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handsonic

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1

Sunday, January 22nd 2012, 12:13am

The most OP classes in PvP.

Many people may say that mages are the most OP PvP class, but they are wrong. Yes, they do have a 10 second root called Lightning, but every class has a counter to it, you just need to know your class. The top 3 overpowered class combinations for PvP are:

3. Rogue. They can hide for eternity and just crawl to enemy castle, flank everyone, then crawl back. In duel, they can hide around the edge of the duel zone until the enemy runs out of buffs and then flank.

2. Mage/Druid. The one skill that makes them OP is Magma Blade, which is an instant cast nuke with nearly no cooldown. The attack basically does double the damage of flame and can be done instantly, this can one shot people with extremely high amounts of magical defense, and all survivors would have very little health remaining anyways.

1. Priest/Scout. Probably already known to be the most OP PvP class. Priests have the ability to heal and buff, but now they can be high DPS! The Priest/Scout combination allows the user to gain the elite skill Ice Blade, which is a spammable, powerful ice attack that can drop an enemy in seconds. The player can also use it while immortal, under the effect of Holy Aura, and can nuke an enemy without a scratch applied to themselves.

These ARE the most overpowered classes in the game. Please Rune Walker, nerf those abilities, I recommend a time limit of 20 seconds for hide followed by a cooldown of 1 minute, a 2 second cast time for magma blade, followed by a 4 second cooldown and make iceblade either a 2 second cast or 3 second cooldown. I beg of you, these are the only problems I have with PvP and I have been made aware that other players find these skills unfair too.

Cike

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2

Sunday, January 22nd 2012, 12:19am

THERE IS A SKILL CALLED DETECTION...yes, it allows you to see hidden players...it is a scout primary skill, they get it about lvl 28...and if you haven't noticed, they already nerfed hide, so i don't see what you are complaining about. a scout with detection can see a hidden rogue at about max range. if you are in SW and you do not have a scout, yet they have a rogue, then that is your fault.

p/s and m/d are valid points tho
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Yaksha

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3

Sunday, January 22nd 2012, 12:23am

Dear mr OP,

Stop your QQing...if your tired of these classes killing you all the time..why dont you make one, hmmmmm...jesus...NERF THIS, NERF THAT..WHATEVER DUDE...pitiful....
ßanished 70 Preist/50 Scout w/ T9 +16 Fantasy Staff
HeavensFury Guild
Govinda Server

handsonic

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4

Sunday, January 22nd 2012, 12:26am

The hide nerf didnt make MUCH of a difference because I still cant see a rogue until it has a dagger up my ass and what if im not a scout dueling a rogue? Or if the scouts are doing something else during sw? they should put a time limit on hide so rogues cant adventure the entire castle, take out procs and then leave after tearing down your gate a second time...

5

Sunday, January 22nd 2012, 2:12am

Magma Blade in itself isn't what makes it so deadly for M/D. M/D gets their self MAttack buff that makes it a killer, that and the heightened crit rate elite for the skill which usually means death for others.

M/Wd gets a similar, MORE POWERFUL skill called [Earth Groaning Wind Blade] but not the increase to MAttack that M/D gets. To put it plainly, M/Wd skills hit less overall because of the lesser MAttack. When it comes to mages, there are the top three that I know of that can really put a rape on a person when it comes to ranged DPS:

Mage/Druid (Magma Blade)
Mage/Warden (Earth Groaning Wind Blade + Earth Surge)
Mage/Rogue (Cursed Fang spam)

These casters are fine as they are in my opinion though, and yes I die to them regularly as it is.

Rogues are fine too except for the 1Million damage crits they spam with Low Blow and the sheer damage their bleeds to on gates. 15k damage a tick on just one bleed for a gate? How the hell are healers supposed to counter that when spells heal for under 10k a heal?

6

Sunday, January 22nd 2012, 3:55am

Rogue: Fairly overpowered because of how fast they can hit you and kill you, but there are ways to counter rogues, such as faces, eyes, etc. Putting a cooldown on hide or a time limit would absolutely kill this class. It's their MAIN ability.
Mage/Druid: Squishy, squishy, squishy. Sure Magma Blade is pretty powerful, but a 2 second cast? That would make it totally useless. What does irk me is that magma blade goes through castle walls and everything. Mages can hit me while I am defenseless against hitting back.

