Don't go s/p if you’re planning to be in a 6 man progression group. It makes it very hard to clear new instance for the first time. Though, It is a good combo for a 12 man at end game because of its party healing and buffs, however, it has to be carried in 6 mans. They just simply cannot keep up on the dps charts and force the other 3 dps into having to put out that much more. This issue is somewhat moot if you have 3 s/wd or r/s in party though, lol. You could go s/r, so you have the rogue option there later, and it's still solid dps.