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1

Sunday, January 1st 2012, 12:47am

Mage/Knight vs. All Other Mage Combos

How does the M/K stand up in comparison with all of the other Mage combos? If there is a thread that already explains this then can you give me a link to it?


Thanks:D

2

Sunday, January 1st 2012, 4:00am

In PvP it does nicely. It is survivable and has an arsenal of quick cast skills. My Guild Leader (a Scout/Warrior with ranged 4 second silence) usually walks through casters but a good M/K was giving him (and the rest of the guild) a very challenging fight. The guy had a great amount of Pdef and Mdef with foods and buffs and was hard as hell to take down if you didn't kill him in the first 3-4 seconds of the fight.

PvE, it's not the best mage combo for taking down bosses in groups with other mages, but does give your party an extra "tank" option as I have seen M/K's tank a variety of bosses.

Still... M/K is fun with those insta casts. It's a fast shooter.

3

Sunday, January 1st 2012, 5:53am

Quoted from "Abaishtona;498229"


PvE, it's not the best mage combo for taking down bosses in groups with other mages, but does give your party an extra "tank" option as I have seen M/K's tank a variety of bosses.

Still... M/K is fun with those insta casts. It's a fast shooter.


Who says they're not good in boss fights?

Explain WHY they arent?

I've explained in multiple threads how mage/knights are fantastic in boss fights. Look up my posts..


Also outta curiousity, what's ur guild name? Wonder if it was me you guys all had trouble with ;)


ask ItIsFinished and the rest of Corruption how much they enjoyed going against me in siege when I played :D lol
Xaldyn

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4

Sunday, January 1st 2012, 6:24am

My question is how much does the Knight general skills benift the Mage class, and are the elite skills good. Like I've heard Holy Light Strike is an awesome attack and should be kept maxed, but then someone else says it sucks and should be ignored. So lets say I'm a bit confused. :confused:

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5

Sunday, January 1st 2012, 8:23am

The boost to stats is what matters when it comes to general skills (EA and the passives).


Holy light strike is good, but you're better off sticking to flame.
Light charge is a second fireball, in essence.
Stars of Light is a channeled skill that can also be used as an instant.
And the highlight of the class is the boost to crit from the 50 elite skill.

I feel like I'm missing something. Hopefully Paz comes along and cleans it up.. :o

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6

Sunday, January 1st 2012, 9:43pm

Well, I don't have a m/k, I am m/p and m/s, but I kind of agree with everyone.

The reason why Xaldyn is saying that m/k does just fine in a boss fight is (at least as far as I can see it) because a mage's boss rotation is almost identical across all class combos. In that sense, a mage is a mage is a mage.

Flame is the skill we all use in the burn phase. Most boss fights that aren't cutting-edge content are less than 30 seconds in duration, and if you have three different mages with three different second classes, you're all casting the same things mostly and there's little variation in dps output.

Now that's really a simplistic view of the issue, as there are other factors at work too- some combos have good passives and buffs like m/p (Essence of Magic, which if we have a m/p in party, we all ask them to buff us so... yah). M/S has a self-only crit buff and a short term speed casting buff which helps a little. M/P also has the elite skill Explosion which makes Outburst happen more often, so that can cause them to burst dps higher. M/W has all kinds of crit buffs and passives, and that's why they can burst so high also.

M/K lacks self-buffs (iirc) and so it has less dps potential on paper. In reality, when we're all firing away- it doesn't make much difference. Learn to use your buffs correctly and cast them at the right times, and you'll find yourself beating equally geared m/s's on the scrutinizer if they get sloppy during the buff phase.

Gear correctly and buff correctly, and you will be fine.

And there is no reason at all to get attached to a combo- we have third classes for a reason. I use m/p in some instances and m/s most often. Just depends on what we need, and what I feel like. Try out m/k and see if you like it- it most assuredly is beastly in PvP and it can hold it's own in PvE, although other classes get better buffs and passives (and I just realized that that isn't true- you are getting Enhanced Armor, and that survivability may end up winning you first on the scrut even though EA doesn't boost dps. You can't dps when you're dead :))

Mage is less about the combo and more about how well you gear and play the combo you pick.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

anything13

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7

Sunday, December 2nd 2012, 4:48am

Anyone else think Mage/Knight should be able to wear a shield on their back and be able to use a 2 Handed staff? Mage/Scout can use a bow and a 2 handed staff. This gives them an extra 6 stats, so why not the same thing for Mage/Knights?

8

Sunday, December 2nd 2012, 5:23am

Quoted from "anything13;579375"

Anyone else think Mage/Knight should be able to wear a shield on their back and be able to use a 2 Handed staff? Mage/Scout can use a bow and a 2 handed staff. This gives them an extra 6 stats, so why not the same thing for Mage/Knights?


How do you suggest one would hold a 2-H staff...while wielding a shield? (Unless your some mutant with 3 arms) It goes against logic and its like many others classes...wd/w can't wield a shield, and they are a tank, that's just part of the class.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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9

Sunday, December 2nd 2012, 6:03am

i messed around with my m/k in DoD, compared casting Flame with elemental catalysis on, to Stars of light spam with fireball and light charge thrown in when SoL was in cd (note i have the 60 elite for SoL so it takes 2.5sec to completely channel instead of 5). and the result was that SoL was definately faster, so unless u have some food and other stuff thrown in to further reduce the castiing time, i think its always better to go with SoL rotation instead of flame... IMO if m/k gets the SoL to be uninterruptable when taking dmg instead of a shield it would be way better.

little tip for m/ks: if u jump while moving, u get to keep channelling while in air even if ur moving, thus with the 60 elite u can consistently get atleast 3 hits with SoL while in air and moving. 3 hits of SoL >= one flame

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10

Sunday, December 2nd 2012, 7:54am

Quoted from "CammoXD;579379"

It goes against logic and its like many others classes...wd/w can't wield a shield, and they are a tank, that's just part of the class.


Not really, as a general knight skill is Shield of Atonement, which needs a shield to use. Would be logical if any x/K could wield a shield. The only flaw (that I can come up with) is for scouts, but then again I am a fan of bows/crossbows being in the offhand slot instead of their own slot which would solve this problem..

11

Tuesday, December 4th 2012, 3:56am

Well I mean that would allow S/K R/K and M/K to all have shields, which with scouts and kinda rogues would be helpful, however M/K IF they allowed /K to use shields would have to use a wand, which would really hurt your dps.

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12

Tuesday, December 4th 2012, 5:33am

That's kind of hard though for scouts to use shields and bows. Realistically, people can carry a wand and a shield together at the same time. I don't think could carry a bow and a shield, and still operate the bow.

In the same regards, I guess a R/S or S/R wouldn't be able to hold 2 daggers and a bow, period. Let alone use them.

13

Tuesday, December 4th 2012, 7:05am

Quoted from "CharlieBananas;579610"

That's kind of hard though for scouts to use shields and bows. Realistically, people can carry a wand and a shield together at the same time. I don't think could carry a bow and a shield, and still operate the bow.

In the same regards, I guess a R/S or S/R wouldn't be able to hold 2 daggers and a bow, period. Let alone use them.

D/S with wand/shield and bow equipped. I don't see a problem really.

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14

Wednesday, December 5th 2012, 6:36am

Maybe they should start making characters with four arms.

15

Friday, January 4th 2013, 2:50pm

getting back on topic:

M/K lacks the cooldowns of other mages for burn phase, but for sustained dps and clearing trash it is insane due to the high number of instant casts (which benefit from the 60 elite debuff), i have a M/K in my guild (with the op 60 elite) which makes clearing mobs so much quicker.

M/K is a perfectly fine class, but until people stop going "burn the boss or i wont run" attitude, it wont be fully recognised.
Zami - 80 Warden / 80 Scout / 80 Druid - Indigo - Deadly guild
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tenscales

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16

Wednesday, January 23rd 2013, 5:47pm

Quoted from "MPHick;498179"

How does the M/K stand up in comparison with all of the other Mage combos? If there is a thread that already explains this then can you give me a link to it?
Thanks:D


Without going into technical terms, M/K is a good combo for an armored mage.
Bottom line, how successful you are as a M/K or any other class combo is all based on gear, chosen abilities, and play-style.

Best answer I can give is try it out and see if it goes well with you.
If not, then either delete the class with the forgetting item from item shop or delete the character all together.
Artemis: IGGWILV: M/P/S: M/P + P/S, LORDUTHOR: W/K/R: W/K + W/R, FENGYIKHAN: Wl/M/R: Wl/M + R/Wl
Reni: MALCANTENT: R/S/K