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I've assumed all this time that they force the target to attack you. My experience seems to support this, but today another knight (who's more experienced than I) is telling me this isn't the case. He's saying that the two /scout taunts just adds aggro and that LKBR is the only ability that forces a target to attack.
Can anyone clarify for me what exactly the two taunts do and their durations?
The way I have always seen taunts work like this they function by giving you top Hatred(Aggro) on the threat meter +100k But IF someone over takes you after the taunt but before it wears off the target will automatically switch to the top hatred.
Example:
(First three names I could come up with.)
Gary 100000
ScooterMtb 50000
Varquellion 25000
It looks like this 10 seconds after the battle starts Gary has the highest aggro. But lets say ScooterMtb uses a taunt. This would make it now look like this. Assuming no other damage has been done. (The taunt lasts for 10 seconds)
ScooterMtb 150000
Gary 100000
Varquellion 25000
After this Gary does alot of damage. Gary way overshoots ScooterMtb's damage. The mob turns to attack Gary because he is now highest on the aggro meter. EVEN though the taunt is still in effect.
Gary 200000
ScooterMtb 150000
Varquellion 25000
Hope this makes sense. Now this could all be wrong, but I have always seen it this way.
well taunts over ride aggro, but LKBR has been glitchy in the past for me, i remember when RT first opened, every once ina while a dps took aggro even tho LKBR was supposedly in affect. but this only referes to LKBR.
taunts do not aggro tho, they just force the target(s) to atk who ever taunted, and whoever has the highest aggro thats made from skills, thats who the target goes back to.
So it sounds like they *do* force the target to attack you regardless of aggro? Just as I thought? Are you sure about this?
Edit: ftwoplay, I've been in situations where I've used taunts but I still don't show as the top person on the threat meter, so I don't think that's how it works. Of course, in those situations, the mob always attacked me until the taunt wore off, which is why I assumed that taunts simply forced the target to attack you for the duration.
Shows that it last's 10 seconds. Me being melee lately not sure if we are taking boss away while still in effect or right after it wears off but seems unreliable.
Many classes don't have taunts so just don't rely on them. Try to generate enough aggro to be safe.
When I tank I hardly use taunts really, I try to save for when boss runs wild or such
Lions Roar isn't labelled as a taunt. It does damage and generates aggro but forces "attention" for 10 seconds...Appears not to be the same as "taunt"
edit: what is that "thumbs down" within my post ? How and why did it get there?
I was losing aggro right after the taunts wore off. That's consistent with the idea that taunts simply force the target to attack you. But if you look at the skills description, only LKBR actually *says* that it forces the target to attack. The others just say "taunts the enemy" or something like that. This difference in their descriptions makes it unclear to me whether or not they do the same thing after all, as I had always assumed, or if taunts have some other mechanics as you and ftwoplay suggested.
Edit: In GC easy today, I taunted the first boss and then turned my toon around and never attacked or used a single skill. The boss stayed on me the entire time while I was clearly generating zero aggro (the boss died right as the taunt wore off). But that could still be due to some other underlying mechanic such as what ftwoplay suggested. Does anyone know for sure what the taunts do or has anyone ever tested for some other underlying mechanics that would make it different than LKBR?
Edit 2: I think the reason it was unreliable for me is because sometimes my Arrow of Vengeance misses and I either don't notice or my other taunts or on cooldown, or I have to chase the boss around to get close enough to use LKBR (or I use it and he runs out of range right as I use it, etc). It wasn't until I started experimenting during GC easy today that I realized how often it misses.
- LKBR and RR are forced. Doesnt matter how much threat the other guy make, u wont lose.
- K/W taunt is forced as well, doesnt matter ur threat u wont lose for the duration.
- K/S taunt is fixed threat generated. If someone makes more threat than the fixed value given, u gonna lose aggro. one will make 200% of max current threat, the other will give u max threat+500k threat iirc.
Eg with k/s skill:
Player 1 = before taunt 700k / after taunt 700k
K/S = before taunt 100k / after taunt 1400k
If player 1 reachs 1500k threat, he is going to aggro.
LKBR / RR / k/w
Player 1 = before taunt 700k / after taunt 700k
K/W = before taunt 100k / after taunt 100k
When the taunt is over u gonna lose aggro, but not while the effect is still on.
one thing to remember however is that several taunt have 2 part.
one is a damage (LKBR) and a taunt.
meaing one can hit while the other misses and taunts can miss lol def know this in the RT Dia immune n burns lol.
Agro table also updates every other second. Meaning if someone takes agro even if you taunt it will be until the next update before it changes agro again back to you.
I belive it can glitch as well if Agro changes between players and taunts at the same time. I have seen this as well.
like if you taunt/player get more agro then you then boss updates it get confused.
taunts are not 100% reliable. you should focus on tanking with agro. taunt in emergencies lol
LKBR / RR / k/w
Player 1 = before taunt 700k / after taunt 700k
K/W = before taunt 100k / after taunt 100k
When the taunt is over u gonna lose aggro, but not while the effect is still on.
I am not sure about this. The LKBR dmg is low but when I trigger it, my aggro usually jumps a little bit forward (from 30% to 40-45% for example). Even when I am the top aggro guy at the moment.
not 100% sure about the knight taunts but I know that warrior taunt is 100% Everytime I have used it it has always maintained its duration with 100% agro on me, despite the other dps overpowering me by quite a bit (usually the scouts, go figure) . I have used the knight one son occasion, but I'm usually not main tank when I do knight because everyone prefers the warden over me these days. Woudl be interesting to find some way to compare the two (warrior taunt vs knight taunt(s))
well the warrior taunts have nothing but taunt.
other taunts like the k/w elite has 2 things the skill does.
the iss LKBR has damage and a taunt. this might be the difference between the 2?
Yeah I got that part from skill descriptions, was referring to which would generate the most agro. I know anytime I kicked off my warrior taunt, even with a knight in the group, I would hold agro for the duration, but as soon as it wore off, it was back to the tank. I can't think of an ideal situation to test the two side by side, not that it matters one way or another, but just a curiosity thing I guess.