Priest/Scout: I too, used to think this was extremely overpowered and wanted it to be nerfed. But then I actually went Priest/Scout, and its quite easy to counter. You just need magical defense, that's the problem. Nobody stacks magical defense. A rogue, a warrior, a scout can hit you just as hard as a priest/scout can if you have the equivalent physical defense. If you put a 2 second cast time on iceblade it becomes totally useless, just like Rising Tide is totally useless. And a cooldown would do the same, not only would it kill the class in PvE, it'd strip all those players like Shadowlaw that have geared specifically to be a great priest/scout. A Priest/Scout needs to be in mage gear, or gear with intelligence and magical attack to actually be a great asset in siege. And if statted like a mage, well, why not be able to do as good a damage as an actual mage?
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


GarryL

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7

Sunday, January 22nd 2012, 8:32am

Quoted from "handsonic;503941"

2. Mage/Druid. The one skill that makes them OP is Magma Blade, which is an instant cast nuke with nearly no cooldown. The attack basically does double the damage of flame and can be done instantly, this can one shot people with extremely high amounts of magical defense, and all survivors would have very little health remaining anyways.


These ARE the most overpowered classes in the game. Please Rune Walker, nerf those abilities, I recommend a time limit of 20 seconds for hide followed by a cooldown of 1 minute, a 2 second cast time for magma blade, followed by a 4 second cooldown and make iceblade either a 2 second cast or 3 second cooldown. I beg of you, these are the only problems I have with PvP and I have been made aware that other players find these skills unfair too.


Rubbish!

First up, the cooldown for Magma Blade is 6 seconds.

Second, Magma Blade does NOT do double the damage of Flame. It can do a bit more than Fireball but not double. Fireball is also deadly if all powerups proc.

Third, its gear that makes Magma Blade deadly, same as any other skill, gear up & it won't hurt near as much.

Fourth, getting through high magical defense has less to do with Magma Blade & more to do with Magical Attack + buffs + food + pots. Once again, gear & buffs, food & pots which are available to all.

Finally, whatever the class you go up against, if it is better geared & played better you will most likely be taking a dirt nap.

Gear up & L2P!!
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

kingzamorak

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8

Sunday, January 22nd 2012, 8:55am

For hide i would only say a 2-5 sec CD after coming out of hide. Ok with no change also.

For M/D, really to me the only reason i find that attack scary is because it has the longest range of attack. There is no spell attack can hit at range of 250 without a cast time. If the skill was changed ti 225 range then would be less scary.

P/S, hmm i don't know what to say. I think Lack of magic defense is biggest problem.

GarryL

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9

Sunday, January 22nd 2012, 9:04am

@ Borella.

Magma Blade is an Elite Skill.

I have found that many classes with ranged Elite &/or Set Skills can still shoot through gates.

I don't shoot through walls because that is poor form but some of my guildies of various classes have found that some of their skills still work through gates.

It is not just Mage/Druids, I know this for a fact because I have been on the receiving end.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

10

Sunday, January 22nd 2012, 10:14am

It is pretty annoying that only a select few ranged skills can bypass the new los. Either no skills should be able to go through walls, or all of them should.

As far as OP things go in pvp...well anything that deals damage is pretty much OP nowadays. Basically the first person to get an attack off will win unless they are significantly outgeared or outnumbered. I've seen every class grace the top kills spot in siege; p/s is OP, rogues are OP, mages are OP, scouts are op, warriors are OP, wd/s is OP, big healers and tanks that sit there and dont die are op...am i missing anyone?
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

11

Sunday, January 22nd 2012, 3:55pm

nerfs really are never the answer

not that i know what the answer is..or the question usually

wardens are OP! stupid DC fix made them....more common

12

Sunday, January 22nd 2012, 6:33pm

I'm guessing you're not talking about pvp as much as you're talking about siege. In pvp all it takes a class to be op is to dump as much cash into as possible, same with pve.

Rogues aren't *that* overpowered, there are a lot of ways to detect someone in hide, especially in siege with towers and eyes of true knowledge being so readliy available. They will one shot you if they vastly outgear you, otherwise you can fight back.

Mage/druid is as overpowered as any mage is. Magma blade has the same cd as fireball, just with a slightly higher crit rate on the first hit and a fairly large range. This won't one shot you if you have the HP/mdef to survive, and priest/scout is more or less the same.

