CC not dps shouldnt be a problem. The problem with that tho is instances that require smart CC are far and few between. As to why it was put on healers idk since it defeats the purpose of so many skills.

I purpose (for healers only as this is priest thread) that if GCD stays if should only be put on select skills to such as GH so the priest has to think "should I use GH and wait an extra second or cast UH beforehand? The real problem is Priests hit 3-4 buttons before patch now they hit 2-3. Priests skills are useless (heal, spring blessing anyone?) to the point where a rotation is GH, UH, GH, UH....so now the GCD adds basically a second to that combo for no reason. I think its a fail of dungeon design and skill design that has caused this game to be well stupid.

At Emo do any of your skills have a cast time?(serious question) If it took you 4 seconds to cast Slash or HS would you care then? Would you care that a Slash+TA combo now took 8 seconds to do instead of 2? Thats a life of a priest now both in dps and heals since the GCD has come into affect. As statted before I think it has more to do with dungeon design and how 2/3 of skills dont work properly or are not needed. GCD hurts for sure, but it is to me more of an annoyance that has no place being there. Just my thoughts.


I bolded this, because I believe it's incorrect.

Priests are functionally back to spamming GH because of the GCD. Before, they would rotate (GH, UH, GH, UH etc) to keep that nasty debuff you get from GH from stacking up. Now, because of the GCD, which takes the place of the one second UH in the rotation, they can choose to spam GH without the stacking effect.

Now, a good priest isn't ever gonna spam GH anyway, and individual use varies, I am sure. But my best priest friend pointed out that because GH is still a priests strongest heal, he was finding himself choosing to use it in sequence much more frequently now, simply because urgent takes too long to be worth using.

Not only did this patch turn mage into an underpowered flame spammer, it made it beneficial for priests to spam GH again, and both of those things were supposedly meant to be fixed by the initial Chap 4 balancing. This patch just undid all that work.

Mage may be a CC class in other games, but it has always been a dps class in RoM. There is no other magical dps class, and dps should not be the sole playground of the melee classes. We asked them to change mages damage calculations so that we could have a rotation like a melee, and they ignored us. And they have already given a multitude of melee classes CC skills. Calling mage a CC class in RoM is just wrong, we can be excellent at CC, but we shouldn't be defined by it. Too many physical dps classes are also outstanding at CC.

That said, what you have to say in that last paragraph is spot on.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

135

Monday, November 28th 2011, 4:59am

Quoted from "mnkmurphy885;487763"

I bolded this, because I believe it's incorrect.

Priests are functionally back to spamming GH because of the GCD. Before, they would rotate (GH, UH, GH, UH etc) to keep that nasty debuff you get from GH from stacking up. Now, because of the GCD, which takes the place of the one second UH in the rotation, they can choose to spam GH without the stacking effect.



Which could be fixed by simply making the GCD go off at the beginning of spell casting, as someone else suggested in another thread, instead of gimping the heals we can put out in a certain amount of time. All putting a CD on GH would do and not putting one on UH would just make us spam UH and not ever use GH. Putting a debuff on GH AND a CD is pretty harsh, when it's our trademark skill.

For priests to really have a variety of heals, and thus have situations where we need to choose between them, our useless ones need to actually be fixed, and the GCD needs to come at the beginning of the cast...not the end. Leave it on all instants, sure, but don't put it at the end of spells that have cast times.

I do agree about one thing though. This patch only made GH spamming beneficial again, whereas it wasn't spammable before.

Formerly Catorii, D/S/M of Faction.


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136

Monday, November 28th 2011, 5:25am

I don't know if it matters to add this now but I don't just spam UH. I actually do use Heal (for me it does 60k reg, 110k crit), UH, Regen, Curing Shot, GH, and my other heals. In all actuallity, the one "heal" I don't ever use is Holy Candle... because honestly, what good is a healer if they're dead? So to say that we only spam one key is a little bit wrong.
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Fix mechanics before nerfing anymore classes to hell.

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137

Monday, November 28th 2011, 5:37am

Congradulations! Your about the only thread this weekend with no Deleted posts! Im proud of you guys! :P

sabrione

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138

Monday, November 28th 2011, 5:44am

Nice.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

139

Monday, November 28th 2011, 5:51am

Quoted from "Zeylon;487796"

Congradulations! Your about the only thread this weekend with no Deleted posts! Im proud of you guys! :P


Yay us!
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140

Monday, November 28th 2011, 6:04am

At 14 pages about a game breaking nerf, that has got to be a record!