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1

Thursday, December 15th 2011, 7:24pm

I am a happy Mage again.

Hello Mage Mates;

With the recent patch changes to remove the GCD on Flame and other spells I'm happy again.:):D:)

Chances are good I'll go back to being a M/P even, since it seems Urgent Heal works urgently again too...but still have to test that myself, but my Guildmates inform me it's back to before the GCD nerfed it.

The only reason I became a M/K was because my heals were effectively useless, and I thought I might have greater survivability as Knight secondary.

Mostly I miss my Holy Aura.

Is all well again for other Mages too?

ps) Thank you to the powers that be for the latest changes to the GCD and for listening to all the complaints and doing something about it.
[img][/img]

Elder of the Guild Dragonborn on Artemis
http://dragonbornartemis.guildlaunch.com
Domenico 70 Mage / 70 Priest (/ 67 Knight)

2

Thursday, December 15th 2011, 7:34pm

They didn't remove gcd from every cast, just the ones with most whining -_-

I used to use plasma arrow but now + gcd it takes the same amount of time as Flame-gcd... oh Runewaker you really want everyone to spam one spell.

kingzamorak

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3

Thursday, December 15th 2011, 11:08pm

Taking out the gcd on flame didn't do much other then just remove a mistake they made to begin with.

The skill didn't have a gcd to begin with, so all they did was undo a nerf to 1 skill.

Now we have a gcd on purg and etc so we didn't get that much stronger if you take the 1.3 damage to 1.6.

Pretty much the same. I am unsure why people are raging about mages getting a so called buff when nothing changed.

4

Thursday, December 15th 2011, 11:14pm

Quoted from "kingzamorak;494131"

Pretty much the same. I am unsure why people are raging about mages getting a so called buff when nothing changed.


^Funniest thing I read all day.

kingzamorak

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5

Thursday, December 15th 2011, 11:28pm

Quoted from "tsundae;494134"

^Funniest thing I read all day.


Woot go me!

6

Thursday, December 15th 2011, 11:47pm

Quoted from "kingzamorak;494131"

Taking out the gcd on flame didn't do much other then just remove a mistake they made to begin with.

The skill didn't have a gcd to begin with, so all they did was undo a nerf to 1 skill.

Now we have a gcd on purg and etc so we didn't get that much stronger if you take the 1.3 damage to 1.6.

Pretty much the same. I am unsure why people are raging about mages getting a so called buff when nothing changed.


Lol if you dont notice a big change I dunno what to say. My guildies went from 300k flames to 400k flames with this patch. ^^
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

kingzamorak

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7

Friday, December 16th 2011, 12:19am

Quoted from "mikkehboii;494144"

Lol if you dont notice a big change I dunno what to say. My guildies went from 300k flames to 400k flames with this patch. ^^


oh? Whats his flame level and his magic staff damage?

Ik the magic damage formula so can easily see if any truth to this.

8

Friday, December 16th 2011, 12:28am

yea saw a very significant increase in dps/dmg output in gch last night. >500k dps on 2 bosses..annelia we wont talk about :D

9

Friday, December 16th 2011, 1:10am

Quoted from "kingzamorak;494154"

oh? Whats his flame level and his magic staff damage?

Ik the magic damage formula so can easily see if any truth to this.


Lvl 70 Flame, T11 +16 Puppet Queen Staff. And would you mind showing the formula? I'm interested :D
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

10

Friday, December 16th 2011, 1:38am

The bulk of the magic damage formula is now roughly:

AtkDefModifier*CastTimeModifier*ElementMastery*[1.85*(0.03*SkillLvl)*MDam]

Before buffs or crits.

It also leaves out the tool tip portion and the int modifiers which are something like:

AtkDefModifier*ElementMastery*2.1*Tooltip + IntModifier*Int


This is all pretty much ball park and there are definitely some magic skills that don't use the same equation. All (or at least nearly all) AOE skills have an AOE reduction and I know for a fact that M/S's Shot proc and W/M's white hit procs don't follow the same equation.

The equation was definitely changed with this patch for many skills. I haven't seen anything that would explain a 33% increase in damage though. It was nowhere near that much according to my tests.

EDIT: Maybe we should make a thread for this in the mage forum to discuss the results that everyone gets? Perhaps we could put together a more exact equation if multiple tests are pooled together.

YomanROM

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11

Friday, December 16th 2011, 1:53am

would be more like 23% if the new modifier is patched through the whole formula 1:1.

<formula>*1.3 vs <formula>*1.6 => 1.6/1.3 => ~1.23077 increase.

what ive seen so far are increases between 10-20% in total damage output hm

12

Friday, December 16th 2011, 2:24am

Quoted from "YomanROM;494173"

would be more like 23% if the new modifier is patched through the whole formula 1:1.

<formula>*1.3 vs <formula>*1.6 => 1.6/1.3 => ~1.23077 increase.

what ive seen so far are increases between 10-20% in total damage output hm


I wasn't able to find anything that pulls out as 1.6 in any of my tests. I still don't know where that multiplier is supposed to occur in the equation.

My understanding of the damage equation before and after this patch predicts an increase of ~16% to most skills affected by the change. I don't think every skill was changed, and some parts of the equation don't appear to be affected by the multiplier they are talking about, so there should be a bit of variation from skill to skill.