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1

Tuesday, January 10th 2012, 5:32pm

Just starting a Mage Questions

Hi, I have played RoM for a long time but, I have yet to roll a mage. I think I would like to try one but have a couple of questions up front to make it a little eaiser. Here are my questions.

1) Secondary? Which is best. I want to DPS and I plan only to play the Mage side. So for example if M/W is an awesome DPS Mage but W/M sucks. I don't care cause I would only lvl the W side but never play it end game.

2)How high on secondary? (I know this will depend on the secondary so, please answer this based on your answer to question number 1) I realize that 70/70 would be ideal but, I have to be realistic. I have a full time end game character and this mage is just for fun (at least for now). So, "if" I wanted to play an end game mage how high would the seconary have to go to be effective? Remember I only get the general skills out of this :)
So, for example would 70/50 do it or 70/60 min??

I think that is it for now. I will worry about gearing and stat'ing later when I get to that point. Which I figure will take some time. I plan to play the game right and go thru the quests the way they were meant to be played, not hop over to CO and power lvl my character.

Thanks for any advice or information you might have to give.

tenscales

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2

Tuesday, January 10th 2012, 6:09pm

Quoted from "Dalkath;500718"

1) Secondary? Which is best. I want to DPS and I plan only to play the Mage side.


Some say Priest for some added heals, and magic + gear compatibility.
Some say Scout for some added magic arrow dps.
Some say Knight for added survivability.
It depends on what sort of assitance you want from the other class, mage alone is a DPS class.
Personally, I like Mage/Priest, good DPS and good in PvE.

Quoted from "Dalkath;500718"

2)How high on secondary?


Keep the second, as a guide, no more than 5-10 levels below the primary.
Artemis: IGGWILV: M/P/S: M/P + P/S, LORDUTHOR: W/K/R: W/K + W/R, FENGYIKHAN: Wl/M/R: Wl/M + R/Wl
Reni: MALCANTENT: R/S/K

ElvenScribe

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3

Tuesday, January 10th 2012, 6:39pm

Quoted from "Dalkath;500718"


1) Secondary? Which is best. I want to DPS and I plan only to play the Mage side. So for example if M/W is an awesome DPS Mage but W/M sucks. I don't care cause I would only lvl the W side but never play it end game.


For a DPSing class, you could go M/S, M/W, or M/Wd (not 100% sure on that last one). M/D and M/P are great soloing classes, but they aren't as good DPS-wise. M/K is fun, but again, it's not as good as the first three. And I haven't played M/R, so I can't say on that. But it's similar to M/K from what I hear - fun, but just ok dps.

M/S has quite a few ranged attacks, including a buff that makes shot do about three times as much damage as normal. Plus, they get a DoT and an attack speed increase buff.

M/W is the best for straight-out dps. I would probably go with this, if I were you.

Like I said, I don't know too much about M/Wd.

Quoted


2)How high on secondary? (I know this will depend on the secondary so, please answer this based on your answer to question number 1) I realize that 70/70 would be ideal but, I have to be realistic. I have a full time end game character and this mage is just for fun (at least for now). So, "if" I wanted to play an end game mage how high would the seconary have to go to be effective? Remember I only get the general skills out of this :)
So, for example would 70/50 do it or 70/60 min??


Most people keep their secondary between 5 and 10 levels behind their primary. I would also say at least get it to 50/55 so that you have all your elite skills and you can throw any purples at them (HoS, HoDL, etc) If you go M/W, then you could technically just keep it at 50, since you won't be using their general skills other than Enraged, and the elite skills are dependent on your primary's level only.

Quoted

I plan to play the game right and go thru the quests the way they were meant to be played, not hop over to CO and power lvl my character.


Awesome choice. It will take longer, but, imho, it's a much better experience than power-levelling through CoO. Good luck!



Terenth P/K/M

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And a K/M/S, P/W/M, D/R/S, W/R, R/S, M/Ch and innumerable level-one alts.

4

Tuesday, January 10th 2012, 7:23pm

Most people get secondary to at least 50 (pretty easy to), lots of skills, especially general ones cap at 50, and the attributes you get from secondary are *very* small, so it's really whether the general skills have a levelable skill (m/d would have a boost to wisdom for example).

If you can't decide between two combos, remember with third-class option you can essentially pick two secondaries. There are sometimes double exp weekends which makes it a lot easier to level the secondary higher past 55, but for the most part, assume there are not enough quests in this game to level all three classes to cap - without spending a ton on daily reset tickets - but fairly doable to level two classes to cap.

5

Tuesday, January 10th 2012, 8:48pm

have read M/P tops mage damage when done right (according to EU, and who should argue with those who are farther ahead than US? o.O), m/w is the burst beast on the 30 second fights, m/s gets you the easiest mage in siege and great DPS in pve.

as for level, that depends on the secondary's general skills. level 50 for off class is minimum to get all your elites, aftr that, just peep at your general skills, and if something goes past 50, examine how much you'd benefit from it, and go from there. like i'm trying to max knight for the stam bonus, as it levels all they way up with the class, same as the parry, MP (loluseless) bonus blah blah... compared to mage off class, which gets you lightning (root time stops at 50) and fireball, as priest, they don't go up too much, but, as mage, higher heals are nice when tergothen mobs are hitting you for 1/6 of your HP x.x (my mage side is underpowered leave me alone D: )

mnkmurphy885

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6

Tuesday, January 10th 2012, 11:02pm

M/P is probably the most versatile and easy to level mage, and it has plenty of dps potential- like Abriel said, the Euro's love 'em.

M/W has the best short term dps of all mages.

M/S is a good versatile mage that's fun as hell to play- it's more maneuverable than any other mage thanks to Shot. If you love to kite, choose m/s... m/k kites well also, but it does a hair less dps on bosses.

M/R is a little more complicated to gear, as you need a good tiered wand and a good tiered dagger, but you get the highest mdam as a result. If you have plenty of resources to waste, this would be a good choice.

As far as level goes, what Abriel said is good advice. I got my scout to 50 and slowed down a lot. I do my dailies on it sometimes, and have gotten it almost to 60, but only for the passive dex bonus. None of the general skills really help mage, not even Shot (you get the big bang from your elite Fire Arrow, not from the general skill).

The only reason I leveled my priest to 70 is because I play p/s for PvP- otherwise I wouldn't have bothered.
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7

Tuesday, January 10th 2012, 11:37pm

In my opinion, the M/p is a great class, but as mnkmurphy said, an M/s is better for kiting.
I use the same gear on all combos (M/p, M/s P/m P/s) and with the self cast magic buff M/p has, damage is very close between the two classes. So I typically do dailies and other questing on M/p because having heals give somewhat better survivability.

8

Wednesday, January 11th 2012, 1:21pm

First I would like to thank everyone who replied to this. I really appriciate all your input and advice.

So, I think I will go M/P to start and see how that goes. I like the idea of the survivability and extra mana it will provide.

Then maybe later I will look at the 3rd class option if I really don't like the M/P together. But I think I can have fun with about any character combo.

Thanks again for all the info and insight :)

RoMage

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9

Wednesday, January 11th 2012, 1:32pm

M/R works for me, you have some good AoE from mage side, some DoT and control (distract, demorlize etc.) skills from rogue, and once you change into R/M you can set traps for SW. ( I was surprised how many R/M was in my old guild, and all of them only at SW time)

As for second class, 50 is minimum to get all elites. You don't care about anything except general skills on second (only one that you can access from main) unless you plan to play that second class.

Make sure you do distribute your TP correctly on mage side (fire knowledge at max, together with flame, fireball, purgatory fire at first), and stack as much of Int as you can to get high DPS.

I would even say that mages are lame until you reach level 65. Then one skill will add 50% cast time for 20 sec. That is where your DPS double.

ElvenScribe

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10

Wednesday, January 11th 2012, 5:40pm

Quoted from "Dalkath;500927"

First I would like to thank everyone who replied to this. I really appriciate all your input and advice.

So, I think I will go M/P to start and see how that goes. I like the idea of the survivability and extra mana it will provide.

Then maybe later I will look at the 3rd class option if I really don't like the M/P together. But I think I can have fun with about any character combo.

Thanks again for all the info and insight :)


Good luck with your mage! Hope you enjoy it. ;)



Terenth P/K/M

Darkorchid Wd/R/W
And a K/M/S, P/W/M, D/R/S, W/R, R/S, M/Ch and innumerable level-one alts.