Quoted from "mnkmurphy885;487763"
I bolded this, because I believe it's incorrect.
Priests are functionally back to spamming GH because of the GCD. Before, they would rotate (GH, UH, GH, UH etc) to keep that nasty debuff you get from GH from stacking up. Now, because of the GCD, which takes the place of the one second UH in the rotation, they can choose to spam GH without the stacking effect.
Now, a good priest isn't ever gonna spam GH anyway, and individual use varies, I am sure. But my best priest friend pointed out that because GH is still a priests strongest heal, he was finding himself choosing to use it in sequence much more frequently now, simply because urgent takes too long to be worth using.
Not only did this patch turn mage into an underpowered flame spammer, it made it beneficial for priests to spam GH again, and both of those things were supposedly meant to be fixed by the initial Chap 4 balancing. This patch just undid all that work.
Mage may be a CC class in other games, but it has always been a dps class in RoM. There is no other magical dps class, and dps should not be the sole playground of the melee classes. We asked them to change mages damage calculations so that we could have a rotation like a melee, and they ignored us. And they have already given a multitude of melee classes CC skills. Calling mage a CC class in RoM is just wrong, we can be excellent at CC, but we shouldn't be defined by it. Too many physical dps classes are also outstanding at CC.
That said, what you have to say in that last paragraph is spot on.
Quoted from "cjfaces7;487810"
Exactly ~ I used to heal differently but now finding GH making much more an appearance than previously.
Why would you throw in such a major change to skill mechanics in "balancing" without changing skills first? If there's more skill balancing to come fine.....but quite honestly I'm not waiting around to find out.
I waited for balancing of my Knight - geeh that was a big let down (2 skills). My patience has run it's course.
70K/67P/61M - how that for choosing all the wrong classes because I had hopes they'd balance them

That would, to a certain extent, fix healers. It would still leave the fast casting combos like p/r out to dry, because casting fast urgents would be penalized by the GCD making the star feature of the combo into a liability.
Quoted
Which could be fixed by simply making the GCD go off at the beginning of spell casting, as someone else suggested in another thread, instead of gimping the heals we can put out in a certain amount of time.
Quoted from "mnkmurphy885;487818"
From effervescent:
That would, to a certain extent, fix healers. It would still leave the fast casting combos like p/r out to dry, because casting fast urgents would be penalized by the GCD making the star feature of the combo into a liability.
Melee already gets an extra bonus to %dps from hitting faster, and that extra dps isn't being penalized by the GCD. Inherently, because of the way both magical dps and heals are calculated (fixed flat number vs percent dps or heals) any limit to casting speed like a GCD only targets casters, and we have no defenses against it. We can only increase our %dps and %heals by either hitting harder or hitting faster, unlike melee, which intrinsically boosts both at the same time.
Putting any global cooldowns of any kind on casted skills in RoM penalizes us in mechanic breaking ways. If our damage calculations were different, as they may be in games that use a GCD in casted spells, it might be fine. As damage calculations stand now, it's not OK.
I said this in a thread that got closed by the CM's as soon as the patch came out:
It is way too late in the game to make a fundamental change to the game's mechanics.
They did it without a great deal of thought, and with no notice either.
If they implemented a front-end GCD, some symptoms would be alleviated for some priest combos, but mage dps would still be dead in the water. And scouts rotation issues wouldn't be affected at all, they would still be stuck in shot-spam hell.
The only possible solution is to just remove this GCD completely.
If they need to slow down burns they need to bark up a completely different tree.
Quoted from "Abaishtona;485988"
...bad side is that I'm putting healer aside for now until they fix. The end.![]()
Quoted from "sabrione;487602"
druids have no GCD on two of their heals, which makes those heals spammable.
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Priests are now there for buffs.
Quoted from "Zarkuwhatz;487866"
The thing that has kept me coming back, but only gotten me close to spending money on this game, has been that I've been having too much fun below level 25 trying different combos out. Every time I get close to finally buying a mount, I end up re-rolling. They had to do this while I was finally enjoying an M/P. Oh well. Time for a W/R again? (grin)
Quoted from "AxeEffect;487987"
Since when is spamming GH make you a good healer Rave?
Quoted
Im more upset with priests not being able to weave in another spell instead of GH unless ofcourse you are P/S.
Quoted
Mandrakes ,who is in your guild Rave

Quoted
i agree that its not crippling, however i dont see a point to it being implemented. Can you tell me why we need a GCD Rave? I dont see a reason to make buffs, foods, heals, Flame, etc....to take longer.
Quoted
Maybe they will put an item in the Diamond Shop to remove GCD on one skill and costs 1000 diamonds. Maybe they think it will be a good gold sink :p
they actually changed melle damage calcs in ch4. so y not change mage damage calc/priest healing calcs?
Quoted from "Ravesden;488095"
Wait, what? You must have misunderstood me, because I never said this, nor do I think spamming GH makes anyone a good healer. Some people prefer it, I think it sets the standard too low.
Ok, we have common ground here.
Thank you for reminding me, I almost forgot
I think we hold some common ground, so Ill explain myself:
I'm actually in favor of a gcd. I believe its needed. Not to prevent Burns, or to nerf a class, but because it raises the bar and reveals who can get past it with skill, and who can't. Am I in favor of HOW they implemented it? Hell no. Wtf is a gcd doing at the end of a CAST? Someone suggested implementing the gcd at the beginning of the cast. I think its a start. My belief? Keep the gcd, but except casted spells/skills from it. *or* Raise the speed cap to .75. It'll hurt mage dps still, but not as bad as it is with their 1.5 cap currently. AND theyll be hitting .25 faster than their physical dps counterparts. Flame/Urgents under 1 second?They used pots, runes, instruments, food to get there. Let them benefit.
As it is the game is too fast. Not saying I can't keep up, what I'm saying is that PvP is too fast, boss fights yes, but I like a burn on some. What I don't like is the boss going down before it can get a single skill off. That just isn't fun.
PvP: I'd like a better opportunity to react to those 3-5 simultaneous arrows coming at me. Flame/Fireball followups? I'd gladly take that full 1 second between the two.
You know what that would do to dia prices right? I'm poor enough as it is.
Quoted from "AxeEffect;488185"
Even with GCD at the beginning of heals wouldnt that still debunk the debuff for GH? I hate relying on one spell which is why I went GH, CS, UH or Regen, GH.....
Quoted from "AxeEffect;488185"
I agree that if this was for the sake of PvP then they are going about it all wrong. Also Rave I just wanted to make sure that you knew who I was talking about :p.
Like I said before they need to re-work skills in order to even think about this GCD on all skills. I think many people would take it a bit better if there was more skills available to use rather than just a few. The more skills a player has the more individual skill it takes to make the class effective. Emo's solution would require more skills to be usable so then they would have to be fixed.
@Rave I believe that with the GCD in affect as is that it encourages a healer to spam GH instead of relying on skill. Even with GCD at the beginning of heals wouldnt that still debunk the debuff for GH? I hate relying on one spell which is why I went GH, CS, UH or Regen, GH.....
Crit rate might have something to do with it, but saying this is a step in balancing ALL classes is wrong. Once PvP actually works we will see how bad IB still hurts and that it is still spammable. Fix the skills themselves or damage calcs rather than adding an extra second to all skills for no reason that I can see PvE wise.
Quoted from "Ravesden;488274"
So I'm guessing I know and have talked to you a bit in-game correct? Providing your character name would help with the "This person sounds familiar but can't pinpoint who it is" feeling I'm getting.