No class is invincible in pvp. You can only make yourself less likely to die by statting and tiering up your gear to stupid levels.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

"My pet ate your honor student."

13

Sunday, January 22nd 2012, 6:43pm

The tone of this thread is negative from the start. I'll not give you the satisfaction of flaming; I will simply mention that all of this has been discussed before in a more constructive manner, and you are wrong. Peace.
$0.02 - free sarcasm included
Cinnie - 70P/K/S - Govinda
Retired May 2012

14

Sunday, January 22nd 2012, 6:48pm

I agree with BJHawk i'm not going to flame on this thread. This matter has been discused at great lengths. Ecspecialy the P/S combo. That thread was ridiculous.

15

Sunday, January 22nd 2012, 7:33pm

Quoted from "GarryL;504046"

@ Borella.

Magma Blade is an Elite Skill.

I have found that many classes with ranged Elite &/or Set Skills can still shoot through gates.

I don't shoot through walls because that is poor form but some of my guildies of various classes have found that some of their skills still work through gates.

It is not just Mage/Druids, I know this for a fact because I have been on the receiving end.


My bad. Yes, I know that it is not just M/D, and I apologize if it seemed I was attacking specifically that class. I know that i've been on the receiving end of S/K's ranged disarmament going through walls, for example.

It's really not fair that any class is able to do it.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


16

Sunday, January 22nd 2012, 7:48pm

I think hide does need at least some kind of cooldown so they can't pop in and out between attacks instantly, let it work as intended, but being able to pop in and out in front of an entire group while under constant combat is just...well stupid...and yes i play rogue and yes I abuse that ability with macros and such, but I still think its unfair. As for the m/d, yeah magma blade is BS in its purest form, can shoot through walls and 1 shot entire groups of traps/towers???wtf, how is that fair, at least snipe has to pick them off slowly one by one. P/S...nothing needs to be said, we all know what BS that is, but yes, mostly our own fault for not properly statting for mdef. I made a separate pvp set with mdef and actually took a hit from it and lived, granted 2 more ranged hits before i could even think of getting close finished me off, but proof mdef does help....if only a pathetic amount.

mrmisterwaa

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17

Sunday, January 22nd 2012, 8:05pm

Quoted from "Popeyedsailorman;504154"

I think hide does need at least some kind of cooldown so they can't pop in and out between attacks instantly, let it work as intended, but being able to pop in and out in front of an entire group while under constant combat is just...well stupid...and yes i play rogue and yes I abuse that ability with macros and such, but I still think its unfair. As for the m/d, yeah magma blade is BS in its purest form, can shoot through walls and 1 shot entire groups of traps/towers???wtf, how is that fair, at least snipe has to pick them off slowly one by one. P/S...nothing needs to be said, we all know what BS that is, but yes, mostly our own fault for not properly statting for mdef. I made a separate pvp set with mdef and actually took a hit from it and lived, granted 2 more ranged hits before i could even think of getting close finished me off, but proof mdef does help....if only a pathetic amount.


PVP is about timing.

If people are not paying attention, they deserve to die.

In Siege, if you are getting picked off by a Rogue, you need to take a few more steps to ensure they can never do that.

18

Sunday, January 22nd 2012, 8:08pm

Quoted from "Popeyedsailorman;504154"

I think hide does need at least some kind of cooldown so they can't pop in and out between attacks instantly, let it work as intended, but being able to pop in and out in front of an entire group while under constant combat is just...well stupid...and yes i play rogue and yes I abuse that ability with macros and such, but I still think its unfair.


I agree it is super frieking annoying that I can be spamming a rogue with iceblade and they go into hide. Or go into hide with bonechill on them... it's like what? I'm HITTING YOU and you go into Hide?
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


19

Sunday, January 22nd 2012, 11:59pm

Quoted from "Borella;504158"

I agree it is super frieking annoying that I can be spamming a rogue with iceblade and they go into hide. Or go into hide with bonechill on them... it's like what? I'm HITTING YOU and you go into Hide?


Rogues have Vanish which makes them leave combat.

20

Monday, January 23rd 2012, 12:11am

Yes I know, but there are times when it happens repeatedly, over and over and over again. Vanish is a 10 minute cooldown. Sure they can do it once, but repeatedly? No. It's something besides Vanish.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage