Interesting choice of hatelist for aggro meter.
what is wrong with encouraging ppl to try something? I already stated that encouragement in post 28. Thank you for repeating me.
What does food cost have to do with the economy? Keep track of your food cost and that should become apparent.
You did not read my previous post correctly. I meant that tosh stuff should be 10million gold in order to discourage/elimante gold spammers. The higher prices, ie 29 million for one stat, encourages use of gold spammers. The highest legal gold farming generation in the game is the selling of gear picked up in the lower instances, such as ks, clops, gc. This only gives about 2 million and hour. Dog meat, mats, pots, whatever is not gold. That comes(legally) mainly from gold runs. But that getting is off topic.
I advoided your questions previously because their intent was to get off topic(see above) or go back to the only point you previously made: you run tosh hm and called me a troll.
Thank you for finally making a point about scrut.
I see that your scrut is different. I apologize for not understanding that your scrut on the right list (dps of last fight/avg dps) and believing that it was (avg dps/avg crits). That is how 5th placement by the right screen came about, because I misunderstood that the 80k was your avg dps. Feel free to disreguard all the specific statements about 5th place.
Now, to properly reference your scrut: Your avg dps is 3rd. I properly assumed this in previous post, by interpeting your breakdown from the left screen. Your overall damage and percentage on the right screen is showing as top only because you are gaining more hits from the mobs. Your overall damage is mob based(the aoe from the 720 frantic briars and 775 briar repels), not single target based. You are not in the top dps, but you are only about 30k away from top dps in your party. You are third dps at 136k, and top overall damage, probably because you are clearing the mobs.
As for aggro. I concur that currently there is no way to prove or disprove the pets aggro as there is no way to measure it. I put in another thread about that very issue.
As to the statement: "I got +143% Aggro, so the Chiron would need to do nearly 2.5 times my dmg to overaggro me...won.t happen", grats on the +143% aggro modifier to overcome the lack of aggro skills for wd/s. As for the 2.5 times my dmg not happening, I encourage you to look up the pet damage formulas
http://forum.us.runesofmagic.com/showthread.php?t=65611. In actual practice, the use of the Chiron can range from .5x to 10x my dps, but mainly stays in the 2 to 4x range. The reason for the variance is having to command it to stop attacking when it gains more aggro that me, and then command it to start when I(while soloing), or the tank, regains the aggro.
For the edit 1: The scrut explanation is quite understandable and does not seem broken at all
For edit 2: I have witnessed many class combos "tanking", most notably was a p/k tanking 12 lvl 75/75s and the boss. I have seen a couple r/k "dodge tank". They are not tanks; they only put added pressure on the healers. They only fullfill a hole(feel free to refer to previous post about a square peg in a round hole).
I feel that wd/s is not a tank as they do not really have the aggro management, ability to directionalize(get a target to face a certain way on command), and ability to pickup the mob(yes, I am aware of the arguement that frantic briar can do this, but with the cast time and fact that it can be interrupted, it does fail to do this). The wd/s glosses over this with the dps, frantic brair aoe(which is a great skill, albeit painfully slow to cast), and briar repel(which in terms of time is a great aggro generator, due to the gain of the extra hit).
Ultimately, and way beyond the scope of this topic, is the intent to reduce the amount of wipes/deaths,
thus reducing the recovery(amount spent on debt reduction[time at library, angel sighs, redemption tickets], rebuffing[pots and foods], and repair[gold and/or hammers]),
thus reducing the cost of pots, foods, hammers, gear, dias(all aiding in edging out gold spammers and botters),
thus aiding in the ability of people to prepared for instances, pvp, seige, etc(getting geared, stated, pots, food),
thus reducing the number of wipes. And it would be an upward spiral we encounter in game, instead of the current downward spiral.