http://twitter.com/#!/RoM_Silberfuchs/status/146591579140927488
Translated from the German via Google translate:
Some sugar ... or "scale" ... for the magician in RoM: "General Mage spell damage factor increases from 1.3 to 1.6." PewPew!
I said in the main thread on the patch that I would hold off making a judgement until the patch notes were released and the patch tested, but grrrrarrrr it's too hard.
I know a .3 increase sounds tiny, but we all remember what a huge difference the last .3 increase made in Chapter 4.
My biggest fear is that this will make mage truly OP in PvP. If people whined because they were getting hit by a 90k fireball before.... can you imagine the sheer QQ caused by a 110k fireball???
My other issue is that while the GCD caused mainly endgame geared mages issues, this change will effect mages of all levels. Mage was already OP in leveling and questing. This could really mess up people who are just starting out their mages. If this is the only change that affects mages made in this patch (if they don't change the GCD in any other ways at all), mage will not be OP in PvE dungeons at endgame.
However, if they change the GCD in significant ways, which I sincerely hope they do, because so many other classes were affected, namely priest, scout and druid... it could be a sweet change that's too sweet and makes us all ill.
A guildie was saying that he sincerely hopes that they change the GCD to appear at the beginning of the cast time and not at the end. I think this is a reasonable hope, and it would help scouts and druids and priests to a point (p/r would still have issues and all priests that use cast time modifiers would also still be left out).
They say that they are patching tonight and that the purpose of the patch is to help with the GCD. Silberfuchs says this is some "sugar" for mages, and we don't yet know the full contents of the patch... I think while all we can do until the patch notes are released is speculate, but I sincerely hope that they don't leave healers and scouts out in the cold.
But... if they change the GCD in some way
and add this damage modifier which I think might just throw PvP and leveling balance off by itself...
We might end up OP.
It's a very real possibility, and one I do not relish thinking about.
Now, we sucked for a long time, had a very brief period of parity and then went right back to our suck corner.
Some might say it's about GD time we had some OP-ness. Some might also say that melee has had it's time in the sun. Some might say that it's about damned time they put some magic back in Runes of Magic.
To be honest, as fun as that would be, I have no desire whatsoever to be OP. What we asked for, what we have always begged for is parity, equivalence. Now, it's perfectly possible that we might just get that. We were still a teeny weeny bit underpowered compared to melee dps after the chapter 4 balance. This might just fix that. No one really minded that tiny disparity, and we just really wanted to be able to do good damage.
This might very well be the end-all be-all final awesome balance change that all players wanted.
Or it might backfire and mages might still be suckish.
Or it might backfire and make us OP.
All we can do is wait and see.
But I have to say, kudos Frogster for listening to us and making a fast change. Even if this isn't perfect, we very very very much appreciate the fact that you are doing something, anything to fix the problems the bad implementation of the GCD caused.
Thank you.