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1

Monday, December 12th 2011, 11:48pm

What classes benefit most from druid secondary?

I'm partial to elves, and plan on grinding up druid as secondary. Focusing mostly on the shared skills with TP.

What classes benefit most from druid as a secondary (and work well with druid as the main)

2

Tuesday, December 13th 2011, 12:08am

Mage/Druid is by far your best bet as both classes can share one set of gear, and Mage/Druid is a very powerful combo (all things considered). Maybe Warden/Druid if you're really into soloing, but I haven't tried that combo yet. I believe all the physical DPS classes will do much higher DPS with another class as secondary rather than Druid, but extra survivability is never a bad thing.

For Druid Primary, your best healing Druids will be Druid/Warrior and Druid/Scout. I hear mixed stories about Druid/Rogue, some say it is a DPS Druid, others say it is badly broken. Druid/Mage is, I assume, decent, though I'm not very familiar with the elites.
$0.02 - free sarcasm included
Cinnie - 70P/K/S - Govinda
Retired May 2012

3

Wednesday, December 14th 2011, 5:09pm

D/Wd thus far is a nice healing combo. I know D/W and D/S get a good amount of attention, but D/Wd is a strong combo in and of itself. Bonuses of D/Wd:


Enhanced Briar Shield:
-Allows your Briar Shield to be casted on one other player. This allows your tank or anyone else to attack back when they are hit.
*This shouldn't be just ONE player, it should be a buff that can be applied to multiple targets.

Avalanche:
-Adds an additional direct damage boost to your Rockslide.
*Now, all you who hate Rockslide have not used it with this skill. An example of why you would like it, at lvl 50 normally the skill does 440 earth damage. With Avalanche it does 440 + 770 Earth Damage. Both are independent hits and both have their own crit chance. I can't tell you how many people I've killed with this skill after dying in siege due to its retarded 5 second "wait" time to land. Still, I gotcha!

Extended Recovery:
-Extends the heal over time of your Recover to be a 20 second HoT.
*Coupled with Blossoming Life, this allows you to have two HoTs stacked on targets for 20 seconds. Nice for keeping people HoT'd during sieges where people run in and out of ranges and you want to give them more than just an Urgent Heal on their way.

Healing Ripple:
-Heals up to three people with diminishing returns.
*I think it's stupid to have diminishing returns on this, but oh well, glad to have it.

Mysterious Grace:
-Increases Magic Damage by a static number, + % of your current magic damage. Group Effect.
*This directly increases your heal strength as it boosts your Magic Damage. It is also increases your spell damage when soloing which, any extra DPS for druids helps, period.

Essence Extraction:
-Grants 4 Nature Points.
*When you're in a tight spot and want to keep your NP up, this combined with the level 55 "forest bath" set skill in Delanis ensures 6 NP in a pinch, or just an added help to keep it constant. CD sucks though as much as D/Wd uses NP wise.

Grace of the Forest:
-Increases your mana, additionally adding +6% Healing Power when you have nature points.
*I know websites say +10% when you have NP, but it's really 3% + 3% (w/NP). It stinks, I know, but hey it's noticable.

Spirit of Life
-Does a static heal + % based heal every 4 seconds for 40 seconds.
*Now they need to come down on the cooldown big time (perhaps reduce it to a minute and thirty seconds), but as it is, this skill rocks in groups. The % based heal helps high HP people, not so much the lower HP individuals, but the static heal still goes through healing formulas. Still gets heal point bonus, mdam, etc. Combined with Mother Earth's Fountain, Recover (with elite), and Blossoming Life, you have no trouble healing groups with massive HoTs. Also extends outside of your group. So any friendly player benefits from this whether 12 man, in group, or out of group.

=================================

Just a thought if considering Druids lol. On the flip side, the Wd/D combo is extremely survivable as a soloist. At lvl 55 with mage gear you can solo DoD first boss easy due to self heals and Earth Spirit Essence which lets your white hits do over 50k damage (100k+ crits) on normal mobs. People laughed at me when they saw me walk around with mage gear and staff as a warden till I showed them why.

4

Wednesday, December 14th 2011, 6:55pm

I hope this helps, go see druid encyclopedia.! :D

Quoted from "Mortevent;492852"

I'm partial to elves, and plan on grinding up druid as secondary. Focusing mostly on the shared skills with TP.

What classes benefit most from druid as a secondary (and work well with druid as the main)

Ok so im going to let you know about the classes a bit
I have tried
D/m
D/wd
D/s

Druid/mage : is a fun combo, it can mainly heal and do some kind of damage (from now and on im going to let you know Druids cant be good dps, not even D/r). It has en extra regen but since the game split it into healing/ "bit of dmg" it will never do the amount of heals a D/s or a D/w will do. For been an excellent Druid/mage sit down a bit and learn your skills because solo healing will not be easy (but not impossible, you can do it, it just take skills) it can heal endgame.
Druid/warden: sadly this class could have a lot of potential but it is broken in some ways. Healing ripple only heals three players including yourself which makes it was for a trio.. but the broken part is that it will keep cutting in a half the heal for eachperson, (first player 16k second 8k third 4k) which is annoying, Briar shield is a good elite but only for tanks. the 50/50 its HELL broken lol good thing is.. no one can destroy it. 1k per tick? common fix it!. Well to finish with this class combo.. D/wd would be one of the best druids if the elite would be fix but sadly im going to be really honoest... for solo heal it will do down down down and hit the floor as the druid encyclopedia says.
D/s : this is the last combo i have tried and im sticking with it and maybe going D/m for some easy solo healing and D/s for difficult solo healing. D/s is the best single healer druid by farrrrr. You can stack 4 different hots on a player and trust me they love it... you can heal yourself by healing others which is a great advantage (makes it easier). In conclusion a D/s can easily out heal any other combo, it also has a group cleanse which is really needed in higher instances... its fun and powerful.

These combo i havent tried but i know a lit bit about it.
Druid.warrior : Awesome group buff! all of the endgame phy dps loves it! (awakening wild). this is the only healer that can heal without mana, it is able to heal with rage with one elite that is a group heal with 4 sec CD. Cons, its a very risky class to play and so far one of the most difficult. Not impossible! i have heard that once you can use to it... its really easy.

Druid/rogue: This combo is broken in both ways dps and healing. Druid/rogue is the worse healer next to P/w (both of them has an elite to decrease their heals outcome). It is suppose to be the "magic dps druid" but the problem is that it will never go toe to toe with a mage.. it needs some fix for sure. not an endgame healer nor dps.

5

Thursday, December 15th 2011, 1:18am

Quoted from "CiclonFurioso;493679"

the 50/50 its HELL broken lol good thing is.. no one can destroy it. 1k per tick? common fix it!.


Level and gear please? My D/Wd is 56 and the HoT portion of Spirit of Life does much more than that.

6

Thursday, December 15th 2011, 3:13am

Quoted from "Abaishtona;493820"

Level and gear please? My D/Wd is 56 and the HoT portion of Spirit of Life does much more than that.

Sweetheart your were not even playing when i started this game 2 years ago, it was bugged and that was what it used to do... how much does your tick for?

7

Thursday, December 15th 2011, 3:46am

Quoted from "CiclonFurioso;493857"

Sweetheart your were not even playing when i started this game 2 years ago, it was bugged and that was what it used to do... how much does your tick for?


Of course if you tested this when the lvl cap was 50 as opposed to lvl 50s now there'd be a noticeable difference. Them playing a year or so less than you does not disqualify then from being productive in the thread, so please don't use seniority as a way to put others down. I know plenty of players that have been here longer than I have and they don't know Jack squat.

D/wd is actually a decent healer, their problem is that their elites lack the power and utility that a d/w or d/s has.

Please, when testing skills, level the skill to at least 55 and have decent gear to back up testing. Just because my MEF hits for 1k in my scout offgear does not mean the skill itself is useless, if you get my drift.

OP: Mage primary with Druid secondary is formidable in PvP, and decent in PvE. S/d isn't half bad either. Also, from looking at the warrior/Druid elites, it could be a viable offtank, but many things in this game look good on paper.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

8

Friday, December 16th 2011, 1:18am

Quoted from "Ravesden;493864"

Of course if you tested this when the lvl cap was 50 as opposed to lvl 50s now there'd be a noticeable difference. Them playing a year or so less than you does not disqualify then from being productive in the thread, so please don't use seniority as a way to put others down. I know plenty of players that have been here longer than I have and they don't know Jack squat.

D/wd is actually a decent healer, their problem is that their elites lack the power and utility that a d/w or d/s has.

Please, when testing skills, level the skill to at least 55 and have decent gear to back up testing. Just because my MEF hits for 1k in my scout offgear does not mean the skill itself is useless, if you get my drift.

OP: Mage primary with Druid secondary is formidable in PvP, and decent in PvE. S/d isn't half bad either. Also, from looking at the warrior/Druid elites, it could be a viable offtank, but many things in this game look good on paper.


Ciclon appears to have been talking about when the 50/50 elite didn't go through the heal equation. It didn't have anything to do with gear really, it just used to be a broken skill.

It was FIXED in Chapter 4. I have no idea why he/she was rude to Abaishtona for pointing that out though, especially with how polite the correction was. That's just bad taste.

EDIT: Also, W/D isn't a decent off tank. It's just a terrible, terrible combo. You listed the two viable druid secondary classes. S/D is a bit border line though... sub-standard DPS without very much useful utility.

9

Friday, December 16th 2011, 3:57am

Spent some time playing around on a mage collecting logar daily items.

Can definitely see it as enjoyable (especially once the druid skills work with the mage ones)

Third class is up in the air right now (considering scout, simply because I like ranged classes in general)

10

Friday, December 16th 2011, 7:04am

Quoted from "Ravesden;493864"

Also, from looking at the warrior/Druid elites, it could be a viable offtank, but many things in this game look good on paper.


W/D is not viable for anything other than being cannon fodder. Don't suggest a combo if you don't know anything about it.

And as sshades said, the D/Wd 50/50 used to be a very broken and useless skill--Ciclon's comments had nothing to do with level or gear at all, because the skill sucked, no matter what level you were.

Formerly Catorii, D/S/M of Faction.


11

Friday, December 16th 2011, 11:28am

Quoted from "effervescent;494221"

W/D is not viable for anything other than being cannon fodder. Don't suggest a combo if you don't know anything about it.

Hmm, lets look at my post once again, with emphasis on a certain portion:

Quoted

but many things in this game look good on paper.

Don't comment on a post if your literacy skills are not up to par to understand it.

That being said, I've played around with w/d a little after I posted this, and the combo does not seem too bad against mobs, but in instances I could hardly see this as even an offtank.

Oh, and another thing, I don't see why you'd think the OP would have any interest in if it was broken BEFORE. Its fixed now, the past is irrelevant.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

12

Friday, December 16th 2011, 3:14pm

Druid makes a terrible secondary class. It has some utility but not nearly as much as priest, knight or even mage does. Mage/druid is the best, followed by scout/druid, then warden/druid, and it goes downhill fast from there.

In most cases you're better off going druid primary, in which case the other sides of any of the combos mentioned above will work well.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

"My pet ate your honor student."

13

Tuesday, December 20th 2011, 2:21am

Quoted from "CiclonFurioso;493857"

Sweetheart your were not even playing when i started this game 2 years ago, it was bugged and that was what it used to do... how much does your tick for?


800 + 1900 per tick on myself. Higher for the other people in my guild.

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14

Tuesday, December 20th 2011, 9:05pm

None of the currently overpowered combos include druid as a secondary. If you're not focused on end-game material, I'd suggest you pick Warden or Warrior as your primary to benefit from Druid as a secondary the most. Rogue, Mage and Scout benefit very little from Druid secondary as far as the general skills go, they generally kill things quick enough that you really don't need to heal yourself.
It's really up to you, people are gonna keep fighting over which one is the "best", but in reality, there isn't a "best" one.

15

Wednesday, December 28th 2011, 5:48pm

I think Wd/D holds the title for "class combo that gets the most benefit from druid secondary" beyond any other class combo. Not to toot the Wd/D horn, but as Wd/D from 55-lvl-58 (with only two skill levels added to two skills and no gear changes), I've been able to do this solo (except for DoD second boss of course... damned pet curse removal apparently doesn't work on the fear):

HoS bosses 1-3 easy
HoS boss 1,2 normal
DoD boss 1,3,4 easy
DoD boss 1,3 normal

Now, not many other combos can solo that at these levels, in fact I haven't heard of any at all but I am just a nub so what do I know. Fact is as Wd/D in full mage DPS gear with a 2h staff (whether Demon staff or Void staff), the bosses listed above are ezmode (seriously) BECAUSE of druid secondary on a very stout class like Warden.

Anyone combo able to do that other than the Wd/D at lvl 55-58?

16

Wednesday, December 28th 2011, 9:16pm

Ability to solo doesn't necessarily make a class "the best", but I admit that's impressive. I may have to try some instance soloing with my Wd/D soon.
$0.02 - free sarcasm included
Cinnie - 70P/K/S - Govinda
Retired May 2012

17

Wednesday, December 28th 2011, 9:37pm

Quoted from "BJHawk;497442"

Ability to solo doesn't necessarily make a class "the best", but I admit that's impressive. I may have to try some instance soloing with my Wd/D soon.


^ That. P/W is a master at soloing, but that doesn't mean it's even remotely close to being viable to anything near endgame.

I'm sure Wd/D is fun, though.

Formerly Catorii, D/S/M of Faction.


18

Thursday, December 29th 2011, 10:18am

Quoted from "BJHawk;497442"

Ability to solo doesn't necessarily make a class "the best", but I admit that's impressive. I may have to try some instance soloing with my Wd/D soon.


Very true, Wd/D isn't the best overall. Just pointed out that it may be the combo that benefits from Druid secondary the most.

Quoted

^ That. P/W is a master at soloing, but that doesn't mean it's even remotely close to being viable to anything near endgame.

I'm sure Wd/D is fun, though.


I haven't met any end game Wd/Ds geared with Mage DPS gear yet but I'd be excited to talk to any who have tried it. I'm a cloth wearing, high pdef havin, mattack/mdam dishin tanky type who kills other melee types with the quickness. At same level, the only classes that give me issues are rogues and scouts. I would love to see a lvl 70 version of this combo on the field of battle.

I still don't understand why Warden's don't get shields, just talismans.